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added silos and air pads on z6 and on home3; undid temp lattice benefits and temp vehicle damage
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parent
e9aac5514a
commit
e368c8b5be
4 changed files with 39 additions and 4 deletions
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@ -110,6 +110,14 @@ object Maps {
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LocalObject(1576, Terminal.Constructor(order_terminal))
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LocalObject(1577, Terminal.Constructor(order_terminal))
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LocalObject(1578, Terminal.Constructor(order_terminal))
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LocalObject(1744, ProximityTerminal.Constructor(pad_landing)) //air pad A
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LocalObject(1745, Terminal.Constructor(pad_landing)) //air pad A
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LocalObject(1747, ProximityTerminal.Constructor(pad_landing)) //air pad B
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LocalObject(1748, Terminal.Constructor(pad_landing)) //air pad B
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LocalObject(1756, ProximityTerminal.Constructor(pad_landing)) //air pad C
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LocalObject(1757, Terminal.Constructor(pad_landing)) //air pad C
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LocalObject(1765, ProximityTerminal.Constructor(pad_landing)) //air pad D
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LocalObject(1766, Terminal.Constructor(pad_landing)) //air pad D
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LocalObject(2145, SpawnTube.Constructor(Vector3(3980.4062f, 4252.7656f, 257.5625f), Vector3(0, 0, 90)))
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LocalObject(2146, SpawnTube.Constructor(Vector3(3980.4062f, 4259.992f, 257.5625f), Vector3(0, 0, 90)))
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LocalObject(2147, SpawnTube.Constructor(Vector3(3980.4062f, 4267.3047f, 257.5625f), Vector3(0, 0, 90)))
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@ -218,6 +226,14 @@ object Maps {
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ObjectToBuilding(1576, 2)
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ObjectToBuilding(1577, 2)
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ObjectToBuilding(1578, 2)
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ObjectToBuilding(1744, 2)
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ObjectToBuilding(1745, 2)
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ObjectToBuilding(1747, 2)
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ObjectToBuilding(1748, 2)
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ObjectToBuilding(1756, 2)
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ObjectToBuilding(1757, 2)
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ObjectToBuilding(1765, 2)
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ObjectToBuilding(1766, 2)
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ObjectToBuilding(2049, 2)
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ObjectToBuilding(2050, 2)
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ObjectToBuilding(2061, 2)
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@ -359,6 +375,10 @@ object Maps {
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LocalObject(1591, Terminal.Constructor(order_terminal))
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LocalObject(1592, Terminal.Constructor(order_terminal))
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LocalObject(1593, Terminal.Constructor(order_terminal))
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LocalObject(1846, ProximityTerminal.Constructor(pad_landing)) //air pad S
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LocalObject(1847, Terminal.Constructor(pad_landing)) //air pad S
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LocalObject(1849, ProximityTerminal.Constructor(pad_landing)) //air pad N
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LocalObject(1850, Terminal.Constructor(pad_landing)) //air pad N
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LocalObject(2156, SpawnTube.Constructor(respawn_tube_tower, Vector3(4364.633f, 3994.125f, 228.1875f), Vector3(0, 0, 90)))
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LocalObject(2157, SpawnTube.Constructor(respawn_tube_tower, Vector3(4364.633f, 3977.7266f, 228.1875f), Vector3(0, 0, 90)))
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LocalObject(2333, Door.Constructor) //spawn tube door
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@ -382,6 +402,10 @@ object Maps {
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ObjectToBuilding(1591, 49)
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ObjectToBuilding(1592, 49)
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ObjectToBuilding(1593, 49)
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ObjectToBuilding(1846, 49)
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ObjectToBuilding(1847, 49)
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ObjectToBuilding(1849, 49)
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ObjectToBuilding(1850, 49)
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ObjectToBuilding(2156, 49)
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ObjectToBuilding(2157, 49)
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ObjectToBuilding(2333, 49)
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@ -1104,7 +1104,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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vehicleService ! VehicleServiceMessage.UnscheduleDeconstruction(vehicle_guid)
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}
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sendResponse(PlanetsideAttributeMessage(vehicle_guid, 22, 0L)) //mount points on?
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sendResponse(PlanetsideAttributeMessage(vehicle_guid, 0, 10))//vehicle.Definition.MaxHealth))
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//sendResponse(PlanetsideAttributeMessage(vehicle_guid, 0, 10))//vehicle.Definition.MaxHealth))
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sendResponse(PlanetsideAttributeMessage(vehicle_guid, 68, 0L)) //???
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sendResponse(PlanetsideAttributeMessage(vehicle_guid, 113, 0L)) //???
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ReloadVehicleAccessPermissions(vehicle)
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@ -2332,7 +2332,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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//TODO matrix spawn point; for now, just blindly bind to show work (and hope nothing breaks)
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sendResponse(BindPlayerMessage(1, "@ams", true, true, 0, 0, 0, obj.Position))
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}
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else if(obj.Definition == GlobalDefinitions.repair_silo) {
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else if(obj.Definition.isInstanceOf[RepairRearmSiloDefinition]) {
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FindLocalVehicle match {
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case Some(vehicle) =>
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sendResponse(UseItemMessage(avatar_guid, unk1, object_guid, unk2, unk3, unk4, unk5, unk6, unk7, unk8, itemType))
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@ -2363,7 +2363,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
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sendResponse(ObjectDeleteMessage(PlanetSideGUID(unk1), 2))
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}
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case None => ;
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case None =>
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log.error(s"UseItem: can not find object $object_guid")
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}
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case msg @ ProximityTerminalUseMessage(player_guid, object_guid, _) =>
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