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Add WeaponJammedMessage packet
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@ -441,7 +441,7 @@ object GamePacketOpcode extends Enumeration {
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// OPCODE 100
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case AvatarSearchCriteriaMessage => noDecoder(opcode)
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case AvatarSearchResponse => noDecoder(opcode)
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case WeaponJammedMessage => noDecoder(opcode)
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case WeaponJammedMessage => game.WeaponJammedMessage.decode
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case LinkDeadAwarenessMsg => noDecoder(opcode)
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case DroppodFreefallingMessage => noDecoder(opcode)
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case AvatarFirstTimeEventMessage => game.AvatarFirstTimeEventMessage.decode
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@ -0,0 +1,27 @@
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// Copyright (c) 2016 PSForever.net to present
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
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import scodec.Codec
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import scodec.codecs._
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/**
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* Instructs client to play the weapon jammed sound when sent server to client.
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*
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* Appears to have the same functionality and sound regardless of guid, as long as the client has that item in inventory.
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* See also [[WeaponDryFireMessage]]
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*
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* @param weapon_guid the weapon that is jammed
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*/
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final case class WeaponJammedMessage(weapon_guid : PlanetSideGUID)
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extends PlanetSideGamePacket {
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type Packet = WeaponJammedMessage
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def opcode = GamePacketOpcode.WeaponJammedMessage
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def encode = WeaponJammedMessage.encode(this)
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}
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object WeaponJammedMessage extends Marshallable[WeaponJammedMessage] {
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implicit val codec : Codec[WeaponJammedMessage] = (
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("weapon_guid" | PlanetSideGUID.codec)
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).as[WeaponJammedMessage]
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}
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