cud emp and os

This commit is contained in:
ScrawnyRonnie 2025-07-17 15:35:10 -04:00 committed by Fate-JH
parent 7d8dd52259
commit 3f7f6ee4c0
14 changed files with 382 additions and 23 deletions

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@ -23,7 +23,7 @@ add_property boomer_trigger equiptime 500
add_property chainblade equiptime 250 add_property chainblade equiptime 250
add_property chainblade holstertime 250 add_property chainblade holstertime 250
add_property colossus_flight requirement_award0 false add_property colossus_flight requirement_award0 false
add_property command_detonater allowed false add_property command_detonater allowed true
add_property command_detonater equiptime 500 add_property command_detonater equiptime 500
add_property command_detonater holstertime 500 add_property command_detonater holstertime 500
add_property cycler equiptime 600 add_property cycler equiptime 600

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@ -154,6 +154,10 @@ object AvatarActor {
final case class UpdatePurchaseTime(definition: BasicDefinition, time: LocalDateTime = LocalDateTime.now()) final case class UpdatePurchaseTime(definition: BasicDefinition, time: LocalDateTime = LocalDateTime.now())
extends Command extends Command
/** rchase time for the use of calculating cooldowns */
final case class UpdateCUDTime(action: String, time: LocalDateTime = LocalDateTime.now())
extends Command
/** Set use time for the use of calculating cooldowns */ /** Set use time for the use of calculating cooldowns */
final case class UpdateUseTime(definition: BasicDefinition, time: LocalDateTime = LocalDateTime.now()) extends Command final case class UpdateUseTime(definition: BasicDefinition, time: LocalDateTime = LocalDateTime.now()) extends Command
@ -459,7 +463,15 @@ object AvatarActor {
case _ => () case _ => ()
} }
} catch { } catch {
case _: Exception => () case _: Exception =>
val cooldown = LocalDateTime.parse(b)
name match {
case "orbital_strike" if now.compareTo(cooldown.plusMillis(3.hours.toMillis.toInt)) == -1 =>
cooldowns.put(name, cooldown)
case "emp_blast" | "reveal_friendlies" | "reveal_enemies" if now.compareTo(cooldown.plusMillis(20.minutes.toMillis.toInt)) == -1 =>
cooldowns.put(name, cooldown)
case _ => ()
}
} }
case _ => case _ =>
log.warn(s"ignoring invalid cooldown string: '$value'") log.warn(s"ignoring invalid cooldown string: '$value'")
@ -1549,6 +1561,21 @@ class AvatarActor(
} }
Behaviors.same Behaviors.same
case UpdateCUDTime(action, time) =>
var theTimes = avatar.cooldowns.purchase
var updateTheTimes: Boolean = false
Avatar.cudCooldowns.get(action) match {
case Some(_) =>
//only send for items with cooldowns
updateTheTimes = true
theTimes = theTimes.updated(action, time)
case _ => ()
}
if (updateTheTimes) {
avatarCopy(avatar.copy(cooldowns = avatar.cooldowns.copy(purchase = theTimes)))
}
Behaviors.same
case UpdateUseTime(definition, time) => case UpdateUseTime(definition, time) =>
if (!Avatar.useCooldowns.contains(definition)) { if (!Avatar.useCooldowns.contains(definition)) {
log.warn(s"${avatar.name} is updating a use time for item '${definition.Name}' that has no cooldown") log.warn(s"${avatar.name} is updating a use time for item '${definition.Name}' that has no cooldown")
@ -2655,6 +2682,43 @@ class AvatarActor(
} }
if (keysToDrop.nonEmpty) { if (keysToDrop.nonEmpty) {
val cdown = avatar.cooldowns val cdown = avatar.cooldowns
val cud = Array("orbital_strike", "emp_blast", "reveal_friendlies", "reveal_enemies")
keysToDrop.foreach { key =>
if (cud.contains(key)) {
avatar
.cooldowns
.purchase
.find { case (name, _) => name.equals(key) }
.flatMap { case (name, purchaseTime) =>
val secondsSincePurchase = Seconds.secondsBetween(purchaseTime, LocalDateTime.now()).getSeconds
Avatar
.cudCooldowns
.find(_._1.equals(name))
.collect {
case (action, cooldown) =>
(action, cooldown.toSeconds - secondsSincePurchase)
}
.orElse {
None
}
.collect {
case (action, remainingTime) if remainingTime > 0 =>
val convertTime = remainingTime * 1000
keysToDrop = keysToDrop.filterNot(_ == action)
action match {
case "orbital_strike" =>
sessionActor ! SessionActor.SendResponse(PlanetsideAttributeMessage(session.get.player.GUID, 60, convertTime))
case "emp_blast" =>
sessionActor ! SessionActor.SendResponse(PlanetsideAttributeMessage(session.get.player.GUID, 59, convertTime))
case "reveal_enemies" =>
sessionActor ! SessionActor.SendResponse(PlanetsideAttributeMessage(session.get.player.GUID, 58, convertTime))
case "reveal_friendlies" =>
sessionActor ! SessionActor.SendResponse(PlanetsideAttributeMessage(session.get.player.GUID, 57, convertTime))
}
}
}
}
}
avatarCopy(avatar.copy(cooldowns = cdown.copy(purchase = cdown.purchase.removedAll(keysToDrop)))) avatarCopy(avatar.copy(cooldowns = cdown.copy(purchase = cdown.purchase.removedAll(keysToDrop))))
} }
} }

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@ -517,7 +517,8 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
case packet: WeaponLazeTargetPositionMessage => case packet: WeaponLazeTargetPositionMessage =>
logic.shooting.handleWeaponLazeTargetPosition(packet) logic.shooting.handleWeaponLazeTargetPosition(packet)
case _: UplinkRequest => () case packet: UplinkRequest =>
logic.shooting.handleUplinkRequest(packet)
case packet: HitMessage => case packet: HitMessage =>
logic.shooting.handleDirectHit(packet) logic.shooting.handleDirectHit(packet)

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@ -8,8 +8,8 @@ import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObjec
import net.psforever.objects.{BoomerDeployable, BoomerTrigger, Player, SpecialEmp, Tool, Vehicle} import net.psforever.objects.{BoomerDeployable, BoomerTrigger, Player, SpecialEmp, Tool, Vehicle}
import net.psforever.objects.vital.base.{DamageResolution, DamageType} import net.psforever.objects.vital.base.{DamageResolution, DamageType}
import net.psforever.objects.zones.{Zone, ZoneProjectile} import net.psforever.objects.zones.{Zone, ZoneProjectile}
import net.psforever.packet.game.{AIDamage, AvatarGrenadeStateMessage, ChangeAmmoMessage, ChangeFireModeMessage, ChangeFireStateMessage_Start, ChangeFireStateMessage_Stop, HitMessage, LashMessage, LongRangeProjectileInfoMessage, ProjectileStateMessage, ReloadMessage, SplashHitMessage, UplinkRequest, WeaponDelayFireMessage, WeaponDryFireMessage, WeaponFireMessage, WeaponLazeTargetPositionMessage} import net.psforever.packet.game.{AIDamage, AvatarGrenadeStateMessage, ChangeAmmoMessage, ChangeFireModeMessage, ChangeFireStateMessage_Start, ChangeFireStateMessage_Stop, HitMessage, LashMessage, LongRangeProjectileInfoMessage, OrbitalStrikeWaypointMessage, ProjectileStateMessage, ReloadMessage, SplashHitMessage, TriggerEffectMessage, TriggeredEffectLocation, UplinkRequest, UplinkRequestType, UplinkResponse, WeaponDelayFireMessage, WeaponDryFireMessage, WeaponFireMessage, WeaponLazeTargetPositionMessage}
import net.psforever.types.Vector3 import net.psforever.types.{ValidPlanetSideGUID, Vector3}
object WeaponAndProjectileLogic { object WeaponAndProjectileLogic {
def apply(ops: WeaponAndProjectileOperations): WeaponAndProjectileLogic = { def apply(ops: WeaponAndProjectileOperations): WeaponAndProjectileLogic = {
@ -50,7 +50,7 @@ class WeaponAndProjectileLogic(val ops: WeaponAndProjectileOperations, implicit
} }
def handleUplinkRequest(packet: UplinkRequest): Unit = { def handleUplinkRequest(packet: UplinkRequest): Unit = {
sessionLogic.administrativeKick(player) ops.handleUplinkRequest(packet)
} }
def handleAvatarGrenadeState(pkt: AvatarGrenadeStateMessage): Unit = { def handleAvatarGrenadeState(pkt: AvatarGrenadeStateMessage): Unit = {

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@ -28,18 +28,7 @@ class WeaponAndProjectileLogic(val ops: WeaponAndProjectileOperations, implicit
def handleWeaponLazeTargetPosition(pkt: WeaponLazeTargetPositionMessage): Unit = { /* intentionally blank */ } def handleWeaponLazeTargetPosition(pkt: WeaponLazeTargetPositionMessage): Unit = { /* intentionally blank */ }
def handleUplinkRequest(packet: UplinkRequest): Unit = { def handleUplinkRequest(packet: UplinkRequest): Unit = { /* intentionally blank */ }
val UplinkRequest(code, _, _) = packet
val playerFaction = player.Faction
//todo this is not correct
code match {
case UplinkRequestType.RevealFriendlies =>
sendResponse(UplinkResponse(code.value, continent.LivePlayers.count(_.Faction == playerFaction)))
case UplinkRequestType.RevealEnemies =>
sendResponse(UplinkResponse(code.value, continent.LivePlayers.count(_.Faction != playerFaction)))
case _ => ()
}
}
def handleAvatarGrenadeState(pkt: AvatarGrenadeStateMessage): Unit = { /* intentionally blank */ } def handleAvatarGrenadeState(pkt: AvatarGrenadeStateMessage): Unit = { /* intentionally blank */ }

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@ -3,6 +3,8 @@ package net.psforever.actors.session.support
import akka.actor.{ActorContext, typed} import akka.actor.{ActorContext, typed}
import net.psforever.login.WorldSession.{CountAmmunition, CountGrenades, FindAmmoBoxThatUses, FindEquipmentStock, FindToolThatUses, PutEquipmentInInventoryOrDrop, PutNewEquipmentInInventoryOrDrop, RemoveOldEquipmentFromInventory} import net.psforever.login.WorldSession.{CountAmmunition, CountGrenades, FindAmmoBoxThatUses, FindEquipmentStock, FindToolThatUses, PutEquipmentInInventoryOrDrop, PutNewEquipmentInInventoryOrDrop, RemoveOldEquipmentFromInventory}
import net.psforever.objects.OrbitalStrike.{cr4_os, cr5_os}
import net.psforever.objects.SpecialEmp.{cr3_emp, cr4_emp, cr5_emp}
import net.psforever.objects.ballistics.ProjectileQuality import net.psforever.objects.ballistics.ProjectileQuality
import net.psforever.objects.definition.{ProjectileDefinition, SpecialExoSuitDefinition} import net.psforever.objects.definition.{ProjectileDefinition, SpecialExoSuitDefinition}
import net.psforever.objects.entity.SimpleWorldEntity import net.psforever.objects.entity.SimpleWorldEntity
@ -23,7 +25,9 @@ import net.psforever.objects.vital.etc.OicwLilBuddyReason
import net.psforever.objects.vital.interaction.DamageInteraction import net.psforever.objects.vital.interaction.DamageInteraction
import net.psforever.objects.vital.projectile.ProjectileReason import net.psforever.objects.vital.projectile.ProjectileReason
import net.psforever.objects.zones.exp.ToDatabase import net.psforever.objects.zones.exp.ToDatabase
import net.psforever.types.{ChatMessageType, Vector3} import net.psforever.packet.game.UplinkRequest
import net.psforever.services.local.{LocalAction, LocalServiceMessage}
import net.psforever.types.{ChatMessageType, PlanetSideEmpire, ValidPlanetSideGUID, Vector3}
import net.psforever.util.Config import net.psforever.util.Config
import scala.collection.mutable import scala.collection.mutable
@ -89,6 +93,7 @@ class WeaponAndProjectileOperations(
) extends CommonSessionInterfacingFunctionality { ) extends CommonSessionInterfacingFunctionality {
var shooting: mutable.Set[PlanetSideGUID] = mutable.Set.empty //ChangeFireStateMessage_Start var shooting: mutable.Set[PlanetSideGUID] = mutable.Set.empty //ChangeFireStateMessage_Start
var prefire: mutable.Set[PlanetSideGUID] = mutable.Set.empty //if WeaponFireMessage precedes ChangeFireStateMessage_Start var prefire: mutable.Set[PlanetSideGUID] = mutable.Set.empty //if WeaponFireMessage precedes ChangeFireStateMessage_Start
private[session] var orbitalStrikePos: Option[Vector3] = None
private[session] var shootingStart: mutable.HashMap[PlanetSideGUID, Long] = mutable.HashMap[PlanetSideGUID, Long]() private[session] var shootingStart: mutable.HashMap[PlanetSideGUID, Long] = mutable.HashMap[PlanetSideGUID, Long]()
private[session] var shootingStop: mutable.HashMap[PlanetSideGUID, Long] = mutable.HashMap[PlanetSideGUID, Long]() private[session] var shootingStop: mutable.HashMap[PlanetSideGUID, Long] = mutable.HashMap[PlanetSideGUID, Long]()
private[session] val shotsFired: mutable.HashMap[Int,Int] = mutable.HashMap[Int,Int]() private[session] val shotsFired: mutable.HashMap[Int,Int] = mutable.HashMap[Int,Int]()
@ -292,6 +297,79 @@ class WeaponAndProjectileOperations(
} }
} }
def handleUplinkRequest(pkt: UplinkRequest): Unit = {
val UplinkRequest(code, pos, _) = pkt
val playerFaction = player.Faction
code match {
case UplinkRequestType.RevealFriendlies => ()
/*sendResponse(UplinkResponse(code.value, 0))
sendResponse(PlanetsideAttributeMessage(player.GUID, 57, 10000)) //1200000
avatarActor ! AvatarActor.UpdateCUDTime("reveal_friendlies")*/
case UplinkRequestType.RevealEnemies => ()
/*sendResponse(UplinkResponse(code.value, 0))
sendResponse(PlanetsideAttributeMessage(player.GUID, 58, 10000)) //1200000
avatarActor ! AvatarActor.UpdateCUDTime("reveal_enemies")
These are seen in a few logs, but didn't work. Unclear what these do or what '10' in Event1 represents
sendResponse(UplinkPositionEvent(5, Event0(5)))
sendResponse(UplinkPositionEvent(4, Event1(4, 10)))
sendResponse(UplinkPositionEvent(6, Event0(6)))*/
case UplinkRequestType.ElectroMagneticPulse =>
val cr = player.avatar.cr.value
val empSize = cr match {
case 3 => cr3_emp
case 4 => cr4_emp
case 5 => cr5_emp
}
val empColor = if (playerFaction != PlanetSideEmpire.NEUTRAL) { s"explosion_emp_${playerFaction.toString.toLowerCase}" } else { "explosion_emp_bo" }
sendResponse(UplinkResponse(code.value, 0))
sendResponse(PlanetsideAttributeMessage(player.GUID, 59, 10000)) //1200000
avatarActor ! AvatarActor.UpdateCUDTime("emp_blast")
player.Zone.LocalEvents ! LocalServiceMessage(s"${player.Zone.id}",
LocalAction.SendPacket(TriggerEffectMessage(ValidPlanetSideGUID(0), empColor, None, Some(TriggeredEffectLocation(player.Position, Vector3(0, 0, 90))))))
context.system.scheduler.scheduleOnce(delay = 1 seconds) {
Zone.serverSideDamage(player.Zone, player, empSize, SpecialEmp.createEmpInteraction(empSize, player.Position),
ExplosiveDeployableControl.detectionForExplosiveSource(player), Zone.findAllTargets)
}
case UplinkRequestType.OrbitalStrike =>
player.Zone.LocalEvents ! LocalServiceMessage(s"$playerFaction", LocalAction.SendPacket(OrbitalStrikeWaypointMessage(player.GUID, pos.get.x, pos.get.y)))
sendResponse(UplinkResponse(code.value, 0))
orbitalStrikePos = pos
case UplinkRequestType.Unknown5 =>
val cr = player.avatar.cr.value
val strikeType = playerFaction match {
case PlanetSideEmpire.NC =>
if (cr == 4) {"explosion_bluedeath_nc"} else {"explosion_bluedeath_nc_lrg"}
case PlanetSideEmpire.TR =>
if (cr == 4) {"explosion_bluedeath_tr"} else {"explosion_bluedeath_tr_lrg"}
case PlanetSideEmpire.VS =>
if (cr == 4) {"explosion_bluedeath_vs"} else {"explosion_bluedeath_vs_lrg"}
case PlanetSideEmpire.NEUTRAL =>
if (cr == 4) {"explosion_bluedeath_bo"} else {"explosion_bluedeath_bo_lrg"}
}
val osSize = cr match {
case 4 => cr4_os
case 5 => cr5_os
}
sendResponse(UplinkResponse(code.value, 0))
sendResponse(PlanetsideAttributeMessage(player.GUID, 60, 10000)) //10800000
avatarActor ! AvatarActor.UpdateCUDTime("orbital_strike")
context.system.scheduler.scheduleOnce(delay = 5 seconds) {
player.Zone.LocalEvents ! LocalServiceMessage(s"${player.Zone.id}",
LocalAction.SendPacket(TriggerEffectMessage(ValidPlanetSideGUID(0), strikeType, None, Some(TriggeredEffectLocation(orbitalStrikePos.get, Vector3(0, 0, 90))))))
player.Zone.LocalEvents ! LocalServiceMessage(s"$playerFaction", LocalAction.SendPacket(OrbitalStrikeWaypointMessage(player.GUID, None)))
context.system.scheduler.scheduleOnce(delay = 5 seconds) {
val sectorTargets = Zone.findOrbitalStrikeTargets(player.Zone, orbitalStrikePos.get, osSize.DamageRadius, Zone.getOrbitbalStrikeTargets)
val withinRange = sectorTargets.filter {target => Zone.orbitalStrikeDistanceCheck(orbitalStrikePos.get, target.Position, osSize.DamageRadius)}
withinRange.foreach { target =>
target.Actor ! Vitality.Damage(DamageInteraction(SourceEntry(target), OrbitalStrike(PlayerSource(player)), target.Position).calculate())
}
orbitalStrikePos = None
}
}
case _ => ()
}
}
def handleChangeAmmo(pkt: ChangeAmmoMessage): Unit = { def handleChangeAmmo(pkt: ChangeAmmoMessage): Unit = {
val ChangeAmmoMessage(item_guid, _) = pkt val ChangeAmmoMessage(item_guid, _) = pkt
val (thing, equipment) = sessionLogic.findContainedEquipment() val (thing, equipment) = sessionLogic.findContainedEquipment()

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@ -2640,7 +2640,6 @@ class ZoningOperations(
sendResponse(ObjectCreateDetailedMessage(ObjectClass.avatar, guid, data)) sendResponse(ObjectCreateDetailedMessage(ObjectClass.avatar, guid, data))
log.debug(s"AvatarRejoin: ${player.Name} - $guid -> $data") log.debug(s"AvatarRejoin: ${player.Name} - $guid -> $data")
} }
avatarActor ! AvatarActor.RefreshPurchaseTimes()
setupAvatarFunc = AvatarCreate setupAvatarFunc = AvatarCreate
//begin looking for conditions to set the avatar //begin looking for conditions to set the avatar
context.system.scheduler.scheduleOnce(delay = 750 millisecond, context.self, SessionActor.SetCurrentAvatar(player, 200)) context.system.scheduler.scheduleOnce(delay = 750 millisecond, context.self, SessionActor.SetCurrentAvatar(player, 200))
@ -3304,6 +3303,7 @@ class ZoningOperations(
enqueueNewActivity(ActivityQueuedTask(ZoningOperations.reportProgressionSystem, 2)) enqueueNewActivity(ActivityQueuedTask(ZoningOperations.reportProgressionSystem, 2))
} }
} }
avatarActor ! AvatarActor.RefreshPurchaseTimes()
} }
/** /**

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@ -0,0 +1,61 @@
// Copyright (c) 2025 PSForever
package net.psforever.objects
import net.psforever.objects.sourcing.{PlayerSource, SourceEntry}
import net.psforever.objects.vital.{NoResistanceSelection, SimpleResolutions}
import net.psforever.objects.vital.base.{DamageReason, DamageResolution, DamageType}
import net.psforever.objects.vital.damage.DamageCalculations
import net.psforever.objects.vital.prop.{DamageProperties, DamageWithPosition}
import net.psforever.objects.vital.resolution.{DamageAndResistance, DamageResistanceModel}
final case class OrbitalStrike(player: PlayerSource)
extends DamageReason {
def resolution: DamageResolution.Value = DamageResolution.Hit
def same(test: DamageReason): Boolean = {
test.source eq source
}
def source: DamageProperties = OrbitalStrike.source
def damageModel: DamageAndResistance = OrbitalStrike.drm
override def adversary : Option[SourceEntry] = Some(player)
}
object OrbitalStrike {
final val cr4_os = new DamageWithPosition {
CausesDamageType = DamageType.Splash
SympatheticExplosion = true
Damage0 = 10000
DamageAtEdge = 0.1f
DamageRadius = 10f
}
final val cr5_os = new DamageWithPosition {
CausesDamageType = DamageType.Splash
SympatheticExplosion = true
Damage0 = 10000
DamageAtEdge = 0.1f
DamageRadius = 20f
}
private val source = new DamageProperties {
Damage0 = 10000
Damage1 = 10000
Damage2 = 10000
Damage3 = 10000
Damage4 = 10000
DamageToHealthOnly = true
DamageToVehicleOnly = true
DamageToBattleframeOnly = true
}
private val drm = new DamageResistanceModel {
DamageUsing = DamageCalculations.AgainstExoSuit
ResistUsing = NoResistanceSelection
Model = SimpleResolutions.calculate
}
}

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@ -65,6 +65,108 @@ object SpecialEmp {
innateDamage = emp innateDamage = emp
} }
final val cr3_emp = new DamageWithPosition {
CausesDamageType = DamageType.Splash
SympatheticExplosion = true
Damage0 = 0
DamageAtEdge = 1.0f
DamageRadius = 10f
AdditionalEffect = true
JammedEffectDuration += TargetValidation(
EffectTarget.Category.Player,
EffectTarget.Validation.Player
) -> 1000
JammedEffectDuration += TargetValidation(
EffectTarget.Category.Vehicle,
EffectTarget.Validation.AMS
) -> 5000
JammedEffectDuration += TargetValidation(
EffectTarget.Category.Deployable,
EffectTarget.Validation.MotionSensor
) -> 30000
JammedEffectDuration += TargetValidation(
EffectTarget.Category.Deployable,
EffectTarget.Validation.Spitfire
) -> 30000
JammedEffectDuration += TargetValidation(
EffectTarget.Category.Turret,
EffectTarget.Validation.Turret
) -> 30000
JammedEffectDuration += TargetValidation(
EffectTarget.Category.Vehicle,
EffectTarget.Validation.VehicleNotAMS
) -> 10000
Modifiers = MaxDistanceCutoff
}
final val cr4_emp = new DamageWithPosition {
CausesDamageType = DamageType.Splash
SympatheticExplosion = true
Damage0 = 0
DamageAtEdge = 1.0f
DamageRadius = 15f
AdditionalEffect = true
JammedEffectDuration += TargetValidation(
EffectTarget.Category.Player,
EffectTarget.Validation.Player
) -> 1000
JammedEffectDuration += TargetValidation(
EffectTarget.Category.Vehicle,
EffectTarget.Validation.AMS
) -> 5000
JammedEffectDuration += TargetValidation(
EffectTarget.Category.Deployable,
EffectTarget.Validation.MotionSensor
) -> 30000
JammedEffectDuration += TargetValidation(
EffectTarget.Category.Deployable,
EffectTarget.Validation.Spitfire
) -> 30000
JammedEffectDuration += TargetValidation(
EffectTarget.Category.Turret,
EffectTarget.Validation.Turret
) -> 30000
JammedEffectDuration += TargetValidation(
EffectTarget.Category.Vehicle,
EffectTarget.Validation.VehicleNotAMS
) -> 10000
Modifiers = MaxDistanceCutoff
}
final val cr5_emp = new DamageWithPosition {
CausesDamageType = DamageType.Splash
SympatheticExplosion = true
Damage0 = 0
DamageAtEdge = 1.0f
DamageRadius = 20f
AdditionalEffect = true
JammedEffectDuration += TargetValidation(
EffectTarget.Category.Player,
EffectTarget.Validation.Player
) -> 1000
JammedEffectDuration += TargetValidation(
EffectTarget.Category.Vehicle,
EffectTarget.Validation.AMS
) -> 5000
JammedEffectDuration += TargetValidation(
EffectTarget.Category.Deployable,
EffectTarget.Validation.MotionSensor
) -> 30000
JammedEffectDuration += TargetValidation(
EffectTarget.Category.Deployable,
EffectTarget.Validation.Spitfire
) -> 30000
JammedEffectDuration += TargetValidation(
EffectTarget.Category.Turret,
EffectTarget.Validation.Turret
) -> 30000
JammedEffectDuration += TargetValidation(
EffectTarget.Category.Vehicle,
EffectTarget.Validation.VehicleNotAMS
) -> 10000
Modifiers = MaxDistanceCutoff
}
/** /**
* Trigger an electromagnetic pulse. * Trigger an electromagnetic pulse.
*/ */

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@ -68,6 +68,13 @@ object Avatar {
GlobalDefinitions.trhev_pounder -> 5.minutes GlobalDefinitions.trhev_pounder -> 5.minutes
) )
val cudCooldowns: Map[String, FiniteDuration] = Map(
"orbital_strike" -> 1.minutes, // 3.hours
"emp_blast" -> 1.minutes, // 20.minutes
"reveal_friendlies" -> 1.minutes, // 20.minutes
"reveal_enemies" -> 1.minutes // 20.minutes
)
val useCooldowns: Map[BasicDefinition, FiniteDuration] = Map( val useCooldowns: Map[BasicDefinition, FiniteDuration] = Map(
GlobalDefinitions.medkit -> 5.seconds, GlobalDefinitions.medkit -> 5.seconds,
GlobalDefinitions.super_armorkit -> 20.minutes, GlobalDefinitions.super_armorkit -> 20.minutes,

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@ -36,6 +36,7 @@ import net.psforever.objects.vital.collision.CollisionReason
import net.psforever.objects.vital.etc.{PainboxReason, SuicideReason} import net.psforever.objects.vital.etc.{PainboxReason, SuicideReason}
import net.psforever.objects.vital.interaction.{DamageInteraction, DamageResult} import net.psforever.objects.vital.interaction.{DamageInteraction, DamageResult}
import net.psforever.packet.PlanetSideGamePacket import net.psforever.packet.PlanetSideGamePacket
import org.joda.time.{LocalDateTime, Seconds}
import scala.concurrent.duration._ import scala.concurrent.duration._
@ -359,6 +360,11 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
equipment match { equipment match {
case Some(holsteredEquipment) => case Some(holsteredEquipment) =>
log.info(s"${player.Name} has put ${player.Sex.possessive} ${holsteredEquipment.Definition.Name} down") log.info(s"${player.Name} has put ${player.Sex.possessive} ${holsteredEquipment.Definition.Name} down")
//make sure the player didn't just initialte an orbital strike. If not (the if below is true), make sure waypoint is removed
if (holsteredEquipment.Definition == GlobalDefinitions.command_detonater && player.avatar.cr.value > 3 &&
!player.avatar.cooldowns.purchase.exists(os => os._1 == "orbital_strike" && Seconds.secondsBetween(os._2, LocalDateTime.now()).getSeconds < 10)) {
player.Zone.LocalEvents ! LocalServiceMessage(s"${player.Faction}", LocalAction.SendPacket(OrbitalStrikeWaypointMessage(player.GUID, None)))
}
case None => case None =>
log.info(s"${player.Name} lowers ${player.Sex.possessive} hand") log.info(s"${player.Name} lowers ${player.Sex.possessive} hand")
} }

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@ -1845,6 +1845,53 @@ object Zone {
playerTargets ++ vehicleTargets ++ deployableTargets ++ soiTargets playerTargets ++ vehicleTargets ++ deployableTargets ++ soiTargets
} }
/**
* na
* @see `DamageWithPosition`
* @see `Zone.blockMap.sector`
* @param zone the zone in which the explosion should occur
* @param sourcePosition a position that is used as the origin of the explosion
* @param radius idistance
* @param getTargetsFromSector get this list of entities from a sector
* @return a list of affected entities
*/
def findOrbitalStrikeTargets(
zone: Zone,
sourcePosition: Vector3,
radius: Float,
getTargetsFromSector: SectorPopulation => List[PlanetSideServerObject with Vitality]
): List[PlanetSideServerObject with Vitality] = {
getTargetsFromSector(zone.blockMap.sector(sourcePosition.xy, radius))
}
def getOrbitbalStrikeTargets(sector: SectorPopulation): List[PlanetSideServerObject with Vitality] = {
//collect all targets that can be damaged
//players
val playerTargets = sector.livePlayerList.filter { player => player.VehicleSeated.isEmpty && player.WhichSide == Sidedness.OutsideOf }
//vehicles
val vehicleTargets = sector.vehicleList.filterNot { _.Destroyed }
//deployables
val deployableTargets = sector.deployableList.filter { obj => !obj.Destroyed && obj.WhichSide == Sidedness.OutsideOf }
//amenities
val soiTargets = sector.amenityList.collect {
case amenity: Vitality if !amenity.Destroyed && amenity.WhichSide == Sidedness.OutsideOf && amenity.CanDamage => amenity }
//altogether ...
playerTargets ++ vehicleTargets ++ deployableTargets ++ soiTargets
}
/**
* Check if targets returned from sector are within range of the imminent Orbital Strike
* @param p1 OS position
* @param p2 target position
* @param maxDistance radius of the Orbital Strike
* @return `true`, if the two entities are near enough to each other;
* `false`, otherwise
*/
def orbitalStrikeDistanceCheck(p1: Vector3, p2: Vector3, maxDistance: Float): Boolean = {
val radius = maxDistance * maxDistance
Vector3.DistanceSquared(p1.xy, p2.xy) <= radius
}
/** /**
* na * na
* @param instigation what previous event happened, if any, that caused this explosion * @param instigation what previous event happened, if any, that caused this explosion

View file

@ -162,6 +162,10 @@ import scodec.codecs._
* </ul> * </ul>
* `55 - "Someone is attempting to Heal you". Value is 1`<br> * `55 - "Someone is attempting to Heal you". Value is 1`<br>
* `56 - "Someone is attempting to Repair you". Value is 1`<br> * `56 - "Someone is attempting to Repair you". Value is 1`<br>
* `57 - CUD Reveal Friendlies cooldown timer`<br>
* `58 - CUD Reveal Enemies cooldown timer`<br>
* `59 - CUD EMP Blast cooldown timer`<br>
* `60 - CUD Orbital Strike cooldown timer`<br>
* `64 - ????? related to using router telepads` * `64 - ????? related to using router telepads`
* `67 - Enables base shields (from cavern module/lock)`<br> * `67 - Enables base shields (from cavern module/lock)`<br>
* `73 - "You are locked into the Core Beam. Charging your Module now.". Value is 1 to active`<br> * `73 - "You are locked into the Core Beam. Charging your Module now.". Value is 1 to active`<br>

View file

@ -26,15 +26,15 @@ object UplinkRequestType extends IntEnum[UplinkRequestType] {
case object OrbitalStrike extends UplinkRequestType(value = 4) case object OrbitalStrike extends UplinkRequestType(value = 4)
case object Unknown5 extends UplinkRequestType(value = 5) case object Unknown5 extends UplinkRequestType(value = 5) // pull trigger to start orbital strike countdown
case object Function6 extends UplinkRequestType(value = 6) case object Function6 extends UplinkRequestType(value = 6)
case object Function7 extends UplinkRequestType(value = 7) case object Function7 extends UplinkRequestType(value = 7) // sent back by client after reveal enemies response
case object Function8 extends UplinkRequestType(value = 8) case object Function8 extends UplinkRequestType(value = 8)
case object Unknown9 extends UplinkRequestType(value = 9) case object Unknown9 extends UplinkRequestType(value = 9) // recall squad to sanc
case object UnknownA extends UplinkRequestType(value = 10) case object UnknownA extends UplinkRequestType(value = 10)