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https://github.com/psforever/PSF-LoginServer.git
synced 2026-01-19 18:44:45 +00:00
cud emp and os
This commit is contained in:
parent
ce9b1b45b5
commit
95b8b34594
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@ -23,7 +23,7 @@ add_property boomer_trigger equiptime 500
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add_property chainblade equiptime 250
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add_property chainblade holstertime 250
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add_property colossus_flight requirement_award0 false
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add_property command_detonater allowed false
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add_property command_detonater allowed true
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add_property command_detonater equiptime 500
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add_property command_detonater holstertime 500
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add_property cycler equiptime 600
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@ -154,6 +154,10 @@ object AvatarActor {
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final case class UpdatePurchaseTime(definition: BasicDefinition, time: LocalDateTime = LocalDateTime.now())
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extends Command
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/** rchase time for the use of calculating cooldowns */
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final case class UpdateCUDTime(action: String, time: LocalDateTime = LocalDateTime.now())
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extends Command
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/** Set use time for the use of calculating cooldowns */
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final case class UpdateUseTime(definition: BasicDefinition, time: LocalDateTime = LocalDateTime.now()) extends Command
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@ -459,7 +463,15 @@ object AvatarActor {
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case _ => ()
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}
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} catch {
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case _: Exception => ()
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case _: Exception =>
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val cooldown = LocalDateTime.parse(b)
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name match {
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case "orbital_strike" if now.compareTo(cooldown.plusMillis(3.hours.toMillis.toInt)) == -1 =>
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cooldowns.put(name, cooldown)
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case "emp_blast" | "reveal_friendlies" | "reveal_enemies" if now.compareTo(cooldown.plusMillis(20.minutes.toMillis.toInt)) == -1 =>
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cooldowns.put(name, cooldown)
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case _ => ()
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}
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}
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case _ =>
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log.warn(s"ignoring invalid cooldown string: '$value'")
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@ -1549,6 +1561,21 @@ class AvatarActor(
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}
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Behaviors.same
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case UpdateCUDTime(action, time) =>
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var theTimes = avatar.cooldowns.purchase
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var updateTheTimes: Boolean = false
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Avatar.cudCooldowns.get(action) match {
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case Some(_) =>
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//only send for items with cooldowns
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updateTheTimes = true
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theTimes = theTimes.updated(action, time)
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case _ => ()
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}
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if (updateTheTimes) {
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avatarCopy(avatar.copy(cooldowns = avatar.cooldowns.copy(purchase = theTimes)))
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}
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Behaviors.same
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case UpdateUseTime(definition, time) =>
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if (!Avatar.useCooldowns.contains(definition)) {
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log.warn(s"${avatar.name} is updating a use time for item '${definition.Name}' that has no cooldown")
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@ -2655,6 +2682,43 @@ class AvatarActor(
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}
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if (keysToDrop.nonEmpty) {
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val cdown = avatar.cooldowns
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val cud = Array("orbital_strike", "emp_blast", "reveal_friendlies", "reveal_enemies")
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keysToDrop.foreach { key =>
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if (cud.contains(key)) {
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avatar
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.cooldowns
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.purchase
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.find { case (name, _) => name.equals(key) }
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.flatMap { case (name, purchaseTime) =>
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val secondsSincePurchase = Seconds.secondsBetween(purchaseTime, LocalDateTime.now()).getSeconds
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Avatar
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.cudCooldowns
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.find(_._1.equals(name))
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.collect {
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case (action, cooldown) =>
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(action, cooldown.toSeconds - secondsSincePurchase)
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}
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.orElse {
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None
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}
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.collect {
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case (action, remainingTime) if remainingTime > 0 =>
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val convertTime = remainingTime * 1000
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keysToDrop = keysToDrop.filterNot(_ == action)
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action match {
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case "orbital_strike" =>
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sessionActor ! SessionActor.SendResponse(PlanetsideAttributeMessage(session.get.player.GUID, 60, convertTime))
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case "emp_blast" =>
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sessionActor ! SessionActor.SendResponse(PlanetsideAttributeMessage(session.get.player.GUID, 59, convertTime))
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case "reveal_enemies" =>
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sessionActor ! SessionActor.SendResponse(PlanetsideAttributeMessage(session.get.player.GUID, 58, convertTime))
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case "reveal_friendlies" =>
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sessionActor ! SessionActor.SendResponse(PlanetsideAttributeMessage(session.get.player.GUID, 57, convertTime))
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}
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}
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}
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}
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}
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avatarCopy(avatar.copy(cooldowns = cdown.copy(purchase = cdown.purchase.removedAll(keysToDrop))))
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}
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}
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@ -517,7 +517,8 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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case packet: WeaponLazeTargetPositionMessage =>
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logic.shooting.handleWeaponLazeTargetPosition(packet)
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case _: UplinkRequest => ()
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case packet: UplinkRequest =>
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logic.shooting.handleUplinkRequest(packet)
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case packet: HitMessage =>
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logic.shooting.handleDirectHit(packet)
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@ -8,8 +8,8 @@ import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObjec
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import net.psforever.objects.{BoomerDeployable, BoomerTrigger, Player, SpecialEmp, Tool, Vehicle}
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import net.psforever.objects.vital.base.{DamageResolution, DamageType}
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import net.psforever.objects.zones.{Zone, ZoneProjectile}
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import net.psforever.packet.game.{AIDamage, AvatarGrenadeStateMessage, ChangeAmmoMessage, ChangeFireModeMessage, ChangeFireStateMessage_Start, ChangeFireStateMessage_Stop, HitMessage, LashMessage, LongRangeProjectileInfoMessage, ProjectileStateMessage, ReloadMessage, SplashHitMessage, UplinkRequest, WeaponDelayFireMessage, WeaponDryFireMessage, WeaponFireMessage, WeaponLazeTargetPositionMessage}
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import net.psforever.types.Vector3
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import net.psforever.packet.game.{AIDamage, AvatarGrenadeStateMessage, ChangeAmmoMessage, ChangeFireModeMessage, ChangeFireStateMessage_Start, ChangeFireStateMessage_Stop, HitMessage, LashMessage, LongRangeProjectileInfoMessage, OrbitalStrikeWaypointMessage, ProjectileStateMessage, ReloadMessage, SplashHitMessage, TriggerEffectMessage, TriggeredEffectLocation, UplinkRequest, UplinkRequestType, UplinkResponse, WeaponDelayFireMessage, WeaponDryFireMessage, WeaponFireMessage, WeaponLazeTargetPositionMessage}
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import net.psforever.types.{ValidPlanetSideGUID, Vector3}
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object WeaponAndProjectileLogic {
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def apply(ops: WeaponAndProjectileOperations): WeaponAndProjectileLogic = {
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@ -50,7 +50,7 @@ class WeaponAndProjectileLogic(val ops: WeaponAndProjectileOperations, implicit
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}
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def handleUplinkRequest(packet: UplinkRequest): Unit = {
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sessionLogic.administrativeKick(player)
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ops.handleUplinkRequest(packet)
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}
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def handleAvatarGrenadeState(pkt: AvatarGrenadeStateMessage): Unit = {
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@ -28,18 +28,7 @@ class WeaponAndProjectileLogic(val ops: WeaponAndProjectileOperations, implicit
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def handleWeaponLazeTargetPosition(pkt: WeaponLazeTargetPositionMessage): Unit = { /* intentionally blank */ }
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def handleUplinkRequest(packet: UplinkRequest): Unit = {
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val UplinkRequest(code, _, _) = packet
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val playerFaction = player.Faction
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//todo this is not correct
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code match {
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case UplinkRequestType.RevealFriendlies =>
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sendResponse(UplinkResponse(code.value, continent.LivePlayers.count(_.Faction == playerFaction)))
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case UplinkRequestType.RevealEnemies =>
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sendResponse(UplinkResponse(code.value, continent.LivePlayers.count(_.Faction != playerFaction)))
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case _ => ()
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}
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}
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def handleUplinkRequest(packet: UplinkRequest): Unit = { /* intentionally blank */ }
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def handleAvatarGrenadeState(pkt: AvatarGrenadeStateMessage): Unit = { /* intentionally blank */ }
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@ -3,6 +3,8 @@ package net.psforever.actors.session.support
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import akka.actor.{ActorContext, typed}
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import net.psforever.login.WorldSession.{CountAmmunition, CountGrenades, FindAmmoBoxThatUses, FindEquipmentStock, FindToolThatUses, PutEquipmentInInventoryOrDrop, PutNewEquipmentInInventoryOrDrop, RemoveOldEquipmentFromInventory}
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import net.psforever.objects.OrbitalStrike.{cr4_os, cr5_os}
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import net.psforever.objects.SpecialEmp.{cr3_emp, cr4_emp, cr5_emp}
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import net.psforever.objects.ballistics.ProjectileQuality
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import net.psforever.objects.definition.{ProjectileDefinition, SpecialExoSuitDefinition}
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import net.psforever.objects.entity.SimpleWorldEntity
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@ -23,7 +25,9 @@ import net.psforever.objects.vital.etc.OicwLilBuddyReason
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import net.psforever.objects.vital.interaction.DamageInteraction
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import net.psforever.objects.vital.projectile.ProjectileReason
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import net.psforever.objects.zones.exp.ToDatabase
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import net.psforever.types.{ChatMessageType, Vector3}
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import net.psforever.packet.game.UplinkRequest
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import net.psforever.services.local.{LocalAction, LocalServiceMessage}
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import net.psforever.types.{ChatMessageType, PlanetSideEmpire, ValidPlanetSideGUID, Vector3}
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import net.psforever.util.Config
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import scala.collection.mutable
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@ -89,6 +93,7 @@ class WeaponAndProjectileOperations(
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) extends CommonSessionInterfacingFunctionality {
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var shooting: mutable.Set[PlanetSideGUID] = mutable.Set.empty //ChangeFireStateMessage_Start
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var prefire: mutable.Set[PlanetSideGUID] = mutable.Set.empty //if WeaponFireMessage precedes ChangeFireStateMessage_Start
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private[session] var orbitalStrikePos: Option[Vector3] = None
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private[session] var shootingStart: mutable.HashMap[PlanetSideGUID, Long] = mutable.HashMap[PlanetSideGUID, Long]()
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private[session] var shootingStop: mutable.HashMap[PlanetSideGUID, Long] = mutable.HashMap[PlanetSideGUID, Long]()
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private[session] val shotsFired: mutable.HashMap[Int,Int] = mutable.HashMap[Int,Int]()
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@ -292,6 +297,79 @@ class WeaponAndProjectileOperations(
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}
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}
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def handleUplinkRequest(pkt: UplinkRequest): Unit = {
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val UplinkRequest(code, pos, _) = pkt
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val playerFaction = player.Faction
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code match {
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case UplinkRequestType.RevealFriendlies => ()
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/*sendResponse(UplinkResponse(code.value, 0))
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sendResponse(PlanetsideAttributeMessage(player.GUID, 57, 10000)) //1200000
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avatarActor ! AvatarActor.UpdateCUDTime("reveal_friendlies")*/
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case UplinkRequestType.RevealEnemies => ()
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/*sendResponse(UplinkResponse(code.value, 0))
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sendResponse(PlanetsideAttributeMessage(player.GUID, 58, 10000)) //1200000
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avatarActor ! AvatarActor.UpdateCUDTime("reveal_enemies")
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These are seen in a few logs, but didn't work. Unclear what these do or what '10' in Event1 represents
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sendResponse(UplinkPositionEvent(5, Event0(5)))
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sendResponse(UplinkPositionEvent(4, Event1(4, 10)))
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sendResponse(UplinkPositionEvent(6, Event0(6)))*/
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case UplinkRequestType.ElectroMagneticPulse =>
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val cr = player.avatar.cr.value
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val empSize = cr match {
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case 3 => cr3_emp
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case 4 => cr4_emp
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case 5 => cr5_emp
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}
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val empColor = if (playerFaction != PlanetSideEmpire.NEUTRAL) { s"explosion_emp_${playerFaction.toString.toLowerCase}" } else { "explosion_emp_bo" }
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sendResponse(UplinkResponse(code.value, 0))
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sendResponse(PlanetsideAttributeMessage(player.GUID, 59, 10000)) //1200000
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avatarActor ! AvatarActor.UpdateCUDTime("emp_blast")
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player.Zone.LocalEvents ! LocalServiceMessage(s"${player.Zone.id}",
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LocalAction.SendPacket(TriggerEffectMessage(ValidPlanetSideGUID(0), empColor, None, Some(TriggeredEffectLocation(player.Position, Vector3(0, 0, 90))))))
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context.system.scheduler.scheduleOnce(delay = 1 seconds) {
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Zone.serverSideDamage(player.Zone, player, empSize, SpecialEmp.createEmpInteraction(empSize, player.Position),
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ExplosiveDeployableControl.detectionForExplosiveSource(player), Zone.findAllTargets)
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}
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case UplinkRequestType.OrbitalStrike =>
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player.Zone.LocalEvents ! LocalServiceMessage(s"$playerFaction", LocalAction.SendPacket(OrbitalStrikeWaypointMessage(player.GUID, pos.get.x, pos.get.y)))
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sendResponse(UplinkResponse(code.value, 0))
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orbitalStrikePos = pos
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case UplinkRequestType.Unknown5 =>
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val cr = player.avatar.cr.value
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val strikeType = playerFaction match {
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case PlanetSideEmpire.NC =>
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if (cr == 4) {"explosion_bluedeath_nc"} else {"explosion_bluedeath_nc_lrg"}
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case PlanetSideEmpire.TR =>
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if (cr == 4) {"explosion_bluedeath_tr"} else {"explosion_bluedeath_tr_lrg"}
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case PlanetSideEmpire.VS =>
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if (cr == 4) {"explosion_bluedeath_vs"} else {"explosion_bluedeath_vs_lrg"}
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case PlanetSideEmpire.NEUTRAL =>
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if (cr == 4) {"explosion_bluedeath_bo"} else {"explosion_bluedeath_bo_lrg"}
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}
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val osSize = cr match {
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case 4 => cr4_os
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case 5 => cr5_os
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}
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sendResponse(UplinkResponse(code.value, 0))
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sendResponse(PlanetsideAttributeMessage(player.GUID, 60, 10000)) //10800000
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avatarActor ! AvatarActor.UpdateCUDTime("orbital_strike")
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context.system.scheduler.scheduleOnce(delay = 5 seconds) {
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player.Zone.LocalEvents ! LocalServiceMessage(s"${player.Zone.id}",
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LocalAction.SendPacket(TriggerEffectMessage(ValidPlanetSideGUID(0), strikeType, None, Some(TriggeredEffectLocation(orbitalStrikePos.get, Vector3(0, 0, 90))))))
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player.Zone.LocalEvents ! LocalServiceMessage(s"$playerFaction", LocalAction.SendPacket(OrbitalStrikeWaypointMessage(player.GUID, None)))
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context.system.scheduler.scheduleOnce(delay = 5 seconds) {
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val sectorTargets = Zone.findOrbitalStrikeTargets(player.Zone, orbitalStrikePos.get, osSize.DamageRadius, Zone.getOrbitbalStrikeTargets)
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val withinRange = sectorTargets.filter {target => Zone.orbitalStrikeDistanceCheck(orbitalStrikePos.get, target.Position, osSize.DamageRadius)}
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withinRange.foreach { target =>
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target.Actor ! Vitality.Damage(DamageInteraction(SourceEntry(target), OrbitalStrike(PlayerSource(player)), target.Position).calculate())
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}
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orbitalStrikePos = None
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}
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}
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case _ => ()
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}
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}
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def handleChangeAmmo(pkt: ChangeAmmoMessage): Unit = {
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val ChangeAmmoMessage(item_guid, _) = pkt
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val (thing, equipment) = sessionLogic.findContainedEquipment()
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@ -2613,7 +2613,6 @@ class ZoningOperations(
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sendResponse(ObjectCreateDetailedMessage(ObjectClass.avatar, guid, data))
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log.debug(s"AvatarRejoin: ${player.Name} - $guid -> $data")
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}
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avatarActor ! AvatarActor.RefreshPurchaseTimes()
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setupAvatarFunc = AvatarCreate
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//begin looking for conditions to set the avatar
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context.system.scheduler.scheduleOnce(delay = 750 millisecond, context.self, SessionActor.SetCurrentAvatar(player, 200))
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@ -3276,6 +3275,7 @@ class ZoningOperations(
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ZoningOperations.reportProgressionSystem(context.self)
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}
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}
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avatarActor ! AvatarActor.RefreshPurchaseTimes()
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}
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/**
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61
src/main/scala/net/psforever/objects/OrbitalStrike.scala
Normal file
61
src/main/scala/net/psforever/objects/OrbitalStrike.scala
Normal file
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@ -0,0 +1,61 @@
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// Copyright (c) 2025 PSForever
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package net.psforever.objects
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import net.psforever.objects.sourcing.{PlayerSource, SourceEntry}
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import net.psforever.objects.vital.{NoResistanceSelection, SimpleResolutions}
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import net.psforever.objects.vital.base.{DamageReason, DamageResolution, DamageType}
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import net.psforever.objects.vital.damage.DamageCalculations
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import net.psforever.objects.vital.prop.{DamageProperties, DamageWithPosition}
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import net.psforever.objects.vital.resolution.{DamageAndResistance, DamageResistanceModel}
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final case class OrbitalStrike(player: PlayerSource)
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extends DamageReason {
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def resolution: DamageResolution.Value = DamageResolution.Hit
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def same(test: DamageReason): Boolean = {
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test.source eq source
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}
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def source: DamageProperties = OrbitalStrike.source
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def damageModel: DamageAndResistance = OrbitalStrike.drm
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override def adversary : Option[SourceEntry] = Some(player)
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}
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object OrbitalStrike {
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final val cr4_os = new DamageWithPosition {
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CausesDamageType = DamageType.Splash
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SympatheticExplosion = true
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Damage0 = 10000
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DamageAtEdge = 0.1f
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DamageRadius = 10f
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}
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final val cr5_os = new DamageWithPosition {
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CausesDamageType = DamageType.Splash
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SympatheticExplosion = true
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Damage0 = 10000
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DamageAtEdge = 0.1f
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DamageRadius = 20f
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}
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private val source = new DamageProperties {
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Damage0 = 10000
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Damage1 = 10000
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Damage2 = 10000
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Damage3 = 10000
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Damage4 = 10000
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DamageToHealthOnly = true
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DamageToVehicleOnly = true
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DamageToBattleframeOnly = true
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}
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private val drm = new DamageResistanceModel {
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DamageUsing = DamageCalculations.AgainstExoSuit
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ResistUsing = NoResistanceSelection
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Model = SimpleResolutions.calculate
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}
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}
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@ -65,6 +65,108 @@ object SpecialEmp {
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innateDamage = emp
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}
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final val cr3_emp = new DamageWithPosition {
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CausesDamageType = DamageType.Splash
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SympatheticExplosion = true
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Damage0 = 0
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DamageAtEdge = 1.0f
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DamageRadius = 10f
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AdditionalEffect = true
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JammedEffectDuration += TargetValidation(
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EffectTarget.Category.Player,
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EffectTarget.Validation.Player
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) -> 1000
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JammedEffectDuration += TargetValidation(
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EffectTarget.Category.Vehicle,
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EffectTarget.Validation.AMS
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) -> 5000
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JammedEffectDuration += TargetValidation(
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EffectTarget.Category.Deployable,
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EffectTarget.Validation.MotionSensor
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) -> 30000
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JammedEffectDuration += TargetValidation(
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EffectTarget.Category.Deployable,
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EffectTarget.Validation.Spitfire
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) -> 30000
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JammedEffectDuration += TargetValidation(
|
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EffectTarget.Category.Turret,
|
||||
EffectTarget.Validation.Turret
|
||||
) -> 30000
|
||||
JammedEffectDuration += TargetValidation(
|
||||
EffectTarget.Category.Vehicle,
|
||||
EffectTarget.Validation.VehicleNotAMS
|
||||
) -> 10000
|
||||
Modifiers = MaxDistanceCutoff
|
||||
}
|
||||
|
||||
final val cr4_emp = new DamageWithPosition {
|
||||
CausesDamageType = DamageType.Splash
|
||||
SympatheticExplosion = true
|
||||
Damage0 = 0
|
||||
DamageAtEdge = 1.0f
|
||||
DamageRadius = 15f
|
||||
AdditionalEffect = true
|
||||
JammedEffectDuration += TargetValidation(
|
||||
EffectTarget.Category.Player,
|
||||
EffectTarget.Validation.Player
|
||||
) -> 1000
|
||||
JammedEffectDuration += TargetValidation(
|
||||
EffectTarget.Category.Vehicle,
|
||||
EffectTarget.Validation.AMS
|
||||
) -> 5000
|
||||
JammedEffectDuration += TargetValidation(
|
||||
EffectTarget.Category.Deployable,
|
||||
EffectTarget.Validation.MotionSensor
|
||||
) -> 30000
|
||||
JammedEffectDuration += TargetValidation(
|
||||
EffectTarget.Category.Deployable,
|
||||
EffectTarget.Validation.Spitfire
|
||||
) -> 30000
|
||||
JammedEffectDuration += TargetValidation(
|
||||
EffectTarget.Category.Turret,
|
||||
EffectTarget.Validation.Turret
|
||||
) -> 30000
|
||||
JammedEffectDuration += TargetValidation(
|
||||
EffectTarget.Category.Vehicle,
|
||||
EffectTarget.Validation.VehicleNotAMS
|
||||
) -> 10000
|
||||
Modifiers = MaxDistanceCutoff
|
||||
}
|
||||
|
||||
final val cr5_emp = new DamageWithPosition {
|
||||
CausesDamageType = DamageType.Splash
|
||||
SympatheticExplosion = true
|
||||
Damage0 = 0
|
||||
DamageAtEdge = 1.0f
|
||||
DamageRadius = 20f
|
||||
AdditionalEffect = true
|
||||
JammedEffectDuration += TargetValidation(
|
||||
EffectTarget.Category.Player,
|
||||
EffectTarget.Validation.Player
|
||||
) -> 1000
|
||||
JammedEffectDuration += TargetValidation(
|
||||
EffectTarget.Category.Vehicle,
|
||||
EffectTarget.Validation.AMS
|
||||
) -> 5000
|
||||
JammedEffectDuration += TargetValidation(
|
||||
EffectTarget.Category.Deployable,
|
||||
EffectTarget.Validation.MotionSensor
|
||||
) -> 30000
|
||||
JammedEffectDuration += TargetValidation(
|
||||
EffectTarget.Category.Deployable,
|
||||
EffectTarget.Validation.Spitfire
|
||||
) -> 30000
|
||||
JammedEffectDuration += TargetValidation(
|
||||
EffectTarget.Category.Turret,
|
||||
EffectTarget.Validation.Turret
|
||||
) -> 30000
|
||||
JammedEffectDuration += TargetValidation(
|
||||
EffectTarget.Category.Vehicle,
|
||||
EffectTarget.Validation.VehicleNotAMS
|
||||
) -> 10000
|
||||
Modifiers = MaxDistanceCutoff
|
||||
}
|
||||
|
||||
/**
|
||||
* Trigger an electromagnetic pulse.
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -68,6 +68,13 @@ object Avatar {
|
|||
GlobalDefinitions.trhev_pounder -> 5.minutes
|
||||
)
|
||||
|
||||
val cudCooldowns: Map[String, FiniteDuration] = Map(
|
||||
"orbital_strike" -> 1.minutes, // 3.hours
|
||||
"emp_blast" -> 1.minutes, // 20.minutes
|
||||
"reveal_friendlies" -> 1.minutes, // 20.minutes
|
||||
"reveal_enemies" -> 1.minutes // 20.minutes
|
||||
)
|
||||
|
||||
val useCooldowns: Map[BasicDefinition, FiniteDuration] = Map(
|
||||
GlobalDefinitions.medkit -> 5.seconds,
|
||||
GlobalDefinitions.super_armorkit -> 20.minutes,
|
||||
|
|
|
|||
|
|
@ -36,6 +36,7 @@ import net.psforever.objects.vital.collision.CollisionReason
|
|||
import net.psforever.objects.vital.etc.{PainboxReason, SuicideReason}
|
||||
import net.psforever.objects.vital.interaction.{DamageInteraction, DamageResult}
|
||||
import net.psforever.packet.PlanetSideGamePacket
|
||||
import org.joda.time.{LocalDateTime, Seconds}
|
||||
|
||||
import scala.concurrent.duration._
|
||||
|
||||
|
|
@ -359,6 +360,11 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
|
|||
equipment match {
|
||||
case Some(holsteredEquipment) =>
|
||||
log.info(s"${player.Name} has put ${player.Sex.possessive} ${holsteredEquipment.Definition.Name} down")
|
||||
//make sure the player didn't just initialte an orbital strike. If not (the if below is true), make sure waypoint is removed
|
||||
if (holsteredEquipment.Definition == GlobalDefinitions.command_detonater && player.avatar.cr.value > 3 &&
|
||||
!player.avatar.cooldowns.purchase.exists(os => os._1 == "orbital_strike" && Seconds.secondsBetween(os._2, LocalDateTime.now()).getSeconds < 10)) {
|
||||
player.Zone.LocalEvents ! LocalServiceMessage(s"${player.Faction}", LocalAction.SendPacket(OrbitalStrikeWaypointMessage(player.GUID, None)))
|
||||
}
|
||||
case None =>
|
||||
log.info(s"${player.Name} lowers ${player.Sex.possessive} hand")
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1845,6 +1845,53 @@ object Zone {
|
|||
playerTargets ++ vehicleTargets ++ deployableTargets ++ soiTargets
|
||||
}
|
||||
|
||||
/**
|
||||
* na
|
||||
* @see `DamageWithPosition`
|
||||
* @see `Zone.blockMap.sector`
|
||||
* @param zone the zone in which the explosion should occur
|
||||
* @param sourcePosition a position that is used as the origin of the explosion
|
||||
* @param radius idistance
|
||||
* @param getTargetsFromSector get this list of entities from a sector
|
||||
* @return a list of affected entities
|
||||
*/
|
||||
def findOrbitalStrikeTargets(
|
||||
zone: Zone,
|
||||
sourcePosition: Vector3,
|
||||
radius: Float,
|
||||
getTargetsFromSector: SectorPopulation => List[PlanetSideServerObject with Vitality]
|
||||
): List[PlanetSideServerObject with Vitality] = {
|
||||
getTargetsFromSector(zone.blockMap.sector(sourcePosition.xy, radius))
|
||||
}
|
||||
|
||||
def getOrbitbalStrikeTargets(sector: SectorPopulation): List[PlanetSideServerObject with Vitality] = {
|
||||
//collect all targets that can be damaged
|
||||
//players
|
||||
val playerTargets = sector.livePlayerList.filter { player => player.VehicleSeated.isEmpty && player.WhichSide == Sidedness.OutsideOf }
|
||||
//vehicles
|
||||
val vehicleTargets = sector.vehicleList.filterNot { _.Destroyed }
|
||||
//deployables
|
||||
val deployableTargets = sector.deployableList.filter { obj => !obj.Destroyed && obj.WhichSide == Sidedness.OutsideOf }
|
||||
//amenities
|
||||
val soiTargets = sector.amenityList.collect {
|
||||
case amenity: Vitality if !amenity.Destroyed && amenity.WhichSide == Sidedness.OutsideOf && amenity.CanDamage => amenity }
|
||||
//altogether ...
|
||||
playerTargets ++ vehicleTargets ++ deployableTargets ++ soiTargets
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if targets returned from sector are within range of the imminent Orbital Strike
|
||||
* @param p1 OS position
|
||||
* @param p2 target position
|
||||
* @param maxDistance radius of the Orbital Strike
|
||||
* @return `true`, if the two entities are near enough to each other;
|
||||
* `false`, otherwise
|
||||
*/
|
||||
def orbitalStrikeDistanceCheck(p1: Vector3, p2: Vector3, maxDistance: Float): Boolean = {
|
||||
val radius = maxDistance * maxDistance
|
||||
Vector3.DistanceSquared(p1.xy, p2.xy) <= radius
|
||||
}
|
||||
|
||||
/**
|
||||
* na
|
||||
* @param instigation what previous event happened, if any, that caused this explosion
|
||||
|
|
|
|||
|
|
@ -162,6 +162,10 @@ import scodec.codecs._
|
|||
* </ul>
|
||||
* `55 - "Someone is attempting to Heal you". Value is 1`<br>
|
||||
* `56 - "Someone is attempting to Repair you". Value is 1`<br>
|
||||
* `57 - CUD Reveal Friendlies cooldown timer`<br>
|
||||
* `58 - CUD Reveal Enemies cooldown timer`<br>
|
||||
* `59 - CUD EMP Blast cooldown timer`<br>
|
||||
* `60 - CUD Orbital Strike cooldown timer`<br>
|
||||
* `64 - ????? related to using router telepads`
|
||||
* `67 - Enables base shields (from cavern module/lock)`<br>
|
||||
* `73 - "You are locked into the Core Beam. Charging your Module now.". Value is 1 to active`<br>
|
||||
|
|
|
|||
|
|
@ -26,15 +26,15 @@ object UplinkRequestType extends IntEnum[UplinkRequestType] {
|
|||
|
||||
case object OrbitalStrike extends UplinkRequestType(value = 4)
|
||||
|
||||
case object Unknown5 extends UplinkRequestType(value = 5)
|
||||
case object Unknown5 extends UplinkRequestType(value = 5) // pull trigger to start orbital strike countdown
|
||||
|
||||
case object Function6 extends UplinkRequestType(value = 6)
|
||||
|
||||
case object Function7 extends UplinkRequestType(value = 7)
|
||||
case object Function7 extends UplinkRequestType(value = 7) // sent back by client after reveal enemies response
|
||||
|
||||
case object Function8 extends UplinkRequestType(value = 8)
|
||||
|
||||
case object Unknown9 extends UplinkRequestType(value = 9)
|
||||
case object Unknown9 extends UplinkRequestType(value = 9) // recall squad to sanc
|
||||
|
||||
case object UnknownA extends UplinkRequestType(value = 10)
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue