PSF-BotServer/common/src/test/scala/objects
2018-05-16 19:24:50 -04:00
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guidtask Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing. 2018-03-31 19:59:11 -04:00
number Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing. 2018-03-31 19:59:11 -04:00
terminal more tests for the proximity amenities; added the other silo in Anguta, Ceryshen and the terminal-facing silo in home3; initial work on FacilityBenefitShieldCharge packet and tests 2018-05-16 19:24:50 -04:00
ActorTest.scala tests for a variety of objects and scripts (currently 810); minor changes to align with proper object behavior 2017-11-06 10:24:36 -05:00
AutoDriveControlsTest.scala Another revamp to vehicle spawn process. Wrote tests. 2018-04-29 00:16:55 -04:00
AvatarTest.scala working vehicle loadouts from repair/rearm silos; code documentation and expanded tests 2018-05-16 00:27:25 -04:00
BuildingTest.scala Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing. 2018-03-31 19:59:11 -04:00
ContainerTest.scala Removed duplicate code by moving the logic of Container around; removed duplicate code by producing a functional inventory search algorithm that handles both ammunition and weapon magazine options; corrected tests 2018-05-09 16:26:33 -04:00
ConverterTest.scala improved object name exposure for log messages; removed 'init with GUID' constructors that were no longer necessary 2018-05-10 23:03:34 -04:00
DeploymentTest.scala Deployment: 2018-02-17 17:37:53 -05:00
DoorTest.scala Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing. 2018-03-31 19:59:11 -04:00
EntityTest.scala fixing tests 2017-08-15 23:29:10 -04:00
EquipmentSlotTest.scala modified how subscriptions can subscribe and unsubscribe from specific channels (works now); vehicles now come with default loadouts at time of spawn; MoveItem is now a much more generic process that handles all Container objects; alternate fire modes now have correct ammunition values, but still do not change ammunition type properly; terminals are now distinctively split a bit more; LootItemMessage packet 2017-12-23 01:29:48 -05:00
EquipmentTest.scala shotgun pellet fire modes; fire mode for melee weapons; cleanup code for phoenix (decimator) and handling last phoneix rocket fire; temporary cleanup of grenades 2018-01-17 07:51:42 -05:00
FactionAffinityTest.scala Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing. 2018-03-31 19:59:11 -04:00
FireModeTest.scala shotgun pellet fire modes; fire mode for melee weapons; cleanup code for phoenix (decimator) and handling last phoneix rocket fire; temporary cleanup of grenades 2018-01-17 07:51:42 -05:00
IFFLockTest.scala Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing. 2018-03-31 19:59:11 -04:00
ImplantTest.scala simplified the implant management process by removing an unnecessary middleman object; corrected tests that included implants; worked implants into player PacketConverter 2017-09-08 19:58:20 -04:00
InventoryTest.scala improved object name exposure for log messages; removed 'init with GUID' constructors that were no longer necessary 2018-05-10 23:03:34 -04:00
LoadoutTest.scala more tests for the proximity amenities; added the other silo in Anguta, Ceryshen and the terminal-facing silo in home3; initial work on FacilityBenefitShieldCharge packet and tests 2018-05-16 19:24:50 -04:00
LockerTest.scala Building: 2018-02-08 14:22:05 -05:00
MountableTest.scala The former Player class (former-former PlaterAvatar class) has been split into a persisting Avatar class and a transitory Player class. 2018-03-31 19:54:37 -04:00
PlayerTest.scala Removed duplicate code by moving the logic of Container around; removed duplicate code by producing a functional inventory search algorithm that handles both ammunition and weapon magazine options; corrected tests 2018-05-09 16:26:33 -04:00
ServerObjectBuilderTest.scala more tests for the proximity amenities; added the other silo in Anguta, Ceryshen and the terminal-facing silo in home3; initial work on FacilityBenefitShieldCharge packet and tests 2018-05-16 19:24:50 -04:00
SpawnTubeTest.scala Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing. 2018-03-31 19:59:11 -04:00
UtilityTest.scala adding tests for utilities and fixing tests for AMS; adding information to PAMessage; scaling back modifications to WSA 2018-03-01 10:24:56 -05:00
VehicleSpawnPadTest.scala Another revamp to vehicle spawn process. Wrote tests. 2018-04-29 00:16:55 -04:00
VehicleTest.scala working vehicle loadouts from repair/rearm silos; code documentation and expanded tests 2018-05-16 00:27:25 -04:00
ZoneTest.scala Splitting single vehicle spawn control process into several subtasks. Vehicle event bus attached to zone objects, especially for interacting with VehicleSpawnControl. Importing SouNourS copy of ServerVehicleOverrideMessage packet and tests. 2018-04-29 00:13:15 -04:00