mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-01-20 02:24:45 +00:00
sphere of influence is now activated by zone denizens; painboxes are activated by sphere of influence denizens
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a5f1638fd6
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4261693ae1
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@ -10,7 +10,9 @@ class Painbox(tdef : PainboxDefinition) extends Amenity {
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}
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object Painbox {
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final case class Start()
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final case class Tick()
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final case class Stop()
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def apply(tdef : PainboxDefinition) : Painbox = {
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new Painbox(tdef)
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@ -22,15 +22,19 @@ class PainboxControl(painbox: Painbox) extends Actor {
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nearestDoor = obj.Amenities
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.collect { case door : Door => door }
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.minBy(door => Vector3.DistanceSquared(painbox.Position, door.Position))
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painboxTick = context.system.scheduler.schedule(0 seconds,1 second, self, Painbox.Tick())
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context.become(Processing)
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context.become(Stopped)
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case _ => ;
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}
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case _ => ;
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}
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def Processing : Receive = {
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def Running : Receive = {
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case Painbox.Stop() =>
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context.become(Stopped)
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painboxTick.cancel
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painboxTick = DefaultCancellable.obj
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case Painbox.Tick() =>
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//todo: Account for overlapping pain fields
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//todo: Pain module
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@ -49,5 +53,16 @@ class PainboxControl(painbox: Painbox) extends Actor {
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events ! AvatarServiceMessage(p.Name, AvatarAction.EnvironmentalDamage(p.GUID, damage))
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}
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}
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case _ => ;
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}
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def Stopped : Receive = {
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case Painbox.Start() =>
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context.become(Running)
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painboxTick.cancel
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painboxTick = context.system.scheduler.schedule(0 seconds, 1 second, self, Painbox.Tick())
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case _ => ;
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}
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}
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@ -7,6 +7,7 @@ import akka.actor.{ActorContext, ActorRef}
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import net.psforever.objects.{GlobalDefinitions, Player}
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import net.psforever.objects.definition.ObjectDefinition
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import net.psforever.objects.serverobject.hackable.Hackable
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import net.psforever.objects.serverobject.painbox.Painbox
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import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
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import net.psforever.objects.serverobject.terminals.CaptureTerminal
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import net.psforever.objects.serverobject.tube.SpawnTube
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@ -56,6 +57,18 @@ class Building(private val name: String,
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def PlayersInSOI : List[Player] = playersInSOI
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def PlayersInSOI_=(list : List[Player]) : List[Player] = {
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if(playersInSOI.isEmpty && list.nonEmpty) {
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Amenities.collect {
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case box : Painbox =>
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box.Actor ! Painbox.Start()
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}
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}
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else if(playersInSOI.nonEmpty && list.isEmpty) {
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Amenities.collect {
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case box : Painbox =>
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box.Actor ! Painbox.Stop()
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}
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}
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playersInSOI = list
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playersInSOI
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}
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@ -6,7 +6,6 @@ import net.psforever.objects._
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import net.psforever.objects.serverobject.CommonMessages
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import net.psforever.objects.serverobject.affinity.{FactionAffinity, FactionAffinityBehavior}
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import net.psforever.objects.serverobject.hackable.HackableBehavior
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import services.Service
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import scala.collection.mutable
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import scala.concurrent.duration._
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@ -27,17 +26,7 @@ class ProximityTerminalControl(term : Terminal with ProximityUnit) extends Actor
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def TerminalObject : Terminal with ProximityUnit = term
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def receive : Receive = Start
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def Start : Receive = checkBehavior
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.orElse {
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case Service.Startup() =>
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context.become(Run)
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case _ => ;
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}
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def Run : Receive = checkBehavior
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def receive : Receive = checkBehavior
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.orElse(hackableBehavior)
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.orElse {
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case CommonMessages.Use(_, Some(target : PlanetSideGameObject)) =>
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@ -1,45 +1,77 @@
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package net.psforever.objects.zones;
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package net.psforever.objects.zones
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import akka.actor.{Actor, Cancellable}
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import net.psforever.objects.{DefaultCancellable, Player}
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import net.psforever.objects.definition.ObjectDefinition
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import net.psforever.objects.serverobject.structures.{Building, SphereOfInfluence}
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import net.psforever.types.Vector3
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import scala.annotation.tailrec
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import scala.concurrent.ExecutionContext.Implicits.global
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import scala.concurrent.duration._
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class SphereOfInfluenceActor(zone: Zone) extends Actor {
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def receive : Receive = Established
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var sois : Iterable[(Building, Int)] = Nil
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var populateTick : Cancellable = DefaultCancellable.obj
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//private[this] val log = org.log4s.getLogger(s"${zone.Id.capitalize}-SphereOfInfluenceActor")
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private var populateTick: Cancellable = context.system.scheduler.scheduleOnce(5 seconds, self, SOI.Populate())
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private[this] val log = org.log4s.getLogger(s"${zone.Id.capitalize}-SphereOfInfluenceActor")
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def receive : Receive = Stopped
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def Established : Receive = {
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def Build : Receive = {
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case SOI.Build() =>
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BuildSOI()
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}
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def Running : Receive = Build.orElse {
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case SOI.Populate() =>
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UpdateSOI()
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case SOI.StopPopulation() =>
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context.become(Stopped)
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populateTick.cancel
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sois.foreach { case (facility, _) => facility.PlayersInSOI = Nil }
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case _ => ;
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}
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def Stopped : Receive = Build.orElse {
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case SOI.Populate() =>
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context.become(Running)
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UpdateSOI()
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case _ => ;
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}
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def BuildSOI() : Unit = {
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sois = zone.Buildings
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.values
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.map { facility => (facility, facility.Definition) }
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.collect { case (facility, soi : ObjectDefinition with SphereOfInfluence) if soi.SOIRadius > 0 =>
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(facility, soi.SOIRadius * soi.SOIRadius)
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}
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}
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def UpdateSOI(): Unit = {
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val players = zone.LivePlayers
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zone.Buildings.foreach({
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case (_, building : Building) =>
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building.Definition match {
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case _ : ObjectDefinition with SphereOfInfluence =>
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// todo: overlapping soi (e.g. tower soi in base soi) order by smallest soi first?
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val playersInSoi = players.filter(p => Math.pow(p.Position.x - building.Position.x, 2) + Math.pow(p.Position.y - building.Position.y, 2) < Math.pow(300, 2) )
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if(playersInSoi.length > 0) {
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// log.info(s"Building ${building.GUID} players in soi: ${playersInSoi.toString()}" )
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}
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building.PlayersInSOI = playersInSoi
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case _ => ;
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}
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})
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SOI.Populate(sois.iterator, zone.LivePlayers)
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populateTick = context.system.scheduler.scheduleOnce(5 seconds, self, SOI.Populate())
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}
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}
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object SOI {
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/** Rebuild the list of facility SOI data **/
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final case class Build()
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/** Populate the list of players within a SOI **/
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final case class Populate()
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}
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/** Stop sorting players into sois */
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final case class StopPopulation()
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@tailrec
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def Populate(buildings : Iterator[(Building, Int)], players : List[Player]) : Unit = {
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if(players.nonEmpty && buildings.hasNext) {
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val (facility, radius) = buildings.next
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val (tenants, remainder) = players.partition(p => Vector3.DistanceSquared(facility.Position.xy, p.Position.xy) < radius)
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facility.PlayersInSOI = tenants
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Populate(buildings, remainder)
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}
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}
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}
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@ -13,15 +13,12 @@ import net.psforever.objects.guid.actor.UniqueNumberSystem
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import net.psforever.objects.guid.selector.RandomSelector
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import net.psforever.objects.guid.source.LimitedNumberSource
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import net.psforever.objects.inventory.Container
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import net.psforever.objects.serverobject.PlanetSideServerObject
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import net.psforever.objects.serverobject.painbox.{Painbox, PainboxDefinition}
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import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
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import net.psforever.objects.serverobject.structures.{Amenity, Building, WarpGate}
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import net.psforever.objects.serverobject.terminals.ProximityUnit
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import net.psforever.objects.serverobject.turret.FacilityTurret
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import net.psforever.packet.game.PlanetSideGUID
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import net.psforever.types.{PlanetSideEmpire, Vector3}
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import services.Service
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import services.avatar.AvatarService
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import services.local.LocalService
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import services.vehicle.VehicleService
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@ -30,9 +27,9 @@ import scala.collection.concurrent.TrieMap
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import scala.collection.mutable.ListBuffer
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import scala.collection.immutable.{Map => PairMap}
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import scala.concurrent.duration._
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import scalax.collection.Graph
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import scalax.collection.GraphPredef._, scalax.collection.GraphEdge._
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import scalax.collection.GraphPredef._
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import scalax.collection.GraphEdge._
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/**
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* A server object representing the one-landmass planets as well as the individual subterranean caverns.<br>
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@ -413,31 +410,27 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
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case silo : ResourceSilo =>
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silo.Actor ! "startup"
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}
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//proximity terminals need to startup
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buildings.values
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.flatMap(_.Amenities.filter(_.isInstanceOf[ProximityUnit]))
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.collect {
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case o : PlanetSideServerObject =>
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o.Actor ! Service.Startup()
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}
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//some painfields need to look for their closest door
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buildings.values
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.flatMap(_.Amenities.filter(_.Definition.isInstanceOf[PainboxDefinition]))
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.collect {
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case painbox : Painbox =>
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painbox.Actor ! "startup"
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}
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//allocate soi information
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soi ! SOI.Build()
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}
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private def MakeLattice(): Unit = {
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Map.LatticeLink.foreach({ case(source, target) =>
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val sourceBuilding = Building(source) match {
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case Some(building) => building
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case _ => throw new NoSuchElementException(s"Can't create lattice link between ${source} ${target}. Source is missing")
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case _ => throw new NoSuchElementException(s"Can't create lattice link between $source $target. Source is missing")
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}
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val targetBuilding = Building(target) match {
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case Some(building) => building
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case _ => throw new NoSuchElementException(s"Can't create lattice link between ${source} ${target}. Target is missing")
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case _ => throw new NoSuchElementException(s"Can't create lattice link between $source $target. Target is missing")
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}
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lattice += sourceBuilding~targetBuilding
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@ -477,6 +470,24 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
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entry
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}
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def StartPlayerManagementSystems() : Unit = {
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println(s"start player management for $Id")
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soi ! SOI.Populate()
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// buildings.values.foreach { _.Amenities.collect {
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// case box : Painbox =>
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// box.Actor ! Painbox.Start()
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// } }
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}
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def StopPlayerManagementSystems() : Unit = {
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println(s"stop player management for $Id")
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soi ! SOI.StopPopulation()
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// buildings.values.foreach { _.Amenities.collect {
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// case box : Painbox =>
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// box.Actor ! Painbox.Stop()
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// } }
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}
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def Activity : ActorRef = projector
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def HotSpots : List[HotSpotInfo] = hotspots toList
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@ -3,7 +3,6 @@ package net.psforever.objects.zones
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import akka.actor.{Actor, ActorRef, Props}
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import net.psforever.objects.avatar.PlayerControl
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import net.psforever.objects.vehicles.VehicleControl
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import net.psforever.objects.{Avatar, Player}
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import scala.annotation.tailrec
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@ -24,13 +23,18 @@ class ZonePopulationActor(zone : Zone, playerMap : TrieMap[Avatar, Option[Player
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def receive : Receive = {
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case Zone.Population.Join(avatar) =>
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PopulationJoin(avatar, playerMap)
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if(PopulationJoin(avatar, playerMap) && playerMap.size == 1) {
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zone.StartPlayerManagementSystems()
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}
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case Zone.Population.Leave(avatar) =>
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PopulationLeave(avatar, playerMap) match {
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case None => ;
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case player @ Some(_) =>
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sender ! Zone.Population.PlayerHasLeft(zone, player)
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if(playerMap.isEmpty) {
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zone.StopPlayerManagementSystems()
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}
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}
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case Zone.Population.Spawn(avatar, player) =>
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@ -42,6 +46,7 @@ class ZonePopulationActor(zone : Zone, playerMap : TrieMap[Avatar, Option[Player
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}
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else {
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player.Actor = context.actorOf(Props(classOf[PlayerControl], player), s"${player.Name}_${player.GUID.guid}")
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player.Zone = zone
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}
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case None =>
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sender ! Zone.Population.PlayerCanNotSpawn(zone, player)
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