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https://github.com/2revoemag/PSF-BotServer.git
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added painbox damage history event
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parent
4261693ae1
commit
d2ef5a76a4
8 changed files with 28 additions and 24 deletions
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@ -39,6 +39,7 @@ class PainboxControl(painbox: Painbox) extends Actor {
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//todo: Account for overlapping pain fields
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//todo: Pain module
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//todo: REK boosting
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val guid = painbox.GUID
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val owner = painbox.Owner.asInstanceOf[Building]
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val faction = owner.Faction
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if(faction != PlanetSideEmpire.NEUTRAL && (!painbox.Definition.HasNearestDoorDependency || (painbox.Definition.HasNearestDoorDependency && nearestDoor.Open.nonEmpty))) {
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@ -50,7 +51,7 @@ class PainboxControl(painbox: Painbox) extends Actor {
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.collect { case p if p.Faction != faction
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&& p.Health > 0
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&& Vector3.DistanceSquared(p.Position, position) < radius =>
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events ! AvatarServiceMessage(p.Name, AvatarAction.EnvironmentalDamage(p.GUID, damage))
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events ! AvatarServiceMessage(p.Name, AvatarAction.EnvironmentalDamage(p.GUID, guid, damage))
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}
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}
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@ -4,6 +4,7 @@ package net.psforever.objects.vital
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import net.psforever.objects.PlanetSideGameObject
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import net.psforever.objects.ballistics.{PlayerSource, ResolvedProjectile, SourceEntry, VehicleSource}
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import net.psforever.objects.definition.KitDefinition
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import net.psforever.objects.serverobject.painbox.Painbox
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import net.psforever.objects.serverobject.terminals.TerminalDefinition
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import net.psforever.objects.vital.resolution.ResolutionCalculations
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import net.psforever.types.{ExoSuitType, ImplantType}
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@ -35,6 +36,8 @@ final case class VehicleShieldCharge(target : VehicleSource, amount : Int) exten
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final case class DamageFromProjectile(data : ResolvedProjectile) extends DamagingActivity(data.target)
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final case class DamageFromPainbox(target : PlayerSource, painbox : Painbox, damage : Int) extends DamagingActivity(target)
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final case class PlayerSuicide(target : PlayerSource) extends DamagingActivity(target)
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/**
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@ -26,7 +26,7 @@ class SphereOfInfluenceActor(zone: Zone) extends Actor {
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case SOI.Populate() =>
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UpdateSOI()
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case SOI.StopPopulation() =>
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case SOI.Stop() =>
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context.become(Stopped)
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populateTick.cancel
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sois.foreach { case (facility, _) => facility.PlayersInSOI = Nil }
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@ -35,7 +35,7 @@ class SphereOfInfluenceActor(zone: Zone) extends Actor {
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}
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def Stopped : Receive = Build.orElse {
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case SOI.Populate() =>
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case SOI.Start() =>
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context.become(Running)
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UpdateSOI()
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@ -53,6 +53,7 @@ class SphereOfInfluenceActor(zone: Zone) extends Actor {
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def UpdateSOI(): Unit = {
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SOI.Populate(sois.iterator, zone.LivePlayers)
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populateTick.cancel
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populateTick = context.system.scheduler.scheduleOnce(5 seconds, self, SOI.Populate())
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}
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}
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@ -63,7 +64,9 @@ object SOI {
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/** Populate the list of players within a SOI **/
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final case class Populate()
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/** Stop sorting players into sois */
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final case class StopPopulation()
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final case class Start()
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/** Stop sorting players into sois */
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final case class Stop()
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@tailrec
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def Populate(buildings : Iterator[(Building, Int)], players : List[Player]) : Unit = {
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@ -472,20 +472,12 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
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def StartPlayerManagementSystems() : Unit = {
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println(s"start player management for $Id")
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soi ! SOI.Populate()
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// buildings.values.foreach { _.Amenities.collect {
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// case box : Painbox =>
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// box.Actor ! Painbox.Start()
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// } }
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soi ! SOI.Start()
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}
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def StopPlayerManagementSystems() : Unit = {
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println(s"stop player management for $Id")
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soi ! SOI.StopPopulation()
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// buildings.values.foreach { _.Amenities.collect {
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// case box : Painbox =>
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// box.Actor ! Painbox.Stop()
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// } }
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soi ! SOI.Stop()
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}
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def Activity : ActorRef = projector
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@ -65,9 +65,9 @@ class AvatarService(zone : Zone) extends Actor {
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AvatarEvents.publish(
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AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ConcealPlayer())
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)
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case AvatarAction.EnvironmentalDamage(player_guid, amount) =>
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case AvatarAction.EnvironmentalDamage(player_guid, source_guid, amount) =>
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AvatarEvents.publish(
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AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.EnvironmentalDamage(player_guid, amount))
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AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.EnvironmentalDamage(player_guid, source_guid, amount))
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)
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case AvatarAction.Damage(player_guid, target, resolution_function) =>
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AvatarEvents.publish(
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@ -31,7 +31,7 @@ object AvatarAction {
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final case class ChangeFireState_Start(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
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final case class ChangeFireState_Stop(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
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final case class ConcealPlayer(player_guid : PlanetSideGUID) extends Action
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final case class EnvironmentalDamage(player_guid : PlanetSideGUID, amount: Int) extends Action
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final case class EnvironmentalDamage(player_guid : PlanetSideGUID, source_guid : PlanetSideGUID, amount: Int) extends Action
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final case class Damage(player_guid : PlanetSideGUID, target : Player, resolution_function : ResolutionCalculations.Output) extends Action
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final case class DeployItem(player_guid : PlanetSideGUID, item : PlanetSideGameObject with Deployable) extends Action
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final case class Destroy(victim : PlanetSideGUID, killer : PlanetSideGUID, weapon : PlanetSideGUID, pos : Vector3) extends Action
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@ -25,7 +25,7 @@ object AvatarResponse {
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final case class ChangeFireState_Start(weapon_guid : PlanetSideGUID) extends Response
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final case class ChangeFireState_Stop(weapon_guid : PlanetSideGUID) extends Response
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final case class ConcealPlayer() extends Response
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final case class EnvironmentalDamage(target : PlanetSideGUID, amount : Int) extends Response
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final case class EnvironmentalDamage(target : PlanetSideGUID, source_guid : PlanetSideGUID, amount : Int) extends Response
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final case class DamageResolution(target : Player, resolution_function : ResolutionCalculations.Output) extends Response
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final case class Destroy(victim : PlanetSideGUID, killer : PlanetSideGUID, weapon : PlanetSideGUID, pos : Vector3) extends Response
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final case class DestroyDisplay(killer : SourceEntry, victim : SourceEntry, method : Int, unk : Int) extends Response
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