the damage value and the resistance value in a specific manner.</p><divclass="fullcomment"><divclass="comment cmt"><p>A specific implementation of <code>ResolutionCalculations</code> that deals with
the damage value and the resistance value in a specific manner.
(The input type of the function literal output of <code>calcFunc</code>.)</p></div><dlclass="paramcmts block"><dtclass="tparam">A</dt><ddclass="cmt"><p>an internal type that converts between <code>calcFunc</code>'s output and <code>applyFunc</code>'s input;
never has to be defined explicitly but will be checked at compile time</p></dd></dl><dlclass="attributes block"><dt>See also</dt><dd><spanclass="cmt"><p><code>DamageCalculations.WithModifiers</code></p></span></dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.vital.resolution.DamageResistanceModel"group="Ungrouped"fullComment="yes"data-isabs="true"visbl="pub"><aid="DamageResistanceModelextendsDamageAndResistance"></a><aid="DamageResistanceModel:DamageResistanceModel"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vital/resolution/DamageResistanceModel.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">trait</span></span><spanclass="symbol"><ahref="DamageResistanceModel.html"title="The functionality that is necessary for interaction of a vital game object with the rest of the hostile game world. A vital object can be hurt or damaged or healed or repaired (HDHR)."><spanclass="name">DamageResistanceModel</span></a><spanclass="result"> extends <ahref="DamageAndResistance.html"name="net.psforever.objects.vital.resolution.DamageAndResistance"id="net.psforever.objects.vital.resolution.DamageAndResistance"class="extype">DamageAndResistance</a></span></span><pclass="shortcomment cmt">The functionality that is necessary for interaction of a vital game object with the rest of the hostile game world.<br>
<br>
A vital object can be hurt or damaged or healed or repaired (HDHR).</p><divclass="fullcomment"><divclass="comment cmt"><p>The functionality that is necessary for interaction of a vital game object with the rest of the hostile game world.<br>
<br>
A vital object can be hurt or damaged or healed or repaired (HDHR).
The actual implementation of how that works is left to the specific object and its interfaces, however.
The more involved values that are applied to the vital object are calculated by a series of functions
that contribute different values, e.g., the value for being damaged.
"Being damaged" is also not the same for all valid targets:
some targets don't utilize the same kinds of values in the same way as another,
and some targets utilize a different assortment of values than either of the first two examples.
The damage model is a common interface for producing those values
and reconciling those values with a valid target object
without much fuss.<br>
<br>
By default, nothing should do anything of substance.</p></div><dlclass="attributes block"><dt>See also</dt><dd><spanclass="cmt"><p><code>Vitality</code></p></span></dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.vital.resolution.ResolutionCalculations"group="Ungrouped"fullComment="no"data-isabs="true"visbl="pub"><aid="ResolutionCalculationsextendsAnyRef"></a><aid="ResolutionCalculations:ResolutionCalculations"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vital/resolution/ResolutionCalculations.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">trait</span></span><spanclass="symbol"><ahref="ResolutionCalculations.html"title="The base for the combining step of all projectile-induced damage calculation function literals."><spanclass="name">ResolutionCalculations</span></a><spanclass="result"> extends <spanname="scala.AnyRef"class="extype">AnyRef</span></span></span><pclass="shortcomment cmt">The base for the combining step of all projectile-induced damage calculation function literals.</p></li></ol></div><divclass="values members"><h3>Value Members</h3><ol><liclass="indented0 "name="net.psforever.objects.vital.resolution.DamageAndResistance"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="DamageAndResistance"></a><aid="DamageAndResistance:DamageAndResistance"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vital/resolution/DamageAndResistance$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="DamageAndResistance$.html"title=""><spanclass="name">DamageAndResistance</span></a></span></li><liclass="indented0 "name="net.psforever.objects.vital.resolution.ResolutionCalculations"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="ResolutionCalculations"></a><aid="ResolutionCalculations:ResolutionCalculations"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vital/resolution/ResolutionCalculations$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="ResolutionCalculations$.html"title=""><spanclass="name">ResolutionCalculations</span></a></span></li></ol></div></div><divid="inheritedMembers"></div><divid="groupedMembers"><divname="Ungrouped"class="group"><h3>Ungrouped</h3></div></div></div><divid="tooltip"></div><divid="footer"></div></body></div></div></div></body></html>