calculate that damage application burn for each tick for infantry targets
and produce the modified damage value.</p><divclass="fullcomment"><divclass="comment cmt"><p>For damage application that involves aggravation of a particular damage type,
calculate that damage application burn for each tick for infantry targets
and produce the modified damage value.
Infantry wearing mechanized assault exo-suits (MAX) incorporate an additional modifier.
Vanilla infantry incorporate their resistance value into a slightly different calculation than usual.</p></div><dlclass="paramcmts block"><dtclass="param">resolution</dt><ddclass="cmt"><p>the projectile resolution to match against</p></dd><dtclass="param">damageType</dt><ddclass="cmt"><p>the damage type to find in as a component of aggravated information</p></dd><dtclass="param">damage</dt><ddclass="cmt"><p>the base damage value</p></dd><dtclass="param">data</dt><ddclass="cmt"><p>historical information related to the damage interaction</p></dd><dt>returns</dt><ddclass="cmt"><p>the modified damage</p></dd></dl><dlclass="attributes block"><dt>See also</dt><dd><spanclass="cmt"><p><code>AggravatedDamage</code></p></span><spanclass="cmt"><p><code>ExoSuitType</code></p></span><spanclass="cmt"><p><code>InfantryAggravatedDirectBurn</code></p></span><spanclass="cmt"><p><code>InfantryAggravatedSplashBurn</code></p></span><spanclass="cmt"><p><code>PlayerSource</code></p></span></dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.vital.projectile.ProjectileDamageModifierFunctions#baseAggravatedFormula"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="baseAggravatedFormula(resolution:net.psforever.objects.vital.base.DamageResolution.Value,damageType:net.psforever.objects.vital.base.DamageType.Value)(damage:Int,data:net.psforever.objects.vital.interaction.DamageInteraction,cause:net.psforever.objects.vital.projectile.ProjectileReason):Int"></a><aid="baseAggravatedFormula(base.DamageResolution.Value,base.DamageType.Value)(Int,DamageInteraction,ProjectileReason):Int"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vital/projectile/ProjectileDamageModifierFunctions$.html#baseAggravatedFormula(resolution:net.psforever.objects.vital.base.DamageResolution.Value,damageType:net.psforever.objects.vital.base.DamageType.Value)(damage:Int,data:net.psforever.objects.vital.interaction.DamageInteraction,cause:net.psforever.objects.vital.projectile.ProjectileReason):Int"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">def</span></span><spanclass="symbol"><spanclass="name">baseAggravatedFormula</span><spanclass="params">(<spanname="resolution">resolution: <ahref="../base/DamageResolution$.html#ValueextendsOrdered[Enumeration.this.Value]withSerializable"name="net.psforever.objects.vital.base.DamageResolution.Value"id="net.psforever.objects.vital.base.DamageResolution.Value"class="extmbr">base.DamageResolution.Value</a></span>, <spanname="damageType">damageType: <ahref="../base/DamageType$.html#ValueextendsOrdered[Enumeration.this.Value]withSerializable"name="net.psforever.objects.vital.base.DamageType.Value"id="net.psforever.objects.vital.base.DamageType.Value"class="extmbr">base.DamageType.Value</a></span>)</span><spanclass="params">(<spanname="damage">damage: <spanname="scala.Int"class="extype">Int</span></span>, <spanname="data">data: <ahref="../interaction/DamageInteraction.html"name="net.psforever.objects.vital.interaction.DamageInteraction"id="net.psforever.objects.vital.interaction.DamageInteraction"class="extype">DamageInteraction</a></span>, <spanname="cause">cause: <ahref="ProjectileReason.html"name="net.psforever.objects.vital.projectile.ProjectileReason"id="net.psforever.objects.vital.projectile.ProjectileReason"class="extype">ProjectileReason</a></span>)</span><spanclass="result">: <spanname="scala.Int"class="extype">Int</span></span></span><pclass="shortcomment cmt">For damage application that involves aggravation of a particular damage type,
calculate that initial damage application for infantry targets
and produce the modified damage value.</p><divclass="fullcomment"><divclass="comment cmt"><p>For damage application that involves aggravation of a particular damage type,
calculate that initial damage application for infantry targets
and produce the modified damage value.
Infantry wearing mechanized assault exo-suits (MAX) incorporate an additional modifier.</p></div><dlclass="paramcmts block"><dtclass="param">resolution</dt><ddclass="cmt"><p>the projectile resolution to match against</p></dd><dtclass="param">damageType</dt><ddclass="cmt"><p>the damage type to find in as a component of aggravated information</p></dd><dtclass="param">damage</dt><ddclass="cmt"><p>the base damage value</p></dd><dtclass="param">data</dt><ddclass="cmt"><p>historical information related to the damage interaction</p></dd><dt>returns</dt><ddclass="cmt"><p>the modified damage</p></dd></dl><dlclass="attributes block"><dt>See also</dt><dd><spanclass="cmt"><p><code>AggravatedDamage</code></p></span><spanclass="cmt"><p><code>ExoSuitType</code></p></span><spanclass="cmt"><p><code>InfantryAggravatedDirect</code></p></span><spanclass="cmt"><p><code>InfantryAggravatedSplash</code></p></span><spanclass="cmt"><p><code>PlayerSource</code></p></span><spanclass="cmt"><p><code>ProjectileTarget.AggravatesTarget</code></p></span></dd></dl></div></li><liclass="indented0 "name="scala.AnyRef#clone"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="prt"><aid="clone():Object"></a><aid="clone():AnyRef"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vital/projectile/ProjectileDamageModifierFunctions$.html#clone():Object"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">def</span></span><spanclass="symbol"><spanclass="name">clone</span><spanclass="params">()</span><spanclass="result">: <spanname="scala.AnyRef"class="extype">AnyRef</span></span></span><divclass="fullcomment"><dlclass="attributes block"><dt>Attributes</dt><dd>protected[<spanname="java.lang"class="extype">lang</span>] </dd><dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd><spanclass="name">@throws</span><spanclass="args">(<span><spanclass="defval">classOf[java.lang.CloneNotSupportedException]</span></span>)</span><spanclass="name">@native</span><spanclass="args">()</span></dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.vital.projectile.ProjectileDamageModifierFunctions#distanceDegradeFunction"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="distanceDegradeFunction(damage:Int,data:net.psforever.objects.vital.interaction.DamageInteraction,cause:net.psforever.objects.vital.projectile.ProjectileReason):Int"></a><aid="distanceDegradeFunction(Int,DamageInteraction,ProjectileReason):Int"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vital/projectile/ProjectileDamageModifierFunctions$.html#distanceDegradeFunction(damage:Int,data:net.psforever.objects.vital.interaction.DamageInteraction,cause:net.psforever.objects.vital.projectile.ProjectileReason):Int"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">def</span></span><spanclass="symbol"><spanclass="name">distanceDegradeFunction</span><spanclass="params">(<spanname="damage">damage: <spanname="scala.Int"class="extype">Int</span></span>, <spanname="data">data: <ahref="../interaction/DamageInteraction.html"name="net.psforever.objects.vital.interaction.DamageInteraction"id="net.psforever.objects.vital.interaction.DamageInteraction"class="extype">DamageInteraction</a></span>, <spanname="cause">cause: <ahref="ProjectileReason.html"name="net.psforever.objects.vital.projectile.ProjectileReason"id="net.psforever.objects.vital.projectile.ProjectileReason"class="extype">ProjectileReason</a></span>)</span><spanclass="result">: <spanname="scala.Int"class="extype">Int</span></span></span><pclass="shortcomment cmt">The input value degrades (lessens)
the further the distance between the point of origin (<code>shot_origin</code>)
and the point of encounter (<code>hitPos</code>) of its vector (projectile).</p><divclass="fullcomment"><divclass="comment cmt"><p>The input value degrades (lessens)
the further the distance between the point of origin (<code>shot_origin</code>)
and the point of encounter (<code>hitPos</code>) of its vector (projectile).
If the value is not set to degrade over any distance within its maximum distance, the value goes unmodified.
If the value is encountered beyond its maximum distance, the value is zero'd.