Energy crystals weren't working. Seemed to be caused by GUIDs.

This commit is contained in:
ScrawnyRonnie 2023-11-01 13:21:14 -04:00
parent 26824da624
commit fdccba40b5
2 changed files with 6 additions and 6 deletions

View file

@ -9713,16 +9713,16 @@ object GlobalDefinitions {
crystals_repair_b.Repairable = false
crystals_vehicle_a.Name = "crystals_vehicle_a"
crystals_vehicle_a.Interval = 1350
crystals_vehicle_a.HealAmount = 40
crystals_vehicle_a.Interval = 1000
crystals_vehicle_a.HealAmount = 60
crystals_vehicle_a.UseRadius = 15
crystals_vehicle_a.TargetValidation += EffectTarget.Category.Vehicle -> EffectTarget.Validation.VehicleCrystal
crystals_vehicle_a.Damageable = false
crystals_vehicle_a.Repairable = false
crystals_vehicle_b.Name = "crystals_vehicle_b"
crystals_vehicle_b.Interval = 1350
crystals_vehicle_b.HealAmount = 40
crystals_vehicle_b.Interval = 1000
crystals_vehicle_b.HealAmount = 60
crystals_vehicle_b.UseRadius = 15
crystals_vehicle_b.TargetValidation += EffectTarget.Category.Vehicle -> EffectTarget.Validation.VehicleCrystal
crystals_vehicle_b.Damageable = false
@ -9743,7 +9743,7 @@ object GlobalDefinitions {
crystals_energy_b.Repairable = false
crystals_energy.Name = "crystals_energy"
crystals_energy.Interval = 500
crystals_energy.Interval = 1000
crystals_energy.UseRadius = 5
crystals_energy.TargetValidation += EffectTarget.Category.Player -> EffectTarget.Validation.AncientWeaponRecharge
crystals_energy.Damageable = false

View file

@ -578,7 +578,7 @@ object Zones {
)
case "crystals_energy_a" | "crystals_energy_b" =>
zoneMap.addLocalObject(
obj.guid + 1,
obj.guid + 2000,
ProximityTerminal.Constructor(obj.position, GlobalDefinitions.crystals_energy),
owningBuildingGuid = ownerGuid
)