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unified code paths for dropping an item, and reinforced code path for picking an item back up; LocalService will handle some of the work now; ActionResultMessage embraces its simplistic nature (we don't have enough error messages)
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12 changed files with 192 additions and 126 deletions
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@ -477,7 +477,7 @@ class ZoneGroundTest extends ActorTest {
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assert(zone.EquipmentOnGround.isEmpty)
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assert(item.Position == Vector3.Zero)
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assert(item.Orientation == Vector3.Zero)
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zone.Ground ! Zone.DropItemOnGround(item, Vector3(1.1f, 2.2f, 3.3f), Vector3(4.4f, 5.5f, 6.6f))
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zone.Ground ! Zone.Ground.DropItem(item, Vector3(1.1f, 2.2f, 3.3f), Vector3(4.4f, 5.5f, 6.6f))
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expectNoMsg(Duration.create(100, "ms"))
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assert(zone.EquipmentOnGround == List(item))
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@ -490,17 +490,16 @@ class ZoneGroundTest extends ActorTest {
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val player = Player(Avatar("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, 5))
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system.actorOf(Props(classOf[ZoneTest.ZoneInitActor], zone), "get-item-test-good") ! "!"
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receiveOne(Duration.create(200, "ms")) //consume
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zone.Ground ! Zone.DropItemOnGround(item, Vector3.Zero, Vector3.Zero)
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zone.Ground ! Zone.Ground.DropItem(item, Vector3.Zero, Vector3.Zero)
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expectNoMsg(Duration.create(100, "ms"))
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assert(zone.EquipmentOnGround == List(item))
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zone.Ground ! Zone.GetItemOnGround(player, PlanetSideGUID(10))
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zone.Ground ! Zone.Ground.PickupItem(PlanetSideGUID(10))
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val reply = receiveOne(Duration.create(100, "ms"))
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assert(zone.EquipmentOnGround.isEmpty)
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assert(reply.isInstanceOf[Zone.ItemFromGround])
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assert(reply.asInstanceOf[Zone.ItemFromGround].player == player)
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assert(reply.asInstanceOf[Zone.ItemFromGround].item == item)
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assert(reply.isInstanceOf[Zone.Ground.ItemInHand])
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assert(reply.asInstanceOf[Zone.Ground.ItemInHand].item == item)
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}
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"get item from ground (failure)" in {
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@ -508,11 +507,11 @@ class ZoneGroundTest extends ActorTest {
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val player = Player(Avatar("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, 5))
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system.actorOf(Props(classOf[ZoneTest.ZoneInitActor], zone), "get-item-test-fail") ! "!"
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receiveOne(Duration.create(200, "ms")) //consume
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zone.Ground ! Zone.DropItemOnGround(item, Vector3.Zero, Vector3.Zero)
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zone.Ground ! Zone.Ground.DropItem(item, Vector3.Zero, Vector3.Zero)
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expectNoMsg(Duration.create(100, "ms"))
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assert(zone.EquipmentOnGround == List(item))
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zone.Ground ! Zone.GetItemOnGround(player, PlanetSideGUID(11)) //wrong guid
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zone.Ground ! Zone.Ground.PickupItem(PlanetSideGUID(11)) //wrong guid
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expectNoMsg(Duration.create(500, "ms"))
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}
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}
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