added painbox damage history event

This commit is contained in:
FateJH 2020-01-03 15:29:13 -05:00
parent 4261693ae1
commit d2ef5a76a4
8 changed files with 28 additions and 24 deletions

View file

@ -39,6 +39,7 @@ class PainboxControl(painbox: Painbox) extends Actor {
//todo: Account for overlapping pain fields //todo: Account for overlapping pain fields
//todo: Pain module //todo: Pain module
//todo: REK boosting //todo: REK boosting
val guid = painbox.GUID
val owner = painbox.Owner.asInstanceOf[Building] val owner = painbox.Owner.asInstanceOf[Building]
val faction = owner.Faction val faction = owner.Faction
if(faction != PlanetSideEmpire.NEUTRAL && (!painbox.Definition.HasNearestDoorDependency || (painbox.Definition.HasNearestDoorDependency && nearestDoor.Open.nonEmpty))) { if(faction != PlanetSideEmpire.NEUTRAL && (!painbox.Definition.HasNearestDoorDependency || (painbox.Definition.HasNearestDoorDependency && nearestDoor.Open.nonEmpty))) {
@ -50,7 +51,7 @@ class PainboxControl(painbox: Painbox) extends Actor {
.collect { case p if p.Faction != faction .collect { case p if p.Faction != faction
&& p.Health > 0 && p.Health > 0
&& Vector3.DistanceSquared(p.Position, position) < radius => && Vector3.DistanceSquared(p.Position, position) < radius =>
events ! AvatarServiceMessage(p.Name, AvatarAction.EnvironmentalDamage(p.GUID, damage)) events ! AvatarServiceMessage(p.Name, AvatarAction.EnvironmentalDamage(p.GUID, guid, damage))
} }
} }

View file

@ -4,6 +4,7 @@ package net.psforever.objects.vital
import net.psforever.objects.PlanetSideGameObject import net.psforever.objects.PlanetSideGameObject
import net.psforever.objects.ballistics.{PlayerSource, ResolvedProjectile, SourceEntry, VehicleSource} import net.psforever.objects.ballistics.{PlayerSource, ResolvedProjectile, SourceEntry, VehicleSource}
import net.psforever.objects.definition.KitDefinition import net.psforever.objects.definition.KitDefinition
import net.psforever.objects.serverobject.painbox.Painbox
import net.psforever.objects.serverobject.terminals.TerminalDefinition import net.psforever.objects.serverobject.terminals.TerminalDefinition
import net.psforever.objects.vital.resolution.ResolutionCalculations import net.psforever.objects.vital.resolution.ResolutionCalculations
import net.psforever.types.{ExoSuitType, ImplantType} import net.psforever.types.{ExoSuitType, ImplantType}
@ -35,6 +36,8 @@ final case class VehicleShieldCharge(target : VehicleSource, amount : Int) exten
final case class DamageFromProjectile(data : ResolvedProjectile) extends DamagingActivity(data.target) final case class DamageFromProjectile(data : ResolvedProjectile) extends DamagingActivity(data.target)
final case class DamageFromPainbox(target : PlayerSource, painbox : Painbox, damage : Int) extends DamagingActivity(target)
final case class PlayerSuicide(target : PlayerSource) extends DamagingActivity(target) final case class PlayerSuicide(target : PlayerSource) extends DamagingActivity(target)
/** /**

View file

@ -26,7 +26,7 @@ class SphereOfInfluenceActor(zone: Zone) extends Actor {
case SOI.Populate() => case SOI.Populate() =>
UpdateSOI() UpdateSOI()
case SOI.StopPopulation() => case SOI.Stop() =>
context.become(Stopped) context.become(Stopped)
populateTick.cancel populateTick.cancel
sois.foreach { case (facility, _) => facility.PlayersInSOI = Nil } sois.foreach { case (facility, _) => facility.PlayersInSOI = Nil }
@ -35,7 +35,7 @@ class SphereOfInfluenceActor(zone: Zone) extends Actor {
} }
def Stopped : Receive = Build.orElse { def Stopped : Receive = Build.orElse {
case SOI.Populate() => case SOI.Start() =>
context.become(Running) context.become(Running)
UpdateSOI() UpdateSOI()
@ -53,6 +53,7 @@ class SphereOfInfluenceActor(zone: Zone) extends Actor {
def UpdateSOI(): Unit = { def UpdateSOI(): Unit = {
SOI.Populate(sois.iterator, zone.LivePlayers) SOI.Populate(sois.iterator, zone.LivePlayers)
populateTick.cancel
populateTick = context.system.scheduler.scheduleOnce(5 seconds, self, SOI.Populate()) populateTick = context.system.scheduler.scheduleOnce(5 seconds, self, SOI.Populate())
} }
} }
@ -63,7 +64,9 @@ object SOI {
/** Populate the list of players within a SOI **/ /** Populate the list of players within a SOI **/
final case class Populate() final case class Populate()
/** Stop sorting players into sois */ /** Stop sorting players into sois */
final case class StopPopulation() final case class Start()
/** Stop sorting players into sois */
final case class Stop()
@tailrec @tailrec
def Populate(buildings : Iterator[(Building, Int)], players : List[Player]) : Unit = { def Populate(buildings : Iterator[(Building, Int)], players : List[Player]) : Unit = {

View file

@ -472,20 +472,12 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
def StartPlayerManagementSystems() : Unit = { def StartPlayerManagementSystems() : Unit = {
println(s"start player management for $Id") println(s"start player management for $Id")
soi ! SOI.Populate() soi ! SOI.Start()
// buildings.values.foreach { _.Amenities.collect {
// case box : Painbox =>
// box.Actor ! Painbox.Start()
// } }
} }
def StopPlayerManagementSystems() : Unit = { def StopPlayerManagementSystems() : Unit = {
println(s"stop player management for $Id") println(s"stop player management for $Id")
soi ! SOI.StopPopulation() soi ! SOI.Stop()
// buildings.values.foreach { _.Amenities.collect {
// case box : Painbox =>
// box.Actor ! Painbox.Stop()
// } }
} }
def Activity : ActorRef = projector def Activity : ActorRef = projector

View file

@ -65,9 +65,9 @@ class AvatarService(zone : Zone) extends Actor {
AvatarEvents.publish( AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ConcealPlayer()) AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ConcealPlayer())
) )
case AvatarAction.EnvironmentalDamage(player_guid, amount) => case AvatarAction.EnvironmentalDamage(player_guid, source_guid, amount) =>
AvatarEvents.publish( AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.EnvironmentalDamage(player_guid, amount)) AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.EnvironmentalDamage(player_guid, source_guid, amount))
) )
case AvatarAction.Damage(player_guid, target, resolution_function) => case AvatarAction.Damage(player_guid, target, resolution_function) =>
AvatarEvents.publish( AvatarEvents.publish(

View file

@ -31,7 +31,7 @@ object AvatarAction {
final case class ChangeFireState_Start(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action final case class ChangeFireState_Start(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class ChangeFireState_Stop(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action final case class ChangeFireState_Stop(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class ConcealPlayer(player_guid : PlanetSideGUID) extends Action final case class ConcealPlayer(player_guid : PlanetSideGUID) extends Action
final case class EnvironmentalDamage(player_guid : PlanetSideGUID, amount: Int) extends Action final case class EnvironmentalDamage(player_guid : PlanetSideGUID, source_guid : PlanetSideGUID, amount: Int) extends Action
final case class Damage(player_guid : PlanetSideGUID, target : Player, resolution_function : ResolutionCalculations.Output) extends Action final case class Damage(player_guid : PlanetSideGUID, target : Player, resolution_function : ResolutionCalculations.Output) extends Action
final case class DeployItem(player_guid : PlanetSideGUID, item : PlanetSideGameObject with Deployable) extends Action final case class DeployItem(player_guid : PlanetSideGUID, item : PlanetSideGameObject with Deployable) extends Action
final case class Destroy(victim : PlanetSideGUID, killer : PlanetSideGUID, weapon : PlanetSideGUID, pos : Vector3) extends Action final case class Destroy(victim : PlanetSideGUID, killer : PlanetSideGUID, weapon : PlanetSideGUID, pos : Vector3) extends Action

View file

@ -25,7 +25,7 @@ object AvatarResponse {
final case class ChangeFireState_Start(weapon_guid : PlanetSideGUID) extends Response final case class ChangeFireState_Start(weapon_guid : PlanetSideGUID) extends Response
final case class ChangeFireState_Stop(weapon_guid : PlanetSideGUID) extends Response final case class ChangeFireState_Stop(weapon_guid : PlanetSideGUID) extends Response
final case class ConcealPlayer() extends Response final case class ConcealPlayer() extends Response
final case class EnvironmentalDamage(target : PlanetSideGUID, amount : Int) extends Response final case class EnvironmentalDamage(target : PlanetSideGUID, source_guid : PlanetSideGUID, amount : Int) extends Response
final case class DamageResolution(target : Player, resolution_function : ResolutionCalculations.Output) extends Response final case class DamageResolution(target : Player, resolution_function : ResolutionCalculations.Output) extends Response
final case class Destroy(victim : PlanetSideGUID, killer : PlanetSideGUID, weapon : PlanetSideGUID, pos : Vector3) extends Response final case class Destroy(victim : PlanetSideGUID, killer : PlanetSideGUID, weapon : PlanetSideGUID, pos : Vector3) extends Response
final case class DestroyDisplay(killer : SourceEntry, victim : SourceEntry, method : Int, unk : Int) extends Response final case class DestroyDisplay(killer : SourceEntry, victim : SourceEntry, method : Int, unk : Int) extends Response

View file

@ -33,6 +33,7 @@ import net.psforever.objects.serverobject.implantmech.ImplantTerminalMech
import net.psforever.objects.serverobject.locks.IFFLock import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.{VehicleSpawnControl, VehicleSpawnPad} import net.psforever.objects.serverobject.pad.{VehicleSpawnControl, VehicleSpawnPad}
import net.psforever.objects.serverobject.painbox.Painbox
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Amenity, Building, StructureType, WarpGate} import net.psforever.objects.serverobject.structures.{Amenity, Building, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals._ import net.psforever.objects.serverobject.terminals._
@ -1212,11 +1213,18 @@ class WorldSessionActor extends Actor
case AvatarResponse.ConcealPlayer() => case AvatarResponse.ConcealPlayer() =>
sendResponse(GenericObjectActionMessage(guid, 9)) sendResponse(GenericObjectActionMessage(guid, 9))
case AvatarResponse.EnvironmentalDamage(target, amount) => case AvatarResponse.EnvironmentalDamage(target, source, amount) =>
if(player.isAlive && amount != 0) { if(player.isAlive && amount > 0) {
val playerGUID = player.GUID
val armor = player.Armor val armor = player.Armor
val capacitor = player.Capacitor val capacitor = player.Capacitor
val originalHealth = player.Health val originalHealth = player.Health
//history
continent.GUID(source) match {
case Some(obj : Painbox) =>
player.History(DamageFromPainbox(PlayerSource(player), obj, amount))
case _ => ;
}
player.Health = originalHealth - amount player.Health = originalHealth - amount
sendResponse(PlanetsideAttributeMessage(target, 0, player.Health)) sendResponse(PlanetsideAttributeMessage(target, 0, player.Health))
continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(target, 0, player.Health)) continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(target, 0, player.Health))
@ -1224,9 +1232,6 @@ class WorldSessionActor extends Actor
if(player.Health == 0 && player.isAlive) { if(player.Health == 0 && player.isAlive) {
KillPlayer(player) KillPlayer(player)
} }
else {
//todo: History?
}
} }
case AvatarResponse.DamageResolution(target, resolution_function) => case AvatarResponse.DamageResolution(target, resolution_function) =>
@ -3274,7 +3279,7 @@ class WorldSessionActor extends Actor
import net.psforever.objects.GlobalDefinitions._ import net.psforever.objects.GlobalDefinitions._
import net.psforever.types.CertificationType._ import net.psforever.types.CertificationType._
val faction = PlanetSideEmpire.VS val faction = PlanetSideEmpire.TR
val avatar = new Avatar(41605313L+sessionId, s"TestCharacter$sessionId", faction, CharacterGender.Female, 41, CharacterVoice.Voice1) val avatar = new Avatar(41605313L+sessionId, s"TestCharacter$sessionId", faction, CharacterGender.Female, 41, CharacterVoice.Voice1)
avatar.Certifications += StandardAssault avatar.Certifications += StandardAssault
avatar.Certifications += MediumAssault avatar.Certifications += MediumAssault