FateJH
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59569f1a7d
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added params for all CharacterAppearanceData codec regions; added a param for the three bits of CharacterData not previously supported; repaired CharacterData tests; over-all: padding calculations are not yet adequate
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2018-10-17 12:39:57 -04:00 |
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FateJH
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bf72d553e1
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enhancing the three primary character codecs thanks to new analysis
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2018-10-17 12:39:57 -04:00 |
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FateJH
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a20e75d07c
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added an enumeration for character voices, which prompoted a massive file update; separated BasicCharacterData from CharacterAppearanceData; added some yet unimplemented support to WSA and VehicleData; completely commented out RemoveActorTests for later repairs so they do not break in Travis CI
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2018-06-08 21:07:47 -04:00 |
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FateJH
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292a9bad23
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attached version of the OCM for avatars works; known encoding issues with OCDM encoding for avatars, specifically the calculated bit length
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2018-06-04 08:03:03 -04:00 |
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FateJH
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caf56c4e72
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added a door in home3 HART C that I missed; modified AvatarConverter and VehicleConverter to correctly handle multiple players in vehicles at world join time; began implementation of this procedure in WSA, but independent creation of players in implant terminals is giving trouble; fixed a ludicrous oversight with the bitsize of players without outfits
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2018-06-04 08:03:03 -04:00 |
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FateJH
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389d0b4d82
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added documentation and refined comments; corrected stream length calculation issues where padding lengths were not being properly retained or updated; working tests
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2018-06-04 08:03:03 -04:00 |
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FateJH
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052a318285
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Refactored CharacterData and DetailedCharacterData to be a component of PlayerData and DetailedPlayerData, respectively. Position information is now optional; inventory data and exposed hand data are also removed into PlayerData and DetailedPlayerData. String padding management has been preserved. Tests and packet converters have been repaired.
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2018-06-04 08:03:03 -04:00 |
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FateJH
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3aee0ab4e8
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added and expanded tests in hopes of increasing code coverage score
added tests for AvatarService and PacketCodingActor; especially PCA tests
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2017-12-06 19:51:43 -05:00 |
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