* biolab spawn benefit should now be active; spawn point integrity at point of player avatar creation, or else try again
* streamlined the process of determining whether a facility possesses individual benefits; warp gates do not have benefits
* fix for mounted turret persistance
* in forgetting an exo-suit certification, one must not be wearing that type of exo-suit afterwards
* making the conditional more straightforward
* fixed issue with purchase times; can now share max purchase cooldowns
* repair capability is now reflected based on progression in the engineering certification tree; uses correct values and modifiers
* 12 works better than 12.5
* fixed tests
* preparation for redefining the checks involved in spawning a vehicle from a spawn pad
* pass the terminal from which a vehicle order was issued to be used in validation tests; implemented validation tests to ensure delayed orders remain valid until being executed; various messages about orders that have failed validation, as well as order changes and queue changes
* local zoning field on player for use in statusing and message composition
* expiration of a vehicle order for a given reason; linking of messages for expiration of vehicle order queue; death on an active vehicle pad (during rail operation)
* players that die to spawning vehicles can blame that vehicle's future driver; the calculations for server-side damage are heavily modified
* definitions for vehicle spawn pad kill box, used during vehicle generation to eliminate targets on the spawn pad, per kind of vehicle spawn pad
* reusing common order validation test for some stages of the vehicle order fulfillment process
* adjusts when the vehicle thinks it is mounted to the spawn pad; vehicle wreckage should be cleaned up quicker
* cancelling the active order
* vehicle will not try to introduce itself to zone if already in zone; vehicle spawn pad construction uses generic messages rather than class-specific ones
* better seat locking while server controlled
* copious amounts of ant deployment check-ery
* custom function to calculate explosion-susceptibility due to being in the generator room at the wrong time; updated the log message for laze pointer
* ensuring that all targets are within the damage radius
* due to floating point error, checking the dot product instead of equivalence of the vector projection