Let's Move Item, Together, Again (#445)

* mix-in code for akka messaging move item, currently testing on infantry only

* adjusted structure of COntainable so callbacks are separate from message-producing functions, are separate from message-sending functionality; massaged LockerContainer until it could support control agency and created a wrapper for its Equipment interfacing; the control structure starts and stops when PlayerControl starts and stops, and it converts whenever necessary

* added failsafe conditions to Containable, such as blocking certain messages while completing a MoveItem call, or blocking all messages to reset disruptive MoveItem calls; depiction message callbacks for Player, Locker, and Vehicle, to properly depict the manipulation of items; eliminated the old code from WSA

* added useful comments to Containable; moved functionality for deployables, and for container'ing, and dropping logic out from WSA and distributed it appropriately

* handling terminal operations - buying an exosuit and selecting an infantry loadout; starting work on support for more persistent equipment timers local to the avatar (that were removed in this update; see wsa changes)

* linked terminal page/message with routing policy

* tuning vehicle loadout management and display

* separated use time from purchase time and applied a system that limits either if that same event would recur too soon; tuning exosuit and loadout changes

* some ask timeout handling and comments

* normalizing item on ground interactions

* rearranging the project structure

* merged with master; commas removed

* fixing tests

* added description strings to Tasks; adjusted the completion conditions for some Tasks

* a failed purchase will not block future purchases; increased timeout on move-item tasks

* corpses, even one's own, should have properly moveable inventories

* for better persistence, until GlobalDefinitions is renovated, moved the object id->name map onto the avatar object, for the purpose of timers; replaced a use of values in GridInventory for a map conversion

* max loadouts and max exosuit switch use same cooldown now; hopefully better clarifcation regarding held arm position

* manual merge-rebase of master with hand reconstruction of WorldSessionActor and PlayerControl, and variations for other files necessary to maintain both inventory operations and login reliability

* test fixes; MAX exo-suit cooldown is now five minutes again
This commit is contained in:
Fate-JH 2020-06-04 16:39:08 -04:00 committed by GitHub
parent d6397d54a1
commit bd82d332fa
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42 changed files with 3166 additions and 1819 deletions

View file

@ -389,7 +389,10 @@ class AvatarTest extends Specification {
"the fifth slot is the locker wrapped in an EquipmentSlot" in {
val (_, avatar) = CreatePlayer()
avatar.FifthSlot.Equipment.contains(avatar.Locker)
avatar.FifthSlot.Equipment match {
case Some(slot : LockerEquipment) => slot.Inventory mustEqual avatar.Locker.Inventory
case _ => ko
}
}
"toString" in {

View file

@ -631,7 +631,7 @@ class ConverterTest extends Specification {
"LockerContainer" should {
"convert to packet (empty)" in {
val obj = LockerContainer()
val obj = new LockerEquipment(LockerContainer())
obj.Definition.Packet.DetailedConstructorData(obj) match {
case Success(pkt) =>
pkt mustEqual DetailedLockerContainerData(CommonFieldData(PlanetSideEmpire.NEUTRAL, false, false, true, None, false, None, None, PlanetSideGUID(0)), None)
@ -648,7 +648,7 @@ class ConverterTest extends Specification {
"convert to packet (occupied)" in {
import GlobalDefinitions._
val obj = LockerContainer()
val obj = new LockerEquipment(LockerContainer())
val rek = SimpleItem(remote_electronics_kit)
rek.GUID = PlanetSideGUID(1)
obj.Inventory += 0 -> rek

View file

@ -525,4 +525,136 @@ class InventoryTest extends Specification {
ok
}
}
"InventoryEquiupmentSlot" should {
"insert, collide, insert" in {
val obj : GridInventory = GridInventory(7, 7)
obj.Slot(16).Equipment = bullet9mmBox1
//confirm all squares
obj.Slot( 8).Equipment.nonEmpty mustEqual false
obj.Slot( 9).Equipment.nonEmpty mustEqual false
obj.Slot( 10).Equipment.nonEmpty mustEqual false
obj.Slot( 11).Equipment.nonEmpty mustEqual false
obj.Slot( 12).Equipment.nonEmpty mustEqual false
//
obj.Slot(15).Equipment.nonEmpty mustEqual false
obj.Slot(16).Equipment.nonEmpty mustEqual true
obj.Slot(17).Equipment.nonEmpty mustEqual true
obj.Slot(18).Equipment.nonEmpty mustEqual true
obj.Slot(19).Equipment.nonEmpty mustEqual false
//
obj.Slot(22).Equipment.nonEmpty mustEqual false
obj.Slot(23).Equipment.nonEmpty mustEqual true
obj.Slot(24).Equipment.nonEmpty mustEqual true
obj.Slot(25).Equipment.nonEmpty mustEqual true
obj.Slot(26).Equipment.nonEmpty mustEqual false
//
obj.Slot(29).Equipment.nonEmpty mustEqual false
obj.Slot(30).Equipment.nonEmpty mustEqual true
obj.Slot(31).Equipment.nonEmpty mustEqual true
obj.Slot(32).Equipment.nonEmpty mustEqual true
obj.Slot(33).Equipment.nonEmpty mustEqual false
//
obj.Slot(36).Equipment.nonEmpty mustEqual false
obj.Slot(37).Equipment.nonEmpty mustEqual false
obj.Slot(38).Equipment.nonEmpty mustEqual false
obj.Slot(39).Equipment.nonEmpty mustEqual false
obj.Slot(40).Equipment.nonEmpty mustEqual false
//
//remove
obj.Slot(16).Equipment = None
obj.Slot( 8).Equipment.nonEmpty mustEqual false
obj.Slot( 9).Equipment.nonEmpty mustEqual false
obj.Slot( 10).Equipment.nonEmpty mustEqual false
obj.Slot( 11).Equipment.nonEmpty mustEqual false
obj.Slot( 12).Equipment.nonEmpty mustEqual false
//
obj.Slot(15).Equipment.nonEmpty mustEqual false
obj.Slot(16).Equipment.nonEmpty mustEqual false
obj.Slot(17).Equipment.nonEmpty mustEqual false
obj.Slot(18).Equipment.nonEmpty mustEqual false
obj.Slot(19).Equipment.nonEmpty mustEqual false
//
obj.Slot(22).Equipment.nonEmpty mustEqual false
obj.Slot(23).Equipment.nonEmpty mustEqual false
obj.Slot(24).Equipment.nonEmpty mustEqual false
obj.Slot(25).Equipment.nonEmpty mustEqual false
obj.Slot(26).Equipment.nonEmpty mustEqual false
//
obj.Slot(29).Equipment.nonEmpty mustEqual false
obj.Slot(30).Equipment.nonEmpty mustEqual false
obj.Slot(31).Equipment.nonEmpty mustEqual false
obj.Slot(32).Equipment.nonEmpty mustEqual false
obj.Slot(33).Equipment.nonEmpty mustEqual false
//
obj.Slot(36).Equipment.nonEmpty mustEqual false
obj.Slot(37).Equipment.nonEmpty mustEqual false
obj.Slot(38).Equipment.nonEmpty mustEqual false
obj.Slot(39).Equipment.nonEmpty mustEqual false
obj.Slot(40).Equipment.nonEmpty mustEqual false
//insert again
obj.Slot(16).Equipment = bullet9mmBox2
obj.Slot( 8).Equipment.nonEmpty mustEqual false
obj.Slot( 9).Equipment.nonEmpty mustEqual false
obj.Slot( 10).Equipment.nonEmpty mustEqual false
obj.Slot( 11).Equipment.nonEmpty mustEqual false
obj.Slot( 12).Equipment.nonEmpty mustEqual false
//
obj.Slot(15).Equipment.nonEmpty mustEqual false
obj.Slot(16).Equipment.nonEmpty mustEqual true
obj.Slot(17).Equipment.nonEmpty mustEqual true
obj.Slot(18).Equipment.nonEmpty mustEqual true
obj.Slot(19).Equipment.nonEmpty mustEqual false
//
obj.Slot(22).Equipment.nonEmpty mustEqual false
obj.Slot(23).Equipment.nonEmpty mustEqual true
obj.Slot(24).Equipment.nonEmpty mustEqual true
obj.Slot(25).Equipment.nonEmpty mustEqual true
obj.Slot(26).Equipment.nonEmpty mustEqual false
//
obj.Slot(29).Equipment.nonEmpty mustEqual false
obj.Slot(30).Equipment.nonEmpty mustEqual true
obj.Slot(31).Equipment.nonEmpty mustEqual true
obj.Slot(32).Equipment.nonEmpty mustEqual true
obj.Slot(33).Equipment.nonEmpty mustEqual false
//
obj.Slot(36).Equipment.nonEmpty mustEqual false
obj.Slot(37).Equipment.nonEmpty mustEqual false
obj.Slot(38).Equipment.nonEmpty mustEqual false
obj.Slot(39).Equipment.nonEmpty mustEqual false
obj.Slot(40).Equipment.nonEmpty mustEqual false
//
//remove
obj.Slot(16).Equipment = None
obj.Slot( 8).Equipment.nonEmpty mustEqual false
obj.Slot( 9).Equipment.nonEmpty mustEqual false
obj.Slot( 10).Equipment.nonEmpty mustEqual false
obj.Slot( 11).Equipment.nonEmpty mustEqual false
obj.Slot( 12).Equipment.nonEmpty mustEqual false
//
obj.Slot(15).Equipment.nonEmpty mustEqual false
obj.Slot(16).Equipment.nonEmpty mustEqual false
obj.Slot(17).Equipment.nonEmpty mustEqual false
obj.Slot(18).Equipment.nonEmpty mustEqual false
obj.Slot(19).Equipment.nonEmpty mustEqual false
//
obj.Slot(22).Equipment.nonEmpty mustEqual false
obj.Slot(23).Equipment.nonEmpty mustEqual false
obj.Slot(24).Equipment.nonEmpty mustEqual false
obj.Slot(25).Equipment.nonEmpty mustEqual false
obj.Slot(26).Equipment.nonEmpty mustEqual false
//
obj.Slot(29).Equipment.nonEmpty mustEqual false
obj.Slot(30).Equipment.nonEmpty mustEqual false
obj.Slot(31).Equipment.nonEmpty mustEqual false
obj.Slot(32).Equipment.nonEmpty mustEqual false
obj.Slot(33).Equipment.nonEmpty mustEqual false
//
obj.Slot(36).Equipment.nonEmpty mustEqual false
obj.Slot(37).Equipment.nonEmpty mustEqual false
obj.Slot(38).Equipment.nonEmpty mustEqual false
obj.Slot(39).Equipment.nonEmpty mustEqual false
obj.Slot(40).Equipment.nonEmpty mustEqual false
}
}
}

View file

@ -32,10 +32,12 @@ class PlayerControlHealTest extends ActorTest {
player1.Zone = zone
player1.Spawn
player1.Position = Vector3(2, 0, 0)
guid.register(player1.Locker, 5)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
player2.Zone = zone
player2.Spawn
guid.register(player2.Locker, 6)
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
val tool = Tool(GlobalDefinitions.medicalapplicator) //guid=3 & 4
@ -102,6 +104,7 @@ class PlayerControlHealSelfTest extends ActorTest {
player1.Zone = zone
player1.Spawn
player1.Position = Vector3(2, 0, 0)
guid.register(player1.Locker, 5)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
val tool = Tool(GlobalDefinitions.medicalapplicator) //guid=3 & 4
@ -167,10 +170,12 @@ class PlayerControlRepairTest extends ActorTest {
player1.Zone = zone
player1.Spawn
player1.Position = Vector3(2, 0, 0)
guid.register(player1.Locker, 5)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
player2.Zone = zone
player2.Spawn
guid.register(player2.Locker, 6)
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
val tool = Tool(GlobalDefinitions.bank) //guid=3 & 4
@ -243,6 +248,7 @@ class PlayerControlRepairSelfTest extends ActorTest {
player1.Zone = zone
player1.Spawn
player1.Position = Vector3(2, 0, 0)
guid.register(player1.Locker, 5)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
val tool = Tool(GlobalDefinitions.bank) //guid=3 & 4
@ -309,10 +315,12 @@ class PlayerControlDamageTest extends ActorTest {
player1.Zone = zone
player1.Spawn
player1.Position = Vector3(2, 0, 0)
guid.register(player1.Locker, 5)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
player2.Zone = zone
player2.Spawn
guid.register(player2.Locker, 6)
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
val projectile = tool.Projectile
@ -385,10 +393,12 @@ class PlayerControlDeathStandingTest extends ActorTest {
player1.Zone = zone
player1.Spawn
player1.Position = Vector3(2,0,0)
guid.register(player1.Locker, 5)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
player2.Zone = zone
player2.Spawn
guid.register(player2.Locker, 6)
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
@ -430,7 +440,7 @@ class PlayerControlDeathStandingTest extends ActorTest {
)
assert(
msg_avatar(1) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.Killed(PlanetSideGUID(2))) => true
case AvatarServiceMessage("TestCharacter2", AvatarAction.Killed(PlanetSideGUID(2), None)) => true
case _ => false
}
)
@ -493,10 +503,12 @@ class PlayerControlDeathSeatedTest extends ActorTest {
player1.Zone = zone
player1.Spawn
player1.Position = Vector3(2,0,0)
guid.register(player1.Locker, 6)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
player2.Zone = zone
player2.Spawn
guid.register(player2.Locker, 7)
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
val vehicle = Vehicle(GlobalDefinitions.quadstealth) //guid=5
@ -534,7 +546,7 @@ class PlayerControlDeathSeatedTest extends ActorTest {
activityProbe.expectNoMessage(200 milliseconds)
assert(
msg_avatar.head match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.Killed(PlanetSideGUID(2))) => true
case AvatarServiceMessage("TestCharacter2", AvatarAction.Killed(PlanetSideGUID(2), Some(PlanetSideGUID(5)))) => true
case _ => false
}
)
@ -595,5 +607,4 @@ class PlayerControlDeathSeatedTest extends ActorTest {
}
}
object PlayerControlTest { }

View file

@ -279,7 +279,7 @@ class PlayerTest extends Specification {
"can access the player's locker-space" in {
val obj = TestPlayer("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Voice5)
obj.Slot(5).Equipment.get.isInstanceOf[LockerContainer] mustEqual true
obj.Slot(5).Equipment.get.isInstanceOf[LockerEquipment] mustEqual true
}
"can find equipment" in {

View file

@ -18,7 +18,7 @@ class GUIDTaskRegisterAvatarTest extends ActorTest {
obj.Slot(6).Equipment = obj_inv_ammo
val obj_locker = obj.Slot(5).Equipment.get
val obj_locker_ammo = AmmoBox(GlobalDefinitions.energy_cell)
obj_locker.asInstanceOf[LockerContainer].Inventory += 0 -> obj_locker_ammo
obj_locker.asInstanceOf[LockerEquipment].Inventory += 0 -> obj_locker_ammo
assert(!obj.HasGUID)
assert(!obj_wep.HasGUID)

View file

@ -18,7 +18,7 @@ class GUIDTaskRegisterPlayerTest extends ActorTest {
obj.Slot(6).Equipment = obj_inv_ammo
val obj_locker = obj.Slot(5).Equipment.get
val obj_locker_ammo = AmmoBox(GlobalDefinitions.energy_cell)
obj_locker.asInstanceOf[LockerContainer].Inventory += 0 -> obj_locker_ammo
obj_locker.asInstanceOf[LockerEquipment].Inventory += 0 -> obj_locker_ammo
assert(!obj.HasGUID)
assert(!obj_wep.HasGUID)

View file

@ -18,7 +18,7 @@ class GUIDTaskUnregisterAvatarTest extends ActorTest {
obj.Slot(6).Equipment = obj_inv_ammo
val obj_locker = obj.Slot(5).Equipment.get
val obj_locker_ammo = AmmoBox(GlobalDefinitions.energy_cell)
obj_locker.asInstanceOf[LockerContainer].Inventory += 0 -> obj_locker_ammo
obj_locker.asInstanceOf[LockerEquipment].Inventory += 0 -> obj_locker_ammo
guid.register(obj, "dynamic")
guid.register(obj_wep, "dynamic")
guid.register(obj_wep_ammo, "dynamic")

View file

@ -18,7 +18,7 @@ class GUIDTaskUnregisterPlayerTest extends ActorTest {
obj.Slot(6).Equipment = obj_inv_ammo
val obj_locker = obj.Slot(5).Equipment.get
val obj_locker_ammo = AmmoBox(GlobalDefinitions.energy_cell)
obj_locker.asInstanceOf[LockerContainer].Inventory += 0 -> obj_locker_ammo
obj_locker.asInstanceOf[LockerEquipment].Inventory += 0 -> obj_locker_ammo
guid.register(obj, "dynamic")
guid.register(obj_wep, "dynamic")
guid.register(obj_wep_ammo, "dynamic")