mirror of
https://github.com/psforever/PSF-LoginServer.git
synced 2026-01-19 18:44:45 +00:00
Merge pull request #234 from Fate-JH/char-app-data
Character Bitstream Data
This commit is contained in:
commit
5a67fcd88d
|
|
@ -64,58 +64,92 @@ object AvatarConverter {
|
|||
* @return the resulting `CharacterAppearanceData`
|
||||
*/
|
||||
def MakeAppearanceData(obj : Player) : (Int)=>CharacterAppearanceData = {
|
||||
CharacterAppearanceData(
|
||||
val alt_model_flag : Boolean = obj.isBackpack
|
||||
val aa : Int=>CharacterAppearanceA = CharacterAppearanceA(
|
||||
BasicCharacterData(obj.Name, obj.Faction, obj.Sex, obj.Head, obj.Voice),
|
||||
voice2 = 0,
|
||||
black_ops = false,
|
||||
alt_model_flag,
|
||||
false,
|
||||
None,
|
||||
jammered = false,
|
||||
obj.ExoSuit,
|
||||
None,
|
||||
0,
|
||||
0,
|
||||
0L,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
)
|
||||
val ab : (Boolean,Int)=>CharacterAppearanceB = CharacterAppearanceB(
|
||||
0L,
|
||||
outfit_name = "",
|
||||
outfit_logo = 0,
|
||||
false,
|
||||
obj.isBackpack,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
facingPitch = obj.Orientation.y,
|
||||
facingYawUpper = obj.FacingYawUpper,
|
||||
lfs = true,
|
||||
GrenadeState.None,
|
||||
is_cloaking = false,
|
||||
obj.Cloaked,
|
||||
false,
|
||||
false,
|
||||
charging_pose = false,
|
||||
on_zipline = false,
|
||||
RibbonBars()
|
||||
false,
|
||||
on_zipline = None
|
||||
)
|
||||
CharacterAppearanceData(aa, ab, RibbonBars())
|
||||
}
|
||||
|
||||
def MakeCharacterData(obj : Player) : (Boolean,Boolean)=>CharacterData = {
|
||||
val MaxArmor = obj.MaxArmor
|
||||
CharacterData(
|
||||
255 * obj.Health / obj.MaxHealth, //TODO not precise
|
||||
255 * obj.Health / obj.MaxHealth,
|
||||
if(MaxArmor == 0) {
|
||||
0
|
||||
}
|
||||
else {
|
||||
255 * obj.Armor / MaxArmor
|
||||
}, //TODO not precise
|
||||
},
|
||||
DressBattleRank(obj),
|
||||
0,
|
||||
DressCommandRank(obj),
|
||||
recursiveMakeImplantEffects(obj.Implants.iterator),
|
||||
MakeImplantEffectList(obj.Implants),
|
||||
MakeCosmetics(obj.BEP)
|
||||
)
|
||||
}
|
||||
|
||||
def MakeDetailedCharacterData(obj : Player) : (Option[Int])=>DetailedCharacterData = {
|
||||
DetailedCharacterData(
|
||||
obj.BEP,
|
||||
val bep = obj.BEP
|
||||
val ba : DetailedCharacterA = DetailedCharacterA(
|
||||
bep,
|
||||
obj.CEP,
|
||||
obj.MaxHealth,
|
||||
obj.Health,
|
||||
0L, 0L, 0L,
|
||||
obj.MaxHealth, obj.Health,
|
||||
false,
|
||||
obj.Armor,
|
||||
obj.MaxStamina,
|
||||
obj.Stamina,
|
||||
obj.Certifications.toList.sortBy(_.id), //TODO is sorting necessary?
|
||||
0L,
|
||||
obj.MaxStamina, obj.Stamina,
|
||||
0, 0, 0L,
|
||||
List(0, 0, 0, 0, 0, 0),
|
||||
obj.Certifications.toList.sortBy(_.id) //TODO is sorting necessary?
|
||||
)
|
||||
val bb : (Long, Option[Int])=>DetailedCharacterB = DetailedCharacterB(
|
||||
None,
|
||||
MakeImplantEntries(obj),
|
||||
Nil, Nil,
|
||||
firstTimeEvents = List.empty[String], //TODO fte list
|
||||
tutorials = List.empty[String], //TODO tutorial list
|
||||
MakeCosmetics(obj.BEP)
|
||||
0L, 0L, 0L, 0L, 0L,
|
||||
Some(DCDExtra2(0, 0)),
|
||||
Nil, Nil, false,
|
||||
MakeCosmetics(bep)
|
||||
)
|
||||
(pad_length : Option[Int]) => DetailedCharacterData(ba, bb(bep, pad_length))(pad_length)
|
||||
}
|
||||
|
||||
def MakeInventoryData(obj : Player) : InventoryData = {
|
||||
|
|
@ -185,7 +219,7 @@ object AvatarConverter {
|
|||
private def MakeImplantEntries(obj : Player) : List[ImplantEntry] = {
|
||||
val numImplants : Int = DetailedCharacterData.numberOfImplantSlots(obj.BEP)
|
||||
val implants = obj.Implants
|
||||
obj.Implants.map({ case(implant, initialization, active) =>
|
||||
obj.Implants.map({ case(implant, initialization, _) =>
|
||||
if(initialization == 0) {
|
||||
ImplantEntry(implant, None)
|
||||
}
|
||||
|
|
@ -196,34 +230,24 @@ object AvatarConverter {
|
|||
}
|
||||
|
||||
/**
|
||||
* Find an active implant whose effect will be displayed on this player.
|
||||
* @param iter an `Iterator` of `ImplantSlot` objects
|
||||
* Find and encode implants whose effect will be displayed on this player.
|
||||
* @param implants a `Sequence` of `ImplantSlot` objects
|
||||
* @return the effect of an active implant
|
||||
*/
|
||||
@tailrec private def recursiveMakeImplantEffects(iter : Iterator[(ImplantType.Value, Long, Boolean)]) : Option[ImplantEffects.Value] = {
|
||||
if(!iter.hasNext) {
|
||||
None
|
||||
}
|
||||
else {
|
||||
val(implant, _, active) = iter.next
|
||||
if(active) {
|
||||
private def MakeImplantEffectList(implants : Seq[(ImplantType.Value, Long, Boolean)]) : List[ImplantEffects.Value] = {
|
||||
implants.collect {
|
||||
case ((implant,_,true)) =>
|
||||
implant match {
|
||||
case ImplantType.AdvancedRegen =>
|
||||
Some(ImplantEffects.RegenEffects)
|
||||
ImplantEffects.RegenEffects
|
||||
case ImplantType.DarklightVision =>
|
||||
Some(ImplantEffects.DarklightEffects)
|
||||
ImplantEffects.DarklightEffects
|
||||
case ImplantType.PersonalShield =>
|
||||
Some(ImplantEffects.PersonalShieldEffects)
|
||||
ImplantEffects.PersonalShieldEffects
|
||||
case ImplantType.Surge =>
|
||||
Some(ImplantEffects.SurgeEffects)
|
||||
case _ =>
|
||||
recursiveMakeImplantEffects(iter)
|
||||
ImplantEffects.SurgeEffects
|
||||
}
|
||||
}
|
||||
else {
|
||||
recursiveMakeImplantEffects(iter)
|
||||
}
|
||||
}
|
||||
}.toList
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ package net.psforever.objects.definition.converter
|
|||
import net.psforever.objects.{EquipmentSlot, Player}
|
||||
import net.psforever.objects.equipment.Equipment
|
||||
import net.psforever.packet.game.objectcreate._
|
||||
import net.psforever.types.{CharacterVoice, GrenadeState, ImplantType}
|
||||
import net.psforever.types.{CertificationType, CharacterVoice, GrenadeState, ImplantType}
|
||||
|
||||
import scala.annotation.tailrec
|
||||
import scala.util.{Failure, Success, Try}
|
||||
|
|
@ -22,20 +22,7 @@ class CharacterSelectConverter extends AvatarConverter {
|
|||
DetailedPlayerData.apply(
|
||||
PlacementData(0, 0, 0),
|
||||
MakeAppearanceData(obj),
|
||||
DetailedCharacterData(
|
||||
obj.BEP,
|
||||
obj.CEP,
|
||||
healthMax = 1,
|
||||
health = 1,
|
||||
armor = 0,
|
||||
staminaMax = 1,
|
||||
stamina = 1,
|
||||
certs = Nil,
|
||||
MakeImplantEntries(obj), //necessary for correct stream length
|
||||
firstTimeEvents = Nil,
|
||||
tutorials = Nil,
|
||||
AvatarConverter.MakeCosmetics(obj.BEP)
|
||||
),
|
||||
MakeDetailedCharacterData(obj),
|
||||
InventoryData(recursiveMakeHolsters(obj.Holsters().iterator)),
|
||||
AvatarConverter.GetDrawnSlot(obj)
|
||||
)
|
||||
|
|
@ -49,24 +36,73 @@ class CharacterSelectConverter extends AvatarConverter {
|
|||
* @return the resulting `CharacterAppearanceData`
|
||||
*/
|
||||
private def MakeAppearanceData(obj : Player) : (Int)=>CharacterAppearanceData = {
|
||||
CharacterAppearanceData(
|
||||
val aa : Int=>CharacterAppearanceA = CharacterAppearanceA(
|
||||
BasicCharacterData(obj.Name, obj.Faction, obj.Sex, obj.Head, CharacterVoice.Mute),
|
||||
voice2 = 0,
|
||||
black_ops = false,
|
||||
false,
|
||||
false,
|
||||
None,
|
||||
jammered = false,
|
||||
obj.ExoSuit,
|
||||
None,
|
||||
0,
|
||||
0,
|
||||
0L,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
)
|
||||
val ab : (Boolean,Int)=>CharacterAppearanceB = CharacterAppearanceB(
|
||||
0L,
|
||||
outfit_name = "",
|
||||
outfit_logo = 0,
|
||||
false,
|
||||
backpack = false,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
facingPitch = 0,
|
||||
facingYawUpper = 0,
|
||||
lfs = true,
|
||||
lfs = false,
|
||||
GrenadeState.None,
|
||||
is_cloaking = false,
|
||||
obj.Cloaked,
|
||||
false,
|
||||
false,
|
||||
charging_pose = false,
|
||||
on_zipline = false,
|
||||
RibbonBars()
|
||||
false,
|
||||
on_zipline = None
|
||||
)
|
||||
CharacterAppearanceData(aa, ab, RibbonBars())
|
||||
}
|
||||
|
||||
private def MakeDetailedCharacterData(obj : Player) : (Option[Int]=>DetailedCharacterData) = {
|
||||
val bep = obj.BEP
|
||||
val ba : DetailedCharacterA = DetailedCharacterA(
|
||||
bep,
|
||||
obj.CEP,
|
||||
0L, 0L, 0L,
|
||||
1, 1,
|
||||
false,
|
||||
0,
|
||||
0L,
|
||||
1, 1,
|
||||
0, 0, 0L,
|
||||
List(0, 0, 0, 0, 0, 0),
|
||||
certs = List.empty[CertificationType.Value]
|
||||
)
|
||||
val bb : (Long, Option[Int])=>DetailedCharacterB = DetailedCharacterB(
|
||||
None,
|
||||
MakeImplantEntries(obj), //necessary for correct stream length
|
||||
Nil, Nil,
|
||||
firstTimeEvents = List.empty[String],
|
||||
tutorials = List.empty[String],
|
||||
0L, 0L, 0L, 0L, 0L,
|
||||
Some(DCDExtra2(0, 0)),
|
||||
Nil, Nil, false,
|
||||
AvatarConverter.MakeCosmetics(bep)
|
||||
)
|
||||
(pad_length : Option[Int]) => DetailedCharacterData(ba, bb(bep, pad_length))(pad_length)
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ package net.psforever.objects.definition.converter
|
|||
import net.psforever.objects.{EquipmentSlot, Player}
|
||||
import net.psforever.objects.equipment.Equipment
|
||||
import net.psforever.packet.game.objectcreate._
|
||||
import net.psforever.types.{CharacterGender, CharacterVoice, GrenadeState, Vector3}
|
||||
import net.psforever.types._
|
||||
|
||||
import scala.annotation.tailrec
|
||||
import scala.util.{Failure, Success, Try}
|
||||
|
|
@ -18,20 +18,7 @@ class CorpseConverter extends AvatarConverter {
|
|||
DetailedPlayerData.apply(
|
||||
PlacementData(obj.Position, Vector3(0,0, obj.Orientation.z)),
|
||||
MakeAppearanceData(obj),
|
||||
DetailedCharacterData(
|
||||
bep = 0,
|
||||
cep = 0,
|
||||
healthMax = 0,
|
||||
health = 0,
|
||||
armor = 0,
|
||||
staminaMax = 0,
|
||||
stamina = 0,
|
||||
certs = Nil,
|
||||
implants = Nil,
|
||||
firstTimeEvents = Nil,
|
||||
tutorials = Nil,
|
||||
cosmetics = None
|
||||
),
|
||||
MakeDetailedCharacterData(obj),
|
||||
InventoryData((MakeHolsters(obj) ++ MakeInventory(obj)).sortBy(_.parentSlot)),
|
||||
DrawnSlot.None
|
||||
)
|
||||
|
|
@ -44,24 +31,72 @@ class CorpseConverter extends AvatarConverter {
|
|||
* @return the resulting `CharacterAppearanceData`
|
||||
*/
|
||||
private def MakeAppearanceData(obj : Player) : (Int)=>CharacterAppearanceData = {
|
||||
CharacterAppearanceData(
|
||||
val aa : Int=>CharacterAppearanceA = CharacterAppearanceA(
|
||||
BasicCharacterData(obj.Name, obj.Faction, CharacterGender.Male, 0, CharacterVoice.Mute),
|
||||
voice2 = 0,
|
||||
black_ops = false,
|
||||
altModel = true,
|
||||
false,
|
||||
None,
|
||||
jammered = false,
|
||||
obj.ExoSuit,
|
||||
None,
|
||||
0,
|
||||
0,
|
||||
0L,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
)
|
||||
val ab : (Boolean,Int)=>CharacterAppearanceB = CharacterAppearanceB(
|
||||
0L,
|
||||
outfit_name = "",
|
||||
outfit_logo = 0,
|
||||
false,
|
||||
backpack = true,
|
||||
facingPitch = obj.Orientation.y, //TODO is this important?
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
facingPitch = 0,
|
||||
facingYawUpper = 0,
|
||||
lfs = true,
|
||||
lfs = false,
|
||||
GrenadeState.None,
|
||||
is_cloaking = false,
|
||||
false,
|
||||
false,
|
||||
charging_pose = false,
|
||||
on_zipline = false,
|
||||
RibbonBars()
|
||||
false,
|
||||
on_zipline = None
|
||||
)
|
||||
CharacterAppearanceData(aa, ab, RibbonBars())
|
||||
}
|
||||
|
||||
private def MakeDetailedCharacterData(obj : Player) : (Option[Int]=>DetailedCharacterData) = {
|
||||
val ba : DetailedCharacterA = DetailedCharacterA(
|
||||
bep = 0L,
|
||||
cep = 0L,
|
||||
0L, 0L, 0L,
|
||||
0, 0,
|
||||
false,
|
||||
0,
|
||||
0L,
|
||||
0, 0,
|
||||
0, 0, 0L,
|
||||
List(0, 0, 0, 0, 0, 0),
|
||||
certs = List.empty[CertificationType.Value]
|
||||
)
|
||||
val bb : (Long, Option[Int])=>DetailedCharacterB = DetailedCharacterB(
|
||||
None,
|
||||
implants = List.empty[ImplantEntry],
|
||||
Nil, Nil,
|
||||
firstTimeEvents = List.empty[String],
|
||||
tutorials = List.empty[String],
|
||||
0L, 0L, 0L, 0L, 0L,
|
||||
Some(DCDExtra2(0, 0)),
|
||||
Nil, Nil, false,
|
||||
cosmetics = None
|
||||
)
|
||||
(pad_length : Option[Int]) => DetailedCharacterData(ba, bb(0, pad_length))(pad_length)
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -16,16 +16,7 @@ abstract class IdentifiableEntity extends Identifiable {
|
|||
private val container : GUIDContainable = GUIDContainer()
|
||||
private var current : GUIDContainable = IdentifiableEntity.noGUIDContainer
|
||||
|
||||
def HasGUID : Boolean = {
|
||||
try {
|
||||
GUID
|
||||
true
|
||||
}
|
||||
catch {
|
||||
case _ : NoGUIDException =>
|
||||
false
|
||||
}
|
||||
}
|
||||
def HasGUID : Boolean = current ne IdentifiableEntity.noGUIDContainer
|
||||
|
||||
def GUID : PlanetSideGUID = current.GUID
|
||||
|
||||
|
|
|
|||
|
|
@ -44,17 +44,15 @@ class UniqueNumberSystem(private val guid : NumberPoolHub, private val poolActor
|
|||
def receive : Receive = {
|
||||
case Register(obj, Some(pname), None, call) =>
|
||||
val callback = call.getOrElse(sender())
|
||||
try {
|
||||
obj.GUID //stop if object already has a GUID; sometimes this happens
|
||||
if(obj.HasGUID) {
|
||||
AlreadyRegistered(obj, pname)
|
||||
callback ! Success(obj)
|
||||
}
|
||||
catch {
|
||||
case _ : Exception =>
|
||||
val id : Long = index
|
||||
index += 1
|
||||
requestQueue += id -> UniqueNumberSystem.GUIDRequest(obj, pname, callback)
|
||||
RegistrationProcess(pname, id)
|
||||
else {
|
||||
val id : Long = index
|
||||
index += 1
|
||||
requestQueue += id -> UniqueNumberSystem.GUIDRequest(obj, pname, callback)
|
||||
RegistrationProcess(pname, id)
|
||||
}
|
||||
|
||||
//this message is automatically sent by NumberPoolActor
|
||||
|
|
|
|||
|
|
@ -7,6 +7,96 @@ import scodec.{Attempt, Codec, Err}
|
|||
import scodec.codecs._
|
||||
import shapeless.{::, HNil}
|
||||
|
||||
/**
|
||||
* A part of a representation of the avatar portion of `ObjectCreateDetailedMessage` packet data.
|
||||
* @see `CharacterData`
|
||||
* @see `DetailedCharacterData`
|
||||
* @see `ExoSuitType`
|
||||
* @param app the player's cardinal appearance settings
|
||||
* @param black_ops whether or not this avatar is enrolled in Black OPs
|
||||
* @param jammered the player has been caught in an EMP blast recently;
|
||||
* creates a jammered sound effect that follows the player around and can be heard by others
|
||||
* @param exosuit the type of exo-suit the avatar will be depicted in;
|
||||
* for Black OPs, the agile exo-suit and the reinforced exo-suit are replaced with the Black OPs exo-suits
|
||||
*/
|
||||
final case class CharacterAppearanceA(app : BasicCharacterData,
|
||||
black_ops : Boolean,
|
||||
altModel : Boolean,
|
||||
unk1 : Boolean,
|
||||
unk2 : Option[CharacterAppearanceData.ExtraData],
|
||||
jammered : Boolean,
|
||||
exosuit : ExoSuitType.Value,
|
||||
unk3 : Option[Int],
|
||||
unk4 : Int,
|
||||
unk5 : Int,
|
||||
unk6 : Long,
|
||||
unk7 : Int,
|
||||
unk8 : Int,
|
||||
unk9 : Int,
|
||||
unkA : Int)
|
||||
(name_padding : Int) extends StreamBitSize {
|
||||
override def bitsize : Long = {
|
||||
//factor guard bool values into the base size, not its corresponding optional field
|
||||
val unk2Size : Long = unk2 match { case Some(n) => n.bitsize ; case None => 0L }
|
||||
val nameStringSize : Long = StreamBitSize.stringBitSize(app.name, 16) + name_padding
|
||||
val unk3Size : Long = unk3 match { case Some(_) => 32L ; case None => 0L }
|
||||
137L + unk2Size + nameStringSize + unk3Size
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A part of a representation of the avatar portion of `ObjectCreateDetailedMessage` packet data.
|
||||
* @see `CharacterData`
|
||||
* @see `DetailedCharacterData`
|
||||
* @see `ExoSuitType`
|
||||
* @see `GrenadeState`
|
||||
* @see `RibbonBars`
|
||||
* @see `http://www.planetside-universe.com/p-outfit-decals-31.htm`
|
||||
* @param outfit_name the name of the outfit to which this player belongs;
|
||||
* if the option is selected, allies with see either "[`outfit_name`]" or "{No Outfit}" under the player's name
|
||||
* @param outfit_logo the decal seen on the player's exo-suit (and beret and cap) associated with the player's outfit;
|
||||
* if there is a variable color for that decal, the faction-appropriate one is selected
|
||||
* @param facingPitch a "pitch" angle
|
||||
* @param facingYawUpper a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction;
|
||||
* this number is normally 0 for forward facing;
|
||||
* the range is limited between approximately 61 degrees of center turned to left or right
|
||||
* @param lfs this player is looking for a squad;
|
||||
* all allies will see the phrase "[Looking for Squad]" under the player's name
|
||||
* @param is_cloaking avatar is cloaked by virtue of an Infiltration Suit
|
||||
* @param grenade_state if the player has a grenade `Primed`;
|
||||
* should be `GrenadeStateState.None` if nothing special
|
||||
* @param charging_pose animation pose for both charging modules and BFR imprinting
|
||||
* @param on_zipline player's model is changed into a faction-color ball of energy, as if on a zip line
|
||||
*/
|
||||
final case class CharacterAppearanceB(unk0 : Long,
|
||||
outfit_name : String,
|
||||
outfit_logo : Int,
|
||||
unk1 : Boolean,
|
||||
backpack : Boolean,
|
||||
unk2 : Boolean,
|
||||
unk3 : Boolean,
|
||||
unk4 : Boolean,
|
||||
facingPitch : Float,
|
||||
facingYawUpper : Float,
|
||||
lfs : Boolean,
|
||||
grenade_state : GrenadeState.Value,
|
||||
is_cloaking : Boolean,
|
||||
unk5 : Boolean,
|
||||
unk6 : Boolean,
|
||||
charging_pose : Boolean,
|
||||
unk7 : Boolean,
|
||||
on_zipline : Option[CharacterAppearanceData.ZiplineData])
|
||||
(alt_model : Boolean, name_padding : Int) extends StreamBitSize {
|
||||
override def bitsize : Long = {
|
||||
//factor guard bool values into the base size, not its corresponding optional field
|
||||
val outfitStringSize : Long = StreamBitSize.stringBitSize(outfit_name, 16) +
|
||||
CharacterAppearanceData.outfitNamePadding //even if the outfit_name is blank, string is always padded
|
||||
val backpackSize = if(backpack) { 1L } else { 0L }
|
||||
val onZiplineSize : Long = on_zipline match { case Some(n) => n.bitsize; case None => 0 }
|
||||
70L + outfitStringSize + backpackSize + onZiplineSize
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A part of a representation of the avatar portion of `ObjectCreateDetailedMessage` packet data.<br>
|
||||
* <br>
|
||||
|
|
@ -28,64 +118,16 @@ import shapeless.{::, HNil}
|
|||
* <br>
|
||||
* Exploration:<br>
|
||||
* How do I crouch?
|
||||
* @see `CharacterData`<br>
|
||||
* `DetailedCharacterData`<br>
|
||||
* `ExoSuitType`<br>
|
||||
* `GrenadeState`<br>
|
||||
* `RibbonBars`
|
||||
* @see `http://www.planetside-universe.com/p-outfit-decals-31.htm`
|
||||
* @param app the player's cardinal appearance settings
|
||||
* @param voice2 na;
|
||||
* affects the frequency by which the character's voice is heard (somehow);
|
||||
* commonly 3 for best results
|
||||
* @param black_ops whether or not this avatar is enrolled in Black OPs
|
||||
* @param jammered the player has been caught in an EMP blast recently;
|
||||
* creates a jammered sound effect that follows the player around and can be heard by others
|
||||
* @param exosuit the type of exo-suit the avatar will be depicted in;
|
||||
* for Black OPs, the agile exo-suit and the reinforced exo-suit are replaced with the Black OPs exo-suits
|
||||
* @param outfit_name the name of the outfit to which this player belongs;
|
||||
* if the option is selected, allies with see either "[`outfit_name`]" or "{No Outfit}" under the player's name
|
||||
* @param outfit_logo the decal seen on the player's exo-suit (and beret and cap) associated with the player's outfit;
|
||||
* if there is a variable color for that decal, the faction-appropriate one is selected
|
||||
* @param facingPitch a "pitch" angle
|
||||
* @param facingYawUpper a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction;
|
||||
* this number is normally 0 for forward facing;
|
||||
* the range is limited between approximately 61 degrees of center turned to left or right
|
||||
* @param lfs this player is looking for a squad;
|
||||
* all allies will see the phrase "[Looking for Squad]" under the player's name
|
||||
* @param is_cloaking avatar is cloaked by virtue of an Infiltration Suit
|
||||
* @param grenade_state if the player has a grenade `Primed`;
|
||||
* should be `GrenadeStateState.None` if nothing special
|
||||
* @param charging_pose animation pose for both charging modules and BFR imprinting
|
||||
* @param on_zipline player's model is changed into a faction-color ball of energy, as if on a zip line
|
||||
* @see `CharacterData`
|
||||
* @see `DetailedCharacterData`
|
||||
* @param ribbons the four merit commendation ribbon medals
|
||||
*/
|
||||
final case class CharacterAppearanceData(app : BasicCharacterData,
|
||||
voice2 : Int,
|
||||
black_ops : Boolean,
|
||||
jammered : Boolean,
|
||||
exosuit : ExoSuitType.Value,
|
||||
outfit_name : String,
|
||||
outfit_logo : Int,
|
||||
backpack : Boolean,
|
||||
facingPitch : Float,
|
||||
facingYawUpper : Float,
|
||||
lfs : Boolean,
|
||||
grenade_state : GrenadeState.Value,
|
||||
is_cloaking : Boolean,
|
||||
charging_pose : Boolean,
|
||||
on_zipline : Boolean,
|
||||
final case class CharacterAppearanceData(a : CharacterAppearanceA,
|
||||
b : CharacterAppearanceB,
|
||||
ribbons : RibbonBars)
|
||||
(name_padding : Int) extends StreamBitSize {
|
||||
|
||||
override def bitsize : Long = {
|
||||
//factor guard bool values into the base size, not its corresponding optional field
|
||||
val nameStringSize : Long = StreamBitSize.stringBitSize(app.name, 16) + name_padding
|
||||
val outfitStringSize : Long = StreamBitSize.stringBitSize(outfit_name, 16) +
|
||||
CharacterAppearanceData.outfitNamePadding //even if the outfit_name is blank, string is always padded
|
||||
val altModelSize = CharacterAppearanceData.altModelBit(this).getOrElse(0)
|
||||
335L + nameStringSize + outfitStringSize + altModelSize //base value includes the ribbons
|
||||
}
|
||||
override def bitsize : Long = 128L + a.bitsize + b.bitsize
|
||||
|
||||
/**
|
||||
* External access to the value padding on the name field.
|
||||
|
|
@ -102,6 +144,91 @@ final case class CharacterAppearanceData(app : BasicCharacterData,
|
|||
}
|
||||
|
||||
object CharacterAppearanceData extends Marshallable[CharacterAppearanceData] {
|
||||
def apply(app : BasicCharacterData,
|
||||
black_ops : Boolean,
|
||||
jammered : Boolean,
|
||||
exosuit : ExoSuitType.Value,
|
||||
outfit_name : String,
|
||||
outfit_logo : Int,
|
||||
backpack : Boolean,
|
||||
facingPitch : Float,
|
||||
facingYawUpper : Float,
|
||||
lfs : Boolean,
|
||||
grenade_state : GrenadeState.Value,
|
||||
is_cloaking : Boolean,
|
||||
charging_pose : Boolean,
|
||||
on_zipline : Option[ZiplineData],
|
||||
ribbons : RibbonBars)(name_padding : Int) : CharacterAppearanceData = {
|
||||
val altModel : Boolean = backpack || on_zipline.isDefined
|
||||
val a = CharacterAppearanceA(
|
||||
app,
|
||||
black_ops,
|
||||
altModel,
|
||||
false,
|
||||
None,
|
||||
jammered,
|
||||
exosuit,
|
||||
None,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
)(name_padding)
|
||||
val b = CharacterAppearanceB(
|
||||
outfit_name.length,
|
||||
outfit_name : String,
|
||||
outfit_logo : Int,
|
||||
false,
|
||||
backpack,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
facingPitch : Float,
|
||||
facingYawUpper : Float,
|
||||
lfs : Boolean,
|
||||
grenade_state : GrenadeState.Value,
|
||||
is_cloaking : Boolean,
|
||||
false,
|
||||
false,
|
||||
charging_pose : Boolean,
|
||||
false,
|
||||
on_zipline
|
||||
)(altModel, name_padding)
|
||||
new CharacterAppearanceData(
|
||||
a,
|
||||
b,
|
||||
ribbons
|
||||
)(name_padding)
|
||||
}
|
||||
|
||||
def apply(a : Int=>CharacterAppearanceA, b : (Boolean,Int)=>CharacterAppearanceB, ribbons : RibbonBars)(name_padding : Int) : CharacterAppearanceData = {
|
||||
val first = a(name_padding)
|
||||
CharacterAppearanceData(a(name_padding), b(first.altModel, name_padding), ribbons)(name_padding)
|
||||
}
|
||||
|
||||
/**
|
||||
* na
|
||||
* @param unk1 na
|
||||
* @param unk2 na
|
||||
*/
|
||||
final case class ExtraData(unk1 : Boolean,
|
||||
unk2 : Boolean) extends StreamBitSize {
|
||||
override def bitsize : Long = 2L
|
||||
}
|
||||
|
||||
/**
|
||||
* na
|
||||
* @param unk1 na
|
||||
* @param unk2 na
|
||||
*/
|
||||
final case class ZiplineData(unk1 : Long,
|
||||
unk2 : Boolean) extends StreamBitSize {
|
||||
override def bitsize : Long = 33L
|
||||
}
|
||||
|
||||
/**
|
||||
* When a player is released-dead or attached to a zipline, their basic infantry model is replaced with a different one.
|
||||
* In the former case, a backpack.
|
||||
|
|
@ -110,13 +237,26 @@ object CharacterAppearanceData extends Marshallable[CharacterAppearanceData] {
|
|||
* @param app the appearance
|
||||
* @return the length of the variable field that exists when using alternate models
|
||||
*/
|
||||
def altModelBit(app : CharacterAppearanceData) : Option[Int] = if(app.backpack || app.on_zipline) {
|
||||
def altModelBit(app : CharacterAppearanceData) : Option[Int] = if(app.b.backpack || app.b.on_zipline.isDefined) {
|
||||
Some(1)
|
||||
}
|
||||
else {
|
||||
None
|
||||
}
|
||||
|
||||
def namePadding(inheritPad : Int, pad : Option[ExtraData]) : Int = {
|
||||
pad match {
|
||||
case Some(n) =>
|
||||
val bitsize = n.bitsize.toInt % 8
|
||||
if(inheritPad > bitsize)
|
||||
inheritPad - bitsize
|
||||
else
|
||||
8 - bitsize
|
||||
case None =>
|
||||
inheritPad
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the padding of the outfit's name.
|
||||
* The padding will always be a number 0-7.
|
||||
|
|
@ -126,72 +266,60 @@ object CharacterAppearanceData extends Marshallable[CharacterAppearanceData] {
|
|||
6
|
||||
}
|
||||
|
||||
def codec(name_padding : Int) : Codec[CharacterAppearanceData] = (
|
||||
private val extra_codec : Codec[ExtraData] = (
|
||||
("unk1" | bool) ::
|
||||
("unk2" | bool)
|
||||
).as[ExtraData]
|
||||
|
||||
private val zipline_codec : Codec[ZiplineData] = (
|
||||
("unk1" | uint32L) ::
|
||||
("unk2" | bool)
|
||||
).as[ZiplineData]
|
||||
|
||||
/**
|
||||
* na
|
||||
* @param name_padding na
|
||||
* @return na
|
||||
*/
|
||||
def a_codec(name_padding : Int) : Codec[CharacterAppearanceA] = (
|
||||
("faction" | PlanetSideEmpire.codec) ::
|
||||
("black_ops" | bool) ::
|
||||
(("alt_model" | bool) >>:~ { alt_model => //modifies stream format (to display alternate player models)
|
||||
ignore(1) :: //unknown
|
||||
("jammered" | bool) ::
|
||||
bool :: //crashes client
|
||||
uint(16) :: //unknown, but usually 0
|
||||
("name" | PacketHelpers.encodedWideStringAligned(name_padding)) ::
|
||||
("exosuit" | ExoSuitType.codec) ::
|
||||
ignore(2) :: //unknown
|
||||
("sex" | CharacterGender.codec) ::
|
||||
("head" | uint8L) ::
|
||||
("voice" | CharacterVoice.codec) ::
|
||||
("voice2" | uint2L) ::
|
||||
ignore(78) :: //unknown
|
||||
uint16L :: //usually either 0 or 65535
|
||||
uint32L :: //for outfit_name (below) to be visible in-game, this value should be non-zero
|
||||
("outfit_name" | PacketHelpers.encodedWideStringAligned( outfitNamePadding )) ::
|
||||
("outfit_logo" | uint8L) ::
|
||||
ignore(1) :: //unknown
|
||||
("backpack" | bool) :: //requires alt_model flag (does NOT require health == 0)
|
||||
bool :: //stream misalignment when set
|
||||
("facingPitch" | Angular.codec_pitch) ::
|
||||
("facingYawUpper" | Angular.codec_yaw(0f)) ::
|
||||
ignore(1) :: //unknown
|
||||
conditional(alt_model, bool) :: //alt_model flag adds a bit before lfs
|
||||
ignore(1) :: //an alternate lfs?
|
||||
("lfs" | bool) ::
|
||||
("grenade_state" | GrenadeState.codec_2u) :: //note: bin10 and bin11 are neutral (bin00 is not defined)
|
||||
("is_cloaking" | bool) ::
|
||||
ignore(1) :: //unknown
|
||||
bool :: //stream misalignment when set
|
||||
("charging_pose" | bool) ::
|
||||
ignore(1) :: //alternate charging pose?
|
||||
("on_zipline" | bool) :: //requires alt_model flag
|
||||
("ribbons" | RibbonBars.codec)
|
||||
("unk1" | bool) :: //serves a different internal purpose depending on the state of alt_model
|
||||
(conditional(false, "unk2" | extra_codec) >>:~ { extra => //TODO not sure what causes this branch
|
||||
("jammered" | bool) ::
|
||||
optional(bool, "unk3" | uint16L) ::
|
||||
("unk4" | uint16L) ::
|
||||
("name" | PacketHelpers.encodedWideStringAligned(namePadding(name_padding, extra))) ::
|
||||
("exosuit" | ExoSuitType.codec) ::
|
||||
("unk5" | uint2) :: //unknown
|
||||
("sex" | CharacterGender.codec) ::
|
||||
("head" | uint8L) ::
|
||||
("voice" | CharacterVoice.codec) ::
|
||||
("unk6" | uint32L) ::
|
||||
("unk7" | uint16L) ::
|
||||
("unk8" | uint16L) ::
|
||||
("unk9" | uint16L) ::
|
||||
("unkA" | uint16L) //usually either 0 or 65535
|
||||
})
|
||||
})
|
||||
).exmap[CharacterAppearanceData] (
|
||||
).exmap[CharacterAppearanceA] (
|
||||
{
|
||||
case _ :: _ :: false :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: true :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: HNil |
|
||||
_ :: _ :: false :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: _ :: true :: _ :: HNil =>
|
||||
Attempt.Failure(Err("invalid character appearance data; can not encode alternate model without required bit set"))
|
||||
|
||||
case faction :: bops :: _ :: _ :: jamd :: false :: 0 :: name :: suit :: _ :: sex :: head :: v1 :: v2 :: _ :: _ :: _/*has_outfit_name*/ :: outfit :: logo :: _ :: bpack :: false :: facingPitch :: facingYawUpper :: _ :: _ :: _ :: lfs :: gstate :: cloaking :: _ :: false :: charging :: _ :: zipline :: ribbons :: HNil =>
|
||||
case faction :: bops :: alt :: u1 :: u2 :: jamd :: u3 :: u4 :: name :: suit :: u5 :: sex :: head :: v1 :: u6 :: u7 :: u8 :: u9 :: uA :: HNil =>
|
||||
Attempt.successful(
|
||||
CharacterAppearanceData(BasicCharacterData(name, faction, sex, head, v1), v2, bops, jamd, suit, outfit, logo, bpack, facingPitch, facingYawUpper, lfs, gstate, cloaking, charging, zipline, ribbons)(name_padding)
|
||||
CharacterAppearanceA(BasicCharacterData(name, faction, sex, head, v1), bops, alt, u1, u2, jamd, suit, u3, u4, u5, u6, u7, u8, u9, uA)(name_padding)
|
||||
)
|
||||
|
||||
case _ =>
|
||||
Attempt.Failure(Err("invalid character appearance data; can not encode"))
|
||||
},
|
||||
{
|
||||
case CharacterAppearanceData(BasicCharacterData(name, PlanetSideEmpire.NEUTRAL, _, _, _), _, _, _, _, _, _, _, _, _, _, _, _, _, _, _) =>
|
||||
case CharacterAppearanceA(BasicCharacterData(name, PlanetSideEmpire.NEUTRAL, _, _, _), _, _, _, _, _, _, _, _, _, _, _, _, _, _) =>
|
||||
Attempt.failure(Err(s"character $name's faction can not declare as neutral"))
|
||||
|
||||
case CharacterAppearanceData(BasicCharacterData(name, faction, sex, head, v1), v2, bops, jamd, suit, outfit, logo, bpack, facingPitch, facingYawUpper, lfs, gstate, cloaking, charging, zipline, ribbons) =>
|
||||
val has_outfit_name : Long = outfit.length.toLong //TODO this is a kludge
|
||||
var alt_model : Boolean = false
|
||||
var alt_model_extrabit : Option[Boolean] = None
|
||||
if(zipline || bpack) {
|
||||
alt_model = true
|
||||
alt_model_extrabit = Some(false)
|
||||
}
|
||||
case CharacterAppearanceA(BasicCharacterData(name, faction, sex, head, v1), bops, alt, u1, u2, jamd, suit, u3, u4, u5, u6, u7, u8, u9, uA) =>
|
||||
Attempt.successful(
|
||||
faction :: bops :: alt_model :: () :: jamd :: false :: 0 :: name :: suit :: () :: sex :: head :: v1 :: v2 :: () :: 0 :: has_outfit_name :: outfit :: logo :: () :: bpack :: false :: facingPitch :: facingYawUpper :: () :: alt_model_extrabit :: () :: lfs :: gstate :: cloaking :: () :: false :: charging :: () :: zipline :: ribbons :: HNil
|
||||
faction :: bops :: alt :: u1 :: u2 :: jamd :: u3 :: u4 :: name :: suit :: u5 :: sex :: head :: v1 :: u6 :: u7 :: u8 :: u9 :: uA :: HNil
|
||||
)
|
||||
|
||||
case _ =>
|
||||
|
|
@ -199,5 +327,77 @@ object CharacterAppearanceData extends Marshallable[CharacterAppearanceData] {
|
|||
}
|
||||
)
|
||||
|
||||
/**
|
||||
* na
|
||||
* @param alt_model na
|
||||
* @param name_padding na
|
||||
* @return na
|
||||
*/
|
||||
def b_codec(alt_model : Boolean, name_padding : Int) : Codec[CharacterAppearanceB] = (
|
||||
("unk0" | uint32L) :: //for outfit_name (below) to be visible in-game, this value should be non-zero
|
||||
("outfit_name" | PacketHelpers.encodedWideStringAligned(outfitNamePadding)) ::
|
||||
("outfit_logo" | uint8L) ::
|
||||
("unk1" | bool) :: //unknown
|
||||
conditional(alt_model, "backpack" | bool) :: //alt_model flag adds this bit; see ps.c:line#1069587
|
||||
("unk2" | bool) :: //requires alt_model flag (does NOT require health == 0)
|
||||
("unk3" | bool) :: //stream misalignment when set
|
||||
("unk4" | bool) :: //unknown
|
||||
("facingPitch" | Angular.codec_pitch) ::
|
||||
("facingYawUpper" | Angular.codec_yaw(0f)) ::
|
||||
("lfs" | uint2) ::
|
||||
("grenade_state" | GrenadeState.codec_2u) :: //note: bin10 and bin11 are neutral (bin00 is not defined)
|
||||
("is_cloaking" | bool) ::
|
||||
("unk5" | bool) :: //unknown
|
||||
("unk6" | bool) :: //stream misalignment when set
|
||||
("charging_pose" | bool) ::
|
||||
("unk7" | bool) :: //alternate charging pose?
|
||||
optional(bool, "on_zipline" | zipline_codec)
|
||||
).exmap[CharacterAppearanceB] (
|
||||
{
|
||||
case u0 :: outfit :: logo :: u1 :: bpack :: u2 :: u3 :: u4 :: facingPitch :: facingYawUpper :: lfs :: gstate :: cloaking :: u5 :: u6 :: charging :: u7 :: zipline :: HNil =>
|
||||
val lfsBool = if(lfs == 0) false else true
|
||||
val bpackBool = bpack match { case Some(_) => alt_model ; case None => false }
|
||||
Attempt.successful(
|
||||
CharacterAppearanceB(u0, outfit, logo, u1, bpackBool, u2, u3, u4, facingPitch, facingYawUpper, lfsBool, gstate, cloaking, u5, u6, charging, u7, zipline)(alt_model, name_padding)
|
||||
)
|
||||
},
|
||||
{
|
||||
case CharacterAppearanceB(u0, outfit, logo, u1, bpack, u2, u3, u4, facingPitch, facingYawUpper, lfs, gstate, cloaking, u5, u6, charging, u7, zipline) =>
|
||||
val u0Long = if(u0 == 0 && outfit.nonEmpty) {
|
||||
outfit.length.toLong
|
||||
}
|
||||
else {
|
||||
u0
|
||||
} //TODO this is a kludge; unk0 must be (some) non-zero if outfit_name is defined
|
||||
val (bpackOpt, zipOpt) = if(alt_model) {
|
||||
val bpackOpt = if(bpack) { Some(true) } else { None }
|
||||
(bpackOpt, zipline)
|
||||
}
|
||||
else {
|
||||
(None, None)
|
||||
} //alt_model must be set for either of the other two to be valid
|
||||
val lfsInt = if(lfs) { 1 } else { 0 }
|
||||
Attempt.successful(
|
||||
u0Long :: outfit :: logo :: u1 :: bpackOpt :: u2 :: u3 :: u4 :: facingPitch :: facingYawUpper :: lfsInt :: gstate :: cloaking :: u5 :: u6 :: charging :: u7 :: zipOpt :: HNil
|
||||
)
|
||||
}
|
||||
)
|
||||
|
||||
def codec(name_padding : Int) : Codec[CharacterAppearanceData] = (
|
||||
("a" | a_codec(name_padding)) >>:~ { a =>
|
||||
("b" | b_codec(a.altModel, name_padding)) ::
|
||||
("ribbons" | RibbonBars.codec)
|
||||
}
|
||||
).xmap[CharacterAppearanceData] (
|
||||
{
|
||||
case a :: b :: ribbons :: HNil =>
|
||||
CharacterAppearanceData(a, b, ribbons)(name_padding)
|
||||
},
|
||||
{
|
||||
case CharacterAppearanceData(a, b, ribbons) =>
|
||||
a :: b :: ribbons :: HNil
|
||||
}
|
||||
)
|
||||
|
||||
implicit val codec : Codec[CharacterAppearanceData] = codec(0)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,11 +8,10 @@ import shapeless.{::, HNil}
|
|||
|
||||
/**
|
||||
* Values for the implant effects on a character model.
|
||||
* The effects can not be activated simultaneously.
|
||||
* In at least one case, attempting to activate multiple effects will cause the PlanetSide client to crash.<br>
|
||||
* The effects are not additive and this value is not a bitmask.<br>
|
||||
* <br>
|
||||
* `RegenEffects` is a reverse-flagged item - inactive when the corresponding bit is set.
|
||||
* For that reason, every other effect is `n`+1, while `NoEffects` is 1 and `RegenEffects` is 0.
|
||||
* For that reason, every other effect is `n + 1`, while `NoEffects` is `1` and `RegenEffects` is `0`.
|
||||
*/
|
||||
object ImplantEffects extends Enumeration {
|
||||
type Type = Value
|
||||
|
|
@ -44,19 +43,20 @@ object UniformStyle extends Enumeration {
|
|||
/**
|
||||
* A representation of a portion of an avatar's `ObjectCreateDetailedMessage` packet data.<br>
|
||||
* <br>
|
||||
* This densely-packed information outlines most of the specifics required to depict some other player's character.
|
||||
* This information outlines most of the specifics required to depict some other player's character.
|
||||
* Someone else decides how that character is behaving and the server tells each client how to depict that behavior.
|
||||
* For that reason, the character is mostly for presentation purposes, rather than really being fleshed-out.
|
||||
* Of the inventory for this character, only the initial five weapon slots are defined.<br>
|
||||
* <br>
|
||||
* Of the inventory for this character, only the initial five weapon slots are defined.
|
||||
* In the "backend of the client," the character produced by this data is no different
|
||||
* from the kind of character that could be declared a given player's avatar.
|
||||
* In terms of equipment and complicated features common to an avatar character, however,
|
||||
* any user would find this character ill-equipped.
|
||||
* @see `DetailedCharacterData`
|
||||
* @see `Cosmetics`
|
||||
* @param health the amount of health the player has, as a percentage of a filled bar;
|
||||
* the bar has 85 states, with 3 points for each state;
|
||||
* when 0% (less than 3 of 255), the player will collapse into a death pose on the ground;
|
||||
* while `is_corpse == true`, `health` will always report as 0;
|
||||
* while `is_backpack == true`, `health` will always report as 0;
|
||||
* while `is_seated == true`, `health` will (try to) report as 100
|
||||
* @param armor the amount of armor the player has, as a percentage of a filled bar;
|
||||
* the bar has 85 states, with 3 points for each state;
|
||||
|
|
@ -65,7 +65,8 @@ object UniformStyle extends Enumeration {
|
|||
* @param command_rank the player's command rank as a number from 0 to 5;
|
||||
* cosmetic armor associated with the command rank will be applied automatically
|
||||
* @param implant_effects the effects of implants that can be seen on a player's character;
|
||||
* though many implants can be used simultaneously, only one implant effect can be applied here
|
||||
* the number of entries equates to the number of effects applied;
|
||||
* the maximu number of effects is three
|
||||
* @param cosmetics optional decorative features that are added to the player's head model by console/chat commands;
|
||||
* they become available at battle rank 24, but here they require the third uniform upgrade (rank 25);
|
||||
* these flags do not exist if they are not applicable
|
||||
|
|
@ -74,23 +75,20 @@ object UniformStyle extends Enumeration {
|
|||
* the alternate model bit should be flipped
|
||||
* @param is_seated this player character is seated in a vehicle or mounted to some other object;
|
||||
* alternate format for data parsing applies
|
||||
* @see `DetailedCharacterData`<br>
|
||||
* `CharacterAppearanceData`
|
||||
*/
|
||||
final case class CharacterData(health : Int,
|
||||
armor : Int,
|
||||
uniform_upgrade : UniformStyle.Value,
|
||||
unk : Int,
|
||||
command_rank : Int,
|
||||
implant_effects : Option[ImplantEffects.Value],
|
||||
implant_effects : List[ImplantEffects.Value],
|
||||
cosmetics : Option[Cosmetics])
|
||||
(is_backpack : Boolean,
|
||||
is_seated : Boolean) extends ConstructorData {
|
||||
|
||||
override def bitsize : Long = {
|
||||
//factor guard bool values into the base size, not its corresponding optional field
|
||||
val seatedSize = if(is_seated) { 0 } else { 16 }
|
||||
val effectsSize : Long = if(implant_effects.isDefined) { 4L } else { 0L }
|
||||
val effectsSize : Long = implant_effects.length * 4L
|
||||
val cosmeticsSize : Long = if(cosmetics.isDefined) { cosmetics.get.bitsize } else { 0L }
|
||||
11L + seatedSize + effectsSize + cosmeticsSize
|
||||
}
|
||||
|
|
@ -98,7 +96,7 @@ final case class CharacterData(health : Int,
|
|||
|
||||
object CharacterData extends Marshallable[CharacterData] {
|
||||
/**
|
||||
* An overloaded constructor for `CharacterData` that allows for a not-optional inventory.
|
||||
* An overloaded constructor for `CharacterData`.
|
||||
* @param health the amount of health the player has, as a percentage of a filled bar
|
||||
* @param armor the amount of armor the player has, as a percentage of a filled bar
|
||||
* @param uniform the level of upgrade to apply to the player's base uniform
|
||||
|
|
@ -107,32 +105,31 @@ object CharacterData extends Marshallable[CharacterData] {
|
|||
* @param cosmetics optional decorative features that are added to the player's head model by console/chat commands
|
||||
* @return a `CharacterData` object
|
||||
*/
|
||||
def apply(health : Int, armor : Int, uniform : UniformStyle.Value, cr : Int, implant_effects : Option[ImplantEffects.Value], cosmetics : Option[Cosmetics]) : (Boolean,Boolean)=>CharacterData =
|
||||
def apply(health : Int, armor : Int, uniform : UniformStyle.Value, cr : Int, implant_effects : List[ImplantEffects.Value], cosmetics : Option[Cosmetics]) : (Boolean,Boolean)=>CharacterData =
|
||||
CharacterData(health, armor, uniform, 0, cr, implant_effects, cosmetics)
|
||||
|
||||
def codec(is_backpack : Boolean) : Codec[CharacterData] = (
|
||||
("health" | uint8L) :: //dead state when health == 0
|
||||
("armor" | uint8L) ::
|
||||
(("uniform_upgrade" | UniformStyle.codec) >>:~ { style =>
|
||||
ignore(3) :: //unknown
|
||||
uint(3) :: //uniform_upgrade is actually interpreted as a 6u field, but the lower 3u seems to be discarded
|
||||
("command_rank" | uintL(3)) ::
|
||||
bool :: //misalignment when == 1
|
||||
optional(bool, "implant_effects" | ImplantEffects.codec) ::
|
||||
listOfN(uint2, "implant_effects" | ImplantEffects.codec) ::
|
||||
conditional(style == UniformStyle.ThirdUpgrade, "cosmetics" | Cosmetics.codec)
|
||||
})
|
||||
).exmap[CharacterData] (
|
||||
{
|
||||
case health :: armor :: uniform :: _ :: cr :: false :: implant_effects :: cosmetics :: HNil =>
|
||||
case health :: armor :: uniform :: unk :: cr :: implant_effects :: cosmetics :: HNil =>
|
||||
val newHealth = if(is_backpack) { 0 } else { health }
|
||||
Attempt.Successful(CharacterData(newHealth, armor, uniform, 0, cr, implant_effects, cosmetics)(is_backpack, false))
|
||||
Attempt.Successful(CharacterData(newHealth, armor, uniform, unk, cr, implant_effects, cosmetics)(is_backpack, false))
|
||||
|
||||
case _ =>
|
||||
Attempt.Failure(Err("invalid character data; can not encode"))
|
||||
},
|
||||
{
|
||||
case CharacterData(health, armor, uniform, _, cr, implant_effects, cosmetics) =>
|
||||
case CharacterData(health, armor, uniform, unk, cr, implant_effects, cosmetics) =>
|
||||
val newHealth = if(is_backpack) { 0 } else { health }
|
||||
Attempt.Successful(newHealth :: armor :: uniform :: () :: cr :: false :: implant_effects :: cosmetics :: HNil)
|
||||
Attempt.Successful(newHealth :: armor :: uniform :: unk :: cr :: implant_effects :: cosmetics :: HNil)
|
||||
|
||||
case _ =>
|
||||
Attempt.Failure(Err("invalid character data; can not decode"))
|
||||
|
|
@ -141,23 +138,22 @@ object CharacterData extends Marshallable[CharacterData] {
|
|||
|
||||
def codec_seated(is_backpack : Boolean) : Codec[CharacterData] = (
|
||||
("uniform_upgrade" | UniformStyle.codec) >>:~ { style =>
|
||||
ignore(3) :: //unknown
|
||||
uint(3) :: //uniform_upgrade is actually interpreted as a 6u field, but the lower 3u seems to be discarded
|
||||
("command_rank" | uintL(3)) ::
|
||||
bool :: //stream misalignment when != 1
|
||||
optional(bool, "implant_effects" | ImplantEffects.codec) ::
|
||||
listOfN(uint2, "implant_effects" | ImplantEffects.codec) ::
|
||||
conditional(style == UniformStyle.ThirdUpgrade, "cosmetics" | Cosmetics.codec)
|
||||
}
|
||||
).exmap[CharacterData] (
|
||||
{
|
||||
case uniform :: _ :: cr :: false :: implant_effects :: cosmetics :: HNil =>
|
||||
Attempt.Successful(new CharacterData(100, 0, uniform, 0, cr, implant_effects, cosmetics)(is_backpack, true))
|
||||
case uniform :: unk :: cr :: implant_effects :: cosmetics :: HNil =>
|
||||
Attempt.Successful(new CharacterData(100, 0, uniform, unk, cr, implant_effects, cosmetics)(is_backpack, true))
|
||||
|
||||
case _ =>
|
||||
Attempt.Failure(Err("invalid character data; can not encode"))
|
||||
},
|
||||
{
|
||||
case obj @ CharacterData(_, _, uniform, _, cr, implant_effects, cosmetics) =>
|
||||
Attempt.Successful(uniform :: () :: cr :: false :: implant_effects :: cosmetics :: HNil)
|
||||
case CharacterData(_, _, uniform, unk, cr, implant_effects, cosmetics) =>
|
||||
Attempt.Successful(uniform :: unk :: cr :: implant_effects :: cosmetics :: HNil)
|
||||
|
||||
case _ =>
|
||||
Attempt.Failure(Err("invalid character data; can not decode"))
|
||||
|
|
|
|||
|
|
@ -12,29 +12,52 @@ import scala.annotation.tailrec
|
|||
|
||||
/**
|
||||
* An entry in the `List` of valid implant slots in `DetailedCharacterData`.
|
||||
* `activation`, if defined, indicates the time remaining (in seconds?) before an implant becomes usable.
|
||||
* @param implant the type of implant
|
||||
* @param activation the activation timer;
|
||||
* technically, this is "unconfirmed"
|
||||
* @param initialization the amount of time necessary until this implant is ready to be activated;
|
||||
* technically, this is unconfirmed
|
||||
* @param active whether this implant is turned on;
|
||||
* technically, this is unconfirmed
|
||||
* @see `ImplantType`
|
||||
*/
|
||||
final case class ImplantEntry(implant : ImplantType.Value,
|
||||
activation : Option[Int]) extends StreamBitSize {
|
||||
initialization : Option[Int],
|
||||
active : Boolean) extends StreamBitSize {
|
||||
override def bitsize : Long = {
|
||||
val activationSize = if(activation.isDefined) { 12L } else { 5L }
|
||||
5L + activationSize
|
||||
val timerSize = initialization match { case Some(_) => 8L ; case None => 1L }
|
||||
9L + timerSize
|
||||
}
|
||||
}
|
||||
|
||||
object ImplantEntry {
|
||||
def apply(implant : ImplantType.Value, initialization : Option[Int]) : ImplantEntry = {
|
||||
ImplantEntry(implant, initialization, false)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A representation of a portion of an avatar's `ObjectCreateDetailedMessage` packet data.<br>
|
||||
* <br>
|
||||
* This densely-packed information outlines most of the specifics required to depict a character as an avatar.
|
||||
* It goes into depth about information related to the given character in-game career that is not revealed to other players.
|
||||
* To be specific, it passes more thorough data about the character that the client can display to the owner of the client.
|
||||
* For example, health is a full number, rather than a percentage.
|
||||
* Just as prominent is the list of first time events and the list of completed tutorials.
|
||||
* Additionally, a full inventory, as opposed to the initial five weapon slots.
|
||||
* na
|
||||
* @param unk1 na
|
||||
* @param unk2 na
|
||||
*/
|
||||
final case class DCDExtra1(unk1 : String,
|
||||
unk2 : Int) extends StreamBitSize {
|
||||
override def bitsize : Long = 16L + StreamBitSize.stringBitSize(unk1)
|
||||
}
|
||||
|
||||
/**
|
||||
* na
|
||||
* @param unk1 an
|
||||
* @param unk2 na
|
||||
*/
|
||||
final case class DCDExtra2(unk1 : Int,
|
||||
unk2 : Int) extends StreamBitSize {
|
||||
override def bitsize : Long = 13L
|
||||
}
|
||||
|
||||
/**
|
||||
* A representation of a portion of an avatar's `ObjectCreateDetailedMessage` packet data.
|
||||
* @see `CharacterData`
|
||||
* @see `CertificationType`
|
||||
* @param bep the avatar's battle experience points, which determines his Battle Rank
|
||||
* @param cep the avatar's command experience points, which determines his Command Rank
|
||||
* @param healthMax for `x / y` of hitpoints, this is the avatar's `y` value;
|
||||
|
|
@ -44,17 +67,39 @@ final case class ImplantEntry(implant : ImplantType.Value,
|
|||
* @param armor for `x / y` of armor points, this is the avatar's `x` value;
|
||||
* range is 0-65535;
|
||||
* the avatar's `y` armor points is tied to their exo-suit type
|
||||
* @param unk1 na;
|
||||
* defaults to 1
|
||||
* @param unk2 na;
|
||||
* defaults to 7
|
||||
* @param unk3 na;
|
||||
* defaults to 7
|
||||
* @param staminaMax for `x / y` of stamina points, this is the avatar's `y` value;
|
||||
* range is 0-65535
|
||||
* @param stamina for `x / y` of stamina points, this is the avatar's `x` value;
|
||||
* range is 0-65535
|
||||
* @param certs the `List` of active certifications
|
||||
* @param certs the `List` of certifications
|
||||
*/
|
||||
final case class DetailedCharacterA(bep : Long,
|
||||
cep : Long,
|
||||
unk1 : Long,
|
||||
unk2 : Long,
|
||||
unk3 : Long,
|
||||
healthMax : Int,
|
||||
health : Int,
|
||||
unk4 : Boolean,
|
||||
armor : Int,
|
||||
unk5 : Long,
|
||||
staminaMax : Int,
|
||||
stamina : Int,
|
||||
unk6 : Int,
|
||||
unk7 : Int,
|
||||
unk8 : Long,
|
||||
unk9 : List[Int],
|
||||
certs : List[CertificationType.Value]) extends StreamBitSize {
|
||||
override def bitsize : Long = {
|
||||
val certSize : Long = certs.length * 8
|
||||
428L + certSize
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A representation of a portion of an avatar's `ObjectCreateDetailedMessage` packet data.
|
||||
* @see `CharacterData`
|
||||
* @see `Cosmetics`
|
||||
* @param implants the `List` of implant slots currently possessed by this avatar
|
||||
* @param firstTimeEvents the list of first time events performed by this avatar;
|
||||
* the size field is a 32-bit number;
|
||||
|
|
@ -65,92 +110,160 @@ final case class ImplantEntry(implant : ImplantType.Value,
|
|||
* @param cosmetics optional decorative features that are added to the player's head model by console/chat commands;
|
||||
* they become available at battle rank 24;
|
||||
* these flags do not exist if they are not applicable
|
||||
* @see `CharacterData`<br>
|
||||
* `CertificationType`
|
||||
*/
|
||||
final case class DetailedCharacterData(bep : Long,
|
||||
cep : Long,
|
||||
healthMax : Int,
|
||||
health : Int,
|
||||
armor : Int,
|
||||
unk1 : Int, //1
|
||||
unk2 : Int, //7
|
||||
unk3 : Int, //7
|
||||
staminaMax : Int,
|
||||
stamina : Int,
|
||||
certs : List[CertificationType.Value],
|
||||
implants : List[ImplantEntry],
|
||||
firstTimeEvents : List[String],
|
||||
tutorials : List[String],
|
||||
cosmetics : Option[Cosmetics])
|
||||
(pad_length : Option[Int]) extends ConstructorData {
|
||||
|
||||
final case class DetailedCharacterB(unk1 : Option[Long],
|
||||
implants : List[ImplantEntry],
|
||||
unk2 : List[DCDExtra1],
|
||||
unk3 : List[DCDExtra1],
|
||||
firstTimeEvents : List[String],
|
||||
tutorials : List[String],
|
||||
unk4 : Long,
|
||||
unk5 : Long,
|
||||
unk6 : Long,
|
||||
unk7 : Long,
|
||||
unk8 : Long,
|
||||
unk9 : Option[DCDExtra2],
|
||||
unkA : List[Long],
|
||||
unkB : List[String],
|
||||
unkC : Boolean,
|
||||
cosmetics : Option[Cosmetics])
|
||||
(bep : Long,
|
||||
pad_length : Option[Int]) extends StreamBitSize {
|
||||
override def bitsize : Long = {
|
||||
//factor guard bool values into the base size, not corresponding optional fields, unless contained or enumerated
|
||||
val certSize = (certs.length + 1) * 8 //cert list
|
||||
var implantSize : Long = 0L //implant list
|
||||
for(entry <- implants) {
|
||||
implantSize += entry.bitsize
|
||||
//unk1
|
||||
val unk1Size = unk1 match { case Some(_) => 32L ; case None => 0L }
|
||||
//implant list
|
||||
val implantSize : Long = implants.foldLeft(0L)(_ + _.bitsize)
|
||||
//fte list
|
||||
val eventListSize : Long = firstTimeEvents.foldLeft(0L)(_ + StreamBitSize.stringBitSize(_))
|
||||
//tutorial list
|
||||
val tutorialListSize : Long = tutorials.foldLeft(0L)(_ + StreamBitSize.stringBitSize(_))
|
||||
val unk2Len = unk2.size
|
||||
val unk3Len = unk3.size
|
||||
val unkAllLen = unk2Len + unk3Len
|
||||
val unk2_3ListSize : Long = if(unk2Len > 0) {
|
||||
unkAllLen * unk2.head.bitsize
|
||||
}
|
||||
val implantPadding = DetailedCharacterData.implantFieldPadding(implants, pad_length)
|
||||
val fteLen = firstTimeEvents.size //fte list
|
||||
var eventListSize : Long = 32L + DetailedCharacterData.ftePadding(fteLen, implantPadding)
|
||||
for(str <- firstTimeEvents) {
|
||||
eventListSize += StreamBitSize.stringBitSize(str)
|
||||
else if(unk3Len > 0) {
|
||||
unkAllLen * unk3.head.bitsize
|
||||
}
|
||||
val tutLen = tutorials.size //tutorial list
|
||||
var tutorialListSize : Long = 32L + DetailedCharacterData.tutPadding(fteLen, tutLen, implantPadding)
|
||||
for(str <- tutorials) {
|
||||
tutorialListSize += StreamBitSize.stringBitSize(str)
|
||||
else {
|
||||
0L
|
||||
}
|
||||
val br24 = DetailedCharacterData.isBR24(bep) //character is at least BR24
|
||||
val extraBitSize : Long = if(br24) { 33L } else { 46L }
|
||||
//character is at least BR24
|
||||
val br24 = DetailedCharacterData.isBR24(bep)
|
||||
val unk9Size : Long = if(br24) { 0L } else { 13L }
|
||||
val unkASize : Long = unkA.length * 32L
|
||||
val unkBSize : Long = unkB.foldLeft(0L)(_ + StreamBitSize.stringBitSize(_))
|
||||
val cosmeticsSize : Long = if(br24) { cosmetics.get.bitsize } else { 0L }
|
||||
598L + certSize + implantSize + eventListSize + extraBitSize + cosmeticsSize + tutorialListSize
|
||||
|
||||
val paddingSize : Int =
|
||||
DetailedCharacterData.paddingCalculations(pad_length, implants, Nil)(unk2Len) + /* unk2 */
|
||||
DetailedCharacterData.paddingCalculations(pad_length, implants, List(unk2))(unk3Len) + /* unk3 */
|
||||
DetailedCharacterData.paddingCalculations(pad_length, implants, List(unk3, unk2))(firstTimeEvents.length) + /* firstTimeEvents */
|
||||
DetailedCharacterData.paddingCalculations(pad_length, implants, List(firstTimeEvents, unk3, unk2))(tutorials.size) + /* tutorials */
|
||||
DetailedCharacterData.paddingCalculations(
|
||||
DetailedCharacterData.displaceByUnk9(pad_length, unk9, 5),
|
||||
implants,
|
||||
List(DetailedCharacterData.optToList(unk9), tutorials, firstTimeEvents, unk3, unk2)
|
||||
)(unkB.length) /* unkB */
|
||||
275L + unk1Size + implantSize + eventListSize + unk2_3ListSize + tutorialListSize + unk9Size + unkASize + unkBSize + cosmeticsSize + paddingSize
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A representation of a portion of an avatar's `ObjectCreateDetailedMessage` packet data.<br>
|
||||
* <br>
|
||||
* This densely-packed information outlines most of the specifics required to depict a character as an avatar.
|
||||
* It goes into depth about information related to the given character in-game career that is not revealed to other players.
|
||||
* To be specific, it passes more thorough data about the character that the client can display to the owner of the client.
|
||||
* For example, health is a full number, rather than a percentage, as is the case with `CharacterData`.
|
||||
* Just as prominent is the list of first time events and the list of completed tutorials.
|
||||
* Additionally, a full inventory, as opposed to the initial five weapon slots.
|
||||
* @see `CharacterData`
|
||||
*/
|
||||
final case class DetailedCharacterData(a : DetailedCharacterA,
|
||||
b : DetailedCharacterB)
|
||||
(pad_length : Option[Int]) extends ConstructorData {
|
||||
|
||||
override def bitsize : Long = a.bitsize + b.bitsize
|
||||
}
|
||||
|
||||
object DetailedCharacterData extends Marshallable[DetailedCharacterData] {
|
||||
/**
|
||||
* Overloaded constructor for `DetailedCharacterData` that requires an inventory and drops unknown values.
|
||||
* @param bep the avatar's battle experience points, which determines his Battle Rank
|
||||
* @param cep the avatar's command experience points, which determines his Command Rank
|
||||
* @param healthMax for `x / y` of hitpoints, this is the avatar's `y` value
|
||||
* @param health for `x / y` of hitpoints, this is the avatar's `x` value
|
||||
* @param armor for `x / y` of armor points, this is the avatar's `x` value
|
||||
* @param staminaMax for `x / y` of stamina points, this is the avatar's `y` value
|
||||
* @param stamina for `x / y` of stamina points, this is the avatar's `x` value
|
||||
* @param certs the `List` of active certifications
|
||||
* @param implants the `List` of implant slots currently possessed by this avatar
|
||||
* @param firstTimeEvents the list of first time events performed by this avatar
|
||||
* @param tutorials the list of tutorials completed by this avatar
|
||||
* @return a `DetailedCharacterData` object
|
||||
*/
|
||||
def apply(bep : Long, cep : Long, healthMax : Int, health : Int, armor : Int, staminaMax : Int, stamina : Int, certs : List[CertificationType.Value], implants : List[ImplantEntry], firstTimeEvents : List[String], tutorials : List[String], cosmetics : Option[Cosmetics]) : (Option[Int])=>DetailedCharacterData =
|
||||
DetailedCharacterData(bep, cep, healthMax, health, armor, 1, 7, 7, staminaMax, stamina, certs, implants, firstTimeEvents, tutorials, cosmetics)
|
||||
def apply(bep : Long,
|
||||
cep : Long,
|
||||
healthMax : Int,
|
||||
health : Int,
|
||||
armor : Int,
|
||||
staminaMax : Int,
|
||||
stamina : Int,
|
||||
certs : List[CertificationType.Value],
|
||||
implants : List[ImplantEntry],
|
||||
firstTimeEvents : List[String],
|
||||
tutorials : List[String],
|
||||
cosmetics : Option[Cosmetics]) : Option[Int]=>DetailedCharacterData = {
|
||||
val a = DetailedCharacterA(
|
||||
bep,
|
||||
cep,
|
||||
0L,
|
||||
0L,
|
||||
0L,
|
||||
healthMax, health,
|
||||
false,
|
||||
armor,
|
||||
0L,
|
||||
staminaMax, stamina,
|
||||
0,
|
||||
0,
|
||||
0L,
|
||||
List(0,0,0,0,0,0),
|
||||
certs
|
||||
)
|
||||
val b : (Long, Option[Int]) => DetailedCharacterB = DetailedCharacterB(
|
||||
None,
|
||||
implants,
|
||||
Nil,
|
||||
Nil,
|
||||
firstTimeEvents,
|
||||
tutorials,
|
||||
0L,
|
||||
0L,
|
||||
0L,
|
||||
0L,
|
||||
0L,
|
||||
None,
|
||||
Nil,
|
||||
Nil,
|
||||
false,
|
||||
cosmetics
|
||||
)
|
||||
(pad_length : Option[Int]) => DetailedCharacterData(a, b(a.bep, pad_length))(pad_length)
|
||||
}
|
||||
|
||||
/**
|
||||
* `Codec` for entries in the `List` of implants.
|
||||
*/
|
||||
private val implant_entry_codec : Codec[ImplantEntry] = (
|
||||
("implant" | ImplantType.codec) ::
|
||||
("implant" | uint8L) ::
|
||||
(bool >>:~ { guard =>
|
||||
newcodecs.binary_choice(guard, uintL(5), uintL(12)).hlist
|
||||
newcodecs.binary_choice(guard, uint(1), uint8L).hlist
|
||||
})
|
||||
).xmap[ImplantEntry] (
|
||||
{
|
||||
case implant :: true :: _ :: HNil =>
|
||||
ImplantEntry(implant, None)
|
||||
case implant :: true :: n :: HNil => //initialized (no timer), active/inactive?
|
||||
val activeBool : Boolean = n != 0
|
||||
ImplantEntry(ImplantType(implant), None, activeBool) //TODO catch potential NoSuchElementException?
|
||||
|
||||
case implant :: false :: extra :: HNil =>
|
||||
ImplantEntry(implant, Some(extra))
|
||||
case implant :: false :: extra :: HNil => //uninitialized (timer), inactive
|
||||
ImplantEntry(ImplantType(implant), Some(extra), false) //TODO catch potential NoSuchElementException?
|
||||
},
|
||||
{
|
||||
case ImplantEntry(implant, None) =>
|
||||
implant :: true :: 0 :: HNil
|
||||
case ImplantEntry(implant, None, n) => //initialized (no timer), active/inactive?
|
||||
val activeInt : Int = if(n) { 1 } else { 0 }
|
||||
implant.id :: true :: activeInt :: HNil
|
||||
|
||||
case ImplantEntry(implant, Some(extra)) =>
|
||||
implant :: false :: extra :: HNil
|
||||
case ImplantEntry(implant, Some(extra), _) => //uninitialized (timer), inactive
|
||||
implant.id :: false :: extra :: HNil
|
||||
}
|
||||
)
|
||||
|
||||
|
|
@ -176,21 +289,215 @@ object DetailedCharacterData extends Marshallable[DetailedCharacterData] {
|
|||
}
|
||||
|
||||
/**
|
||||
* The padding value of the first entry in either of two byte-aligned `List` structures.
|
||||
* @param implants implant entries
|
||||
* @return the pad length in bits `0 <= n < 8`
|
||||
* `Codec` for a `List` of `DCDExtra1` objects.
|
||||
* The first entry contains a padded `String` so it must be processed different from the remainder.
|
||||
*/
|
||||
private def implantFieldPadding(implants : List[ImplantEntry], varBit : Option[Int] = None) : Int = {
|
||||
val base : Int = 5 //the offset with no implant entries
|
||||
val baseOffset : Int = base - varBit.getOrElse(0)
|
||||
val resultA = if(baseOffset < 0) { 8 - baseOffset } else { baseOffset % 8 }
|
||||
private def dcd_list_codec(padFunc : (Long)=>Int) : Codec[List[DCDExtra1]] = (
|
||||
uint8 >>:~ { size =>
|
||||
conditional(size > 0, dcd_extra1_codec(padFunc(size))) ::
|
||||
PacketHelpers.listOfNSized(size - 1, dcd_extra1_codec(0))
|
||||
}
|
||||
).xmap[List[DCDExtra1]] (
|
||||
{
|
||||
case _ :: Some(first) :: Nil :: HNil =>
|
||||
List(first)
|
||||
case _ :: Some(first) :: rest :: HNil =>
|
||||
first +: rest
|
||||
case _ :: None :: _ :: HNil =>
|
||||
List()
|
||||
},
|
||||
{
|
||||
case List() =>
|
||||
0 :: None :: Nil :: HNil
|
||||
case contents =>
|
||||
contents.length :: contents.headOption :: contents.tail :: HNil
|
||||
}
|
||||
)
|
||||
|
||||
var implantOffset : Int = 0
|
||||
implants.foreach({entry =>
|
||||
implantOffset += entry.bitsize.toInt
|
||||
})
|
||||
val resultB : Int = resultA - (implantOffset % 8)
|
||||
if(resultB < 0) { 8 + resultB } else { resultB }
|
||||
/**
|
||||
* `Codec` for entries in the `List` of `DCDExtra1` objects.
|
||||
* The first entry's size of 80 characters is hard-set by the client.
|
||||
*/
|
||||
private def dcd_extra1_codec(pad : Int) : Codec[DCDExtra1] = (
|
||||
("unk1" | PacketHelpers.encodedStringAligned(pad)) ::
|
||||
("unk2" | uint16L)
|
||||
).xmap[DCDExtra1] (
|
||||
{
|
||||
case unk1 :: unk2 :: HNil =>
|
||||
DCDExtra1(unk1, unk2)
|
||||
},
|
||||
{
|
||||
case DCDExtra1(unk1, unk2) =>
|
||||
unk1.slice(0, 80) :: unk2 :: HNil //max 80 characters
|
||||
}
|
||||
)
|
||||
|
||||
/**
|
||||
* A common `Codec` for a `List` of `String` objects
|
||||
* used for first time events list and for the tutorials list.
|
||||
* The first entry contains a padded `String` so it must be processed different from the remainder.
|
||||
* @param padFunc a curried function awaiting the extracted length of the current `List`
|
||||
*/
|
||||
private def eventsListCodec(padFunc : (Long)=>Int) : Codec[List[String]] = (
|
||||
uint32L >>:~ { size =>
|
||||
conditional(size > 0, PacketHelpers.encodedStringAligned(padFunc(size))) ::
|
||||
PacketHelpers.listOfNSized(size - 1, PacketHelpers.encodedString)
|
||||
}
|
||||
).xmap[List[String]] (
|
||||
{
|
||||
case _ :: Some(first) :: Nil :: HNil =>
|
||||
List(first)
|
||||
case _ :: Some(first) :: rest :: HNil =>
|
||||
first +: rest
|
||||
case _ :: None :: _ :: HNil =>
|
||||
List()
|
||||
},
|
||||
{
|
||||
case List() =>
|
||||
0 :: None :: Nil :: HNil
|
||||
case contents =>
|
||||
contents.length :: contents.headOption :: contents.tail :: HNil
|
||||
}
|
||||
)
|
||||
|
||||
/**
|
||||
* `Codec` for a `DCDExtra2` object.
|
||||
*/
|
||||
private val dcd_extra2_codec : Codec[DCDExtra2] = (
|
||||
uint(5) ::
|
||||
uint8L
|
||||
).as[DCDExtra2]
|
||||
|
||||
/**
|
||||
* `Codec` for a `List` of `String` objects.
|
||||
* The first entry contains a padded `String` so it must be processed different from the remainder.
|
||||
* The padding length is the conclusion of the summation of all the bits up until the point of this `String` object.
|
||||
* Additionally, the length of this current string is also a necessary consideration.
|
||||
* @see `paddingCalculations`
|
||||
* @param padFunc a curried function awaiting the extracted length of the current `List` and will count the padding bits
|
||||
*/
|
||||
private def unkBCodec(padFunc : (Long)=>Int) : Codec[List[String]] = (
|
||||
uint16L >>:~ { size =>
|
||||
conditional(size > 0, PacketHelpers.encodedStringAligned(padFunc(size))) ::
|
||||
PacketHelpers.listOfNSized(size - 1, PacketHelpers.encodedString)
|
||||
}
|
||||
).xmap[List[String]] (
|
||||
{
|
||||
case _ :: Some(first) :: Nil :: HNil =>
|
||||
List(first)
|
||||
case _ :: Some(first) :: rest :: HNil =>
|
||||
first +: rest
|
||||
case _ :: None :: _ :: HNil =>
|
||||
List()
|
||||
},
|
||||
{
|
||||
case List() =>
|
||||
0 :: None :: Nil :: HNil
|
||||
case contents =>
|
||||
contents.length :: contents.headOption :: contents.tail :: HNil
|
||||
}
|
||||
)
|
||||
|
||||
/**
|
||||
* Suport function that obtains the "absolute list value" of an `Option` object.
|
||||
* @param opt the `Option` object
|
||||
* @return if defined, returns a `List` of the `Option` object's contents;
|
||||
* if undefined (`None`), returns an empty list
|
||||
*/
|
||||
def optToList(opt : Option[Any]) : List[Any] = opt match {
|
||||
case Some(o) => List(o)
|
||||
case None => Nil
|
||||
}
|
||||
|
||||
/**
|
||||
* A very specific `Option` object addition function.
|
||||
* If a condition is met, the current `Optional` value is incremented by a specific amount.
|
||||
* @param start the original amount
|
||||
* @param test the test on whether to add to `start`
|
||||
* @param value how much to add to `start`
|
||||
* @return the amount after testing
|
||||
*/
|
||||
def displaceByUnk9(start : Option[Int], test : Option[Any], value : Int) : Option[Int] = test match {
|
||||
case Some(_) =>
|
||||
Some(start.getOrElse(0) + value)
|
||||
case None =>
|
||||
start
|
||||
}
|
||||
|
||||
/**
|
||||
* A `List` of bit distances between different sets of `String` objects in the `DetailedCharacterData` `Codec`
|
||||
* in reverse order of encountered `String` fields (later to earlier).
|
||||
* The distances are not the actual lengths but are modulo eight.
|
||||
* Specific strings include (the contents of):<br>
|
||||
* - `unk9` (as a `List` object)<br>
|
||||
* - `tutorials`<br>
|
||||
* - `firstTimeEvents`<br>
|
||||
* - `unk3`<br>
|
||||
* - `unk2`
|
||||
*/
|
||||
private val displacementPerEntry : List[Int] = List(7, 0, 0, 0, 0)
|
||||
|
||||
/**
|
||||
* A curried function to calculate a cumulative padding value
|
||||
* for whichever of the groups of `List` objects of `String` objects are found in a `DetailedCharacterData` object.
|
||||
* Defines the expected base value - the starting value for determining the padding.
|
||||
* The specific `String` object being considered is determined by the number of input lists.
|
||||
* @see `paddingCalculations(Int, Option[Int], List[ImplantEntry], List[List[Any]])(Long)`
|
||||
* @param contextOffset an inherited modification of the `base` padding value
|
||||
* @param implants the list of implants in the stream
|
||||
* @param prevLists all of the important previous lists
|
||||
* @param currListLen the length of the current list
|
||||
* @return the padding value for the target list
|
||||
*/
|
||||
def paddingCalculations(contextOffset : Option[Int], implants : List[ImplantEntry], prevLists : List[List[Any]])(currListLen : Long) : Int = {
|
||||
paddingCalculations(3, contextOffset, implants, prevLists)(currListLen)
|
||||
}
|
||||
|
||||
/**
|
||||
* A curried function to calculate a cumulative padding value
|
||||
* for whichever of the groups of `List` objects of `String` objects are found in a `DetailedCharacterData` object.
|
||||
* The specific `String` object being considered is determined by the number of input lists.
|
||||
* @see `paddingCalculations(Option[Int], List[ImplantEntry], List[List[Any/]/])(Long)`
|
||||
* @param base the starting value with no implant entries, or bits from context
|
||||
* @param contextOffset an inherited modification of the `base` padding value
|
||||
* @param implants the list of implants in the stream
|
||||
* @param prevLists all of the important previous lists
|
||||
* @param currListLen the length of the current list
|
||||
* @throws Exception if the number of input lists (`prevLists`) exceeds the number of expected bit distances between known lists
|
||||
* @return the padding value for the target list;
|
||||
* a value clamped between 0 and 7
|
||||
*/
|
||||
def paddingCalculations(base : Int, contextOffset : Option[Int], implants : List[ImplantEntry], prevLists : List[List[Any]])(currListLen : Long) : Int = {
|
||||
if(prevLists.length > displacementPerEntry.length) {
|
||||
throw new Exception("mismatched number of input lists compared to bit distances")
|
||||
}
|
||||
else if(currListLen > 0) {
|
||||
//displacement into next byte of the content field of the first relevant string without padding
|
||||
val baseResult : Int = base + contextOffset.getOrElse(0) + implants.foldLeft(0L)(_ + _.bitsize).toInt
|
||||
val displacementResult : Int = (if(prevLists.isEmpty) {
|
||||
baseResult
|
||||
}
|
||||
else {
|
||||
//isolate the displacements that are important
|
||||
val sequentialEmptyLists : List[List[Any]] = prevLists.takeWhile(_.isEmpty)
|
||||
val offsetSlice : List[Int] = displacementPerEntry.drop(displacementPerEntry.length - sequentialEmptyLists.length)
|
||||
if(prevLists.length == sequentialEmptyLists.length) { //if all lists are empty, factor in the base displacement
|
||||
baseResult + offsetSlice.sum
|
||||
}
|
||||
else {
|
||||
offsetSlice.sum
|
||||
}
|
||||
}) % 8
|
||||
if(displacementResult != 0) {
|
||||
8 - displacementResult
|
||||
}
|
||||
else {
|
||||
0
|
||||
}
|
||||
}
|
||||
else {
|
||||
0 //if the current list has no length, there's no need to pad it
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -212,92 +519,86 @@ object DetailedCharacterData extends Marshallable[DetailedCharacterData] {
|
|||
}
|
||||
|
||||
/**
|
||||
* Get the padding of the first entry in the first time events list.
|
||||
* @param len the length of the first time events list
|
||||
* @param implantPadding the padding that resulted from implant entries
|
||||
* @return the pad length in bits `0 <= n < 8`
|
||||
* By comparing the battle experience points to a fixed number of points,
|
||||
* determine if the player is at least battle rank 24.
|
||||
* Important things happen if the player is at least battle rank 24 ...
|
||||
* @param bep the battle experience points being compared
|
||||
* @return `true`, if the battle experience points are enough to be a player of the esteemed battle rank
|
||||
*/
|
||||
private def ftePadding(len : Long, implantPadding : Int) : Int = {
|
||||
//TODO the proper padding length should reflect all variability in the stream prior to this point
|
||||
if(len > 0) {
|
||||
implantPadding
|
||||
}
|
||||
else {
|
||||
0
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the padding of the first entry in the completed tutorials list.<br>
|
||||
* <br>
|
||||
* The tutorials list follows the first time event list and also contains byte-aligned strings.
|
||||
* If the both lists are populated or empty at the same time, the first entry will not need padding.
|
||||
* If the first time events list is unpopulated, but this list is populated, the first entry will need padding bits.
|
||||
* @param len the length of the first time events list
|
||||
* @param len2 the length of the tutorial list
|
||||
* @param implantPadding the padding that resulted from implant entries
|
||||
* @return the pad length in bits `n < 8`
|
||||
*/
|
||||
private def tutPadding(len : Long, len2 : Long, implantPadding : Int) : Int = {
|
||||
if(len > 0) {
|
||||
0 //automatic alignment from previous List
|
||||
}
|
||||
else if(len2 > 0) {
|
||||
implantPadding //need to align for elements
|
||||
}
|
||||
else {
|
||||
0 //both lists are empty
|
||||
}
|
||||
}
|
||||
|
||||
def isBR24(bep : Long) : Boolean = bep > 2286230
|
||||
|
||||
def codec(pad_length : Option[Int]) : Codec[DetailedCharacterData] = (
|
||||
("bep" | uint32L) >>:~ { bep =>
|
||||
val a_codec : Codec[DetailedCharacterA] = (
|
||||
("bep" | uint32L) ::
|
||||
("cep" | uint32L) ::
|
||||
ignore(96) ::
|
||||
("healthMax" | uint16L) ::
|
||||
("health" | uint16L) ::
|
||||
ignore(1) ::
|
||||
("armor" | uint16L) ::
|
||||
ignore(9) ::
|
||||
("unk1" | uint8L) ::
|
||||
ignore(8) ::
|
||||
("unk2" | uint4L) ::
|
||||
("unk3" | uintL(3)) ::
|
||||
("staminaMax" | uint16L) ::
|
||||
("stamina" | uint16L) ::
|
||||
ignore(147) ::
|
||||
("certs" | listOfN(uint8L, CertificationType.codec)) ::
|
||||
optional(bool, uint32L) :: //ask about sample CCRIDER
|
||||
ignore(4) ::
|
||||
(("implants" | PacketHelpers.listOfNSized(numberOfImplantSlots(bep), implant_entry_codec)) >>:~ { implants =>
|
||||
ignore(12) ::
|
||||
(("firstTimeEvent_length" | uint32L) >>:~ { len =>
|
||||
conditional(len > 0, "firstTimeEvent_firstEntry" | PacketHelpers.encodedStringAligned(ftePadding(len, implantFieldPadding(implants, pad_length)))) ::
|
||||
("firstTimeEvent_list" | PacketHelpers.listOfNSized(len - 1, PacketHelpers.encodedString)) ::
|
||||
(("tutorial_length" | uint32L) >>:~ { len2 =>
|
||||
conditional(len2 > 0, "tutorial_firstEntry" | PacketHelpers.encodedStringAligned(tutPadding(len, len2, implantFieldPadding(implants, pad_length)))) ::
|
||||
("tutorial_list" | PacketHelpers.listOfNSized(len2 - 1, PacketHelpers.encodedString)) ::
|
||||
ignore(160) ::
|
||||
(bool >>:~ { br24 => //BR24+
|
||||
newcodecs.binary_choice(br24, ignore(33), ignore(46)) ::
|
||||
conditional(br24, Cosmetics.codec)
|
||||
})
|
||||
})
|
||||
})
|
||||
})
|
||||
}
|
||||
).exmap[DetailedCharacterData] (
|
||||
("unk1" | uint32L) ::
|
||||
("unk2" | uint32L) ::
|
||||
("unk3" | uint32L) ::
|
||||
("healthMax" | uint16L) ::
|
||||
("health" | uint16L) ::
|
||||
("unk4" | bool) ::
|
||||
("armor" | uint16L) ::
|
||||
("unk5" | uint32) :: //endianness?
|
||||
("staminaMax" | uint16L) ::
|
||||
("stamina" | uint16L) ::
|
||||
conditional(false, uint32L) :: //see ps.c: sub_901150, line#1070692
|
||||
("unk6" | uint16L) ::
|
||||
("unk7" | uint(3)) ::
|
||||
("unk8" | uint32L) ::
|
||||
("unk9" | PacketHelpers.listOfNSized(6, uint16L)) :: //always length of 6
|
||||
("certs" | listOfN(uint8L, CertificationType.codec))
|
||||
).exmap[DetailedCharacterA] (
|
||||
{
|
||||
case bep :: cep :: _ :: hpmax :: hp :: _ :: armor :: _ :: u1 :: _ :: u2 :: u3 :: stamax :: stam :: _ :: certs :: _ :: _ :: implants :: _ :: _ :: fte0 :: fte1 :: _ :: tut0 :: tut1 :: _ :: _ :: _ :: cosmetics :: HNil =>
|
||||
//prepend the displaced first elements to their lists
|
||||
val fteList : List[String] = if(fte0.isDefined) { fte0.get +: fte1 } else { fte1 }
|
||||
val tutList : List[String] = if(tut0.isDefined) { tut0.get +: tut1 } else { tut1 }
|
||||
Attempt.successful(DetailedCharacterData(bep, cep, hpmax, hp, armor, u1, u2, u3, stamax, stam, certs, implants, fteList, tutList, cosmetics)(pad_length))
|
||||
case bep :: cep :: u1 :: u2 :: u3 :: healthMax :: health :: u4 :: armor :: u5 :: staminaMax :: stamina :: None :: u6 :: u7 :: u8 :: u9 :: certs :: HNil =>
|
||||
Attempt.successful(DetailedCharacterA(bep, cep, u1, u2, u3, healthMax, health, u4, armor, u5, staminaMax, stamina, u6, u7, u8, u9, certs))
|
||||
},
|
||||
{
|
||||
case DetailedCharacterData(bep, cep, hpmax, hp, armor, u1, u2, u3, stamax, stam, certs, implants, fteList, tutList, cos) =>
|
||||
case DetailedCharacterA(bep, cep, u1, u2, u3, healthMax, health, u4, armor, u5, staminaMax, stamina, u6, u7, u8, u9, certs) =>
|
||||
Attempt.successful(
|
||||
bep :: cep :: u1 :: u2 :: u3 :: healthMax :: health :: u4 :: armor :: u5 :: staminaMax :: stamina :: None :: u6 :: u7 :: u8 :: u9 :: certs :: HNil
|
||||
)
|
||||
}
|
||||
)
|
||||
|
||||
def b_codec(bep : Long, pad_length : Option[Int]) : Codec[DetailedCharacterB] = (
|
||||
optional(bool, "unk1" | uint32L) ::
|
||||
(("implants" | PacketHelpers.listOfNSized(numberOfImplantSlots(bep), implant_entry_codec)) >>:~ { implants =>
|
||||
("unk2" | dcd_list_codec(paddingCalculations(pad_length, implants, Nil))) >>:~ { unk2 =>
|
||||
("unk3" | dcd_list_codec(paddingCalculations(pad_length, implants, List(unk2)))) >>:~ { unk3 =>
|
||||
("firstTimeEvents" | eventsListCodec(paddingCalculations(pad_length, implants, List(unk3, unk2)))) >>:~ { fte =>
|
||||
("tutorials" | eventsListCodec(paddingCalculations(pad_length, implants, List(fte, unk3, unk2)))) >>:~ { tut =>
|
||||
("unk4" | uint32L) ::
|
||||
("unk5" | uint32L) ::
|
||||
("unk6" | uint32L) ::
|
||||
("unk7" | uint32L) ::
|
||||
("unk8" | uint32L) ::
|
||||
(bool >>:~ { br24 => //BR24+
|
||||
conditional(!br24, "unk9" | dcd_extra2_codec) >>:~ { unk9 =>
|
||||
("unkA" | listOfN(uint16L, uint32L)) ::
|
||||
("unkB" | unkBCodec(
|
||||
paddingCalculations(
|
||||
displaceByUnk9(pad_length, unk9, 5),
|
||||
implants,
|
||||
List(optToList(unk9), tut, fte, unk3, unk2)
|
||||
)
|
||||
)) ::
|
||||
("unkC" | bool) ::
|
||||
conditional(br24, "cosmetics" | Cosmetics.codec)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
).exmap[DetailedCharacterB] (
|
||||
{
|
||||
case u1 :: implants :: u2 :: u3 :: fte :: tut :: u4 :: u5 :: u6 :: u7 :: u8 :: _ :: u9 :: uA :: uB :: uC :: cosmetics :: HNil =>
|
||||
Attempt.successful(
|
||||
DetailedCharacterB(u1, implants, u2, u3, fte, tut, u4, u5, u6, u7, u8, u9, uA, uB, uC, cosmetics)(bep, pad_length)
|
||||
)
|
||||
},
|
||||
{
|
||||
case DetailedCharacterB(u1, implants, u2, u3, fte, tut, u4, u5, u6, u7, u8, u9, uA, uB, uC, cosmetics) =>
|
||||
val implantCapacity : Int = numberOfImplantSlots(bep)
|
||||
val implantList = if(implants.length > implantCapacity) {
|
||||
implants.slice(0, implantCapacity)
|
||||
|
|
@ -305,20 +606,26 @@ object DetailedCharacterData extends Marshallable[DetailedCharacterData] {
|
|||
else {
|
||||
recursiveEnsureImplantSlots(implantCapacity, implants)
|
||||
}
|
||||
//shift the first elements off their lists
|
||||
val (firstEvent, fteListCopy) = fteList match {
|
||||
case (f : String) +: Nil => (Some(f), Nil)
|
||||
case ((f : String) +: (rest : List[String])) => (Some(f), rest)
|
||||
case Nil => (None, Nil)
|
||||
}
|
||||
val (firstTutorial, tutListCopy) = tutList match {
|
||||
case (f : String) +: Nil => (Some(f), Nil)
|
||||
case ((f : String) +: (rest : List[String])) => (Some(f), rest)
|
||||
case Nil => (None, Nil)
|
||||
}
|
||||
val br24 : Boolean = isBR24(bep)
|
||||
val cosmetics : Option[Cosmetics] = if(br24) { cos } else { None }
|
||||
Attempt.successful(bep :: cep :: () :: hpmax :: hp :: () :: armor :: () :: u1 :: () :: u2 :: u3 :: stamax :: stam :: () :: certs :: None :: () :: implantList :: () :: fteList.size.toLong :: firstEvent :: fteListCopy :: tutList.size.toLong :: firstTutorial :: tutListCopy :: () :: br24 :: () :: cosmetics :: HNil)
|
||||
val cos : Option[Cosmetics] = if(br24) { cosmetics } else { None }
|
||||
Attempt.successful(
|
||||
u1 :: implantList :: u2 :: u3 :: fte :: tut :: u4 :: u5 :: u6 :: u7 :: u8 :: br24 :: u9 :: uA :: uB :: uC :: cos :: HNil
|
||||
)
|
||||
}
|
||||
)
|
||||
|
||||
def codec(pad_length : Option[Int]) : Codec[DetailedCharacterData] = (
|
||||
("a" | a_codec) >>:~ { a =>
|
||||
("b" | b_codec(a.bep, pad_length)).hlist
|
||||
}
|
||||
).exmap[DetailedCharacterData] (
|
||||
{
|
||||
case a :: b :: HNil =>
|
||||
Attempt.successful(DetailedCharacterData(a, b)(pad_length))
|
||||
},
|
||||
{
|
||||
case DetailedCharacterData(a, b) =>
|
||||
Attempt.successful(a :: b :: HNil)
|
||||
}
|
||||
)
|
||||
|
||||
|
|
|
|||
|
|
@ -21,15 +21,16 @@ import shapeless.{::, HNil}
|
|||
* The presence or absence of position data as the first division creates a cascading effect
|
||||
* causing all of fields in the other two divisions to gain offsets.
|
||||
* These offsets exist in the form of `String` and `List` padding.
|
||||
* @see `DetailedCharacterData`<br>
|
||||
* `InventoryData`<br>
|
||||
* `DrawnSlot`
|
||||
* @see `CharacterAppearanceData`
|
||||
* @see `DetailedCharacterData`
|
||||
* @see `InventoryData`
|
||||
* @see `DrawnSlot`
|
||||
* @param pos the optional position of the character in the world environment
|
||||
* @param basic_appearance common fields regarding the the character's appearance
|
||||
* @param character_data the class-specific data that explains about the character
|
||||
* @param position_defined used by the `Codec` to seed the state of the optional `pos` field
|
||||
* @param inventory the player's full inventory
|
||||
* @param drawn_slot the holster that is initially drawn
|
||||
* @param character_data the class-specific data that discusses the character
|
||||
* @param position_defined used to seed the state of the optional position fields
|
||||
* @param inventory the player's full or partial (holsters-only) inventory
|
||||
* @param drawn_slot the holster that is depicted as exposed, or "drawn"
|
||||
*/
|
||||
final case class DetailedPlayerData(pos : Option[PlacementData],
|
||||
basic_appearance : CharacterAppearanceData,
|
||||
|
|
@ -54,8 +55,8 @@ object DetailedPlayerData extends Marshallable[DetailedPlayerData] {
|
|||
* This constructor should be used for players that are mounted.
|
||||
* @param basic_appearance a curried function for the common fields regarding the the character's appearance
|
||||
* @param character_data a curried function for the class-specific data that explains about the character
|
||||
* @param inventory the player's inventory
|
||||
* @param drawn_slot the holster that is initially drawn;
|
||||
* @param inventory the player's full or partial (holsters-only) inventory
|
||||
* @param drawn_slot the holster that is depicted as exposed, or "drawn";
|
||||
* technically, always `DrawnSlot.None`, but the field is preserved to maintain similarity
|
||||
* @return a `DetailedPlayerData` object
|
||||
*/
|
||||
|
|
@ -70,7 +71,7 @@ object DetailedPlayerData extends Marshallable[DetailedPlayerData] {
|
|||
* This constructor should be used for players that are mounted.
|
||||
* @param basic_appearance a curried function for the common fields regarding the the character's appearance
|
||||
* @param character_data a curried function for the class-specific data that explains about the character
|
||||
* @param drawn_slot the holster that is initially drawn;
|
||||
* @param drawn_slot the holster that is depicted as exposed, or "drawn;"
|
||||
* technically, always `DrawnSlot.None`, but the field is preserved to maintain similarity
|
||||
* @return a `DetailedPlayerData` object
|
||||
*/
|
||||
|
|
@ -86,8 +87,8 @@ object DetailedPlayerData extends Marshallable[DetailedPlayerData] {
|
|||
* @param pos the optional position of the character in the world environment
|
||||
* @param basic_appearance a curried function for the common fields regarding the the character's appearance
|
||||
* @param character_data a curried function for the class-specific data that explains about the character
|
||||
* @param inventory the player's inventory
|
||||
* @param drawn_slot the holster that is initially drawn
|
||||
* @param inventory the player's full or partial (holsters-only) inventory
|
||||
* @param drawn_slot the holster that is depicted as exposed, or "drawn"
|
||||
* @return a `DetailedPlayerData` object
|
||||
*/
|
||||
def apply(pos : PlacementData, basic_appearance : (Int)=>CharacterAppearanceData, character_data : (Option[Int])=>DetailedCharacterData, inventory : InventoryData, drawn_slot : DrawnSlot.Value) : DetailedPlayerData = {
|
||||
|
|
@ -102,7 +103,7 @@ object DetailedPlayerData extends Marshallable[DetailedPlayerData] {
|
|||
* @param pos the optional position of the character in the world environment
|
||||
* @param basic_appearance a curried function for the common fields regarding the the character's appearance
|
||||
* @param character_data a curried function for the class-specific data that explains about the character
|
||||
* @param drawn_slot the holster that is initially drawn
|
||||
* @param drawn_slot the holster that is depicted as exposed, or "drawn"
|
||||
* @return a `DetailedPlayerData` object
|
||||
*/
|
||||
def apply(pos : PlacementData, basic_appearance : (Int)=>CharacterAppearanceData, character_data : (Option[Int])=>DetailedCharacterData, drawn_slot : DrawnSlot.Value) : DetailedPlayerData = {
|
||||
|
|
|
|||
|
|
@ -65,7 +65,7 @@ object PlayerData extends Marshallable[PlayerData] {
|
|||
*/
|
||||
def apply(basic_appearance : (Int)=>CharacterAppearanceData, character_data : (Boolean,Boolean)=>CharacterData, inventory : InventoryData, drawn_slot : DrawnSlot.Type) : PlayerData = {
|
||||
val appearance = basic_appearance(5)
|
||||
PlayerData(None, appearance, character_data(appearance.backpack, true), Some(inventory), drawn_slot)(false)
|
||||
PlayerData(None, appearance, character_data(appearance.a.altModel, true), Some(inventory), drawn_slot)(false)
|
||||
}
|
||||
/**
|
||||
* Overloaded constructor that ignores the coordinate information and the inventory.
|
||||
|
|
@ -79,7 +79,7 @@ object PlayerData extends Marshallable[PlayerData] {
|
|||
*/
|
||||
def apply(basic_appearance : (Int)=>CharacterAppearanceData, character_data : (Boolean,Boolean)=>CharacterData, drawn_slot : DrawnSlot.Type) : PlayerData = {
|
||||
val appearance = basic_appearance(5)
|
||||
PlayerData(None, appearance, character_data(appearance.backpack, true), None, drawn_slot)(false)
|
||||
PlayerData(None, appearance, character_data(appearance.a.altModel, true), None, drawn_slot)(false)
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -95,7 +95,7 @@ object PlayerData extends Marshallable[PlayerData] {
|
|||
*/
|
||||
def apply(pos : PlacementData, basic_appearance : (Int)=>CharacterAppearanceData, character_data : (Boolean,Boolean)=>CharacterData, inventory : InventoryData, drawn_slot : DrawnSlot.Type) : PlayerData = {
|
||||
val appearance = basic_appearance( PaddingOffset(Some(pos)) )
|
||||
PlayerData(Some(pos), appearance, character_data(appearance.backpack, false), Some(inventory), drawn_slot)(true)
|
||||
PlayerData(Some(pos), appearance, character_data(appearance.a.altModel, false), Some(inventory), drawn_slot)(true)
|
||||
}
|
||||
/**
|
||||
* Overloaded constructor that includes the coordinate information but ignores the inventory.
|
||||
|
|
@ -109,7 +109,7 @@ object PlayerData extends Marshallable[PlayerData] {
|
|||
*/
|
||||
def apply(pos : PlacementData, basic_appearance : (Int)=>CharacterAppearanceData, character_data : (Boolean,Boolean)=>CharacterData, drawn_slot : DrawnSlot.Type) : PlayerData = {
|
||||
val appearance = basic_appearance( PaddingOffset(Some(pos)) )
|
||||
PlayerData(Some(pos), appearance, character_data(appearance.backpack, false), None, drawn_slot)(true)
|
||||
PlayerData(Some(pos), appearance, character_data(appearance.a.altModel, false), None, drawn_slot)(true)
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -166,8 +166,8 @@ object PlayerData extends Marshallable[PlayerData] {
|
|||
conditional(position_defined, "pos" | PlacementData.codec) >>:~ { pos =>
|
||||
("basic_appearance" | CharacterAppearanceData.codec(PaddingOffset(pos))) >>:~ { app =>
|
||||
("character_data" | newcodecs.binary_choice(position_defined,
|
||||
CharacterData.codec(app.backpack),
|
||||
CharacterData.codec_seated(app.backpack))) ::
|
||||
CharacterData.codec(app.b.backpack),
|
||||
CharacterData.codec_seated(app.b.backpack))) ::
|
||||
optional(bool, "inventory" | InventoryData.codec) ::
|
||||
("drawn_slot" | DrawnSlot.codec) ::
|
||||
bool //usually false
|
||||
|
|
@ -193,7 +193,7 @@ object PlayerData extends Marshallable[PlayerData] {
|
|||
*/
|
||||
def codec(offset : Int) : Codec[PlayerData] = (
|
||||
("basic_appearance" | CharacterAppearanceData.codec(offset)) >>:~ { app =>
|
||||
("character_data" | CharacterData.codec_seated(app.backpack)) ::
|
||||
("character_data" | CharacterData.codec_seated(app.b.backpack)) ::
|
||||
optional(bool, "inventory" | InventoryData.codec) ::
|
||||
("drawn_slot" | DrawnSlot.codec) ::
|
||||
bool //usually false
|
||||
|
|
|
|||
|
|
@ -165,7 +165,7 @@ object VehicleData extends Marshallable[VehicleData] {
|
|||
*/
|
||||
def PlayerData(basic_appearance : (Int)=>CharacterAppearanceData, character_data : (Boolean,Boolean)=>CharacterData, inventory : InventoryData, drawn_slot : DrawnSlot.Type, accumulative : Long) : Player_Data = {
|
||||
val appearance = basic_appearance(CumulativeSeatedPlayerNamePadding(accumulative))
|
||||
Player_Data(None, appearance, character_data(appearance.backpack, true), Some(inventory), drawn_slot)(false)
|
||||
Player_Data(None, appearance, character_data(appearance.b.backpack, true), Some(inventory), drawn_slot)(false)
|
||||
}
|
||||
/**
|
||||
* Constructor for `PlayerData` that ignores the coordinate information and the inventory
|
||||
|
|
@ -181,7 +181,7 @@ object VehicleData extends Marshallable[VehicleData] {
|
|||
*/
|
||||
def PlayerData(basic_appearance : (Int)=>CharacterAppearanceData, character_data : (Boolean,Boolean)=>CharacterData, drawn_slot : DrawnSlot.Type, accumulative : Long) : Player_Data = {
|
||||
val appearance = basic_appearance(CumulativeSeatedPlayerNamePadding(accumulative))
|
||||
Player_Data.apply(None, appearance, character_data(appearance.backpack, true), None, drawn_slot)(false)
|
||||
Player_Data.apply(None, appearance, character_data(appearance.b.backpack, true), None, drawn_slot)(false)
|
||||
}
|
||||
|
||||
private val driveState8u = PacketHelpers.createEnumerationCodec(DriveState, uint8L)
|
||||
|
|
|
|||
|
|
@ -33,41 +33,67 @@ class CharacterDataTest extends Specification {
|
|||
pos.vel.isDefined mustEqual true
|
||||
pos.vel.get mustEqual Vector3(1.4375f, -0.4375f, 0f)
|
||||
|
||||
basic.app.name mustEqual "ScrawnyRonnie"
|
||||
basic.app.faction mustEqual PlanetSideEmpire.TR
|
||||
basic.app.sex mustEqual CharacterGender.Male
|
||||
basic.app.head mustEqual 5
|
||||
basic.app.voice mustEqual CharacterVoice.Voice5
|
||||
basic.voice2 mustEqual 3
|
||||
basic.black_ops mustEqual false
|
||||
basic.jammered mustEqual false
|
||||
basic.exosuit mustEqual ExoSuitType.Reinforced
|
||||
basic.outfit_name mustEqual "Black Beret Armoured Corps"
|
||||
basic.outfit_logo mustEqual 23
|
||||
basic.facingPitch mustEqual 340.3125f
|
||||
basic.facingYawUpper mustEqual 0
|
||||
basic.lfs mustEqual false
|
||||
basic.grenade_state mustEqual GrenadeState.None
|
||||
basic.is_cloaking mustEqual false
|
||||
basic.charging_pose mustEqual false
|
||||
basic.on_zipline mustEqual false
|
||||
basic.ribbons.upper mustEqual MeritCommendation.MarkovVeteran
|
||||
basic.ribbons.middle mustEqual MeritCommendation.HeavyInfantry4
|
||||
basic.ribbons.lower mustEqual MeritCommendation.TankBuster7
|
||||
basic.ribbons.tos mustEqual MeritCommendation.SixYearTR
|
||||
basic match {
|
||||
case CharacterAppearanceData(a, b, ribbons) =>
|
||||
a.app.name mustEqual "ScrawnyRonnie"
|
||||
a.app.faction mustEqual PlanetSideEmpire.TR
|
||||
a.app.sex mustEqual CharacterGender.Male
|
||||
a.app.head mustEqual 5
|
||||
a.app.voice mustEqual CharacterVoice.Voice5
|
||||
a.black_ops mustEqual false
|
||||
a.jammered mustEqual false
|
||||
a.exosuit mustEqual ExoSuitType.Reinforced
|
||||
a.unk1 mustEqual false
|
||||
a.unk2 mustEqual None
|
||||
a.unk3 mustEqual None
|
||||
a.unk4 mustEqual 0
|
||||
a.unk5 mustEqual 0
|
||||
a.unk6 mustEqual 30777081L
|
||||
a.unk7 mustEqual 1
|
||||
a.unk8 mustEqual 4
|
||||
a.unk9 mustEqual 0
|
||||
a.unkA mustEqual 0
|
||||
|
||||
b.outfit_name mustEqual "Black Beret Armoured Corps"
|
||||
b.outfit_logo mustEqual 23
|
||||
b.backpack mustEqual false
|
||||
b.facingPitch mustEqual 320.625f
|
||||
b.facingYawUpper mustEqual 0
|
||||
b.lfs mustEqual false
|
||||
b.grenade_state mustEqual GrenadeState.None
|
||||
b.is_cloaking mustEqual false
|
||||
b.charging_pose mustEqual false
|
||||
b.on_zipline mustEqual None
|
||||
b.unk0 mustEqual 316554L
|
||||
b.unk1 mustEqual false
|
||||
b.unk2 mustEqual false
|
||||
b.unk3 mustEqual false
|
||||
b.unk4 mustEqual false
|
||||
b.unk5 mustEqual false
|
||||
b.unk6 mustEqual false
|
||||
b.unk7 mustEqual false
|
||||
|
||||
ribbons.upper mustEqual MeritCommendation.MarkovVeteran
|
||||
ribbons.middle mustEqual MeritCommendation.HeavyInfantry4
|
||||
ribbons.lower mustEqual MeritCommendation.TankBuster7
|
||||
ribbons.tos mustEqual MeritCommendation.SixYearTR
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
|
||||
char.health mustEqual 255
|
||||
char.armor mustEqual 253
|
||||
char.uniform_upgrade mustEqual UniformStyle.ThirdUpgrade
|
||||
char.command_rank mustEqual 5
|
||||
char.implant_effects.isDefined mustEqual true
|
||||
char.implant_effects.get mustEqual ImplantEffects.NoEffects
|
||||
char.implant_effects.length mustEqual 1
|
||||
char.implant_effects.head mustEqual ImplantEffects.NoEffects
|
||||
char.cosmetics.isDefined mustEqual true
|
||||
char.cosmetics.get.no_helmet mustEqual true
|
||||
char.cosmetics.get.beret mustEqual true
|
||||
char.cosmetics.get.sunglasses mustEqual true
|
||||
char.cosmetics.get.earpiece mustEqual true
|
||||
char.cosmetics.get.brimmed_cap mustEqual false
|
||||
char.unk mustEqual 7
|
||||
//short test of inventory items
|
||||
inv.isDefined mustEqual true
|
||||
val contents = inv.get.contents
|
||||
|
|
@ -116,7 +142,7 @@ class CharacterDataTest extends Specification {
|
|||
ko
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
"decode (seated)" in {
|
||||
PacketCoding.DecodePacket(string_seated).require match {
|
||||
case ObjectCreateMessage(len, cls, guid, parent, data) =>
|
||||
|
|
@ -126,29 +152,54 @@ class CharacterDataTest extends Specification {
|
|||
parent mustEqual Some(ObjectCreateMessageParent(PlanetSideGUID(1234), 0))
|
||||
data match {
|
||||
case Some(PlayerData(None, basic, char, inv, hand)) =>
|
||||
basic.app.name mustEqual "ScrawnyRonnie"
|
||||
basic.app.faction mustEqual PlanetSideEmpire.TR
|
||||
basic.app.sex mustEqual CharacterGender.Male
|
||||
basic.app.head mustEqual 5
|
||||
basic.app.voice mustEqual CharacterVoice.Voice5
|
||||
basic.voice2 mustEqual 3
|
||||
basic.black_ops mustEqual false
|
||||
basic.jammered mustEqual false
|
||||
basic.exosuit mustEqual ExoSuitType.Reinforced
|
||||
basic.outfit_name mustEqual "Black Beret Armoured Corps"
|
||||
basic.outfit_logo mustEqual 23
|
||||
basic.facingPitch mustEqual 340.3125f
|
||||
basic.facingYawUpper mustEqual 0
|
||||
basic.lfs mustEqual false
|
||||
basic.grenade_state mustEqual GrenadeState.None
|
||||
basic.is_cloaking mustEqual false
|
||||
basic.charging_pose mustEqual false
|
||||
basic.on_zipline mustEqual false
|
||||
basic.ribbons.upper mustEqual MeritCommendation.MarkovVeteran
|
||||
basic.ribbons.middle mustEqual MeritCommendation.HeavyInfantry4
|
||||
basic.ribbons.lower mustEqual MeritCommendation.TankBuster7
|
||||
basic.ribbons.tos mustEqual MeritCommendation.SixYearTR
|
||||
//etc..
|
||||
basic match {
|
||||
case CharacterAppearanceData(a, b, ribbons) =>
|
||||
a.app.name mustEqual "ScrawnyRonnie"
|
||||
a.app.faction mustEqual PlanetSideEmpire.TR
|
||||
a.app.sex mustEqual CharacterGender.Male
|
||||
a.app.head mustEqual 5
|
||||
a.app.voice mustEqual CharacterVoice.Voice5
|
||||
a.black_ops mustEqual false
|
||||
a.jammered mustEqual false
|
||||
a.exosuit mustEqual ExoSuitType.Reinforced
|
||||
a.unk1 mustEqual false
|
||||
a.unk2 mustEqual None
|
||||
a.unk3 mustEqual None
|
||||
a.unk4 mustEqual 0
|
||||
a.unk5 mustEqual 0
|
||||
a.unk6 mustEqual 192L
|
||||
a.unk7 mustEqual 0
|
||||
a.unk8 mustEqual 0
|
||||
a.unk9 mustEqual 0
|
||||
a.unkA mustEqual 0
|
||||
|
||||
b.outfit_name mustEqual "Black Beret Armoured Corps"
|
||||
b.outfit_logo mustEqual 23
|
||||
b.backpack mustEqual false
|
||||
b.facingPitch mustEqual 320.625f
|
||||
b.facingYawUpper mustEqual 0
|
||||
b.lfs mustEqual false
|
||||
b.grenade_state mustEqual GrenadeState.None
|
||||
b.is_cloaking mustEqual false
|
||||
b.charging_pose mustEqual false
|
||||
b.on_zipline mustEqual None
|
||||
b.unk0 mustEqual 26L
|
||||
b.unk1 mustEqual false
|
||||
b.unk2 mustEqual false
|
||||
b.unk3 mustEqual false
|
||||
b.unk4 mustEqual false
|
||||
b.unk5 mustEqual false
|
||||
b.unk6 mustEqual false
|
||||
b.unk7 mustEqual false
|
||||
|
||||
ribbons.upper mustEqual MeritCommendation.MarkovVeteran
|
||||
ribbons.middle mustEqual MeritCommendation.HeavyInfantry4
|
||||
ribbons.lower mustEqual MeritCommendation.TankBuster7
|
||||
ribbons.tos mustEqual MeritCommendation.SixYearTR
|
||||
//etc..
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
|
|
@ -170,40 +221,67 @@ class CharacterDataTest extends Specification {
|
|||
pos.orient mustEqual Vector3(0, 0, 126.5625f)
|
||||
pos.vel.isDefined mustEqual false
|
||||
|
||||
basic.app.name mustEqual "Angello"
|
||||
basic.app.faction mustEqual PlanetSideEmpire.VS
|
||||
basic.app.sex mustEqual CharacterGender.Male
|
||||
basic.app.head mustEqual 10
|
||||
basic.app.voice mustEqual CharacterVoice.Voice2
|
||||
basic.voice2 mustEqual 0
|
||||
basic.black_ops mustEqual false
|
||||
basic.jammered mustEqual false
|
||||
basic.exosuit mustEqual ExoSuitType.MAX
|
||||
basic.outfit_name mustEqual "Original District"
|
||||
basic.outfit_logo mustEqual 23
|
||||
basic.facingPitch mustEqual 0
|
||||
basic.facingYawUpper mustEqual 180.0f
|
||||
basic.lfs mustEqual false
|
||||
basic.grenade_state mustEqual GrenadeState.None
|
||||
basic.is_cloaking mustEqual false
|
||||
basic.charging_pose mustEqual false
|
||||
basic.on_zipline mustEqual false
|
||||
basic.ribbons.upper mustEqual MeritCommendation.Jacking2
|
||||
basic.ribbons.middle mustEqual MeritCommendation.ScavengerVS1
|
||||
basic.ribbons.lower mustEqual MeritCommendation.AMSSupport4
|
||||
basic.ribbons.tos mustEqual MeritCommendation.SixYearVS
|
||||
basic match {
|
||||
case CharacterAppearanceData(a, b, ribbons) =>
|
||||
a.app.name mustEqual "Angello"
|
||||
a.app.faction mustEqual PlanetSideEmpire.VS
|
||||
a.app.sex mustEqual CharacterGender.Male
|
||||
a.app.head mustEqual 10
|
||||
a.app.voice mustEqual CharacterVoice.Voice2
|
||||
a.black_ops mustEqual false
|
||||
a.jammered mustEqual false
|
||||
a.exosuit mustEqual ExoSuitType.MAX
|
||||
a.unk1 mustEqual false
|
||||
a.unk2 mustEqual None
|
||||
a.unk3 mustEqual None
|
||||
a.unk4 mustEqual 0
|
||||
a.unk5 mustEqual 1
|
||||
a.unk6 mustEqual 0L
|
||||
a.unk7 mustEqual 0
|
||||
a.unk8 mustEqual 0
|
||||
a.unk9 mustEqual 0
|
||||
a.unkA mustEqual 0
|
||||
|
||||
b.outfit_name mustEqual "Original District"
|
||||
b.outfit_logo mustEqual 23
|
||||
b.backpack mustEqual true
|
||||
b.facingPitch mustEqual 351.5625f
|
||||
b.facingYawUpper mustEqual 0
|
||||
b.lfs mustEqual false
|
||||
b.grenade_state mustEqual GrenadeState.None
|
||||
b.is_cloaking mustEqual false
|
||||
b.charging_pose mustEqual false
|
||||
b.on_zipline mustEqual None
|
||||
b.unk0 mustEqual 529687L
|
||||
b.unk1 mustEqual false
|
||||
b.unk2 mustEqual false
|
||||
b.unk3 mustEqual false
|
||||
b.unk4 mustEqual false
|
||||
b.unk5 mustEqual false
|
||||
b.unk6 mustEqual false
|
||||
b.unk7 mustEqual false
|
||||
|
||||
ribbons.upper mustEqual MeritCommendation.Jacking2
|
||||
ribbons.middle mustEqual MeritCommendation.ScavengerVS1
|
||||
ribbons.lower mustEqual MeritCommendation.AMSSupport4
|
||||
ribbons.tos mustEqual MeritCommendation.SixYearVS
|
||||
//etc..
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
|
||||
char.health mustEqual 0
|
||||
char.armor mustEqual 0
|
||||
char.uniform_upgrade mustEqual UniformStyle.ThirdUpgrade
|
||||
char.command_rank mustEqual 2
|
||||
char.implant_effects.isDefined mustEqual false
|
||||
char.implant_effects.isEmpty mustEqual true
|
||||
char.cosmetics.isDefined mustEqual true
|
||||
char.cosmetics.get.no_helmet mustEqual true
|
||||
char.cosmetics.get.beret mustEqual true
|
||||
char.cosmetics.get.sunglasses mustEqual true
|
||||
char.cosmetics.get.earpiece mustEqual true
|
||||
char.cosmetics.get.brimmed_cap mustEqual false
|
||||
char.unk mustEqual 1
|
||||
|
||||
hand mustEqual DrawnSlot.Pistol1
|
||||
case _ =>
|
||||
|
|
@ -220,7 +298,7 @@ class CharacterDataTest extends Specification {
|
|||
Vector3(0f, 0f, 64.6875f),
|
||||
Some(Vector3(1.4375f, -0.4375f, 0f))
|
||||
)
|
||||
val app : (Int)=>CharacterAppearanceData = CharacterAppearanceData(
|
||||
val a : Int=>CharacterAppearanceA = CharacterAppearanceA(
|
||||
BasicCharacterData(
|
||||
"ScrawnyRonnie",
|
||||
PlanetSideEmpire.TR,
|
||||
|
|
@ -228,17 +306,43 @@ class CharacterDataTest extends Specification {
|
|||
5,
|
||||
CharacterVoice.Voice5
|
||||
),
|
||||
3,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
None,
|
||||
false,
|
||||
ExoSuitType.Reinforced,
|
||||
None,
|
||||
0,
|
||||
0,
|
||||
30777081L,
|
||||
1,
|
||||
4,
|
||||
0,
|
||||
0
|
||||
)
|
||||
val b : (Boolean,Int)=>CharacterAppearanceB = CharacterAppearanceB(
|
||||
316554L,
|
||||
"Black Beret Armoured Corps",
|
||||
23,
|
||||
false,
|
||||
340.3125f, 0f,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
320.625f, 0f,
|
||||
false,
|
||||
GrenadeState.None,
|
||||
false, false, false,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
None
|
||||
)
|
||||
|
||||
val app : (Int)=>CharacterAppearanceData = CharacterAppearanceData(
|
||||
a, b,
|
||||
RibbonBars(
|
||||
MeritCommendation.MarkovVeteran,
|
||||
MeritCommendation.HeavyInfantry4,
|
||||
|
|
@ -249,8 +353,9 @@ class CharacterDataTest extends Specification {
|
|||
val char : (Boolean,Boolean)=>CharacterData = CharacterData(
|
||||
255, 253,
|
||||
UniformStyle.ThirdUpgrade,
|
||||
7,
|
||||
5,
|
||||
Some(ImplantEffects.NoEffects),
|
||||
List(ImplantEffects.NoEffects),
|
||||
Some(Cosmetics(true, true, true, true, false))
|
||||
)
|
||||
val inv = InventoryData(
|
||||
|
|
@ -265,18 +370,11 @@ class CharacterDataTest extends Specification {
|
|||
|
||||
val msg = ObjectCreateMessage(ObjectClass.avatar, PlanetSideGUID(3902), obj)
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
val pkt_bitv = pkt.toBitVector
|
||||
val ori_bitv = string.toBitVector
|
||||
pkt_bitv.take(452) mustEqual ori_bitv.take(452) //skip 126
|
||||
pkt_bitv.drop(578).take(438) mustEqual ori_bitv.drop(578).take(438) //skip 2
|
||||
pkt_bitv.drop(1018).take(17) mustEqual ori_bitv.drop(1018).take(17) //skip 11
|
||||
pkt_bitv.drop(1046).take(147) mustEqual ori_bitv.drop(1046).take(147) //skip 3
|
||||
pkt_bitv.drop(1196) mustEqual ori_bitv.drop(1196)
|
||||
//TODO work on CharacterData to make this pass as a single stream
|
||||
pkt mustEqual string
|
||||
}
|
||||
|
||||
"encode (seated)" in {
|
||||
val app : (Int)=>CharacterAppearanceData = CharacterAppearanceData(
|
||||
val a : Int=>CharacterAppearanceA = CharacterAppearanceA(
|
||||
BasicCharacterData(
|
||||
"ScrawnyRonnie",
|
||||
PlanetSideEmpire.TR,
|
||||
|
|
@ -284,17 +382,43 @@ class CharacterDataTest extends Specification {
|
|||
5,
|
||||
CharacterVoice.Voice5
|
||||
),
|
||||
3,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
None,
|
||||
false,
|
||||
ExoSuitType.Reinforced,
|
||||
None,
|
||||
0,
|
||||
0,
|
||||
192L,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
)
|
||||
val b : (Boolean,Int)=>CharacterAppearanceB = CharacterAppearanceB(
|
||||
26L,
|
||||
"Black Beret Armoured Corps",
|
||||
23,
|
||||
false,
|
||||
340.3125f, 0f,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
320.625f, 0f,
|
||||
false,
|
||||
GrenadeState.None,
|
||||
false, false, false,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
None
|
||||
)
|
||||
|
||||
val app : (Int)=>CharacterAppearanceData = CharacterAppearanceData(
|
||||
a, b,
|
||||
RibbonBars(
|
||||
MeritCommendation.MarkovVeteran,
|
||||
MeritCommendation.HeavyInfantry4,
|
||||
|
|
@ -306,7 +430,7 @@ class CharacterDataTest extends Specification {
|
|||
255, 253,
|
||||
UniformStyle.ThirdUpgrade,
|
||||
5,
|
||||
Some(ImplantEffects.NoEffects),
|
||||
List(ImplantEffects.NoEffects),
|
||||
Some(Cosmetics(true, true, true, true, false))
|
||||
)
|
||||
val inv = InventoryData(
|
||||
|
|
@ -329,7 +453,7 @@ class CharacterDataTest extends Specification {
|
|||
Vector3(4629.8906f, 6316.4453f, 54.734375f),
|
||||
Vector3(0, 0, 126.5625f)
|
||||
)
|
||||
val app : (Int)=>CharacterAppearanceData = CharacterAppearanceData(
|
||||
val a : Int=>CharacterAppearanceA = CharacterAppearanceA(
|
||||
BasicCharacterData(
|
||||
"Angello",
|
||||
PlanetSideEmpire.VS,
|
||||
|
|
@ -337,17 +461,43 @@ class CharacterDataTest extends Specification {
|
|||
10,
|
||||
CharacterVoice.Voice2
|
||||
),
|
||||
0,
|
||||
false,
|
||||
true,
|
||||
false,
|
||||
None,
|
||||
false,
|
||||
ExoSuitType.MAX,
|
||||
None,
|
||||
0,
|
||||
1,
|
||||
0L,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
)
|
||||
val b : (Boolean,Int)=>CharacterAppearanceB = CharacterAppearanceB(
|
||||
529687L,
|
||||
"Original District",
|
||||
23,
|
||||
false, //unk1
|
||||
true, //backpack
|
||||
0f, 180.0f,
|
||||
false,
|
||||
false, //unk2
|
||||
false, //unk3
|
||||
false, //unk4
|
||||
351.5625f, 0f,
|
||||
false, //lfs
|
||||
GrenadeState.None,
|
||||
false, false, false,
|
||||
false, //is_cloaking
|
||||
false, //unk5
|
||||
false, //unk6
|
||||
false, //charging_pose
|
||||
false, //unk7
|
||||
None
|
||||
)
|
||||
|
||||
val app : (Int)=>CharacterAppearanceData = CharacterAppearanceData(
|
||||
a, b,
|
||||
RibbonBars(
|
||||
MeritCommendation.Jacking2,
|
||||
MeritCommendation.ScavengerVS1,
|
||||
|
|
@ -358,22 +508,19 @@ class CharacterDataTest extends Specification {
|
|||
val char : (Boolean,Boolean)=>CharacterData = CharacterData(
|
||||
0, 0,
|
||||
UniformStyle.ThirdUpgrade,
|
||||
2,
|
||||
None,
|
||||
1,
|
||||
List(),
|
||||
Some(Cosmetics(true, true, true, true, false))
|
||||
)
|
||||
val obj = PlayerData(pos, app, char, DrawnSlot.Pistol1)
|
||||
|
||||
val msg = ObjectCreateMessage(ObjectClass.avatar, PlanetSideGUID(3380), obj)
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
//granular test
|
||||
val pkt_bitv = pkt.toBitVector
|
||||
val ori_bitv = string_backpack.toBitVector
|
||||
pkt_bitv.take(300) mustEqual ori_bitv.take(300) //skip 2
|
||||
pkt_bitv.drop(302).take(14) mustEqual ori_bitv.drop(302).take(14) //skip 126
|
||||
pkt_bitv.drop(442).take(305) mustEqual ori_bitv.drop(442).take(305) //skip 1
|
||||
pkt_bitv.drop(748).take(9) mustEqual ori_bitv.drop(748).take(9) // skip 2
|
||||
pkt_bitv.drop(759).take(157) mustEqual ori_bitv.drop(759).take(157) //skip 1
|
||||
pkt_bitv.drop(917) mustEqual ori_bitv.drop(917)
|
||||
pkt_bitv.take(916) mustEqual pkt_bitv.take(916) //skip 4
|
||||
pkt_bitv.drop(920) mustEqual pkt_bitv.drop(920)
|
||||
//TODO work on CharacterData to make this pass as a single stream
|
||||
}
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -50,34 +50,60 @@ class MountedVehiclesTest extends Specification {
|
|||
list.head.guid mustEqual PlanetSideGUID(3776)
|
||||
list.head.parentSlot mustEqual 0
|
||||
list.head.obj match {
|
||||
case PlayerData(pos, app, char, Some(InventoryData(inv)), hand) =>
|
||||
pos mustEqual None
|
||||
app.app.name mustEqual "ScrawnyRonnie"
|
||||
app.app.faction mustEqual PlanetSideEmpire.TR
|
||||
app.app.sex mustEqual CharacterGender.Male
|
||||
app.app.head mustEqual 5
|
||||
app.app.voice mustEqual CharacterVoice.Voice5
|
||||
app.voice2 mustEqual 3
|
||||
app.black_ops mustEqual false
|
||||
app.lfs mustEqual false
|
||||
app.outfit_name mustEqual "Black Beret Armoured Corps"
|
||||
app.outfit_logo mustEqual 23
|
||||
app.facingPitch mustEqual 354.375f
|
||||
app.facingYawUpper mustEqual 0.0f
|
||||
app.altModelBit mustEqual None
|
||||
app.charging_pose mustEqual false
|
||||
app.on_zipline mustEqual false
|
||||
app.backpack mustEqual false
|
||||
app.ribbons.upper mustEqual MeritCommendation.MarkovVeteran
|
||||
app.ribbons.middle mustEqual MeritCommendation.HeavyInfantry4
|
||||
app.ribbons.lower mustEqual MeritCommendation.TankBuster7
|
||||
app.ribbons.tos mustEqual MeritCommendation.SixYearTR
|
||||
char.health mustEqual 100
|
||||
char.armor mustEqual 0
|
||||
char.uniform_upgrade mustEqual UniformStyle.ThirdUpgrade
|
||||
char.command_rank mustEqual 5
|
||||
char.implant_effects mustEqual None
|
||||
char.cosmetics mustEqual Some(Cosmetics(true, true, true, true, false))
|
||||
case PlayerData(None, app, char, Some(InventoryData(inv)), DrawnSlot.None) =>
|
||||
app match {
|
||||
case CharacterAppearanceData(a, b, ribbons) =>
|
||||
a.app mustEqual BasicCharacterData("ScrawnyRonnie", PlanetSideEmpire.TR, CharacterGender.Male, 5, CharacterVoice.Voice5)
|
||||
a.black_ops mustEqual false
|
||||
a.jammered mustEqual false
|
||||
a.exosuit mustEqual ExoSuitType.Agile
|
||||
a.unk1 mustEqual false
|
||||
a.unk2 mustEqual None
|
||||
a.unk3 mustEqual None
|
||||
a.unk4 mustEqual 0
|
||||
a.unk5 mustEqual 0
|
||||
a.unk6 mustEqual 30777081L
|
||||
a.unk7 mustEqual 1
|
||||
a.unk8 mustEqual 4
|
||||
a.unk9 mustEqual 0
|
||||
a.unkA mustEqual 0
|
||||
|
||||
b.outfit_name mustEqual "Black Beret Armoured Corps"
|
||||
b.outfit_logo mustEqual 23
|
||||
b.backpack mustEqual false
|
||||
b.facingPitch mustEqual 348.75f
|
||||
b.facingYawUpper mustEqual 0
|
||||
b.lfs mustEqual false
|
||||
b.grenade_state mustEqual GrenadeState.None
|
||||
b.is_cloaking mustEqual false
|
||||
b.charging_pose mustEqual false
|
||||
b.on_zipline mustEqual None
|
||||
b.unk0 mustEqual 316554L
|
||||
b.unk1 mustEqual false
|
||||
b.unk2 mustEqual false
|
||||
b.unk3 mustEqual false
|
||||
b.unk4 mustEqual false
|
||||
b.unk5 mustEqual false
|
||||
b.unk6 mustEqual false
|
||||
b.unk7 mustEqual false
|
||||
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
|
||||
char match {
|
||||
case CharacterData(health, armor, uniform, unk, cr, implants, cosmetics) =>
|
||||
health mustEqual 100
|
||||
armor mustEqual 0
|
||||
uniform mustEqual UniformStyle.ThirdUpgrade
|
||||
unk mustEqual 7
|
||||
cr mustEqual 5
|
||||
implants mustEqual Nil
|
||||
cosmetics mustEqual Some(Cosmetics(true, true, true, true, false))
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
//briefly ...
|
||||
inv.size mustEqual 4
|
||||
inv.head.objectClass mustEqual ObjectClass.medicalapplicator
|
||||
inv.head.parentSlot mustEqual 0
|
||||
|
|
@ -87,10 +113,10 @@ class MountedVehiclesTest extends Specification {
|
|||
inv(2).parentSlot mustEqual 2
|
||||
inv(3).objectClass mustEqual ObjectClass.chainblade
|
||||
inv(3).parentSlot mustEqual 4
|
||||
hand mustEqual DrawnSlot.None
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
//back to mosquito inventory
|
||||
list(1).objectClass mustEqual ObjectClass.rotarychaingun_mosquito
|
||||
list(1).parentSlot mustEqual 1
|
||||
case None =>
|
||||
|
|
@ -105,17 +131,51 @@ class MountedVehiclesTest extends Specification {
|
|||
}
|
||||
|
||||
"encode (Scrawny Ronnie's mosquito)" in {
|
||||
val app : (Int)=>CharacterAppearanceData = CharacterAppearanceData(
|
||||
BasicCharacterData("ScrawnyRonnie", PlanetSideEmpire.TR, CharacterGender.Male, 5, CharacterVoice.Voice5),
|
||||
3,
|
||||
false, false,
|
||||
val a : Int=>CharacterAppearanceA = CharacterAppearanceA(
|
||||
BasicCharacterData(
|
||||
"ScrawnyRonnie",
|
||||
PlanetSideEmpire.TR,
|
||||
CharacterGender.Male,
|
||||
5,
|
||||
CharacterVoice.Voice5
|
||||
),
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
None,
|
||||
false,
|
||||
ExoSuitType.Agile,
|
||||
None,
|
||||
0,
|
||||
0,
|
||||
30777081L,
|
||||
1,
|
||||
4,
|
||||
0,
|
||||
0
|
||||
)
|
||||
val b : (Boolean,Int)=>CharacterAppearanceB = CharacterAppearanceB(
|
||||
316554L,
|
||||
"Black Beret Armoured Corps",
|
||||
23,
|
||||
false,
|
||||
354.375f, 0.0f,
|
||||
false,
|
||||
GrenadeState.None, false, false, false,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
348.75f, 0,
|
||||
false,
|
||||
GrenadeState.None,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
None
|
||||
)
|
||||
|
||||
val app : (Int)=>CharacterAppearanceData = CharacterAppearanceData(
|
||||
a, b,
|
||||
RibbonBars(
|
||||
MeritCommendation.MarkovVeteran,
|
||||
MeritCommendation.HeavyInfantry4,
|
||||
|
|
@ -126,9 +186,9 @@ class MountedVehiclesTest extends Specification {
|
|||
val char : (Boolean,Boolean)=>CharacterData = CharacterData(
|
||||
100, 0,
|
||||
UniformStyle.ThirdUpgrade,
|
||||
0,
|
||||
7,
|
||||
5,
|
||||
None,
|
||||
Nil,
|
||||
Some(Cosmetics(true, true, true, true, false))
|
||||
)
|
||||
val inv : InventoryData = InventoryData(
|
||||
|
|
@ -178,15 +238,7 @@ class MountedVehiclesTest extends Specification {
|
|||
)(VehicleFormat.Variant)
|
||||
val msg = ObjectCreateMessage(ObjectClass.mosquito, PlanetSideGUID(4308), obj)
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
|
||||
val pkt_bitv = pkt.toBitVector
|
||||
val ori_bitv = string_mosquito_seated.toBitVector
|
||||
pkt_bitv.take(555) mustEqual ori_bitv.take(555) //skip 126
|
||||
pkt_bitv.drop(681).take(512) mustEqual ori_bitv.drop(681).take(512) //renew
|
||||
pkt_bitv.drop(1193).take(88) mustEqual ori_bitv.drop(1193).take(88) //skip 3
|
||||
pkt_bitv.drop(1284).take(512) mustEqual ori_bitv.drop(1284).take(512) //renew
|
||||
pkt_bitv.drop(1796) mustEqual ori_bitv.drop(1796)
|
||||
//TODO work on CharacterData to make this pass as a single stream
|
||||
pkt mustEqual string_mosquito_seated
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -456,7 +456,6 @@ class PacketCodingActorITest extends ActorTest {
|
|||
val pos : PlacementData = PlacementData(Vector3.Zero, Vector3.Zero)
|
||||
val app : (Int)=>CharacterAppearanceData = CharacterAppearanceData(
|
||||
BasicCharacterData("IlllIIIlllIlIllIlllIllI", PlanetSideEmpire.VS, CharacterGender.Female, 41, CharacterVoice.Voice1),
|
||||
3,
|
||||
false,
|
||||
false,
|
||||
ExoSuitType.Standard,
|
||||
|
|
@ -468,7 +467,7 @@ class PacketCodingActorITest extends ActorTest {
|
|||
GrenadeState.None,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
None,
|
||||
RibbonBars()
|
||||
)
|
||||
var char : (Option[Int])=>DetailedCharacterData = DetailedCharacterData(
|
||||
|
|
@ -476,7 +475,6 @@ class PacketCodingActorITest extends ActorTest {
|
|||
0,
|
||||
100, 100,
|
||||
50,
|
||||
1, 7, 7,
|
||||
100, 100,
|
||||
List(CertificationType.StandardAssault, CertificationType.MediumAssault, CertificationType.ATV, CertificationType.Harasser, CertificationType.StandardExoSuit, CertificationType.AgileExoSuit, CertificationType.ReinforcedExoSuit),
|
||||
List(),
|
||||
|
|
@ -486,7 +484,7 @@ class PacketCodingActorITest extends ActorTest {
|
|||
)
|
||||
val obj = DetailedPlayerData(pos, app, char, InventoryData(Nil), DrawnSlot.None)
|
||||
val pkt = MultiPacketBundle(List(ObjectCreateDetailedMessage(0x79, PlanetSideGUID(75), obj)))
|
||||
val string_hex = hex"000900001879060000bc84b000000000000000000002040000097049006c006c006c004900490049006c006c006c0049006c0049006c006c0049006c006c006c0049006c006c0049008452700000000000000000000000000000002000000fe6a703fffffffffffffffffffffffffffffffc00000000000000000000000000000000000000019001900064000001007ec800c80000000000000000000000000000000000000001c00042c54686c7000000000000000000000000000000000000000000000000000000000000000000000000200700"
|
||||
val string_hex = hex"000900001879060000bc84b000000000000000000002040000097049006c006c006c004900490049006c006c006c0049006c0049006c006c0049006c006c006c0049006c006c00490084524000000000000000000000000000000020000007f35703fffffffffffffffffffffffffffffffc000000000000000000000000000000000000000190019000640000000000c800c80000000000000000000000000000000000000001c00042c54686c7000000000000000000000000000000000000000000000000000000000000000000000400e0"
|
||||
|
||||
"PacketCodingActor" should {
|
||||
"bundle an r-originating packet into an l-facing SlottedMetaPacket byte stream data (SlottedMetaPacket)" in {
|
||||
|
|
@ -547,36 +545,92 @@ class PacketCodingActorJTest extends ActorTest {
|
|||
class PacketCodingActorKTest extends ActorTest {
|
||||
import net.psforever.packet.game.objectcreate._
|
||||
val pos : PlacementData = PlacementData(Vector3.Zero, Vector3.Zero)
|
||||
val app : (Int)=>CharacterAppearanceData = CharacterAppearanceData(
|
||||
BasicCharacterData("IlllIIIlllIlIllIlllIllI", PlanetSideEmpire.VS, CharacterGender.Female, 41, CharacterVoice.Voice1),
|
||||
3,
|
||||
val aa : Int=>CharacterAppearanceA = CharacterAppearanceA(
|
||||
BasicCharacterData(
|
||||
"IlllIIIlllIlIllIlllIllI",
|
||||
PlanetSideEmpire.VS,
|
||||
CharacterGender.Female,
|
||||
41,
|
||||
CharacterVoice.Voice1
|
||||
),
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
None,
|
||||
false,
|
||||
ExoSuitType.Standard,
|
||||
None,
|
||||
0,
|
||||
0,
|
||||
41605313L,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
65535
|
||||
)
|
||||
val ab : (Boolean,Int)=>CharacterAppearanceB = CharacterAppearanceB(
|
||||
0L,
|
||||
"",
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
2.8125f, 210.9375f,
|
||||
true,
|
||||
false,
|
||||
GrenadeState.None,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
RibbonBars()
|
||||
)
|
||||
var char : (Option[Int])=>DetailedCharacterData = DetailedCharacterData(
|
||||
0,
|
||||
0,
|
||||
100, 100,
|
||||
50,
|
||||
1, 7, 7,
|
||||
100, 100,
|
||||
List(CertificationType.StandardAssault, CertificationType.MediumAssault, CertificationType.ATV, CertificationType.Harasser, CertificationType.StandardExoSuit, CertificationType.AgileExoSuit, CertificationType.ReinforcedExoSuit),
|
||||
List(),
|
||||
List("xpe_sanctuary_help", "xpe_th_firemodes", "used_beamer", "map13"),
|
||||
List.empty,
|
||||
false,
|
||||
false,
|
||||
None
|
||||
)
|
||||
|
||||
val app : (Int)=>CharacterAppearanceData = CharacterAppearanceData(
|
||||
aa, ab,
|
||||
RibbonBars()
|
||||
)
|
||||
val ba : DetailedCharacterA = DetailedCharacterA(
|
||||
0L,
|
||||
0L,
|
||||
0L, 0L, 0L,
|
||||
100, 100,
|
||||
false,
|
||||
50,
|
||||
32831L,
|
||||
100, 100,
|
||||
0, 0, 0L,
|
||||
List(0, 0, 0, 0, 0, 0),
|
||||
List(
|
||||
CertificationType.StandardAssault,
|
||||
CertificationType.MediumAssault,
|
||||
CertificationType.ATV,
|
||||
CertificationType.Harasser,
|
||||
CertificationType.StandardExoSuit,
|
||||
CertificationType.AgileExoSuit,
|
||||
CertificationType.ReinforcedExoSuit
|
||||
)
|
||||
)
|
||||
val bb : (Long, Option[Int])=>DetailedCharacterB = DetailedCharacterB(
|
||||
None,
|
||||
Nil,
|
||||
Nil, Nil,
|
||||
List(
|
||||
"xpe_sanctuary_help",
|
||||
"xpe_th_firemodes",
|
||||
"used_beamer",
|
||||
"map13"
|
||||
),
|
||||
Nil,
|
||||
0L, 0L, 0L, 0L, 0L,
|
||||
Some(DCDExtra2(0, 0)),
|
||||
Nil, Nil, false,
|
||||
None
|
||||
)
|
||||
val char : (Option[Int])=>DetailedCharacterData =
|
||||
(pad_length : Option[Int]) => DetailedCharacterData(ba, bb(ba.bep, pad_length))(pad_length)
|
||||
val obj = DetailedPlayerData(pos, app, char, InventoryData(Nil), DrawnSlot.None)
|
||||
val list = List(
|
||||
ObjectCreateDetailedMessage(0x79, PlanetSideGUID(75), obj),
|
||||
|
|
|
|||
Loading…
Reference in a new issue