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Maxes and Turrets Fixes (#237)
* modified DCData to account for Max suit encoding; modified converters for the avatar that would make use of DCData changes; corrections to enforce that Max/ex-Max always has correct hand showing * separating initialization-time random GUID assignments from initialization-time fixed GUID assignments by performing them all later
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5a67fcd88d
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9 changed files with 452 additions and 28 deletions
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@ -476,6 +476,7 @@ class PacketCodingActorITest extends ActorTest {
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100, 100,
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50,
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100, 100,
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None,
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List(CertificationType.StandardAssault, CertificationType.MediumAssault, CertificationType.ATV, CertificationType.Harasser, CertificationType.StandardExoSuit, CertificationType.AgileExoSuit, CertificationType.ReinforcedExoSuit),
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List(),
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List(),
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@ -601,6 +602,7 @@ class PacketCodingActorKTest extends ActorTest {
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50,
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32831L,
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100, 100,
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None,
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0, 0, 0L,
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List(0, 0, 0, 0, 0, 0),
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List(
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