PSF-BotServer/common/src/test/scala/objects
2018-05-22 19:13:59 -04:00
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guidtask Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing. 2018-03-31 19:59:11 -04:00
number Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing. 2018-03-31 19:59:11 -04:00
terminal more tests for the proximity amenities; added the other silo in Anguta, Ceryshen and the terminal-facing silo in home3; initial work on FacilityBenefitShieldCharge packet and tests 2018-05-16 19:24:50 -04:00
ActorTest.scala tests for a variety of objects and scripts (currently 810); minor changes to align with proper object behavior 2017-11-06 10:24:36 -05:00
AutoDriveControlsTest.scala Another revamp to vehicle spawn process. Wrote tests. 2018-04-29 00:16:55 -04:00
AvatarTest.scala working vehicle loadouts from repair/rearm silos; code documentation and expanded tests 2018-05-16 00:27:25 -04:00
BuildingTest.scala Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing. 2018-03-31 19:59:11 -04:00
ContainerTest.scala Removed duplicate code by moving the logic of Container around; removed duplicate code by producing a functional inventory search algorithm that handles both ammunition and weapon magazine options; corrected tests 2018-05-09 16:26:33 -04:00
ConverterTest.scala improved object name exposure for log messages; removed 'init with GUID' constructors that were no longer necessary 2018-05-10 23:03:34 -04:00
DeploymentTest.scala Deployment: 2018-02-17 17:37:53 -05:00
DoorTest.scala Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing. 2018-03-31 19:59:11 -04:00
EntityTest.scala fixing tests 2017-08-15 23:29:10 -04:00
EquipmentSlotTest.scala modified how subscriptions can subscribe and unsubscribe from specific channels (works now); vehicles now come with default loadouts at time of spawn; MoveItem is now a much more generic process that handles all Container objects; alternate fire modes now have correct ammunition values, but still do not change ammunition type properly; terminals are now distinctively split a bit more; LootItemMessage packet 2017-12-23 01:29:48 -05:00
EquipmentTest.scala shotgun pellet fire modes; fire mode for melee weapons; cleanup code for phoenix (decimator) and handling last phoneix rocket fire; temporary cleanup of grenades 2018-01-17 07:51:42 -05:00
ExoSuitTest.scala tests for prior MAX changes; correcting a 13mm problem with the Lightning's chaingun ammunition type 2018-05-21 10:16:20 -04:00
FactionAffinityTest.scala Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing. 2018-03-31 19:59:11 -04:00
FireModeTest.scala shotgun pellet fire modes; fire mode for melee weapons; cleanup code for phoenix (decimator) and handling last phoneix rocket fire; temporary cleanup of grenades 2018-01-17 07:51:42 -05:00
IFFLockTest.scala Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing. 2018-03-31 19:59:11 -04:00
ImplantTest.scala simplified the implant management process by removing an unnecessary middleman object; corrected tests that included implants; worked implants into player PacketConverter 2017-09-08 19:58:20 -04:00
InventoryTest.scala improved object name exposure for log messages; removed 'init with GUID' constructors that were no longer necessary 2018-05-10 23:03:34 -04:00
LoadoutTest.scala test fix 2018-05-21 10:48:32 -04:00
LockerTest.scala Building: 2018-02-08 14:22:05 -05:00
MountableTest.scala The former Player class (former-former PlaterAvatar class) has been split into a persisting Avatar class and a transitory Player class. 2018-03-31 19:54:37 -04:00
PlayerTest.scala tests for prior MAX changes; correcting a 13mm problem with the Lightning's chaingun ammunition type 2018-05-21 10:16:20 -04:00
ServerObjectBuilderTest.scala more tests for the proximity amenities; added the other silo in Anguta, Ceryshen and the terminal-facing silo in home3; initial work on FacilityBenefitShieldCharge packet and tests 2018-05-16 19:24:50 -04:00
SpawnTubeTest.scala Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing. 2018-03-31 19:59:11 -04:00
UtilityTest.scala adding tests for utilities and fixing tests for AMS; adding information to PAMessage; scaling back modifications to WSA 2018-03-01 10:24:56 -05:00
VehicleSpawnPadTest.scala Another revamp to vehicle spawn process. Wrote tests. 2018-04-29 00:16:55 -04:00
VehicleTest.scala working vehicle loadouts from repair/rearm silos; code documentation and expanded tests 2018-05-16 00:27:25 -04:00
ZoneTest.scala unified code paths for dropping an item, and reinforced code path for picking an item back up; LocalService will handle some of the work now; ActionResultMessage embraces its simplistic nature (we don't have enough error messages) 2018-05-22 19:13:59 -04:00