Merge pull request #298 from Fate-JH/merge-resolutions

Merge Resolutions
This commit is contained in:
Mazo 2019-12-12 09:14:18 +00:00 committed by GitHub
commit 0ece5cda61
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13 changed files with 115 additions and 128 deletions

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@ -1530,7 +1530,8 @@ object GlobalDefinitions {
Standard.ResistanceSplash = 15
Standard.ResistanceAggravated = 8
Agile.Name = "agile"
Agile.Name = "lite_armor"
Agile.Descriptor = "agile"
Agile.MaxArmor = 100
Agile.InventoryScale = InventoryTile.Tile99
Agile.InventoryOffset = 6
@ -1542,7 +1543,8 @@ object GlobalDefinitions {
Agile.ResistanceSplash = 25
Agile.ResistanceAggravated = 10
Reinforced.Name = "reinforced"
Reinforced.Name = "med_armor"
Reinforced.Descriptor = "reinforced"
Reinforced.Permissions = List(CertificationType.ReinforcedExoSuit)
Reinforced.MaxArmor = 200
Reinforced.InventoryScale = InventoryTile.Tile1209
@ -1580,18 +1582,21 @@ object GlobalDefinitions {
}
CommonMaxConfig(VSMAX)
VSMAX.Name = "vshev"
VSMAX.MaxCapacitor = 50
VSMAX.CapacitorRechargeDelayMillis = 5000
VSMAX.CapacitorRechargePerSecond = 3
VSMAX.CapacitorDrainPerSecond = 20
CommonMaxConfig(TRMAX)
TRMAX.Name = "trhev"
TRMAX.MaxCapacitor = 300
TRMAX.CapacitorRechargeDelayMillis = 10000
TRMAX.CapacitorRechargePerSecond = 10
TRMAX.CapacitorDrainPerSecond = 30
CommonMaxConfig(NCMAX)
NCMAX.Name = "nchev"
NCMAX.MaxCapacitor = 400
NCMAX.CapacitorRechargeDelayMillis = 10000
NCMAX.CapacitorRechargePerSecond = 4

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@ -52,7 +52,7 @@ class Player(private val core : Avatar) extends PlanetSideGameObject
private var vehicleSeated : Option[PlanetSideGUID] = None
private var vehicleOwned : Option[PlanetSideGUID] = None
private var continent : String = "home2" //the zone id
Continent = "home2" //the zone id
var silenced : Boolean = false
var firstLoad : Boolean = false
@ -612,13 +612,6 @@ class Player(private val core : Avatar) extends PlanetSideGameObject
VehicleOwned
}
def Continent : String = continent
def Continent_=(zoneId : String) : String = {
continent = zoneId
Continent
}
def DamageModel = exosuit.asInstanceOf[DamageResistanceModel]
def Definition : AvatarDefinition = core.Definition

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@ -12,7 +12,6 @@ import net.psforever.objects.serverobject.deploy.Deployment
import net.psforever.objects.serverobject.structures.AmenityOwner
import net.psforever.objects.vehicles._
import net.psforever.objects.vital.{DamageResistanceModel, StandardResistanceProfile, Vitality}
import net.psforever.objects.zones.{Zone, ZoneAware}
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.types.PlanetSideEmpire
@ -66,15 +65,13 @@ import scala.annotation.tailrec
* stores and unloads pertinent information about the `Vehicle`'s configuration;
* used in the initialization process (`loadVehicleDefinition`)
*/
class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideServerObject
class Vehicle(private val vehicleDef : VehicleDefinition) extends AmenityOwner
with FactionAffinity
with ZoneAware
with Mountable
with MountedWeapons
with Deployment
with Vitality
with OwnableByPlayer
with AmenityOwner
with StandardResistanceProfile
with Container {
private var faction : PlanetSideEmpire.Value = PlanetSideEmpire.TR
@ -86,12 +83,6 @@ class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideServ
private var cloaked : Boolean = false
private var flying : Boolean = false
private var capacitor : Int = 0
/**
* Normally, the vehicle is the resident of a `Zone` object and that is what it considers its "continent."
* Since the `Vehicle` object can switch between `Zone` objects, however,
* it may become useful to allow the vehicle to identify as belonging to its future zone earlier than reference assignment.
*/
private var continent : Option[String] = None //the zone id
/**
* Permissions control who gets to access different parts of the vehicle;
* the groups are Driver (seat), Gunner (seats), Passenger (seats), and the Trunk
@ -514,28 +505,6 @@ class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideServ
*/
def Definition : VehicleDefinition = vehicleDef
/**
* When assigning a new `Zone` object for the `Vehicle` object, eliminate
* @param zone a reference to the `Zone` object
* @return a reference to the `Zone` object
*/
override def Zone_=(zone : Zone) : Zone = {
continent = None
super.Zone_=(zone)
}
override def Continent : String = continent.getOrElse(Zone.Id)
/**
* Give the `Vehicle` object a custom `Zone` identifier.
* @param zoneId the custom identifier of the `Zone` object
* @return the identifier of the `Zone` object
*/
override def Continent_=(zoneId : String) : String = {
continent = Some(zoneId)
Continent
}
def canEqual(other: Any): Boolean = other.isInstanceOf[Vehicle]
override def equals(other : Any) : Boolean = other match {
@ -645,7 +614,9 @@ object Vehicle {
vehicle.utilities = vdef.Utilities.map({
case(num, util) =>
val obj = Utility(util, vehicle)
obj().LocationOffset = vdef.UtilityOffset.get(num)
val utilObj = obj()
vehicle.Amenities = utilObj
utilObj.LocationOffset = vdef.UtilityOffset.get(num)
num -> obj
}).toMap
//trunk

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@ -114,6 +114,7 @@ class ExoSuitDefinition(private val suitType : ExoSuitType.Value) extends BasicD
class SpecialExoSuitDefinition(private val suitType : ExoSuitType.Value) extends ExoSuitDefinition(suitType) {
Name = "heavy_armor"
Descriptor = "heavy_armor"
private var activatedSpecial : SpecialExoSuitDefinition.Mode.Value = SpecialExoSuitDefinition.Mode.Normal

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@ -33,8 +33,4 @@ abstract class PlanetSideServerObject extends PlanetSideGameObject
}
actor
}
def Continent : String = "nowhere"
def Continent_=(zone : String) = Continent
}

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@ -1,29 +1,10 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.structures
import net.psforever.objects.Vehicle
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.zones.{Zone => World }
import net.psforever.objects.zones.Zone
import net.psforever.types.{PlanetSideEmpire, Vector3}
/**
* Amenities are elements of the game that belong to other elements of the game.
* Their owners are also elements of the game, ones that understand that they belong to a specific `Zone` object.
* @see `PlanetSideServerObject`
* @see `Zone`
* @see `ZoneAware`
*/
trait AmenityOwner extends PlanetSideServerObject {
private var zoneRef : World = World.Nowhere
def Zone_=(zone : World) : World = {
zoneRef = zone
Zone
}
def Zone : World = zoneRef
}
/**
* Amenities are elements of the game that belong to other elements of the game.<br>
* <br>
@ -31,7 +12,7 @@ trait AmenityOwner extends PlanetSideServerObject {
* An `Amenity` is a server object that maintains a fixed association with another server object.
* This association strips away at the internalization and redirects a reference to some properties somewhere else.
* An `Amenity` object belongs to its `Owner` object;
* the `Amenity` objects looks to its `Owner` object for some of its properties.
* the `Amenity` objects look to its `Owner` object for some of its properties.
* @see `FactionAffinity`
*/
abstract class Amenity extends PlanetSideServerObject {
@ -73,9 +54,11 @@ abstract class Amenity extends PlanetSideServerObject {
LocationOffset
}
override def Continent = Owner match {
case o : Building => o.Zone.Id
case o : Vehicle => o.Continent
case _ => super.Continent
}
override def Zone : Zone = Owner.Zone
override def Zone_=(zone : Zone) = Owner.Zone
override def Continent : String = Owner.Continent
override def Continent_=(str : String) : String = Owner.Continent
}

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@ -0,0 +1,21 @@
// Copyright (c) 2019 PSForever
package net.psforever.objects.serverobject.structures
import net.psforever.objects.serverobject.PlanetSideServerObject
/**
* Amenities are elements of the game that belong to other elements of the game.
* Their owners are also elements of the game, ones that understand that they belong to a specific `Zone` object.
* @see `PlanetSideServerObject`
*/
abstract class AmenityOwner extends PlanetSideServerObject {
private var amenities : List[Amenity] = List.empty
def Amenities : List[Amenity] = amenities
def Amenities_=(obj : Amenity) : List[Amenity] = {
amenities = amenities :+ obj
obj.Owner = this
amenities
}
}

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@ -6,7 +6,6 @@ import java.util.concurrent.TimeUnit
import akka.actor.ActorContext
import net.psforever.objects.{GlobalDefinitions, Player}
import net.psforever.objects.definition.ObjectDefinition
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.serverobject.hackable.Hackable
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.terminals.CaptureTerminal
@ -20,14 +19,12 @@ class Building(private val name: String,
private val map_id : Int,
private val zone : Zone,
private val buildingType : StructureType.Value,
private val buildingDefinition : ObjectDefinition) extends PlanetSideServerObject {
with AmenityOwner {
private val buildingDefinition : ObjectDefinition) extends AmenityOwner {
/**
* The map_id is the identifier number used in BuildingInfoUpdateMessage. This is the index that the building appears in the MPO file starting from index 1
* The GUID is the identifier number used in SetEmpireMessage / Facility hacking / PlanetSideAttributeMessage.
*/
private var faction : PlanetSideEmpire.Value = PlanetSideEmpire.NEUTRAL
private var amenities : List[Amenity] = List.empty
private var playersInSOI : List[Player] = List.empty
super.Zone_=(zone)
@ -46,14 +43,6 @@ class Building(private val name: String,
Faction
}
def Amenities : List[Amenity] = amenities
def Amenities_=(obj : Amenity) : List[Amenity] = {
amenities = amenities :+ obj
obj.Owner = this
amenities
}
def CaptureConsoleIsHacked : Boolean = {
Amenities.find(x => x.Definition == GlobalDefinitions.capture_terminal).asInstanceOf[Option[CaptureTerminal]] match {
case Some(obj: CaptureTerminal) =>
@ -69,8 +58,6 @@ class Building(private val name: String,
playersInSOI
}
def Zone : Zone = zone
// Get all lattice neighbours
def Neighbours: Option[Set[Building]] = {
zone.Lattice find this match {
@ -82,10 +69,9 @@ class Building(private val name: String,
// Get all lattice neighbours matching the specified faction
def Neighbours(faction: PlanetSideEmpire.Value): Option[Set[Building]] = {
this.Neighbours match {
case Some(x: Set[Building]) => {
case Some(x: Set[Building]) =>
val matching = x.filter(b => b.Faction == faction)
if(matching.isEmpty) None else Some(matching)
}
case None => None
}
}
@ -101,14 +87,14 @@ class Building(private val name: String,
Boolean, Boolean
) = {
//if we have a silo, get the NTU level
val ntuLevel : Int = amenities.find(_.Definition == GlobalDefinitions.resource_silo) match {
val ntuLevel : Int = Amenities.find(_.Definition == GlobalDefinitions.resource_silo) match {
case Some(obj: ResourceSilo) =>
obj.CapacitorDisplay.toInt
case _ => //we have no silo; we have unlimited power
10
}
//if we have a capture terminal, get the hack status & time (in milliseconds) from control console if it exists
val (hacking, hackingFaction, hackTime) : (Boolean, PlanetSideEmpire.Value, Long) = amenities.find(_.Definition == GlobalDefinitions.capture_terminal) match {
val (hacking, hackingFaction, hackTime) : (Boolean, PlanetSideEmpire.Value, Long) = Amenities.find(_.Definition == GlobalDefinitions.capture_terminal) match {
case Some(obj: CaptureTerminal with Hackable) =>
obj.HackedBy match {
case Some(Hackable.HackInfo(_, _, hfaction, _, start, length)) =>
@ -124,7 +110,7 @@ class Building(private val name: String,
val (generatorState, bootGeneratorPain) = (PlanetSideGeneratorState.Normal, false)
//if we have spawn tubes, determine if any of them are active
val (spawnTubesNormal, boostSpawnPain) : (Boolean, Boolean) = {
val o = amenities.collect({ case _ : SpawnTube => true }) ///TODO obj.Health > 0
val o = Amenities.collect({ case _ : SpawnTube => true }) ///TODO obj.Health > 0
if(o.nonEmpty) {
(o.foldLeft(false)(_ || _), false) //TODO poll pain field strength
}

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@ -1,8 +1,10 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.zones
import net.psforever.objects.zones.{ Zone => World }
/**
* The object must be able to recall on which of the defined game worlds (zones) that it exists on command.
* The entity must be able to recall on which of the defined game worlds (zones) that it exists on command.
* The game world identifier string produced should be equivalent to a `Zone.Id` string for some equivalent `Zone` object.
* The identifier "nowhere" is recommended as the default invalid location.
* @see `InterstellarCluster`
@ -10,7 +12,37 @@ package net.psforever.objects.zones
* @see `Zone`
*/
trait ZoneAware {
def Continent : String
private var zoneRef : World = World.Nowhere
/**
* Normally, an entity is the resident of a `Zone` object and that is what it considers its "continent".
* Since the entity may switch between `Zone` objects, however,
* if the type of entity is allowed to do that,
* it may become useful to allow the entity to identify as belonging to its future zone earlier than reference assignment.
*/
private var continent : Option[String] = None
def Continent_=(zone : String) : String
def Zone : World = zoneRef
/**
* When assigning a new `Zone` object for the `Vehicle` object, eliminate
* @param zone a reference to the `Zone` object
* @return a reference to the `Zone` object
*/
def Zone_=(zone : World) : World = {
continent = None
zoneRef = zone
Zone
}
def Continent : String = continent.getOrElse(Zone.Id)
/**
* Give the entity a custom `Zone` identifier.
* @param zoneId the custom identifier of the `Zone` object
* @return the identifier of the `Zone` object
*/
def Continent_=(zoneId : String) : String = {
continent = Some(zoneId)
Continent
}
}

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@ -104,7 +104,7 @@ class BuildingTest extends Specification {
class WarpGateTest extends Specification {
"WarpGate" should {
"construct" in {
val bldg = WarpGate("Building", 0, 10, Zone.Nowhere, GlobalDefinitions.warpgate)
val bldg = WarpGate("WarpGate", 0, 10, Zone.Nowhere, GlobalDefinitions.warpgate)
bldg.MapId mustEqual 10
bldg.Actor mustEqual ActorRef.noSender
bldg.Amenities mustEqual Nil

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@ -13,7 +13,7 @@ import net.psforever.objects.zones.{Zone, ZoneMap}
import net.psforever.packet.game.{PlanetSideGUID, UseItemMessage}
import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire, Vector3}
import org.specs2.mutable.Specification
import services.{Service, ServiceManager}
import services.ServiceManager
import services.avatar.{AvatarAction, AvatarServiceMessage}
import scala.concurrent.duration._
@ -108,7 +108,7 @@ class ResourceSiloControlNtuWarningTest extends ActorTest {
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
obj.Actor ! "startup"
val zone = new Zone("nowhere", new ZoneMap("nowhere-map"), 0)
obj.Owner = new Building("Building", building_guid = 6, map_id = 0, Zone.Nowhere, StructureType.Building, GlobalDefinitions.building)
obj.Owner = new Building("Building", building_guid = 6, map_id = 0, zone, StructureType.Building, GlobalDefinitions.building)
val zoneEvents = TestProbe("zone-events")
"Resource silo" should {
@ -139,7 +139,7 @@ class ResourceSiloControlUpdate1Test extends ActorTest {
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
obj.Actor ! "startup"
val zone = new Zone("nowhere", new ZoneMap("nowhere-map"), 0)
val bldg = new Building("Building", building_guid = 6, map_id = 0, Zone.Nowhere, StructureType.Building, GlobalDefinitions.building)
val bldg = new Building("Building", building_guid = 6, map_id = 0, zone, StructureType.Building, GlobalDefinitions.building)
obj.Owner = bldg
val zoneEvents = TestProbe("zone-events")
val buildingEvents = TestProbe("building-events")
@ -204,7 +204,7 @@ class ResourceSiloControlUpdate2Test extends ActorTest {
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
obj.Actor ! "startup"
val zone = new Zone("nowhere", new ZoneMap("nowhere-map"), 0)
val bldg = new Building("Building", building_guid = 6, map_id = 0, Zone.Nowhere, StructureType.Building, GlobalDefinitions.building)
val bldg = new Building("Building", building_guid = 6, map_id = 0, zone, StructureType.Building, GlobalDefinitions.building)
obj.Owner = bldg
val zoneEvents = TestProbe("zone-events")
val buildingEvents = TestProbe("building-events")
@ -222,8 +222,8 @@ class ResourceSiloControlUpdate2Test extends ActorTest {
assert(obj.LowNtuWarningOn)
obj.Actor ! ResourceSilo.UpdateChargeLevel(105)
val reply1 = zoneEvents.receiveOne(500 milliseconds)
val reply2 = buildingEvents.receiveOne(500 milliseconds)
val reply1 = zoneEvents.receiveOne(1000 milliseconds)
val reply2 = buildingEvents.receiveOne(1000 milliseconds)
assert(obj.ChargeLevel == 205)
assert(obj.CapacitorDisplay == 3)
assert(reply1.isInstanceOf[AvatarServiceMessage])
@ -261,7 +261,7 @@ class ResourceSiloControlNoUpdateTest extends ActorTest {
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
obj.Actor ! "startup"
val zone = new Zone("nowhere", new ZoneMap("nowhere-map"), 0)
val bldg = new Building("Building", building_guid = 6, map_id = 0, Zone.Nowhere, StructureType.Building, GlobalDefinitions.building)
val bldg = new Building("Building", building_guid = 6, map_id = 0, zone, StructureType.Building, GlobalDefinitions.building)
obj.Owner = bldg
val zoneEvents = TestProbe("zone-events")
val buildingEvents = TestProbe("building-events")

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@ -18,7 +18,7 @@ class BuildingBuilderTest extends ActorTest {
"Building object" should {
"build" in {
val structure : (String, Int,Int,Zone,ActorContext)=>Building = Building.Structure(StructureType.Building)
val actor = system.actorOf(Props(classOf[ServerObjectBuilderTest.BuildingTestActor], structure, 10, 10, Zone.Nowhere), "building")
val actor = system.actorOf(Props(classOf[ServerObjectBuilderTest.BuildingTestActor], structure, "Building", 10, 10, Zone.Nowhere), "building")
actor ! "!"
val reply = receiveOne(Duration.create(1000, "ms"))
@ -33,7 +33,7 @@ class WarpGateBuilderTest extends ActorTest {
"WarpGate object" should {
"build" in {
val structure : (String,Int,Int,Zone,ActorContext)=>Building = WarpGate.Structure
val actor = system.actorOf(Props(classOf[ServerObjectBuilderTest.BuildingTestActor], structure, 10, 10, Zone.Nowhere), "wgate")
val actor = system.actorOf(Props(classOf[ServerObjectBuilderTest.BuildingTestActor], structure, "wgate", 10, 10, Zone.Nowhere), "wgate")
actor ! "!"
val reply = receiveOne(Duration.create(1000, "ms"))

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@ -1159,7 +1159,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
if(projectile.profile.ExistsOnRemoteClients) {
//spawn projectile on other clients
val definition = projectile.Definition
avatarService ! AvatarServiceMessage(
continent.AvatarEvents ! AvatarServiceMessage(
continent.Id,
AvatarAction.LoadProjectile(player.GUID, definition.ObjectId, projectile_guid, definition.Packet.ConstructorData(projectile).get)
)
@ -1172,7 +1172,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case Some(obj : Projectile) if obj.profile.ExistsOnRemoteClients =>
//spawn projectile on other clients
val definition = obj.Definition
avatarService ! AvatarServiceMessage(
continent.AvatarEvents ! AvatarServiceMessage(
continent.Id,
AvatarAction.LoadProjectile(player.GUID, definition.ObjectId, projectile_guid, definition.Packet.ConstructorData(obj).get)
)
@ -1282,12 +1282,12 @@ class WorldSessionActor extends Actor with MDCContextAware {
val playerGUID = player.GUID
if(damageToHealth > 0) {
sendResponse(PlanetsideAttributeMessage(playerGUID, 0, health))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(playerGUID, 0, health))
continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(playerGUID, 0, health))
}
if(damageToArmor > 0) {
sendResponse(PlanetsideAttributeMessage(playerGUID, 4, armor))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(playerGUID, 4, armor))
continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(playerGUID, 4, armor))
}
if(damageToCapacitor > 0) {
@ -1659,7 +1659,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
continent.GUID(player.VehicleSeated) match {
case Some(mountable: Amenity with Mountable) =>
if(mountable.Owner.GUID == capture_terminal.Owner.GUID) {
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.KickPassenger(player.GUID, mountable.Seats.head._1, true, mountable.GUID))
continent.VehicleEvents ! VehicleServiceMessage(continent.Id, VehicleAction.KickPassenger(player.GUID, mountable.Seats.head._1, true, mountable.GUID))
}
case _ => ;
}
@ -3919,6 +3919,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
}
}
CapacitorTick(jump_thrust)
//if the player lost all stamina this turn (had stamina at the start), do not renew 1 stamina
if(!isMoving && (if(player.Stamina > 0) player.Stamina < player.MaxStamina else !hadStaminaBefore)) {
player.Stamina = player.Stamina + 1
@ -3927,8 +3928,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
else {
player.Stamina > 0
}
CapacitorTick(jump_thrust)
}
else {
timeDL = 0
@ -3941,13 +3940,13 @@ class WorldSessionActor extends Actor with MDCContextAware {
if(implantsAreActive && !hasStaminaAfter) { //implants deactivated at 0 stamina
if(avatar.Implants(0).Active) {
avatar.Implants(0).Active = false
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(player.GUID, 28, avatar.Implant(0).id * 2))
continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(player.GUID, 28, avatar.Implant(0).id * 2))
sendResponse(AvatarImplantMessage(PlanetSideGUID(player.GUID.guid), ImplantAction.Activation, 0, 0))
timeDL = 0
}
if(avatar.Implants(1).Active) {
avatar.Implants(1).Active = false
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(player.GUID, 28, avatar.Implant(1).id * 2))
continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(player.GUID, 28, avatar.Implant(1).id * 2))
sendResponse(AvatarImplantMessage(PlanetSideGUID(player.GUID.guid), ImplantAction.Activation, 1, 0))
timeSurge = 0
}
@ -4063,7 +4062,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
projectile.Position = shot_pos
projectile.Orientation = shot_orient
projectile.Velocity = shot_vel
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ProjectileState(player.GUID, projectileGlobalUID, shot_pos, shot_vel, shot_orient, seq, end, target_guid))
continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.ProjectileState(player.GUID, projectileGlobalUID, shot_pos, shot_vel, shot_orient, seq, end, target_guid))
case _ if seq == 0 =>
/* missing the first packet in the sequence is permissible */
case _ =>
@ -4352,7 +4351,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
shooting = Some(item_guid)
//special case - suppress the decimator's alternate fire mode, by projectile
if(tool.Projectile != GlobalDefinitions.phoenix_missile_guided_projectile) {
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeFireState_Start(player.GUID, item_guid))
continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeFireState_Start(player.GUID, item_guid))
}
}
else {
@ -4383,12 +4382,12 @@ class WorldSessionActor extends Actor with MDCContextAware {
if(tool.Definition == GlobalDefinitions.phoenix &&
tool.Projectile != GlobalDefinitions.phoenix_missile_guided_projectile) {
//suppress the decimator's alternate fire mode, however
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeFireState_Start(player.GUID, item_guid))
continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeFireState_Start(player.GUID, item_guid))
}
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeFireState_Stop(player.GUID, item_guid))
continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeFireState_Stop(player.GUID, item_guid))
Some(tool)
case Some(tool) => //permissible, for now
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeFireState_Stop(player.GUID, item_guid))
continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeFireState_Stop(player.GUID, item_guid))
Some(tool)
case _ =>
log.warn(s"ChangeFireState_Stop: received an unexpected message about $item_guid")
@ -4606,7 +4605,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
else {
projectile.Miss()
if(projectile.profile.ExistsOnRemoteClients && projectile.HasGUID) {
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ProjectileExplodes(player.GUID, projectile.GUID, projectile))
continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.ProjectileExplodes(player.GUID, projectile.GUID, projectile))
taskResolver ! UnregisterProjectile(projectile)
}
}
@ -5548,7 +5547,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
if(projectile_info.ExistsOnRemoteClients) {
log.trace(s"WeaponFireMessage: ${projectile_info.Name} is a remote projectile")
taskResolver ! (if(projectile.HasGUID) {
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ProjectileExplodes(player.GUID, projectile.GUID, projectile))
continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.ProjectileExplodes(player.GUID, projectile.GUID, projectile))
ReregisterProjectile(projectile)
}
else {
@ -5576,7 +5575,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
if(detectedTargets.nonEmpty) {
val mode = 7 + (weapon.Projectile == GlobalDefinitions.wasp_rocket_projectile)
detectedTargets.foreach { target =>
avatarService ! AvatarServiceMessage(target, AvatarAction.ProjectileAutoLockAwareness(mode))
continent.AvatarEvents ! AvatarServiceMessage(target, AvatarAction.ProjectileAutoLockAwareness(mode))
}
}
case _ => ;
@ -6271,7 +6270,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
TaskResolver.GiveTask(
new Task() {
private val globalProjectile = obj
private val localAnnounce = avatarService
private val localAnnounce = continent.AvatarEvents
private val localMsg = AvatarServiceMessage(continent.Id, AvatarAction.ObjectDelete(player.GUID, obj.GUID, 2))
override def isComplete : Task.Resolution.Value = {
@ -7792,7 +7791,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(PlanetsideAttributeMessage(amenityId, 47, if(silo.LowNtuWarningOn) 1 else 0))
if(silo.ChargeLevel == 0) {
sendResponse(PlanetsideAttributeMessage(silo.Owner.asInstanceOf[Building].GUID, 48, 1))
sendResponse(PlanetsideAttributeMessage(silo.Owner.GUID, 48, 1))
}
case _ => ;
}
@ -10201,16 +10200,16 @@ class WorldSessionActor extends Actor with MDCContextAware {
case PlanetSideEmpire.NC => if(player.Capacitor > 0) player.UsingSpecial = SpecialExoSuitDefinition.Mode.Shielded
case _ => log.warn(s"Player ${player.Name} tried to use a MAX special ability but their faction doesn't have one")
}
if(player.UsingSpecial == SpecialExoSuitDefinition.Mode.Overdrive || player.UsingSpecial == SpecialExoSuitDefinition.Mode.Shielded) {
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttributeToAll(player.GUID, 8, 1))
continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttributeToAll(player.GUID, 8, 1))
}
}
else {
player.UsingSpecial = SpecialExoSuitDefinition.Mode.Normal
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttributeToAll(player.GUID, 8, 0))
continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttributeToAll(player.GUID, 8, 0))
}
}
}
/**
* The main purpose of this method is to determine which targets will receive "locked on" warnings from remote projectiles.
@ -10267,7 +10266,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
* @param local_index an index of the absolute sequence of the projectile, for internal lists
*/
def CleanUpRemoteProjectile(projectile_guid : PlanetSideGUID, projectile : Projectile, local_index : Int) : Unit = {
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ProjectileExplodes(player.GUID, projectile_guid, projectile))
continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.ProjectileExplodes(player.GUID, projectile_guid, projectile))
taskResolver ! UnregisterProjectile(projectile)
projectiles(local_index) match {
case Some(obj) if !obj.isResolved => obj.Miss