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net/psforever/objects/Player$$Die$.html
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@ -3,7 +3,7 @@ var toRoot = '../../../../';</script></head><body><div id="search"><span id="doc
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and for how long.</p><div class="fullcomment"><div class="comment cmt"><p>Determine whether a group of objects that can be jammered is to be jammered by this source,
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and for how long.
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If the object succeeds for multiple qualification tests,
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prioritize the lengthiest duration.</p></div><dl class="paramcmts block"><dt class="param">jammer</dt><dd class="cmt"><p>the source of the "jammered" status</p></dd><dt class="param">targets</dt><dd class="cmt"><p>the objects to be determined if affected by the source's jammering</p></dd><dt>returns</dt><dd class="cmt"><p>the indexed durations to be jammered, if any, in milliseconds</p></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.equipment.JammingUnit#FindJammerDuration" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="FindJammerDuration(jammer:net.psforever.objects.equipment.JammingUnit,target:net.psforever.objects.PlanetSideGameObject):Option[Int]"></a><a id="FindJammerDuration(JammingUnit,PlanetSideGameObject):Option[Int]"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/JammingUnit$.html#FindJammerDuration(jammer:net.psforever.objects.equipment.JammingUnit,target:net.psforever.objects.PlanetSideGameObject):Option[Int]" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">FindJammerDuration</span><span class="params">(<span name="jammer">jammer: <a href="JammingUnit.html" name="net.psforever.objects.equipment.JammingUnit" id="net.psforever.objects.equipment.JammingUnit" class="extype">JammingUnit</a></span>, <span name="target">target: <a href="../PlanetSideGameObject.html" name="net.psforever.objects.PlanetSideGameObject" id="net.psforever.objects.PlanetSideGameObject" class="extype">PlanetSideGameObject</a></span>)</span><span class="result">: <span name="scala.Option" class="extype">Option</span>[<span name="scala.Int" class="extype">Int</span>]</span></span><p class="shortcomment cmt">Determine whether an object that can be jammered is to be jammered by this source,
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prioritize the lengthiest duration.</p></div><dl class="paramcmts block"><dt class="param">jammer</dt><dd class="cmt"><p>the source of the "jammered" status</p></dd><dt class="param">targets</dt><dd class="cmt"><p>the objects to be determined if affected by the source's jammering</p></dd><dt>returns</dt><dd class="cmt"><p>the indexed durations to be jammered, if any, in milliseconds</p></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.equipment.JammingUnit#FindJammerDuration" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="FindJammerDuration(durations:Iterable[(net.psforever.objects.equipment.TargetValidation,Int)],target:net.psforever.objects.PlanetSideGameObject):Option[Int]"></a><a id="FindJammerDuration(Iterable[(TargetValidation,Int)],PlanetSideGameObject):Option[Int]"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/JammingUnit$.html#FindJammerDuration(durations:Iterable[(net.psforever.objects.equipment.TargetValidation,Int)],target:net.psforever.objects.PlanetSideGameObject):Option[Int]" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">FindJammerDuration</span><span class="params">(<span name="durations">durations: <span name="scala.Iterable" class="extype">Iterable</span>[(<a href="TargetValidation.html" name="net.psforever.objects.equipment.TargetValidation" id="net.psforever.objects.equipment.TargetValidation" class="extype">TargetValidation</a>, <span name="scala.Int" class="extype">Int</span>)]</span>, <span name="target">target: <a href="../PlanetSideGameObject.html" name="net.psforever.objects.PlanetSideGameObject" id="net.psforever.objects.PlanetSideGameObject" class="extype">PlanetSideGameObject</a></span>)</span><span class="result">: <span name="scala.Option" class="extype">Option</span>[<span name="scala.Int" class="extype">Int</span>]</span></span></li><li class="indented0 " name="net.psforever.objects.equipment.JammingUnit#FindJammerDuration" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="FindJammerDuration(jammer:net.psforever.objects.equipment.JammingUnit,target:net.psforever.objects.PlanetSideGameObject):Option[Int]"></a><a id="FindJammerDuration(JammingUnit,PlanetSideGameObject):Option[Int]"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/JammingUnit$.html#FindJammerDuration(jammer:net.psforever.objects.equipment.JammingUnit,target:net.psforever.objects.PlanetSideGameObject):Option[Int]" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">FindJammerDuration</span><span class="params">(<span name="jammer">jammer: <a href="JammingUnit.html" name="net.psforever.objects.equipment.JammingUnit" id="net.psforever.objects.equipment.JammingUnit" class="extype">JammingUnit</a></span>, <span name="target">target: <a href="../PlanetSideGameObject.html" name="net.psforever.objects.PlanetSideGameObject" id="net.psforever.objects.PlanetSideGameObject" class="extype">PlanetSideGameObject</a></span>)</span><span class="result">: <span name="scala.Option" class="extype">Option</span>[<span name="scala.Int" class="extype">Int</span>]</span></span><p class="shortcomment cmt">Determine whether an object that can be jammered is to be jammered by this source,
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and for how long.</p><div class="fullcomment"><div class="comment cmt"><p>Determine whether an object that can be jammered is to be jammered by this source,
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and for how long.
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If the object succeeds for multiple qualification tests,
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@ -10,7 +10,7 @@ and, placed into an inventory system;
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and, special carried (like a lattice logic unit);
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and, dropped on the ground in the game world and render where it was deposited.</p></li><li class="indented0 " name="net.psforever.objects.equipment.EquipmentSlot" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="EquipmentSlotextendsAnyRef"></a><a id="EquipmentSlot:EquipmentSlot"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/EquipmentSlot.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="EquipmentSlot.html" title="A size-checked unit of storage (or mounting) for Equipment."><span class="name">EquipmentSlot</span></a><span class="result"> extends <span name="scala.AnyRef" class="extype">AnyRef</span></span></span><p class="shortcomment cmt">A size-checked unit of storage (or mounting) for <code>Equipment</code>.</p><div class="fullcomment"><div class="comment cmt"><p>A size-checked unit of storage (or mounting) for <code>Equipment</code>.
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Unlike inventory space, anything placed in "slot" space is expected to be visible to the game world in some fashion.
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</p></div></div></li><li class="indented0 " name="net.psforever.objects.equipment.FireModeDefinition" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="FireModeDefinitionextendsDamageModifiers"></a><a id="FireModeDefinition:FireModeDefinition"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeDefinition.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="FireModeDefinition.html" title=""><span class="name">FireModeDefinition</span></a><span class="result"> extends <a href="../vital/damage/DamageModifiers.html" name="net.psforever.objects.vital.damage.DamageModifiers" id="net.psforever.objects.vital.damage.DamageModifiers" class="extype">DamageModifiers</a></span></span></li><li class="indented0 " name="net.psforever.objects.equipment.FireModeSwitch" group="Ungrouped" fullComment="yes" data-isabs="true" visbl="pub"><a id="FireModeSwitch[Mode]extendsAnyRef"></a><a id="FireModeSwitch[Mode]:FireModeSwitch[Mode]"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">trait</span></span> <span class="symbol"><a href="FireModeSwitch.html" title="Fire mode is a non-complex method of representing variance in Equipment output. All weapons and some support items have fire modes, though most only have one."><span class="name">FireModeSwitch</span></a><span class="tparams">[<span name="Mode">Mode</span>]</span><span class="result"> extends <span name="scala.AnyRef" class="extype">AnyRef</span></span></span><p class="shortcomment cmt">Fire mode is a non-complex method of representing variance in <code>Equipment</code> output.<br>
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</p></div></div></li><li class="indented0 " name="net.psforever.objects.equipment.FireModeDefinition" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="FireModeDefinitionextendsDamageModifiers"></a><a id="FireModeDefinition:FireModeDefinition"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeDefinition.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="FireModeDefinition.html" title=""><span class="name">FireModeDefinition</span></a><span class="result"> extends <a href="../vital/base/DamageModifiers.html" name="net.psforever.objects.vital.base.DamageModifiers" id="net.psforever.objects.vital.base.DamageModifiers" class="extype">DamageModifiers</a></span></span></li><li class="indented0 " name="net.psforever.objects.equipment.FireModeSwitch" group="Ungrouped" fullComment="yes" data-isabs="true" visbl="pub"><a id="FireModeSwitch[Mode]extendsAnyRef"></a><a id="FireModeSwitch[Mode]:FireModeSwitch[Mode]"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">trait</span></span> <span class="symbol"><a href="FireModeSwitch.html" title="Fire mode is a non-complex method of representing variance in Equipment output. All weapons and some support items have fire modes, though most only have one."><span class="name">FireModeSwitch</span></a><span class="tparams">[<span name="Mode">Mode</span>]</span><span class="result"> extends <span name="scala.AnyRef" class="extype">AnyRef</span></span></span><p class="shortcomment cmt">Fire mode is a non-complex method of representing variance in <code>Equipment</code> output.<br>
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<br>
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All weapons and some support items have fire modes, though most only have one.</p><div class="fullcomment"><div class="comment cmt"><p>Fire mode is a non-complex method of representing variance in <code>Equipment</code> output.<br>
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