Maxes and Turrets Fixes (#237)

* modified DCData to account for Max suit encoding; modified converters for the avatar that would make use of DCData changes; corrections to enforce that Max/ex-Max always has correct hand showing

* separating initialization-time random GUID assignments from initialization-time fixed GUID assignments by performing them all later
This commit is contained in:
Fate-JH 2018-11-21 20:00:33 -05:00 committed by GitHub
parent 5a67fcd88d
commit 7588166ac0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
9 changed files with 452 additions and 28 deletions

View file

@ -476,6 +476,7 @@ class PacketCodingActorITest extends ActorTest {
100, 100,
50,
100, 100,
None,
List(CertificationType.StandardAssault, CertificationType.MediumAssault, CertificationType.ATV, CertificationType.Harasser, CertificationType.StandardExoSuit, CertificationType.AgileExoSuit, CertificationType.ReinforcedExoSuit),
List(),
List(),
@ -601,6 +602,7 @@ class PacketCodingActorKTest extends ActorTest {
50,
32831L,
100, 100,
None,
0, 0, 0L,
List(0, 0, 0, 0, 0, 0),
List(