diff --git a/server/src/main/resources/overrides/game_objects0.adb.lst b/server/src/main/resources/overrides/game_objects0.adb.lst index d476e61a9..1ea38dca0 100644 --- a/server/src/main/resources/overrides/game_objects0.adb.lst +++ b/server/src/main/resources/overrides/game_objects0.adb.lst @@ -23,7 +23,7 @@ add_property boomer_trigger equiptime 500 add_property chainblade equiptime 250 add_property chainblade holstertime 250 add_property colossus_flight requirement_award0 false -add_property command_detonater allowed false +add_property command_detonater allowed true add_property command_detonater equiptime 500 add_property command_detonater holstertime 500 add_property cycler equiptime 600 diff --git a/src/main/scala/net/psforever/actors/session/AvatarActor.scala b/src/main/scala/net/psforever/actors/session/AvatarActor.scala index c68b0f47c..12291c4ac 100644 --- a/src/main/scala/net/psforever/actors/session/AvatarActor.scala +++ b/src/main/scala/net/psforever/actors/session/AvatarActor.scala @@ -154,6 +154,10 @@ object AvatarActor { final case class UpdatePurchaseTime(definition: BasicDefinition, time: LocalDateTime = LocalDateTime.now()) extends Command + /** rchase time for the use of calculating cooldowns */ + final case class UpdateCUDTime(action: String, time: LocalDateTime = LocalDateTime.now()) + extends Command + /** Set use time for the use of calculating cooldowns */ final case class UpdateUseTime(definition: BasicDefinition, time: LocalDateTime = LocalDateTime.now()) extends Command @@ -459,7 +463,15 @@ object AvatarActor { case _ => () } } catch { - case _: Exception => () + case _: Exception => + val cooldown = LocalDateTime.parse(b) + name match { + case "orbital_strike" if now.compareTo(cooldown.plusMillis(3.hours.toMillis.toInt)) == -1 => + cooldowns.put(name, cooldown) + case "emp_blast" | "reveal_friendlies" | "reveal_enemies" if now.compareTo(cooldown.plusMillis(20.minutes.toMillis.toInt)) == -1 => + cooldowns.put(name, cooldown) + case _ => () + } } case _ => log.warn(s"ignoring invalid cooldown string: '$value'") @@ -1549,6 +1561,21 @@ class AvatarActor( } Behaviors.same + case UpdateCUDTime(action, time) => + var theTimes = avatar.cooldowns.purchase + var updateTheTimes: Boolean = false + Avatar.cudCooldowns.get(action) match { + case Some(_) => + //only send for items with cooldowns + updateTheTimes = true + theTimes = theTimes.updated(action, time) + case _ => () + } + if (updateTheTimes) { + avatarCopy(avatar.copy(cooldowns = avatar.cooldowns.copy(purchase = theTimes))) + } + Behaviors.same + case UpdateUseTime(definition, time) => if (!Avatar.useCooldowns.contains(definition)) { log.warn(s"${avatar.name} is updating a use time for item '${definition.Name}' that has no cooldown") @@ -2655,6 +2682,43 @@ class AvatarActor( } if (keysToDrop.nonEmpty) { val cdown = avatar.cooldowns + val cud = Array("orbital_strike", "emp_blast", "reveal_friendlies", "reveal_enemies") + keysToDrop.foreach { key => + if (cud.contains(key)) { + avatar + .cooldowns + .purchase + .find { case (name, _) => name.equals(key) } + .flatMap { case (name, purchaseTime) => + val secondsSincePurchase = Seconds.secondsBetween(purchaseTime, LocalDateTime.now()).getSeconds + Avatar + .cudCooldowns + .find(_._1.equals(name)) + .collect { + case (action, cooldown) => + (action, cooldown.toSeconds - secondsSincePurchase) + } + .orElse { + None + } + .collect { + case (action, remainingTime) if remainingTime > 0 => + val convertTime = remainingTime * 1000 + keysToDrop = keysToDrop.filterNot(_ == action) + action match { + case "orbital_strike" => + sessionActor ! SessionActor.SendResponse(PlanetsideAttributeMessage(session.get.player.GUID, 60, convertTime)) + case "emp_blast" => + sessionActor ! SessionActor.SendResponse(PlanetsideAttributeMessage(session.get.player.GUID, 59, convertTime)) + case "reveal_enemies" => + sessionActor ! SessionActor.SendResponse(PlanetsideAttributeMessage(session.get.player.GUID, 58, convertTime)) + case "reveal_friendlies" => + sessionActor ! SessionActor.SendResponse(PlanetsideAttributeMessage(session.get.player.GUID, 57, convertTime)) + } + } + } + } + } avatarCopy(avatar.copy(cooldowns = cdown.copy(purchase = cdown.purchase.removedAll(keysToDrop)))) } } diff --git a/src/main/scala/net/psforever/actors/session/SessionActor.scala b/src/main/scala/net/psforever/actors/session/SessionActor.scala index 899d32651..25b5c377e 100644 --- a/src/main/scala/net/psforever/actors/session/SessionActor.scala +++ b/src/main/scala/net/psforever/actors/session/SessionActor.scala @@ -517,7 +517,8 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con case packet: WeaponLazeTargetPositionMessage => logic.shooting.handleWeaponLazeTargetPosition(packet) - case _: UplinkRequest => () + case packet: UplinkRequest => + logic.shooting.handleUplinkRequest(packet) case packet: HitMessage => logic.shooting.handleDirectHit(packet) diff --git a/src/main/scala/net/psforever/actors/session/normal/WeaponAndProjectileLogic.scala b/src/main/scala/net/psforever/actors/session/normal/WeaponAndProjectileLogic.scala index 0d33f5aba..785cb06c2 100644 --- a/src/main/scala/net/psforever/actors/session/normal/WeaponAndProjectileLogic.scala +++ b/src/main/scala/net/psforever/actors/session/normal/WeaponAndProjectileLogic.scala @@ -8,8 +8,8 @@ import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObjec import net.psforever.objects.{BoomerDeployable, BoomerTrigger, Player, SpecialEmp, Tool, Vehicle} import net.psforever.objects.vital.base.{DamageResolution, DamageType} import net.psforever.objects.zones.{Zone, ZoneProjectile} -import net.psforever.packet.game.{AIDamage, AvatarGrenadeStateMessage, ChangeAmmoMessage, ChangeFireModeMessage, ChangeFireStateMessage_Start, ChangeFireStateMessage_Stop, HitMessage, LashMessage, LongRangeProjectileInfoMessage, ProjectileStateMessage, ReloadMessage, SplashHitMessage, UplinkRequest, WeaponDelayFireMessage, WeaponDryFireMessage, WeaponFireMessage, WeaponLazeTargetPositionMessage} -import net.psforever.types.Vector3 +import net.psforever.packet.game.{AIDamage, AvatarGrenadeStateMessage, ChangeAmmoMessage, ChangeFireModeMessage, ChangeFireStateMessage_Start, ChangeFireStateMessage_Stop, HitMessage, LashMessage, LongRangeProjectileInfoMessage, OrbitalStrikeWaypointMessage, ProjectileStateMessage, ReloadMessage, SplashHitMessage, TriggerEffectMessage, TriggeredEffectLocation, UplinkRequest, UplinkRequestType, UplinkResponse, WeaponDelayFireMessage, WeaponDryFireMessage, WeaponFireMessage, WeaponLazeTargetPositionMessage} +import net.psforever.types.{ValidPlanetSideGUID, Vector3} object WeaponAndProjectileLogic { def apply(ops: WeaponAndProjectileOperations): WeaponAndProjectileLogic = { @@ -50,7 +50,7 @@ class WeaponAndProjectileLogic(val ops: WeaponAndProjectileOperations, implicit } def handleUplinkRequest(packet: UplinkRequest): Unit = { - sessionLogic.administrativeKick(player) + ops.handleUplinkRequest(packet) } def handleAvatarGrenadeState(pkt: AvatarGrenadeStateMessage): Unit = { diff --git a/src/main/scala/net/psforever/actors/session/spectator/WeaponAndProjectileLogic.scala b/src/main/scala/net/psforever/actors/session/spectator/WeaponAndProjectileLogic.scala index 89a95dac1..ab5002760 100644 --- a/src/main/scala/net/psforever/actors/session/spectator/WeaponAndProjectileLogic.scala +++ b/src/main/scala/net/psforever/actors/session/spectator/WeaponAndProjectileLogic.scala @@ -28,18 +28,7 @@ class WeaponAndProjectileLogic(val ops: WeaponAndProjectileOperations, implicit def handleWeaponLazeTargetPosition(pkt: WeaponLazeTargetPositionMessage): Unit = { /* intentionally blank */ } - def handleUplinkRequest(packet: UplinkRequest): Unit = { - val UplinkRequest(code, _, _) = packet - val playerFaction = player.Faction - //todo this is not correct - code match { - case UplinkRequestType.RevealFriendlies => - sendResponse(UplinkResponse(code.value, continent.LivePlayers.count(_.Faction == playerFaction))) - case UplinkRequestType.RevealEnemies => - sendResponse(UplinkResponse(code.value, continent.LivePlayers.count(_.Faction != playerFaction))) - case _ => () - } - } + def handleUplinkRequest(packet: UplinkRequest): Unit = { /* intentionally blank */ } def handleAvatarGrenadeState(pkt: AvatarGrenadeStateMessage): Unit = { /* intentionally blank */ } diff --git a/src/main/scala/net/psforever/actors/session/support/WeaponAndProjectileOperations.scala b/src/main/scala/net/psforever/actors/session/support/WeaponAndProjectileOperations.scala index 5ade93f01..eebb56466 100644 --- a/src/main/scala/net/psforever/actors/session/support/WeaponAndProjectileOperations.scala +++ b/src/main/scala/net/psforever/actors/session/support/WeaponAndProjectileOperations.scala @@ -3,6 +3,8 @@ package net.psforever.actors.session.support import akka.actor.{ActorContext, typed} import net.psforever.login.WorldSession.{CountAmmunition, CountGrenades, FindAmmoBoxThatUses, FindEquipmentStock, FindToolThatUses, PutEquipmentInInventoryOrDrop, PutNewEquipmentInInventoryOrDrop, RemoveOldEquipmentFromInventory} +import net.psforever.objects.OrbitalStrike.{cr4_os, cr5_os} +import net.psforever.objects.SpecialEmp.{cr3_emp, cr4_emp, cr5_emp} import net.psforever.objects.ballistics.ProjectileQuality import net.psforever.objects.definition.{ProjectileDefinition, SpecialExoSuitDefinition} import net.psforever.objects.entity.SimpleWorldEntity @@ -23,7 +25,9 @@ import net.psforever.objects.vital.etc.OicwLilBuddyReason import net.psforever.objects.vital.interaction.DamageInteraction import net.psforever.objects.vital.projectile.ProjectileReason import net.psforever.objects.zones.exp.ToDatabase -import net.psforever.types.{ChatMessageType, Vector3} +import net.psforever.packet.game.UplinkRequest +import net.psforever.services.local.{LocalAction, LocalServiceMessage} +import net.psforever.types.{ChatMessageType, PlanetSideEmpire, ValidPlanetSideGUID, Vector3} import net.psforever.util.Config import scala.collection.mutable @@ -89,6 +93,7 @@ class WeaponAndProjectileOperations( ) extends CommonSessionInterfacingFunctionality { var shooting: mutable.Set[PlanetSideGUID] = mutable.Set.empty //ChangeFireStateMessage_Start var prefire: mutable.Set[PlanetSideGUID] = mutable.Set.empty //if WeaponFireMessage precedes ChangeFireStateMessage_Start + private[session] var orbitalStrikePos: Option[Vector3] = None private[session] var shootingStart: mutable.HashMap[PlanetSideGUID, Long] = mutable.HashMap[PlanetSideGUID, Long]() private[session] var shootingStop: mutable.HashMap[PlanetSideGUID, Long] = mutable.HashMap[PlanetSideGUID, Long]() private[session] val shotsFired: mutable.HashMap[Int,Int] = mutable.HashMap[Int,Int]() @@ -292,6 +297,79 @@ class WeaponAndProjectileOperations( } } + def handleUplinkRequest(pkt: UplinkRequest): Unit = { + val UplinkRequest(code, pos, _) = pkt + val playerFaction = player.Faction + code match { + case UplinkRequestType.RevealFriendlies => () + /*sendResponse(UplinkResponse(code.value, 0)) + sendResponse(PlanetsideAttributeMessage(player.GUID, 57, 10000)) //1200000 + avatarActor ! AvatarActor.UpdateCUDTime("reveal_friendlies")*/ + case UplinkRequestType.RevealEnemies => () + /*sendResponse(UplinkResponse(code.value, 0)) + sendResponse(PlanetsideAttributeMessage(player.GUID, 58, 10000)) //1200000 + avatarActor ! AvatarActor.UpdateCUDTime("reveal_enemies") + These are seen in a few logs, but didn't work. Unclear what these do or what '10' in Event1 represents + sendResponse(UplinkPositionEvent(5, Event0(5))) + sendResponse(UplinkPositionEvent(4, Event1(4, 10))) + sendResponse(UplinkPositionEvent(6, Event0(6)))*/ + case UplinkRequestType.ElectroMagneticPulse => + val cr = player.avatar.cr.value + val empSize = cr match { + case 3 => cr3_emp + case 4 => cr4_emp + case 5 => cr5_emp + } + val empColor = if (playerFaction != PlanetSideEmpire.NEUTRAL) { s"explosion_emp_${playerFaction.toString.toLowerCase}" } else { "explosion_emp_bo" } + sendResponse(UplinkResponse(code.value, 0)) + sendResponse(PlanetsideAttributeMessage(player.GUID, 59, 10000)) //1200000 + avatarActor ! AvatarActor.UpdateCUDTime("emp_blast") + player.Zone.LocalEvents ! LocalServiceMessage(s"${player.Zone.id}", + LocalAction.SendPacket(TriggerEffectMessage(ValidPlanetSideGUID(0), empColor, None, Some(TriggeredEffectLocation(player.Position, Vector3(0, 0, 90)))))) + context.system.scheduler.scheduleOnce(delay = 1 seconds) { + Zone.serverSideDamage(player.Zone, player, empSize, SpecialEmp.createEmpInteraction(empSize, player.Position), + ExplosiveDeployableControl.detectionForExplosiveSource(player), Zone.findAllTargets) + } + case UplinkRequestType.OrbitalStrike => + player.Zone.LocalEvents ! LocalServiceMessage(s"$playerFaction", LocalAction.SendPacket(OrbitalStrikeWaypointMessage(player.GUID, pos.get.x, pos.get.y))) + sendResponse(UplinkResponse(code.value, 0)) + orbitalStrikePos = pos + case UplinkRequestType.Unknown5 => + val cr = player.avatar.cr.value + val strikeType = playerFaction match { + case PlanetSideEmpire.NC => + if (cr == 4) {"explosion_bluedeath_nc"} else {"explosion_bluedeath_nc_lrg"} + case PlanetSideEmpire.TR => + if (cr == 4) {"explosion_bluedeath_tr"} else {"explosion_bluedeath_tr_lrg"} + case PlanetSideEmpire.VS => + if (cr == 4) {"explosion_bluedeath_vs"} else {"explosion_bluedeath_vs_lrg"} + case PlanetSideEmpire.NEUTRAL => + if (cr == 4) {"explosion_bluedeath_bo"} else {"explosion_bluedeath_bo_lrg"} + } + val osSize = cr match { + case 4 => cr4_os + case 5 => cr5_os + } + sendResponse(UplinkResponse(code.value, 0)) + sendResponse(PlanetsideAttributeMessage(player.GUID, 60, 10000)) //10800000 + avatarActor ! AvatarActor.UpdateCUDTime("orbital_strike") + context.system.scheduler.scheduleOnce(delay = 5 seconds) { + player.Zone.LocalEvents ! LocalServiceMessage(s"${player.Zone.id}", + LocalAction.SendPacket(TriggerEffectMessage(ValidPlanetSideGUID(0), strikeType, None, Some(TriggeredEffectLocation(orbitalStrikePos.get, Vector3(0, 0, 90)))))) + player.Zone.LocalEvents ! LocalServiceMessage(s"$playerFaction", LocalAction.SendPacket(OrbitalStrikeWaypointMessage(player.GUID, None))) + context.system.scheduler.scheduleOnce(delay = 5 seconds) { + val sectorTargets = Zone.findOrbitalStrikeTargets(player.Zone, orbitalStrikePos.get, osSize.DamageRadius, Zone.getOrbitbalStrikeTargets) + val withinRange = sectorTargets.filter {target => Zone.orbitalStrikeDistanceCheck(orbitalStrikePos.get, target.Position, osSize.DamageRadius)} + withinRange.foreach { target => + target.Actor ! Vitality.Damage(DamageInteraction(SourceEntry(target), OrbitalStrike(PlayerSource(player)), target.Position).calculate()) + } + orbitalStrikePos = None + } + } + case _ => () + } + } + def handleChangeAmmo(pkt: ChangeAmmoMessage): Unit = { val ChangeAmmoMessage(item_guid, _) = pkt val (thing, equipment) = sessionLogic.findContainedEquipment() diff --git a/src/main/scala/net/psforever/actors/session/support/ZoningOperations.scala b/src/main/scala/net/psforever/actors/session/support/ZoningOperations.scala index 40c26da64..761d373db 100644 --- a/src/main/scala/net/psforever/actors/session/support/ZoningOperations.scala +++ b/src/main/scala/net/psforever/actors/session/support/ZoningOperations.scala @@ -2640,7 +2640,6 @@ class ZoningOperations( sendResponse(ObjectCreateDetailedMessage(ObjectClass.avatar, guid, data)) log.debug(s"AvatarRejoin: ${player.Name} - $guid -> $data") } - avatarActor ! AvatarActor.RefreshPurchaseTimes() setupAvatarFunc = AvatarCreate //begin looking for conditions to set the avatar context.system.scheduler.scheduleOnce(delay = 750 millisecond, context.self, SessionActor.SetCurrentAvatar(player, 200)) @@ -3304,6 +3303,7 @@ class ZoningOperations( enqueueNewActivity(ActivityQueuedTask(ZoningOperations.reportProgressionSystem, 2)) } } + avatarActor ! AvatarActor.RefreshPurchaseTimes() } /** diff --git a/src/main/scala/net/psforever/objects/OrbitalStrike.scala b/src/main/scala/net/psforever/objects/OrbitalStrike.scala new file mode 100644 index 000000000..33634d852 --- /dev/null +++ b/src/main/scala/net/psforever/objects/OrbitalStrike.scala @@ -0,0 +1,61 @@ +// Copyright (c) 2025 PSForever +package net.psforever.objects + +import net.psforever.objects.sourcing.{PlayerSource, SourceEntry} +import net.psforever.objects.vital.{NoResistanceSelection, SimpleResolutions} +import net.psforever.objects.vital.base.{DamageReason, DamageResolution, DamageType} +import net.psforever.objects.vital.damage.DamageCalculations +import net.psforever.objects.vital.prop.{DamageProperties, DamageWithPosition} +import net.psforever.objects.vital.resolution.{DamageAndResistance, DamageResistanceModel} + +final case class OrbitalStrike(player: PlayerSource) + extends DamageReason { + def resolution: DamageResolution.Value = DamageResolution.Hit + + def same(test: DamageReason): Boolean = { + test.source eq source + } + + def source: DamageProperties = OrbitalStrike.source + + def damageModel: DamageAndResistance = OrbitalStrike.drm + + override def adversary : Option[SourceEntry] = Some(player) + +} + +object OrbitalStrike { + + final val cr4_os = new DamageWithPosition { + CausesDamageType = DamageType.Splash + SympatheticExplosion = true + Damage0 = 10000 + DamageAtEdge = 0.1f + DamageRadius = 10f + } + + final val cr5_os = new DamageWithPosition { + CausesDamageType = DamageType.Splash + SympatheticExplosion = true + Damage0 = 10000 + DamageAtEdge = 0.1f + DamageRadius = 20f + } + + private val source = new DamageProperties { + Damage0 = 10000 + Damage1 = 10000 + Damage2 = 10000 + Damage3 = 10000 + Damage4 = 10000 + DamageToHealthOnly = true + DamageToVehicleOnly = true + DamageToBattleframeOnly = true + } + + private val drm = new DamageResistanceModel { + DamageUsing = DamageCalculations.AgainstExoSuit + ResistUsing = NoResistanceSelection + Model = SimpleResolutions.calculate + } +} diff --git a/src/main/scala/net/psforever/objects/SpecialEmp.scala b/src/main/scala/net/psforever/objects/SpecialEmp.scala index 5578690af..b58a0e377 100644 --- a/src/main/scala/net/psforever/objects/SpecialEmp.scala +++ b/src/main/scala/net/psforever/objects/SpecialEmp.scala @@ -65,6 +65,108 @@ object SpecialEmp { innateDamage = emp } + final val cr3_emp = new DamageWithPosition { + CausesDamageType = DamageType.Splash + SympatheticExplosion = true + Damage0 = 0 + DamageAtEdge = 1.0f + DamageRadius = 10f + AdditionalEffect = true + JammedEffectDuration += TargetValidation( + EffectTarget.Category.Player, + EffectTarget.Validation.Player + ) -> 1000 + JammedEffectDuration += TargetValidation( + EffectTarget.Category.Vehicle, + EffectTarget.Validation.AMS + ) -> 5000 + JammedEffectDuration += TargetValidation( + EffectTarget.Category.Deployable, + EffectTarget.Validation.MotionSensor + ) -> 30000 + JammedEffectDuration += TargetValidation( + EffectTarget.Category.Deployable, + EffectTarget.Validation.Spitfire + ) -> 30000 + JammedEffectDuration += TargetValidation( + EffectTarget.Category.Turret, + EffectTarget.Validation.Turret + ) -> 30000 + JammedEffectDuration += TargetValidation( + EffectTarget.Category.Vehicle, + EffectTarget.Validation.VehicleNotAMS + ) -> 10000 + Modifiers = MaxDistanceCutoff + } + + final val cr4_emp = new DamageWithPosition { + CausesDamageType = DamageType.Splash + SympatheticExplosion = true + Damage0 = 0 + DamageAtEdge = 1.0f + DamageRadius = 15f + AdditionalEffect = true + JammedEffectDuration += TargetValidation( + EffectTarget.Category.Player, + EffectTarget.Validation.Player + ) -> 1000 + JammedEffectDuration += TargetValidation( + EffectTarget.Category.Vehicle, + EffectTarget.Validation.AMS + ) -> 5000 + JammedEffectDuration += TargetValidation( + EffectTarget.Category.Deployable, + EffectTarget.Validation.MotionSensor + ) -> 30000 + JammedEffectDuration += TargetValidation( + EffectTarget.Category.Deployable, + EffectTarget.Validation.Spitfire + ) -> 30000 + JammedEffectDuration += TargetValidation( + EffectTarget.Category.Turret, + EffectTarget.Validation.Turret + ) -> 30000 + JammedEffectDuration += TargetValidation( + EffectTarget.Category.Vehicle, + EffectTarget.Validation.VehicleNotAMS + ) -> 10000 + Modifiers = MaxDistanceCutoff + } + + final val cr5_emp = new DamageWithPosition { + CausesDamageType = DamageType.Splash + SympatheticExplosion = true + Damage0 = 0 + DamageAtEdge = 1.0f + DamageRadius = 20f + AdditionalEffect = true + JammedEffectDuration += TargetValidation( + EffectTarget.Category.Player, + EffectTarget.Validation.Player + ) -> 1000 + JammedEffectDuration += TargetValidation( + EffectTarget.Category.Vehicle, + EffectTarget.Validation.AMS + ) -> 5000 + JammedEffectDuration += TargetValidation( + EffectTarget.Category.Deployable, + EffectTarget.Validation.MotionSensor + ) -> 30000 + JammedEffectDuration += TargetValidation( + EffectTarget.Category.Deployable, + EffectTarget.Validation.Spitfire + ) -> 30000 + JammedEffectDuration += TargetValidation( + EffectTarget.Category.Turret, + EffectTarget.Validation.Turret + ) -> 30000 + JammedEffectDuration += TargetValidation( + EffectTarget.Category.Vehicle, + EffectTarget.Validation.VehicleNotAMS + ) -> 10000 + Modifiers = MaxDistanceCutoff + } + /** * Trigger an electromagnetic pulse. */ diff --git a/src/main/scala/net/psforever/objects/avatar/Avatar.scala b/src/main/scala/net/psforever/objects/avatar/Avatar.scala index 4e349ec55..8f0a41a16 100644 --- a/src/main/scala/net/psforever/objects/avatar/Avatar.scala +++ b/src/main/scala/net/psforever/objects/avatar/Avatar.scala @@ -68,6 +68,13 @@ object Avatar { GlobalDefinitions.trhev_pounder -> 5.minutes ) + val cudCooldowns: Map[String, FiniteDuration] = Map( + "orbital_strike" -> 1.minutes, // 3.hours + "emp_blast" -> 1.minutes, // 20.minutes + "reveal_friendlies" -> 1.minutes, // 20.minutes + "reveal_enemies" -> 1.minutes // 20.minutes + ) + val useCooldowns: Map[BasicDefinition, FiniteDuration] = Map( GlobalDefinitions.medkit -> 5.seconds, GlobalDefinitions.super_armorkit -> 20.minutes, diff --git a/src/main/scala/net/psforever/objects/avatar/PlayerControl.scala b/src/main/scala/net/psforever/objects/avatar/PlayerControl.scala index 375f4cec5..4e151f973 100644 --- a/src/main/scala/net/psforever/objects/avatar/PlayerControl.scala +++ b/src/main/scala/net/psforever/objects/avatar/PlayerControl.scala @@ -36,6 +36,7 @@ import net.psforever.objects.vital.collision.CollisionReason import net.psforever.objects.vital.etc.{PainboxReason, SuicideReason} import net.psforever.objects.vital.interaction.{DamageInteraction, DamageResult} import net.psforever.packet.PlanetSideGamePacket +import org.joda.time.{LocalDateTime, Seconds} import scala.concurrent.duration._ @@ -359,6 +360,11 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm equipment match { case Some(holsteredEquipment) => log.info(s"${player.Name} has put ${player.Sex.possessive} ${holsteredEquipment.Definition.Name} down") + //make sure the player didn't just initialte an orbital strike. If not (the if below is true), make sure waypoint is removed + if (holsteredEquipment.Definition == GlobalDefinitions.command_detonater && player.avatar.cr.value > 3 && + !player.avatar.cooldowns.purchase.exists(os => os._1 == "orbital_strike" && Seconds.secondsBetween(os._2, LocalDateTime.now()).getSeconds < 10)) { + player.Zone.LocalEvents ! LocalServiceMessage(s"${player.Faction}", LocalAction.SendPacket(OrbitalStrikeWaypointMessage(player.GUID, None))) + } case None => log.info(s"${player.Name} lowers ${player.Sex.possessive} hand") } diff --git a/src/main/scala/net/psforever/objects/zones/Zone.scala b/src/main/scala/net/psforever/objects/zones/Zone.scala index 45eb69a12..cbf828d07 100644 --- a/src/main/scala/net/psforever/objects/zones/Zone.scala +++ b/src/main/scala/net/psforever/objects/zones/Zone.scala @@ -1845,6 +1845,53 @@ object Zone { playerTargets ++ vehicleTargets ++ deployableTargets ++ soiTargets } + /** + * na + * @see `DamageWithPosition` + * @see `Zone.blockMap.sector` + * @param zone the zone in which the explosion should occur + * @param sourcePosition a position that is used as the origin of the explosion + * @param radius idistance + * @param getTargetsFromSector get this list of entities from a sector + * @return a list of affected entities + */ + def findOrbitalStrikeTargets( + zone: Zone, + sourcePosition: Vector3, + radius: Float, + getTargetsFromSector: SectorPopulation => List[PlanetSideServerObject with Vitality] + ): List[PlanetSideServerObject with Vitality] = { + getTargetsFromSector(zone.blockMap.sector(sourcePosition.xy, radius)) + } + + def getOrbitbalStrikeTargets(sector: SectorPopulation): List[PlanetSideServerObject with Vitality] = { + //collect all targets that can be damaged + //players + val playerTargets = sector.livePlayerList.filter { player => player.VehicleSeated.isEmpty && player.WhichSide == Sidedness.OutsideOf } + //vehicles + val vehicleTargets = sector.vehicleList.filterNot { _.Destroyed } + //deployables + val deployableTargets = sector.deployableList.filter { obj => !obj.Destroyed && obj.WhichSide == Sidedness.OutsideOf } + //amenities + val soiTargets = sector.amenityList.collect { + case amenity: Vitality if !amenity.Destroyed && amenity.WhichSide == Sidedness.OutsideOf && amenity.CanDamage => amenity } + //altogether ... + playerTargets ++ vehicleTargets ++ deployableTargets ++ soiTargets + } + + /** + * Check if targets returned from sector are within range of the imminent Orbital Strike + * @param p1 OS position + * @param p2 target position + * @param maxDistance radius of the Orbital Strike + * @return `true`, if the two entities are near enough to each other; + * `false`, otherwise + */ + def orbitalStrikeDistanceCheck(p1: Vector3, p2: Vector3, maxDistance: Float): Boolean = { + val radius = maxDistance * maxDistance + Vector3.DistanceSquared(p1.xy, p2.xy) <= radius + } + /** * na * @param instigation what previous event happened, if any, that caused this explosion diff --git a/src/main/scala/net/psforever/packet/game/PlanetsideAttributeMessage.scala b/src/main/scala/net/psforever/packet/game/PlanetsideAttributeMessage.scala index aaf908d14..87f94fb5f 100644 --- a/src/main/scala/net/psforever/packet/game/PlanetsideAttributeMessage.scala +++ b/src/main/scala/net/psforever/packet/game/PlanetsideAttributeMessage.scala @@ -162,6 +162,10 @@ import scodec.codecs._ * * `55 - "Someone is attempting to Heal you". Value is 1`
* `56 - "Someone is attempting to Repair you". Value is 1`
+ * `57 - CUD Reveal Friendlies cooldown timer`
+ * `58 - CUD Reveal Enemies cooldown timer`
+ * `59 - CUD EMP Blast cooldown timer`
+ * `60 - CUD Orbital Strike cooldown timer`
* `64 - ????? related to using router telepads` * `67 - Enables base shields (from cavern module/lock)`
* `73 - "You are locked into the Core Beam. Charging your Module now.". Value is 1 to active`
diff --git a/src/main/scala/net/psforever/packet/game/UplinkRequest.scala b/src/main/scala/net/psforever/packet/game/UplinkRequest.scala index f4a66e591..2d4197269 100644 --- a/src/main/scala/net/psforever/packet/game/UplinkRequest.scala +++ b/src/main/scala/net/psforever/packet/game/UplinkRequest.scala @@ -26,15 +26,15 @@ object UplinkRequestType extends IntEnum[UplinkRequestType] { case object OrbitalStrike extends UplinkRequestType(value = 4) - case object Unknown5 extends UplinkRequestType(value = 5) + case object Unknown5 extends UplinkRequestType(value = 5) // pull trigger to start orbital strike countdown case object Function6 extends UplinkRequestType(value = 6) - case object Function7 extends UplinkRequestType(value = 7) + case object Function7 extends UplinkRequestType(value = 7) // sent back by client after reveal enemies response case object Function8 extends UplinkRequestType(value = 8) - case object Unknown9 extends UplinkRequestType(value = 9) + case object Unknown9 extends UplinkRequestType(value = 9) // recall squad to sanc case object UnknownA extends UplinkRequestType(value = 10)