resolutions 4; unmerged local branch changes of inheritance to ZoneAware, AmenityOwner, etc.

This commit is contained in:
FateJH 2019-12-12 00:52:33 -05:00
parent a782e7bc46
commit 38a077744a
7 changed files with 75 additions and 91 deletions

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@ -52,7 +52,7 @@ class Player(private val core : Avatar) extends PlanetSideGameObject
private var vehicleSeated : Option[PlanetSideGUID] = None
private var vehicleOwned : Option[PlanetSideGUID] = None
private var continent : String = "home2" //the zone id
Continent = "home2" //the zone id
var silenced : Boolean = false
var firstLoad : Boolean = false
@ -612,13 +612,6 @@ class Player(private val core : Avatar) extends PlanetSideGameObject
VehicleOwned
}
def Continent : String = continent
def Continent_=(zoneId : String) : String = {
continent = zoneId
Continent
}
def DamageModel = exosuit.asInstanceOf[DamageResistanceModel]
def Definition : AvatarDefinition = core.Definition

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@ -12,7 +12,6 @@ import net.psforever.objects.serverobject.deploy.Deployment
import net.psforever.objects.serverobject.structures.AmenityOwner
import net.psforever.objects.vehicles._
import net.psforever.objects.vital.{DamageResistanceModel, StandardResistanceProfile, Vitality}
import net.psforever.objects.zones.{Zone, ZoneAware}
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.types.PlanetSideEmpire
@ -66,15 +65,13 @@ import scala.annotation.tailrec
* stores and unloads pertinent information about the `Vehicle`'s configuration;
* used in the initialization process (`loadVehicleDefinition`)
*/
class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideServerObject
class Vehicle(private val vehicleDef : VehicleDefinition) extends AmenityOwner
with FactionAffinity
with ZoneAware
with Mountable
with MountedWeapons
with Deployment
with Vitality
with OwnableByPlayer
with AmenityOwner
with StandardResistanceProfile
with Container {
private var faction : PlanetSideEmpire.Value = PlanetSideEmpire.TR
@ -86,12 +83,6 @@ class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideServ
private var cloaked : Boolean = false
private var flying : Boolean = false
private var capacitor : Int = 0
/**
* Normally, the vehicle is the resident of a `Zone` object and that is what it considers its "continent."
* Since the `Vehicle` object can switch between `Zone` objects, however,
* it may become useful to allow the vehicle to identify as belonging to its future zone earlier than reference assignment.
*/
private var continent : Option[String] = None //the zone id
/**
* Permissions control who gets to access different parts of the vehicle;
* the groups are Driver (seat), Gunner (seats), Passenger (seats), and the Trunk
@ -514,28 +505,6 @@ class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideServ
*/
def Definition : VehicleDefinition = vehicleDef
/**
* When assigning a new `Zone` object for the `Vehicle` object, eliminate
* @param zone a reference to the `Zone` object
* @return a reference to the `Zone` object
*/
override def Zone_=(zone : Zone) : Zone = {
continent = None
super.Zone_=(zone)
}
override def Continent : String = continent.getOrElse(Zone.Id)
/**
* Give the `Vehicle` object a custom `Zone` identifier.
* @param zoneId the custom identifier of the `Zone` object
* @return the identifier of the `Zone` object
*/
override def Continent_=(zoneId : String) : String = {
continent = Some(zoneId)
Continent
}
def canEqual(other: Any): Boolean = other.isInstanceOf[Vehicle]
override def equals(other : Any) : Boolean = other match {
@ -645,7 +614,9 @@ object Vehicle {
vehicle.utilities = vdef.Utilities.map({
case(num, util) =>
val obj = Utility(util, vehicle)
obj().LocationOffset = vdef.UtilityOffset.get(num)
val utilObj = obj()
vehicle.Amenities = utilObj
utilObj.LocationOffset = vdef.UtilityOffset.get(num)
num -> obj
}).toMap
//trunk

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@ -33,8 +33,4 @@ abstract class PlanetSideServerObject extends PlanetSideGameObject
}
actor
}
def Continent : String = "nowhere"
def Continent_=(zone : String) = Continent
}

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@ -1,29 +1,10 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.structures
import net.psforever.objects.Vehicle
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.zones.{Zone => World }
import net.psforever.objects.zones.Zone
import net.psforever.types.{PlanetSideEmpire, Vector3}
/**
* Amenities are elements of the game that belong to other elements of the game.
* Their owners are also elements of the game, ones that understand that they belong to a specific `Zone` object.
* @see `PlanetSideServerObject`
* @see `Zone`
* @see `ZoneAware`
*/
trait AmenityOwner extends PlanetSideServerObject {
private var zoneRef : World = World.Nowhere
def Zone_=(zone : World) : World = {
zoneRef = zone
Zone
}
def Zone : World = zoneRef
}
/**
* Amenities are elements of the game that belong to other elements of the game.<br>
* <br>
@ -31,7 +12,7 @@ trait AmenityOwner extends PlanetSideServerObject {
* An `Amenity` is a server object that maintains a fixed association with another server object.
* This association strips away at the internalization and redirects a reference to some properties somewhere else.
* An `Amenity` object belongs to its `Owner` object;
* the `Amenity` objects looks to its `Owner` object for some of its properties.
* the `Amenity` objects look to its `Owner` object for some of its properties.
* @see `FactionAffinity`
*/
abstract class Amenity extends PlanetSideServerObject {
@ -73,9 +54,11 @@ abstract class Amenity extends PlanetSideServerObject {
LocationOffset
}
override def Continent = Owner match {
case o : Building => o.Zone.Id
case o : Vehicle => o.Continent
case _ => super.Continent
}
override def Zone : Zone = Owner.Zone
override def Zone_=(zone : Zone) = Owner.Zone
override def Continent : String = Owner.Continent
override def Continent_=(str : String) : String = Owner.Continent
}

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@ -0,0 +1,21 @@
// Copyright (c) 2019 PSForever
package net.psforever.objects.serverobject.structures
import net.psforever.objects.serverobject.PlanetSideServerObject
/**
* Amenities are elements of the game that belong to other elements of the game.
* Their owners are also elements of the game, ones that understand that they belong to a specific `Zone` object.
* @see `PlanetSideServerObject`
*/
abstract class AmenityOwner extends PlanetSideServerObject {
private var amenities : List[Amenity] = List.empty
def Amenities : List[Amenity] = amenities
def Amenities_=(obj : Amenity) : List[Amenity] = {
amenities = amenities :+ obj
obj.Owner = this
amenities
}
}

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@ -6,7 +6,6 @@ import java.util.concurrent.TimeUnit
import akka.actor.ActorContext
import net.psforever.objects.{GlobalDefinitions, Player}
import net.psforever.objects.definition.ObjectDefinition
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.serverobject.hackable.Hackable
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.terminals.CaptureTerminal
@ -20,14 +19,12 @@ class Building(private val name: String,
private val map_id : Int,
private val zone : Zone,
private val buildingType : StructureType.Value,
private val buildingDefinition : ObjectDefinition) extends PlanetSideServerObject
with AmenityOwner {
private val buildingDefinition : ObjectDefinition) extends AmenityOwner {
/**
* The map_id is the identifier number used in BuildingInfoUpdateMessage. This is the index that the building appears in the MPO file starting from index 1
* The GUID is the identifier number used in SetEmpireMessage / Facility hacking / PlanetSideAttributeMessage.
*/
private var faction : PlanetSideEmpire.Value = PlanetSideEmpire.NEUTRAL
private var amenities : List[Amenity] = List.empty
private var playersInSOI : List[Player] = List.empty
super.Zone_=(zone)
@ -46,14 +43,6 @@ class Building(private val name: String,
Faction
}
def Amenities : List[Amenity] = amenities
def Amenities_=(obj : Amenity) : List[Amenity] = {
amenities = amenities :+ obj
obj.Owner = this
amenities
}
def CaptureConsoleIsHacked : Boolean = {
Amenities.find(x => x.Definition == GlobalDefinitions.capture_terminal).asInstanceOf[Option[CaptureTerminal]] match {
case Some(obj: CaptureTerminal) =>
@ -80,10 +69,9 @@ class Building(private val name: String,
// Get all lattice neighbours matching the specified faction
def Neighbours(faction: PlanetSideEmpire.Value): Option[Set[Building]] = {
this.Neighbours match {
case Some(x: Set[Building]) => {
case Some(x: Set[Building]) =>
val matching = x.filter(b => b.Faction == faction)
if(matching.isEmpty) None else Some(matching)
}
case None => None
}
}
@ -99,14 +87,14 @@ class Building(private val name: String,
Boolean, Boolean
) = {
//if we have a silo, get the NTU level
val ntuLevel : Int = amenities.find(_.Definition == GlobalDefinitions.resource_silo) match {
val ntuLevel : Int = Amenities.find(_.Definition == GlobalDefinitions.resource_silo) match {
case Some(obj: ResourceSilo) =>
obj.CapacitorDisplay.toInt
case _ => //we have no silo; we have unlimited power
10
}
//if we have a capture terminal, get the hack status & time (in milliseconds) from control console if it exists
val (hacking, hackingFaction, hackTime) : (Boolean, PlanetSideEmpire.Value, Long) = amenities.find(_.Definition == GlobalDefinitions.capture_terminal) match {
val (hacking, hackingFaction, hackTime) : (Boolean, PlanetSideEmpire.Value, Long) = Amenities.find(_.Definition == GlobalDefinitions.capture_terminal) match {
case Some(obj: CaptureTerminal with Hackable) =>
obj.HackedBy match {
case Some(Hackable.HackInfo(_, _, hfaction, _, start, length)) =>
@ -122,7 +110,7 @@ class Building(private val name: String,
val (generatorState, bootGeneratorPain) = (PlanetSideGeneratorState.Normal, false)
//if we have spawn tubes, determine if any of them are active
val (spawnTubesNormal, boostSpawnPain) : (Boolean, Boolean) = {
val o = amenities.collect({ case _ : SpawnTube => true }) ///TODO obj.Health > 0
val o = Amenities.collect({ case _ : SpawnTube => true }) ///TODO obj.Health > 0
if(o.nonEmpty) {
(o.foldLeft(false)(_ || _), false) //TODO poll pain field strength
}

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@ -1,8 +1,10 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.zones
import net.psforever.objects.zones.{ Zone => World }
/**
* The object must be able to recall on which of the defined game worlds (zones) that it exists on command.
* The entity must be able to recall on which of the defined game worlds (zones) that it exists on command.
* The game world identifier string produced should be equivalent to a `Zone.Id` string for some equivalent `Zone` object.
* The identifier "nowhere" is recommended as the default invalid location.
* @see `InterstellarCluster`
@ -10,7 +12,37 @@ package net.psforever.objects.zones
* @see `Zone`
*/
trait ZoneAware {
def Continent : String
private var zoneRef : World = World.Nowhere
/**
* Normally, an entity is the resident of a `Zone` object and that is what it considers its "continent".
* Since the entity may switch between `Zone` objects, however,
* if the type of entity is allowed to do that,
* it may become useful to allow the entity to identify as belonging to its future zone earlier than reference assignment.
*/
private var continent : Option[String] = None
def Continent_=(zone : String) : String
def Zone : World = zoneRef
/**
* When assigning a new `Zone` object for the `Vehicle` object, eliminate
* @param zone a reference to the `Zone` object
* @return a reference to the `Zone` object
*/
def Zone_=(zone : World) : World = {
continent = None
zoneRef = zone
Zone
}
def Continent : String = continent.getOrElse(Zone.Id)
/**
* Give the entity a custom `Zone` identifier.
* @param zoneId the custom identifier of the `Zone` object
* @return the identifier of the `Zone` object
*/
def Continent_=(zoneId : String) : String = {
continent = Some(zoneId)
Continent
}
}