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Merge pull request #793 from psforever/Corrected/Removed-some-temporary-values
Corrected/Removed some temporary values
This commit is contained in:
commit
478465e361
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@ -6441,11 +6441,11 @@ object GlobalDefinitions {
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ant.Geometry = GeometryForm.representByCylinder(radius = 2.16795f, height = 2.09376f) //TODO hexahedron
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ant.Geometry = GeometryForm.representByCylinder(radius = 2.16795f, height = 2.09376f) //TODO hexahedron
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ams.Name = "ams"
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ams.Name = "ams"
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ams.MaxHealth = 5000 // Temporary - original value is 3000
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ams.MaxHealth = 3000
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ams.Damageable = true
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ams.Damageable = true
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ams.Repairable = true
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ams.Repairable = true
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ams.RepairIfDestroyed = false
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ams.RepairIfDestroyed = false
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ams.MaxShields = 1000 // Temporary - original value is 600 + 1
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ams.MaxShields = 600 + 1
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ams.Seats += 0 -> new SeatDefinition() {
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ams.Seats += 0 -> new SeatDefinition() {
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restriction = NoReinforcedOrMax
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restriction = NoReinforcedOrMax
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}
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}
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@ -6463,7 +6463,7 @@ object GlobalDefinitions {
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ams.Packet = utilityConverter
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ams.Packet = utilityConverter
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ams.DestroyedModel = Some(DestroyedVehicle.Ams)
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ams.DestroyedModel = Some(DestroyedVehicle.Ams)
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ams.Subtract.Damage1 = 10
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ams.Subtract.Damage1 = 10
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ams.JackingDuration = Array(0, 60, 40, 30) // Temporary - original values are 0, 60, 20, 15
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ams.JackingDuration = Array(0, 60, 20, 15)
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ams.explodes = true
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ams.explodes = true
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ams.innateDamage = new DamageWithPosition {
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ams.innateDamage = new DamageWithPosition {
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CausesDamageType = DamageType.Splash
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CausesDamageType = DamageType.Splash
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@ -7366,7 +7366,7 @@ object GlobalDefinitions {
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val vterm = GeometryForm.representByCylinder(radius = 1.03515f, height = 1.09374f) _
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val vterm = GeometryForm.representByCylinder(radius = 1.03515f, height = 1.09374f) _
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ams_respawn_tube.Name = "ams_respawn_tube"
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ams_respawn_tube.Name = "ams_respawn_tube"
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ams_respawn_tube.Delay = 10 // Temporary - Default value is 15 seconds
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ams_respawn_tube.Delay = 15
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ams_respawn_tube.SpecificPointFunc = SpawnPoint.AMS
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ams_respawn_tube.SpecificPointFunc = SpawnPoint.AMS
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ams_respawn_tube.Damageable = false
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ams_respawn_tube.Damageable = false
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ams_respawn_tube.Repairable = false
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ams_respawn_tube.Repairable = false
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@ -7612,7 +7612,7 @@ object GlobalDefinitions {
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//TODO will need geometry when Damageable = true
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//TODO will need geometry when Damageable = true
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respawn_tube_tower.Name = "respawn_tube_tower"
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respawn_tube_tower.Name = "respawn_tube_tower"
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respawn_tube_tower.Delay = 10 // Temporary - Default value is 20
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respawn_tube_tower.Delay = 20
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respawn_tube_tower.SpecificPointFunc = SpawnPoint.Tube
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respawn_tube_tower.SpecificPointFunc = SpawnPoint.Tube
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respawn_tube_tower.MaxHealth = 1000
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respawn_tube_tower.MaxHealth = 1000
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respawn_tube_tower.Damageable = true
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respawn_tube_tower.Damageable = true
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@ -7840,7 +7840,7 @@ object GlobalDefinitions {
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painbox.Damageable = false
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painbox.Damageable = false
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painbox.Repairable = false
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painbox.Repairable = false
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painbox.innateDamage = new DamageWithPosition {
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painbox.innateDamage = new DamageWithPosition {
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Damage0 = 5
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Damage0 = 2
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DamageRadius = 0
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DamageRadius = 0
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DamageToHealthOnly = true
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DamageToHealthOnly = true
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}
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}
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@ -7850,7 +7850,7 @@ object GlobalDefinitions {
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painbox_continuous.Damageable = false
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painbox_continuous.Damageable = false
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painbox_continuous.Repairable = false
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painbox_continuous.Repairable = false
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painbox_continuous.innateDamage = new DamageWithPosition {
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painbox_continuous.innateDamage = new DamageWithPosition {
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Damage0 = 5
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Damage0 = 2
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DamageRadius = 0
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DamageRadius = 0
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DamageToHealthOnly = true
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DamageToHealthOnly = true
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}
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}
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@ -7862,7 +7862,7 @@ object GlobalDefinitions {
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painbox_door_radius.Damageable = false
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painbox_door_radius.Damageable = false
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painbox_door_radius.Repairable = false
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painbox_door_radius.Repairable = false
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painbox_door_radius.innateDamage = new DamageWithPosition {
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painbox_door_radius.innateDamage = new DamageWithPosition {
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Damage0 = 5
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Damage0 = 2
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DamageRadius = 10f * 0.6928f
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DamageRadius = 10f * 0.6928f
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DamageToHealthOnly = true
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DamageToHealthOnly = true
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}
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}
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@ -7873,7 +7873,7 @@ object GlobalDefinitions {
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painbox_door_radius_continuous.Damageable = false
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painbox_door_radius_continuous.Damageable = false
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painbox_door_radius_continuous.Repairable = false
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painbox_door_radius_continuous.Repairable = false
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painbox_door_radius_continuous.innateDamage = new DamageWithPosition {
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painbox_door_radius_continuous.innateDamage = new DamageWithPosition {
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Damage0 = 5
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Damage0 = 2
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DamageRadius = 10f * 0.6928f
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DamageRadius = 10f * 0.6928f
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DamageToHealthOnly = true
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DamageToHealthOnly = true
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}
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}
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@ -7884,7 +7884,7 @@ object GlobalDefinitions {
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painbox_radius.Damageable = false
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painbox_radius.Damageable = false
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painbox_radius.Repairable = false
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painbox_radius.Repairable = false
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painbox_radius.innateDamage = new DamageWithPosition {
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painbox_radius.innateDamage = new DamageWithPosition {
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Damage0 = 5
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Damage0 = 2
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DamageRadius = 10f * 0.6928f
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DamageRadius = 10f * 0.6928f
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DamageToHealthOnly = true
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DamageToHealthOnly = true
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}
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}
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@ -7893,7 +7893,7 @@ object GlobalDefinitions {
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painbox_radius_continuous.Damageable = false
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painbox_radius_continuous.Damageable = false
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painbox_radius_continuous.Repairable = false
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painbox_radius_continuous.Repairable = false
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painbox_radius_continuous.innateDamage = new DamageWithPosition {
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painbox_radius_continuous.innateDamage = new DamageWithPosition {
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Damage0 = 5
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Damage0 = 2
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DamageRadius = 8.55f
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DamageRadius = 8.55f
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DamageToHealthOnly = true
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DamageToHealthOnly = true
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}
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}
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