When deployed, infantry troops may manifest nearby the vehicle
as they switch from being deconstructed (or dead) to being alive.</p></div></div></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.AntControl"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="AntControlextendsDeployingVehicleControlwithAntTransferBehavior"></a><aid="AntControl:AntControl"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/AntControl.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="AntControl.html"title="A vehicle control agency exclusive to the advanced nanite transport (ANT)."><spanclass="name">AntControl</span></a><spanclass="result"> extends <ahref="DeployingVehicleControl.html"name="net.psforever.objects.vehicles.control.DeployingVehicleControl"id="net.psforever.objects.vehicles.control.DeployingVehicleControl"class="extype">DeployingVehicleControl</a> with <ahref="../AntTransferBehavior.html"name="net.psforever.objects.vehicles.AntTransferBehavior"id="net.psforever.objects.vehicles.AntTransferBehavior"class="extype">AntTransferBehavior</a></span></span><pclass="shortcomment cmt">A vehicle control agency exclusive to the advanced nanite transport (ANT).</p><divclass="fullcomment"><divclass="comment cmt"><p>A vehicle control agency exclusive to the advanced nanite transport (ANT).
When deployed, nanites in the package of nanite transfer units (NTU) are moved around
and may be may be acquired from a Warp Gate structure
or supplied to a nanite resource silo belonging to a mjaor facility.</p></div></div></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.ApcControl"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="ApcControlextendsVehicleControlwithVehicleCapacitance"></a><aid="ApcControl:ApcControl"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/ApcControl.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="ApcControl.html"title="A vehicle control agency exclusive to the armored personnel carrier (APC) ground transport vehicles."><spanclass="name">ApcControl</span></a><spanclass="result"> extends <ahref="VehicleControl.html"name="net.psforever.objects.vehicles.control.VehicleControl"id="net.psforever.objects.vehicles.control.VehicleControl"class="extype">VehicleControl</a> with <ahref="VehicleCapacitance.html"name="net.psforever.objects.vehicles.control.VehicleCapacitance"id="net.psforever.objects.vehicles.control.VehicleCapacitance"class="extype">VehicleCapacitance</a></span></span><pclass="shortcomment cmt">A vehicle control agency exclusive to the armored personnel carrier (APC) ground transport vehicles.</p><divclass="fullcomment"><divclass="comment cmt"><p>A vehicle control agency exclusive to the armored personnel carrier (APC) ground transport vehicles.
A common characteristic of this type of vehicle is the ability to discharge a defensive wide-area electromagnetic pulse.</p></div></div></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.BfrControl"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="BfrControlextendsVehicleControlwithBfrTransferBehaviorwithArmorSiphonBehavior.SiphonOwner"></a><aid="BfrControl:BfrControl"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/BfrControl.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="BfrControl.html"title="A vehicle control agency exclusive to the battleframe robotics (BFR) combat vehicle system."><spanclass="name">BfrControl</span></a><spanclass="result"> extends <ahref="VehicleControl.html"name="net.psforever.objects.vehicles.control.VehicleControl"id="net.psforever.objects.vehicles.control.VehicleControl"class="extype">VehicleControl</a> with <ahref="../BfrTransferBehavior.html"name="net.psforever.objects.vehicles.BfrTransferBehavior"id="net.psforever.objects.vehicles.BfrTransferBehavior"class="extype">BfrTransferBehavior</a> with <ahref="../../equipment/ArmorSiphonBehavior$$SiphonOwner.html"name="net.psforever.objects.equipment.ArmorSiphonBehavior.SiphonOwner"id="net.psforever.objects.equipment.ArmorSiphonBehavior.SiphonOwner"class="extype">SiphonOwner</a></span></span><pclass="shortcomment cmt">A vehicle control agency exclusive to the battleframe robotics (BFR) combat vehicle system.</p></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.BfrFlightControl"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="BfrFlightControlextendsBfrControlwithVehicleCapacitance"></a><aid="BfrFlightControl:BfrFlightControl"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/BfrFlightControl.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="BfrFlightControl.html"title="..."><spanclass="name">BfrFlightControl</span></a><spanclass="result"> extends <ahref="BfrControl.html"name="net.psforever.objects.vehicles.control.BfrControl"id="net.psforever.objects.vehicles.control.BfrControl"class="extype">BfrControl</a> with <ahref="VehicleCapacitance.html"name="net.psforever.objects.vehicles.control.VehicleCapacitance"id="net.psforever.objects.vehicles.control.VehicleCapacitance"class="extype">VehicleCapacitance</a></span></span><pclass="shortcomment cmt">...</p></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.CargoCarrierControl"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="CargoCarrierControlextendsVehicleControlwithCarrierBehavior"></a><aid="CargoCarrierControl:CargoCarrierControl"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/CargoCarrierControl.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="CargoCarrierControl.html"title="A vehicle control agency exclusive to vehicles that can physically transport other vehicles."><spanclass="name">CargoCarrierControl</span></a><spanclass="result"> extends <ahref="VehicleControl.html"name="net.psforever.objects.vehicles.control.VehicleControl"id="net.psforever.objects.vehicles.control.VehicleControl"class="extype">VehicleControl</a> with <ahref="../CarrierBehavior.html"name="net.psforever.objects.vehicles.CarrierBehavior"id="net.psforever.objects.vehicles.CarrierBehavior"class="extype">CarrierBehavior</a></span></span><pclass="shortcomment cmt">A vehicle control agency exclusive to vehicles that can physically transport other vehicles.</p><divclass="fullcomment"><divc
This includes the Galaxy (<code>dropship</code>) and the Lodestar.</p></div></div></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.DeployingVehicleControl"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="DeployingVehicleControlextendsVehicleControlwithDeploymentBehavior"></a><aid="DeployingVehicleControl:DeployingVehicleControl"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/DeployingVehicleControl.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="DeployingVehicleControl.html"title="A vehicle control agency exclusive to vehicles that can switch out a navigation mode and convert to a sessile mode that affords additional functionality."><spanclass="name">DeployingVehicleControl</span></a><spanclass="result"> extends <ahref="VehicleControl.html"name="net.psforever.objects.vehicles.control.VehicleControl"id="net.psforever.objects.vehicles.control.VehicleControl"class="extype">VehicleControl</a> with <ahref="../../serverobject/deploy/DeploymentBehavior.html"name="net.psforever.objects.serverobject.deploy.DeploymentBehavior"id="net.psforever.objects.serverobject.deploy.DeploymentBehavior"class="extype">DeploymentBehavior</a></span></span><pclass="shortcomment cmt">A vehicle control agency exclusive to vehicles that can switch out a navigation mode
and convert to a sessile mode that affords additional functionality.</p><divclass="fullcomment"><divclass="comment cmt"><p>A vehicle control agency exclusive to vehicles that can switch out a navigation mode
and convert to a sessile mode that affords additional functionality.
This includes only the Switchblade and the Flail.
Other vehicles that deploy are handled by specific instances of this control agency.</p></div><dlclass="attributes block"><dt>See also</dt><dd><spanclass="cmt"><p><code>AmsControl</code></p></span><spanclass="cmt"><p><code>AntControl</code></p></span><spanclass="cmt"><p><code>RouterControl</code></p></span></dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.RouterControl"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="RouterControlextendsDeployingVehicleControl"></a><aid="RouterControl:RouterControl"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/RouterControl.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="RouterControl.html"title="A vehicle control agency exclusive to the router."><spanclass="name">RouterControl</span></a><spanclass="result"> extends <ahref="DeployingVehicleControl.html"name="net.psforever.objects.vehicles.control.DeployingVehicleControl"id="net.psforever.objects.vehicles.control.DeployingVehicleControl"class="extype">DeployingVehicleControl</a></span></span><pclass="shortcomment cmt">A vehicle control agency exclusive to the router.</p><divclass="fullcomment"><divclass="comment cmt"><p>A vehicle control agency exclusive to the router.
When deployed, any router telepad that was acquired from this particular router
and then constructed into a router telepad somewhere in the world
may synchronize with the vehicle to establish a short to medium range infantry teleportation system.</p></div></div></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.VehicleCapacitance"group="Ungrouped"fullComment="no"data-isabs="true"visbl="pub"><aid="VehicleCapacitanceextendsAnyRef"></a><aid="VehicleCapacitance:VehicleCapacitance"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/VehicleCapacitance.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">trait</span></span><spanclass="symbol"><ahref="VehicleCapacitance.html"title="..."><spanclass="name">VehicleCapacitance</span></a><spanclass="result"> extends <spanname="scala.AnyRef"class="extype">AnyRef</span></span></span><pclass="shortcomment cmt">...</p></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.VehicleControl"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="VehicleControlextendsServerObjectControlwithFactionAffinityBehavior.CheckwithMountableBehaviorwithDamageableVehiclewithArmorSiphonBehavior.TargetwithRepairableVehiclewithJammableMountedWeaponswithContainableBehaviorwithAggravatedBehaviorwithRespondsToZoneEnvironmentwithCargoBehavior"></a><aid="VehicleControl:VehicleControl"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/VehicleControl.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="VehicleControl.html"title="An Actor that handles messages being dispatched to a specific Vehicle. Vehicle-controlling actors have two important behavioral states - responsive and "Disabled." The latter is applicable only when the specific vehicle is being deconstructed."><spanclass="name">VehicleControl</span></a><spanclass="result"> extends <ahref="../../serverobject/ServerObjectControl.html"name="net.psforever.objects.serverobject.ServerObjectControl"id="net.psforever.objects.serverobject.ServerObjectControl"class="extype">ServerObjectControl</a> with <ahref="../../serverobject/affinity/FactionAffinityBehavior$$Check.html"name="net.psforever.objects.serverobject.affinity.FactionAffinityBehavior.Check"id="net.psforever.objects.serverobject.affinity.FactionAffinityBehavior.Check"class="extype">Check</a> with <ahref="../../serverobject/mount/MountableBehavior.html"name="net.psforever.objects.serverobject.mount.MountableBehavior"id="net.psforever.objects.serverobject.mount.MountableBehavior"class="extype">MountableBehavior</a> with <ahref="../../serverobject/damage/DamageableVehicle.html"name="net.psforever.objects.serverobject.damage.DamageableVehicle"id="net.psforever.objects.serverobject.damage.DamageableVehicle"class="extype">DamageableVehicle</a> with <ahref="../../equipment/ArmorSiphonBehavior$$Target.html"name="net.psforever.objects.equipment.ArmorSiphonBehavior.Target"id="net.psforever.objects.equipment.ArmorSiphonBehavior.Target"class="extype">Target</a> with <ahref="../../serverobject/repair/RepairableVehicle.html"name="net.psforever.objects.serverobject.repair.RepairableVehicle"id="net.psforever.objects.serverobject.repair.RepairableVehicle"class="extype">RepairableVehicle</a> with <ahref="../../equipment/JammableMountedWeapons.html"name="net.psforever.objects.equipment.JammableMountedWeapons"id="net.psforever.objects.equipment.JammableMountedWeapons"class="extype">JammableMountedWeapons</a> with <ahref="../../serverobject/containable/ContainableBehavior.html"name="net.psforever.objects.serverobject.containable.ContainableBehavior"id="net.psforever.objects.serverobject.containable.ContainableBehavior"class="extype">ContainableBehavior</a> with <ahref="../../serverobject/damage/AggravatedBehavior.html"name="net.psforever.objects.serverobject.damage.AggravatedBehavior"id="net.psforever.objects.serverobject.damage.
Vehicle-controlling actors have two important behavioral states - responsive and "<code>Disabled</code>."
The latter is applicable only when the specific vehicle is being deconstructed.</p><divclass="fullcomment"><divclass="comment cmt"><p>An <code>Actor</code> that handles messages being dispatched to a specific <code>Vehicle</code>.<br>
<br>
Vehicle-controlling actors have two important behavioral states - responsive and "<code>Disabled</code>."
The latter is applicable only when the specific vehicle is being deconstructed.
Furthermore, being "ready to delete" is also a behavoral state for the end of life operations of the vehicle.</p></div></div></li></ol></div><divclass="values members"><h3>Value Members</h3><ol><liclass="indented0 "name="net.psforever.objects.vehicles.control.ApcControl"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="ApcControl"></a><aid="ApcControl:ApcControl"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/ApcControl$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="ApcControl$.html"title=""><spanclass="name">ApcControl</span></a></span></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.BfrControl"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="BfrControl"></a><aid="BfrControl:BfrControl"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/BfrControl$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="BfrControl$.html"title=""><spanclass="name">BfrControl</span></a></span></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.BfrFlight"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="BfrFlight"></a><aid="BfrFlight:BfrFlight"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/BfrFlight$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="BfrFlight$.html"title=""><spanclass="name">BfrFlight</span></a></span></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.VehicleCapacitance"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="VehicleCapacitance"></a><aid="VehicleCapacitance:VehicleCapacitance"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/VehicleCapacitance$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="VehicleCapacitance$.html"title=""><spanclass="name">VehicleCapacitance</span></a></span></li><liclass="indented0 "name="net.psforever.objects.vehicles.control.VehicleControl"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="VehicleControl"></a><aid="VehicleControl:VehicleControl"></a><spanclass="permalink"><ahref="../../../../../net/psforever/objects/vehicles/control/VehicleControl$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="VehicleControl$.html"title=""><spanclass="name">VehicleControl</span></a></span></li></ol></div></div><divid="inheritedMembers"></div><divid="groupedMembers"><divname="Ungrouped"class="group"><h3>Ungrouped</h3></div></div></div><divid="tooltip"></div><divid="footer"></div></body></div></div></div></body></html>