* fixing issue where the iterator of a closed stream produces no output; added option to include an entire directory of input files; streamlined workflow between gcapy and preprocessed files
* added documentation; restored functionality of the source's iterator; tidied code
* restored functionlaity/reliability of skip-existing and management of duplicate files and file cleanup; added exclusive log for decode error messages
* collects all literal decode errors falling through the logging cracks
* finally eliminating log spam; tidying up the decoded log files's format
* better subclassing and management of the decoy OutStream
* tightening of the noose
* fixing the readme to account for the -f flag
importing controlled implementation changes from original exp-for-kda branch; code for contributions from prior activity, but will be adjusting to new contribution methods
kill contributions should work; even if they don't, need to put this away for now
extensivwe changes to the way OwnableByPlayer manages owner user information due to uniqueness, that changes a lot of vehicle and deployable code; fleshing out experience calculation procedure for future testing
events for mounting and dismounting of both passenger and cargo; id'ing the installation of an amenity (vehicle or facility); separation of kill/assist experience and support experience calculations; retention of kill record which allows for the calculation of menace
support experience accumulates and is given to the user in gradual provisions
rewarding facility capture through cep; not fully tested yet; math sucks
sort of cep to bep consditions for squad facility capture; bep deposit for ntu silo activity
early reivision for v010; recording ongoing shots fired and landed
restored bep from ntu deposits into resource silos; updating statistics in the database regarding kills and related stats including weapons; updated history management; basic experience calculation changes
all rewarded support events are accounted for
command experience calculations upon facility capture or resecure
corrected database migrations
most of the code for the play or progress system
statistics window updates for exosuits to report kills; killing an llu runner gives cep; moving play or progress functionality to a bang command rather than piggybacking setbr; bep is no longer too high by error