Commit graph

325 commits

Author SHA1 Message Date
ScrawnyRonnie aa0ae5f731 fix item swap 2023-11-24 06:42:28 -05:00
Fate-JH 60989f488a
Merge pull request #1141 from ScrawnyRonnie/no_charge_cargo
A few more fix attempts
2023-11-21 03:22:26 -05:00
ScrawnyRonnie 26046580b2
split air and reduce time 2023-11-16 22:43:44 -05:00
ScrawnyRonnie 03ed518f07
Merge branch 'psforever:master' into Terminals_and_vehicles 2023-11-16 22:34:40 -05:00
ScrawnyRonnie 2aa2ffc275 Turret upgrading 2023-11-16 13:54:05 -05:00
ScrawnyRonnie 25804ca55f
Comment 2023-11-16 12:52:49 -05:00
ScrawnyRonnie 0cb9746cbb If I only knew the codebase and that MountedIn was already a thing -.- 2023-11-14 19:21:49 -05:00
ScrawnyRonnie 962904b3d9 don't charge cargo 2023-11-14 11:05:58 -05:00
ScrawnyRonnie 0c3d5f3601 Fixafewthings 2023-11-12 07:48:50 -05:00
ScrawnyRonnie 9e76fcc42a
Update EffectTarget.scala
Set back to findLast after review
2023-11-07 21:38:28 -05:00
ScrawnyRonnie 537417f880
Merge branch 'psforever:master' into master 2023-11-07 18:59:06 -05:00
ScrawnyRonnie 5930e7fb76 Merge remote-tracking branch 'origin/master' 2023-11-04 07:56:33 -04:00
ScrawnyRonnie 78552f6691 Recharge only AT weapons 2023-11-04 07:56:09 -04:00
ScrawnyRonnie fdccba40b5 Energy crystals weren't working. Seemed to be caused by GUIDs. 2023-11-01 13:21:14 -04:00
ScrawnyRonnie 26824da624 Lodestar repairs vehicles now and damage interrupts repairing 2023-10-30 20:28:35 -04:00
ScrawnyRonnie d228784e1c Cavern crystals (except damage - that needs help) 2023-10-29 21:55:19 -04:00
ScrawnyRonnie 5f3c9d4cc9 Fix cave facility terms 2023-10-27 21:07:30 -04:00
ScrawnyRonnie 326ae1e674 Fall damage reduced 2023-10-27 12:20:35 -04:00
ScrawnyRonnie e7850fb612
Supai Terms - Fall Damage - Cavern IA (#1)
Tweaks
2023-10-26 20:52:22 -04:00
Resaec a63aa95d24 Fixed 7 door GUIDs 2023-10-24 00:30:59 +02:00
Fate-JH 2446a844e5 quit back to the server select screen and rejoin the server without having to close the client 2023-08-07 20:36:43 -04:00
Resaec 7f792d63d4 Add support for launcher login via tokens and file verification
Added code to LoginActor to handle client authentication via login token
Added code to LoginActor to generate the password used by the launcher to authenticate with the API
Changed code in LoginActor to replace deprecated bcrypt functions
Changed code in Account to add the field password, token and tokenCreated
Added database migration V009 containing table changes on account, new tables launcher and filehash and a trigger/function combo to update the tokenCreated column.
2023-08-01 00:33:14 +02:00
Fate-JH 663cfdc90a
moved polling of blockmap from psm callback to upstream handling (#1121) 2023-07-26 23:08:40 -04:00
Fate-JH 2b6edc25fb
No Work (#1116)
* make the timer for outbound packet bundling a fallback option rather than a primary control for outbound timing

* better emergency timer determination

* eh

* master merge and light changes
2023-07-26 23:07:24 -04:00
Fate-JH 735f5f95cd missing subslots is now a self message rather than an anonymous callback 2023-07-10 20:01:37 -04:00
Fate-JH 490b04380f reuse crypotgraphic informtion for the md5-mac algorithm in packet coding; deprecated toFoo calls 2023-07-10 14:29:16 -04:00
Resaec c7a697213b Optimisations on MD5MAC and updated Scala version to 2.13.10
Adopted ListBuffer to ArrayBuffer switch that also fixes the problem with the new Scala version
2023-07-10 02:35:07 +02:00
Fate-JH b0d7ae12d1
Merge pull request #1115 from Resaec/fix_ams_ant_router_undeploy_on_owner_zone_change
Fix AMS, ANT, Router and BFR siphon undeploying when owner leaves zone
2023-07-07 10:02:17 -04:00
Fate-JH db020e0dfc
Merge pull request #1112 from Resaec/fix_some_doors_searhus
Fixed doors in Searhus
2023-07-07 10:02:00 -04:00
Resaec b67b71bd70 BFR siphon is not a deployment or a continuous action, but a fire action. Removed from check.
AMS, ANT and Router will be placed under ConditionalDriverVehicleControl instead.
2023-07-07 13:28:25 +02:00
Resaec 5d2c321efb Fix AMS, ANT, Router and BFR siphon undeploying when owner leaves zone 2023-07-07 03:26:05 +02:00
Resaec f5bb202802 Fixed doors on Forseral 2023-07-03 03:20:15 +02:00
Resaec d3a7686108 Fixed all other broken doors on Searhus 2023-07-03 02:45:33 +02:00
Resaec c9c14fffc7 Fixed some doors in Searhus - Drakulu and Rehua 2023-07-02 20:27:51 +02:00
Fate-JH 0628b988fe using force psm occlusion to eliminate certain other packets that would be fine if hidden 2023-06-01 23:13:05 -04:00
Fate-JH 6f4ceaee29
Utility Vehicle Drivers (#1102)
* recalcalating name offsets for later; primary test is this player-driven AMS (see PSMU for details)

* found fields in the ConnectToWorldRequest packet; clarifying field names in a variety of places; enough modifications to make an old packet transcode properly

* it works?

* giving VehicleFormat its own file; fixing imports
2023-05-30 13:05:38 -04:00
Fate-JH 6b77281260
Merge pull request #1099 from Fate-JH/tread-water
Vehicles that Should Travel over Water
2023-05-30 13:04:08 -04:00
Fate-JH 24a44eff1f
Floor Is Lava (#1098)
* adding another meter to the byblos lava level

* turning the sealevel into a deepsurface
2023-05-30 13:03:40 -04:00
Fate-JH a6d88bdd1d the medium transport vehicles and thresher should no longer disable over water 2023-05-29 16:53:21 -04:00
Fate-JH 48d320c7b1 initial packet and tests for OutfitRequest 2023-05-22 16:27:06 -04:00
Jakob Gillich c22d86acef
Merge pull request #1091 from Fate-JH/event-fixes
May 20th Event Fixes (maybe)
2023-05-21 13:36:29 +02:00
Jakob Gillich 93ebb60c43
Increase default packet bundling delay 2023-05-21 08:49:22 +02:00
Fate-JH 626366996b restored kamon; fixed deployment state MatchError due to unexpected states; attempt to resolve broken model state of vehicle 2023-05-21 00:45:35 -04:00
Fate-JH 9ca17e3600 spawn vehicles with equipment in hand 2023-05-20 00:02:10 -04:00
Fate-JH 7e69181d4a
respawn from death in vehicle no longer sends player to spawn closest to 0,0; BFR control restored to driver after spawn (#1088) 2023-05-19 09:30:51 -04:00
Fate-JH 70c4393e9b
Misc Fixes (#1076)
* new paradigm for character creation detection of old characters by name; vehicle channel when seated in vehicle (ant); second wind activates as long as non-fatal damage n>=25; coordinated sequence of deployables whose UI is being updated

* the max timer will assert itself through death and respawn

* in theory, the tests are fixed; that may change from execution to execution, as is usual

* adjusted how the mechanized exo-suit timer asserts itself when in conjunction with prior exo-suit purchase orders

* players in seats have their mounted information shortened in a more straightforward, less fault-prone way; stamina recharge command shortened

* fixed vehicles not loading when player has no GUID; deactivated squad features (may cause trouble for the Router, but we'll manage); removed lingering, unnecessary radiation tick

* even if the player seems to be standing completely still, send an update packet once in a while (1500ms)

* removing an active router will always clean up an active router telepad with which it is paired

* better timing for refresh of the character select screen; potential to stop moving vehicles from anothers's perspectives

* block mounting while vehicle in motion, or in control; if ejected early, end control early

* block mounting while vehicle in motion, or in control (2)
2023-05-15 22:24:35 -04:00
Fate-JH 66f45edcd3
Vehicle Gating with Passengers (#1072)
* guarding against match errors in various places; increased frequency of psm array purge; fixed issues with seated passengers after vehicle gating

* due to increased frequency of clearing psm data, changed from Array to LongMap
2023-05-02 15:09:17 -04:00
Fate-JH a5a232ffdc
corpses on the blockmap list of corpse entities will not displace revived players from the blockmap list of living player entities (#1071) 2023-04-27 12:12:10 -04:00
Fate-JH 72572ad125
Deconstruct in Privacy (#1069)
* when deconstructing at a spawn tube, eliminate damage by hiding the player character from rendering through psm manipulation; adjusts the psm load balancing algorithm; add conditions for checking for cancelling the deconstruction flag when certain actions are taken

* condition for avoiding server-size (all) damage during deconstruction period

* mutually assured discetion
2023-04-26 12:25:08 -04:00
Fate-JH 90b7d2591d
checking for contribution during a base capture does not result in the generation of heat (#1070) 2023-04-26 12:24:35 -04:00