PSF-BotServer/common/src/test/scala/objects
2018-06-16 17:31:49 -04:00
..
guidtask added an enumeration for character voices, which prompoted a massive file update; separated BasicCharacterData from CharacterAppearanceData; added some yet unimplemented support to WSA and VehicleData; completely commented out RemoveActorTests for later repairs so they do not break in Travis CI 2018-06-08 21:07:47 -04:00
number Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing. 2018-03-31 19:59:11 -04:00
terminal added an enumeration for character voices, which prompoted a massive file update; separated BasicCharacterData from CharacterAppearanceData; added some yet unimplemented support to WSA and VehicleData; completely commented out RemoveActorTests for later repairs so they do not break in Travis CI 2018-06-08 21:07:47 -04:00
ActorTest.scala documentation and tests; added projectile names; changed logging level for ActorTests to OFF to remove the majority of log clutter; issue with number pool hub re-assignment and the existence of fixed objects (LocalProjectile) that requires unrelated tests be modified 2018-06-16 17:31:49 -04:00
AutoDriveControlsTest.scala added an enumeration for character voices, which prompoted a massive file update; separated BasicCharacterData from CharacterAppearanceData; added some yet unimplemented support to WSA and VehicleData; completely commented out RemoveActorTests for later repairs so they do not break in Travis CI 2018-06-08 21:07:47 -04:00
AvatarTest.scala added an enumeration for character voices, which prompoted a massive file update; separated BasicCharacterData from CharacterAppearanceData; added some yet unimplemented support to WSA and VehicleData; completely commented out RemoveActorTests for later repairs so they do not break in Travis CI 2018-06-08 21:07:47 -04:00
BuildingTest.scala Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing. 2018-03-31 19:59:11 -04:00
ContainerTest.scala Removed duplicate code by moving the logic of Container around; removed duplicate code by producing a functional inventory search algorithm that handles both ammunition and weapon magazine options; corrected tests 2018-05-09 16:26:33 -04:00
ConverterTest.scala added an enumeration for character voices, which prompoted a massive file update; separated BasicCharacterData from CharacterAppearanceData; added some yet unimplemented support to WSA and VehicleData; completely commented out RemoveActorTests for later repairs so they do not break in Travis CI 2018-06-08 21:07:47 -04:00
DeploymentTest.scala Deployment: 2018-02-17 17:37:53 -05:00
DoorTest.scala added an enumeration for character voices, which prompoted a massive file update; separated BasicCharacterData from CharacterAppearanceData; added some yet unimplemented support to WSA and VehicleData; completely commented out RemoveActorTests for later repairs so they do not break in Travis CI 2018-06-08 21:07:47 -04:00
EntityTest.scala fixing tests 2017-08-15 23:29:10 -04:00
EquipmentSlotTest.scala modified how subscriptions can subscribe and unsubscribe from specific channels (works now); vehicles now come with default loadouts at time of spawn; MoveItem is now a much more generic process that handles all Container objects; alternate fire modes now have correct ammunition values, but still do not change ammunition type properly; terminals are now distinctively split a bit more; LootItemMessage packet 2017-12-23 01:29:48 -05:00
EquipmentTest.scala importing the basics of the projectile/damage system from the Sounours Play-Live branch (51200); only modified how damage numbers and modifiers are interacted with and how a projectile's characteristics is accessed from the Tool that emits it; GlobalDefinitions could be imported over almost entirely, fortunately 2018-06-16 17:29:03 -04:00
ExoSuitTest.scala tests for prior MAX changes; correcting a 13mm problem with the Lightning's chaingun ammunition type 2018-05-21 10:16:20 -04:00
FactionAffinityTest.scala Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing. 2018-03-31 19:59:11 -04:00
FireModeTest.scala shotgun pellet fire modes; fire mode for melee weapons; cleanup code for phoenix (decimator) and handling last phoneix rocket fire; temporary cleanup of grenades 2018-01-17 07:51:42 -05:00
IFFLockTest.scala added an enumeration for character voices, which prompoted a massive file update; separated BasicCharacterData from CharacterAppearanceData; added some yet unimplemented support to WSA and VehicleData; completely commented out RemoveActorTests for later repairs so they do not break in Travis CI 2018-06-08 21:07:47 -04:00
ImplantTest.scala simplified the implant management process by removing an unnecessary middleman object; corrected tests that included implants; worked implants into player PacketConverter 2017-09-08 19:58:20 -04:00
InventoryTest.scala modification to GridInventory to avoid unnecessary leaking of internal support value and unnecessary complication of item access 2018-06-10 00:23:59 -04:00
LoadoutTest.scala added an enumeration for character voices, which prompoted a massive file update; separated BasicCharacterData from CharacterAppearanceData; added some yet unimplemented support to WSA and VehicleData; completely commented out RemoveActorTests for later repairs so they do not break in Travis CI 2018-06-08 21:07:47 -04:00
LockerTest.scala Building: 2018-02-08 14:22:05 -05:00
MountableTest.scala added an enumeration for character voices, which prompoted a massive file update; separated BasicCharacterData from CharacterAppearanceData; added some yet unimplemented support to WSA and VehicleData; completely commented out RemoveActorTests for later repairs so they do not break in Travis CI 2018-06-08 21:07:47 -04:00
PlayerTest.scala added an enumeration for character voices, which prompoted a massive file update; separated BasicCharacterData from CharacterAppearanceData; added some yet unimplemented support to WSA and VehicleData; completely commented out RemoveActorTests for later repairs so they do not break in Travis CI 2018-06-08 21:07:47 -04:00
ProjectileTest.scala documentation and tests; added projectile names; changed logging level for ActorTests to OFF to remove the majority of log clutter; issue with number pool hub re-assignment and the existence of fixed objects (LocalProjectile) that requires unrelated tests be modified 2018-06-16 17:31:49 -04:00
ServerObjectBuilderTest.scala more tests for the proximity amenities; added the other silo in Anguta, Ceryshen and the terminal-facing silo in home3; initial work on FacilityBenefitShieldCharge packet and tests 2018-05-16 19:24:50 -04:00
SpawnTubeTest.scala Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing. 2018-03-31 19:59:11 -04:00
UtilityTest.scala adding tests for utilities and fixing tests for AMS; adding information to PAMessage; scaling back modifications to WSA 2018-03-01 10:24:56 -05:00
VehicleSpawnPadTest.scala documentation and tests; added projectile names; changed logging level for ActorTests to OFF to remove the majority of log clutter; issue with number pool hub re-assignment and the existence of fixed objects (LocalProjectile) that requires unrelated tests be modified 2018-06-16 17:31:49 -04:00
VehicleTest.scala some code clean-up; tests for VehicleControl mount behavior override 2018-06-09 01:09:34 -04:00
ZoneTest.scala documentation and tests; added projectile names; changed logging level for ActorTests to OFF to remove the majority of log clutter; issue with number pool hub re-assignment and the existence of fixed objects (LocalProjectile) that requires unrelated tests be modified 2018-06-16 17:31:49 -04:00