mirror of
https://github.com/2revoemag/PSF-BotServer.git
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* unifying the split code pathways that separated telepads from other deloyables; in other words, no more SimpleDeployables and ComplexDeployables, just Deployables * moved some aspects of the build logic into a deployable control mixin; aspects governing the deplpoyable toolbox have been transferred into the player control agency * moving aspects of teleportation system establishment and decomposition into specialized Telepad control agencies * retiring deployable disposal code path that required a dedicated remover; each deployable now handles its own removal, and some do special things when being removed; process still has some rough edges and tests are probably thoroughly broken * additional modifications to support boomers and telepads; consolidation of code for deployable acknowledgement by owner and during failure conditions; tests for behavior * retooled a significant portion of the build sequence and deconstruct sequence to: eliminate duplicate messages, give the player more input to and control over the process, remove undue responsibility thrust on SessionActor * messaging issue where player did not re-raise hand after exchanging a used construction tool for a new construction tool * modification to deconstruct path to make certain deplayble is unregistered last; ridding requirement of AlertDestroyDeployable; fixing test * create paths for unowned deployable building and (standard) owned deployable building; corrected activation and connection between telepad deployable and internal roouter telepad; wrote tests for connection between telepad deployable and internal telepad * modifiying the conditions of a deployable construction item being moved into a visible player slot such that the construction item's initial output is valid given the player's current certifications * by forcing the fire mode to revert briefly before the ammo type updates, the construction item can be made to remain consistent between fire mode shifts * construction tools now keep track of fire mode ammo types for a period of time, allowing one mode's last setting to be retained * greatly delayed rebase with master * minor changes; test correction (?) * router is go? |
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| .. | ||
| guidtask | ||
| number | ||
| terminal | ||
| AuraTest.scala | ||
| AvatarTest.scala | ||
| BuildingTest.scala | ||
| ContainerTest.scala | ||
| ConverterTest.scala | ||
| DamageableTest.scala | ||
| DamageModelTests.scala | ||
| DefaultTest.scala | ||
| DeployableBehaviorTest.scala | ||
| DeployableTest.scala | ||
| DeployableToolboxTest.scala | ||
| DeploymentTest.scala | ||
| DoorTest.scala | ||
| EntityTest.scala | ||
| EnvironmentTest.scala | ||
| EquipmentSlotTest.scala | ||
| EquipmentTest.scala | ||
| ExoSuitTest.scala | ||
| FacilityTurretTest.scala | ||
| FactionAffinityTest.scala | ||
| FireModeTest.scala | ||
| GeneratorTest.scala | ||
| GeometryTest.scala | ||
| IFFLockTest.scala | ||
| InteractsWithZoneEnvironmentTest.scala | ||
| InventoryTest.scala | ||
| LoadoutTest.scala | ||
| LocalTest.scala | ||
| LockerTest.scala | ||
| MountableTest.scala | ||
| OrbitalShuttlePadTest.scala | ||
| OrbitalShuttleTest.scala | ||
| PlayerControlTest.scala | ||
| PlayerTest.scala | ||
| ProjectileTest.scala | ||
| RepairableTest.scala | ||
| ResourceSiloTest.scala | ||
| ServerObjectBuilderTest.scala | ||
| SpawnTubeTest.scala | ||
| TelepadRouterTest.scala | ||
| UtilityTest.scala | ||
| VehicleControlTest.scala | ||
| VehicleSpawnPadTest.scala | ||
| VehicleTest.scala | ||
| VitalityTest.scala | ||
| ZoneTest.scala | ||