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rename building_guid to object_guid
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@ -7,9 +7,9 @@ import scodec.codecs._
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/**
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* The object_guid space for SetEmpireMessage is continent specific.
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* SetEmpireMessage is usually followed by HackMessage (indicating the hack disposition of the same building_guid)
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* SetEmpireMessage is usually followed by HackMessage (indicating the hack disposition of the same object_guid)
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*/
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final case class SetEmpireMessage(building_guid : PlanetSideGUID,
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final case class SetEmpireMessage(object_guid : PlanetSideGUID,
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empire : PlanetSideEmpire.Value)
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extends PlanetSideGamePacket {
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type Packet = SetEmpireMessage
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@ -19,7 +19,7 @@ final case class SetEmpireMessage(building_guid : PlanetSideGUID,
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object SetEmpireMessage extends Marshallable[SetEmpireMessage] {
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implicit val codec : Codec[SetEmpireMessage] = (
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("building_guid" | PlanetSideGUID.codec) ::
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("object_guid" | PlanetSideGUID.codec) ::
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("empire" | PlanetSideEmpire.codec)
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).as[SetEmpireMessage]
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}
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@ -801,8 +801,8 @@ class GamePacketTest extends Specification {
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"decode" in {
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PacketCoding.DecodePacket(string).require match {
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case SetEmpireMessage(building_guid, empire) =>
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building_guid mustEqual PlanetSideGUID(2)
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case SetEmpireMessage(object_guid, empire) =>
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object_guid mustEqual PlanetSideGUID(2)
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empire mustEqual PlanetSideEmpire.VS
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case default =>
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ko
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@ -140,7 +140,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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sendRawResponse(hex"31 85 6D 61 70 31 33 85 68 6F 6D 65 33 A4 9C 19 00 00 00 AE 30 5E 70 00 ")
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sendRawResponse(objectHex)
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// These building_guids are specfic to VS Sanc
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// These object_guids are specfic to VS Sanc
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sendResponse(PacketCoding.CreateGamePacket(0, SetEmpireMessage(PlanetSideGUID(2), PlanetSideEmpire.VS))) //HART building C
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sendResponse(PacketCoding.CreateGamePacket(0, SetEmpireMessage(PlanetSideGUID(29), PlanetSideEmpire.NC))) //South Villa Gun Tower
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