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* object class, actor class, and definitions for base turrets; untested * wired base turrets into existence, with hoop jumping; created interface for objects with mounted weapons (vehicles and turrets); working example phalanx_sgl_hevgatcan in Anguta, Ceryshen * re-wiring manned turrets so that the turreted weapon itself never changes externally but merely identifies different and changes internally; workflow for upgrading wall turrets in place (30s); clarifications and documentation for HackMessage and UseItemMessage; getting rid of orphaned packages from previous location of services * added a simple task that reverts upgraded manned turrets to their None state after a certain amount of time has passed; it works but need improvement * turret weapon upgrades now last for a duration of 30 minutes before reverting; created a service support actor base actor that underlies all current support actors; nano-dispenser now properly loads 1 unit of upgrade canister, rather than 100 units; all canister types have appropriate 2x3 inventory size * forgot to hurry; moved over the Services tests from main/test folder into the common/test folder and needed to change the location of ActorTest to accommodate it; test and documentation for MannedTurret; codecov ignore update * wired facility turrets in Anguta, Ceryshen; Akna tower, Ceryshen; and S.Villa tower, home3 (Anguta tower is a watchtower); attempted workaround for Travis CI issues with receiveN; re-introduced RemoveActorTest, at least the first test; expanded how ZoneActor performs tests on MannedTurret setup * getting rid of useless commented-out code; making common operations for mounting and dismounting * removed outdated comment; added ResourceSilo tests; added extra test for Zone
38 lines
1.1 KiB
Scala
38 lines
1.1 KiB
Scala
// Copyright (c) 2017 PSForever
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package objects
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import akka.actor.{ActorRef, Props}
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import base.ActorTest
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import net.psforever.objects.GlobalDefinitions
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import net.psforever.objects.serverobject.affinity.FactionAffinity
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import net.psforever.objects.serverobject.mblocker.{Locker, LockerControl}
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import net.psforever.types.PlanetSideEmpire
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import org.specs2.mutable._
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class LockerTest extends Specification {
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"LockerDefinition" should {
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"define" in {
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GlobalDefinitions.mb_locker.ObjectId mustEqual 524
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GlobalDefinitions.mb_locker.Name mustEqual "mb_locker"
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}
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}
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"Locker" should {
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"construct" in {
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val locker = new Locker()
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locker.Actor mustEqual ActorRef.noSender
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}
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}
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}
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class LockerControlTest extends ActorTest {
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"LockerControl" should {
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"construct" in {
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val locker = new Locker()
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locker.Actor = system.actorOf(Props(classOf[LockerControl], locker), "test")
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locker.Actor ! FactionAffinity.ConfirmFactionAffinity()
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expectMsg(FactionAffinity.AssertFactionAffinity(locker, PlanetSideEmpire.NEUTRAL))
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}
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}
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}
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