PSF-BotServer/common/src/test/scala/objects/PlayerControlTest.scala
Fate-JH bd82d332fa
Let's Move Item, Together, Again (#445)
* mix-in code for akka messaging move item, currently testing on infantry only

* adjusted structure of COntainable so callbacks are separate from message-producing functions, are separate from message-sending functionality; massaged LockerContainer until it could support control agency and created a wrapper for its Equipment interfacing; the control structure starts and stops when PlayerControl starts and stops, and it converts whenever necessary

* added failsafe conditions to Containable, such as blocking certain messages while completing a MoveItem call, or blocking all messages to reset disruptive MoveItem calls; depiction message callbacks for Player, Locker, and Vehicle, to properly depict the manipulation of items; eliminated the old code from WSA

* added useful comments to Containable; moved functionality for deployables, and for container'ing, and dropping logic out from WSA and distributed it appropriately

* handling terminal operations - buying an exosuit and selecting an infantry loadout; starting work on support for more persistent equipment timers local to the avatar (that were removed in this update; see wsa changes)

* linked terminal page/message with routing policy

* tuning vehicle loadout management and display

* separated use time from purchase time and applied a system that limits either if that same event would recur too soon; tuning exosuit and loadout changes

* some ask timeout handling and comments

* normalizing item on ground interactions

* rearranging the project structure

* merged with master; commas removed

* fixing tests

* added description strings to Tasks; adjusted the completion conditions for some Tasks

* a failed purchase will not block future purchases; increased timeout on move-item tasks

* corpses, even one's own, should have properly moveable inventories

* for better persistence, until GlobalDefinitions is renovated, moved the object id->name map onto the avatar object, for the purpose of timers; replaced a use of values in GridInventory for a map conversion

* max loadouts and max exosuit switch use same cooldown now; hopefully better clarifcation regarding held arm position

* manual merge-rebase of master with hand reconstruction of WorldSessionActor and PlayerControl, and variations for other files necessary to maintain both inventory operations and login reliability

* test fixes; MAX exo-suit cooldown is now five minutes again
2020-06-04 16:39:08 -04:00

611 lines
22 KiB
Scala

// Copyright (c) 2020 PSForever
package objects
import akka.actor.Props
import akka.testkit.TestProbe
import base.ActorTest
import net.psforever.objects.avatar.PlayerControl
import net.psforever.objects.ballistics._
import net.psforever.objects.guid.NumberPoolHub
import net.psforever.objects.guid.source.LimitedNumberSource
import net.psforever.objects.vital.Vitality
import net.psforever.objects.zones.{Zone, ZoneMap}
import net.psforever.objects._
import net.psforever.objects.serverobject.CommonMessages
import net.psforever.packet.game._
import net.psforever.types._
import services.Service
import services.avatar.{AvatarAction, AvatarServiceMessage}
import scala.concurrent.duration._
class PlayerControlHealTest extends ActorTest {
val guid = new NumberPoolHub(new LimitedNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = TestProbe()
zone.AvatarEvents = avatarProbe.ref
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
player1.Zone = zone
player1.Spawn
player1.Position = Vector3(2, 0, 0)
guid.register(player1.Locker, 5)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
player2.Zone = zone
player2.Spawn
guid.register(player2.Locker, 6)
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
val tool = Tool(GlobalDefinitions.medicalapplicator) //guid=3 & 4
guid.register(player1, 1)
guid.register(player2, 2)
guid.register(tool, 3)
guid.register(tool.AmmoSlot.Box, 4)
"PlayerControl" should {
"handle being healed by another player" in {
val originalHealth = player2.Health = 0 //initial state manip
val originalMagazine = tool.Magazine
assert(originalHealth < player2.MaxHealth)
player2.Actor ! CommonMessages.Use(player1, Some(tool))
val msg_avatar = avatarProbe.receiveN(4, 500 milliseconds)
assert(
msg_avatar.head match {
case AvatarServiceMessage("TestCharacter1", AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))) => true
case _ => false
}
)
assert(
msg_avatar(1) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
)
assert(
msg_avatar(2) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 55, 1)) => true
case _ => false
}
)
assert(
msg_avatar(3) match {
case AvatarServiceMessage("TestCharacter1", AvatarAction.SendResponse(_, RepairMessage(PlanetSideGUID(2), _))) => true
case _ => false
}
)
val raisedHealth = player2.Health
assert(raisedHealth > originalHealth)
assert(tool.Magazine < originalMagazine)
player1.Position = Vector3(10,0,0) //moved more than 5m away
player2.Actor ! CommonMessages.Use(player1, Some(tool))
avatarProbe.expectNoMessage(500 milliseconds)
assert(raisedHealth == player2.Health)
}
}
}
class PlayerControlHealSelfTest extends ActorTest {
val guid = new NumberPoolHub(new LimitedNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = TestProbe()
zone.AvatarEvents = avatarProbe.ref
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
player1.Zone = zone
player1.Spawn
player1.Position = Vector3(2, 0, 0)
guid.register(player1.Locker, 5)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
val tool = Tool(GlobalDefinitions.medicalapplicator) //guid=3 & 4
guid.register(player1, 1)
guid.register(tool, 3)
guid.register(tool.AmmoSlot.Box, 4)
"PlayerControl" should {
"handle healing own self" in {
val originalHealth = player1.Health = 1 //initial state manip
val originalMagazine = tool.Magazine
assert(originalHealth < player1.MaxHealth)
player1.Actor ! CommonMessages.Use(player1, Some(tool))
val msg_avatar1 = avatarProbe.receiveN(2, 500 milliseconds)
assert(
msg_avatar1.head match {
case AvatarServiceMessage("TestCharacter1", AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))) => true
case _ => false
}
)
assert(
msg_avatar1(1) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true
case _ => false
}
)
val raisedHealth = player1.Health
assert(raisedHealth > originalHealth)
assert(tool.Magazine < originalMagazine)
player1.Position = Vector3(10,0,0) //trying to move away from oneself doesn't work
player1.Actor ! CommonMessages.Use(player1, Some(tool))
val msg_avatar2 = avatarProbe.receiveN(2, 500 milliseconds)
assert(
msg_avatar2.head match {
case AvatarServiceMessage("TestCharacter1", AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))) => true
case _ => false
}
)
assert(
msg_avatar2(1) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true
case _ => false
}
)
assert(player1.Health > raisedHealth)
}
}
}
class PlayerControlRepairTest extends ActorTest {
val guid = new NumberPoolHub(new LimitedNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = TestProbe()
zone.AvatarEvents = avatarProbe.ref
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
player1.Zone = zone
player1.Spawn
player1.Position = Vector3(2, 0, 0)
guid.register(player1.Locker, 5)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
player2.Zone = zone
player2.Spawn
guid.register(player2.Locker, 6)
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
val tool = Tool(GlobalDefinitions.bank) //guid=3 & 4
guid.register(player1, 1)
guid.register(player2, 2)
guid.register(tool, 3)
guid.register(tool.AmmoSlot.Box, 4)
"PlayerControl" should {
"handle being repaired by another player" in {
val originalArmor = player2.Armor = 0 //initial state manip
val originalMagazine = tool.Magazine
assert(originalArmor < player2.MaxArmor)
player2.Actor ! CommonMessages.Use(player1, Some(tool))
val msg_avatar = avatarProbe.receiveN(5, 1000 milliseconds)
assert(
msg_avatar.head match {
case AvatarServiceMessage("TestCharacter1", AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))) => true
case _ => false
}
)
assert(
msg_avatar(1) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 4, _)) => true
case _ => false
}
)
assert(
msg_avatar(2) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 56, 1)) => true
case _ => false
}
)
assert(
msg_avatar(3) match {
case AvatarServiceMessage("TestCharacter1", AvatarAction.SendResponse(_, RepairMessage(PlanetSideGUID(2), _))) => true
case _ => false
}
)
assert(
msg_avatar(4) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 56, 1)) => true
case _ => false
}
)
assert(player2.Armor > originalArmor)
assert(tool.Magazine < originalMagazine)
val fixedArmor = player2.Armor
player1.Position = Vector3(10,0,0) //moved more than 5m away
player2.Actor ! CommonMessages.Use(player1, Some(tool))
avatarProbe.expectNoMessage(500 milliseconds)
assert(fixedArmor == player2.Armor)
}
}
}
class PlayerControlRepairSelfTest extends ActorTest {
val guid = new NumberPoolHub(new LimitedNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = TestProbe()
zone.AvatarEvents = avatarProbe.ref
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
player1.Zone = zone
player1.Spawn
player1.Position = Vector3(2, 0, 0)
guid.register(player1.Locker, 5)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
val tool = Tool(GlobalDefinitions.bank) //guid=3 & 4
guid.register(player1, 1)
guid.register(tool, 3)
guid.register(tool.AmmoSlot.Box, 4)
"PlayerControl" should {
"handle repairing own self" in {
val originalArmor = player1.Armor = 0 //initial state manip
val originalMagazine = tool.Magazine
assert(originalArmor < player1.MaxArmor)
player1.Actor ! CommonMessages.Use(player1, Some(tool))
val msg_avatar1 = avatarProbe.receiveN(2, 500 milliseconds)
assert(
msg_avatar1.head match {
case AvatarServiceMessage("TestCharacter1", AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))) => true
case _ => false
}
)
assert(
msg_avatar1(1) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 4, _)) => true
case _ => false
}
)
val fixedArmor = player1.Armor
assert(fixedArmor > originalArmor)
assert(tool.Magazine < originalMagazine)
player1.Position = Vector3(10,0,0) //trying to move away from oneself doesn't work
player1.Actor ! CommonMessages.Use(player1, Some(tool))
val msg_avatar2 = avatarProbe.receiveN(2, 500 milliseconds)
assert(
msg_avatar2.head match {
case AvatarServiceMessage("TestCharacter1", AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))) => true
case _ => false
}
)
assert(
msg_avatar2(1) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 4, _)) => true
case _ => false
}
)
assert(player1.Armor > fixedArmor)
}
}
}
class PlayerControlDamageTest extends ActorTest {
val guid = new NumberPoolHub(new LimitedNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val activityProbe = TestProbe()
val avatarProbe = TestProbe()
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
player1.Zone = zone
player1.Spawn
player1.Position = Vector3(2, 0, 0)
guid.register(player1.Locker, 5)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
player2.Zone = zone
player2.Spawn
guid.register(player2.Locker, 6)
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
val projectile = tool.Projectile
val playerSource = SourceEntry(player2)
val resolved = ResolvedProjectile(
ProjectileResolution.Hit,
Projectile(projectile, tool.Definition, tool.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
playerSource,
player1.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
guid.register(player1, 1)
guid.register(player2, 2)
guid.register(tool, 3)
guid.register(tool.AmmoSlot.Box, 4)
expectNoMessage(200 milliseconds)
"PlayerControl" should {
"handle damage" in {
assert(player2.Health == player2.Definition.DefaultHealth)
assert(player2.Armor == player2.MaxArmor)
player2.Actor ! Vitality.Damage(applyDamageTo)
val msg_avatar = avatarProbe.receiveN(3, 500 milliseconds)
val msg_activity = activityProbe.receiveOne(200 milliseconds)
assert(
msg_avatar.head match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
)
assert(
msg_avatar(1) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 4, _)) => true
case _ => false
}
)
assert(
msg_activity match {
case activity : Zone.HotSpot.Activity =>
activity.attacker == PlayerSource(player1) &&
activity.defender == playerSource &&
activity.location == Vector3(1, 0, 0)
case _ => false
}
)
assert(
msg_avatar(2) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.SendResponse(Service.defaultPlayerGUID, DamageWithPositionMessage(10, Vector3(2, 0, 0)))) => true
case _ => false
}
)
assert(player2.Health < player2.Definition.DefaultHealth)
assert(player2.Armor < player2.MaxArmor)
}
}
}
class PlayerControlDeathStandingTest extends ActorTest {
val guid = new NumberPoolHub(new LimitedNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = TestProbe()
zone.AvatarEvents = avatarProbe.ref
val activityProbe = TestProbe()
zone.Activity = activityProbe.ref
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
player1.Zone = zone
player1.Spawn
player1.Position = Vector3(2,0,0)
guid.register(player1.Locker, 5)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
player2.Zone = zone
player2.Spawn
guid.register(player2.Locker, 6)
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
val projectile = tool.Projectile
val player1Source = SourceEntry(player1)
val resolved = ResolvedProjectile(
ProjectileResolution.Hit,
Projectile(projectile, tool.Definition, tool.FireMode, player1Source, 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
SourceEntry(player2),
player2.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
guid.register(player1, 1)
guid.register(player2, 2)
guid.register(tool, 3)
guid.register(tool.AmmoSlot.Box, 4)
expectNoMessage(200 milliseconds)
"PlayerControl" should {
"handle death" in {
player2.Health = player2.Definition.DamageDestroysAt + 1 //initial state manip
player2.ExoSuit = ExoSuitType.MAX
player2.Armor = 1 //initial state manip
player2.Capacitor = 1 //initial state manip
assert(player2.Health > player2.Definition.DamageDestroysAt)
assert(player2.Armor == 1)
assert(player2.Capacitor == 1)
assert(player2.isAlive)
player2.Actor ! Vitality.Damage(applyDamageTo)
val msg_avatar = avatarProbe.receiveN(8, 500 milliseconds)
activityProbe.expectNoMessage(200 milliseconds)
assert(
msg_avatar.head match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 4, _)) => true
case _ => false
}
)
assert(
msg_avatar(1) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.Killed(PlanetSideGUID(2), None)) => true
case _ => false
}
)
assert(
msg_avatar(2) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
)
assert(
msg_avatar(3) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 2, _)) => true
case _ => false
}
)
assert(
msg_avatar(4) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 7, _)) => true
case _ => false
}
)
assert(
msg_avatar(5) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.SendResponse(_, DestroyMessage(PlanetSideGUID(2), PlanetSideGUID(2), _, Vector3.Zero))) => true
case _ => false
}
)
assert(
msg_avatar(6) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.SendResponse(_, AvatarDeadStateMessage(DeadState.Dead, 300000, 300000, Vector3.Zero, PlanetSideEmpire.NC, true))) => true
case _ => false
}
)
assert(
msg_avatar(7) match {
case AvatarServiceMessage("test", AvatarAction.DestroyDisplay(killer, victim, _, _))
if killer.Name.equals(player1.Name) && victim.Name.equals(player2.Name) => true
case _ => false
}
)
assert(player2.Health <= player2.Definition.DamageDestroysAt)
assert(player2.Armor == 0)
assert(!player2.isAlive)
}
}
}
class PlayerControlDeathSeatedTest extends ActorTest {
val guid = new NumberPoolHub(new LimitedNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = TestProbe()
zone.AvatarEvents = avatarProbe.ref
val activityProbe = TestProbe()
zone.Activity = activityProbe.ref
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
player1.Zone = zone
player1.Spawn
player1.Position = Vector3(2,0,0)
guid.register(player1.Locker, 6)
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
player2.Zone = zone
player2.Spawn
guid.register(player2.Locker, 7)
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
val vehicle = Vehicle(GlobalDefinitions.quadstealth) //guid=5
vehicle.Faction = player2.Faction
val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
val projectile = tool.Projectile
val player1Source = SourceEntry(player1)
val resolved = ResolvedProjectile(
ProjectileResolution.Hit,
Projectile(projectile, tool.Definition, tool.FireMode, player1Source, 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
SourceEntry(player2),
player2.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
guid.register(player1, 1)
guid.register(player2, 2)
guid.register(tool, 3)
guid.register(tool.AmmoSlot.Box, 4)
guid.register(vehicle, 5)
expectNoMessage(200 milliseconds)
"PlayerControl" should {
"handle death when seated (in something)" in {
player2.Health = player2.Definition.DamageDestroysAt + 1 //initial state manip
player2.VehicleSeated = vehicle.GUID //initial state manip, anything
vehicle.Seats(0).Occupant = player2
player2.Armor = 0 //initial state manip
assert(player2.Health > player2.Definition.DamageDestroysAt)
assert(player2.isAlive)
player2.Actor ! Vitality.Damage(applyDamageTo)
val msg_avatar = avatarProbe.receiveN(9, 500 milliseconds)
activityProbe.expectNoMessage(200 milliseconds)
assert(
msg_avatar.head match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.Killed(PlanetSideGUID(2), Some(PlanetSideGUID(5)))) => true
case _ => false
}
)
assert(
msg_avatar(1) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.SendResponse(_,
ObjectDetachMessage(PlanetSideGUID(5), PlanetSideGUID(2), _, _, _, _))
) => true
case _ => false
}
)
assert(
msg_avatar(2) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 29, 1)) => true
case _ => false
}
)
assert(
msg_avatar(3) match {
case AvatarServiceMessage("test", AvatarAction.ObjectDelete(PlanetSideGUID(2), PlanetSideGUID(2), _)) => true
case _ => false
}
)
assert(
msg_avatar(4) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
)
assert(
msg_avatar(5) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 2, _)) => true
case _ => false
}
)
assert(
msg_avatar(6) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.SendResponse(_, DestroyMessage(PlanetSideGUID(2), PlanetSideGUID(2), _, Vector3.Zero))) => true
case _ => false
}
)
assert(
msg_avatar(7) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.SendResponse(_, AvatarDeadStateMessage(DeadState.Dead, 300000, 300000, Vector3.Zero, PlanetSideEmpire.NC, true))) => true
case _ => false
}
)
assert(
msg_avatar(8) match {
case AvatarServiceMessage("test", AvatarAction.DestroyDisplay(killer, victim, _, _))
if killer.Name.equals(player1.Name) && victim.Name.equals(player2.Name) => true
case _ => false
}
)
assert(player2.Health <= player2.Definition.DamageDestroysAt)
assert(!player2.isAlive)
}
}
}
object PlayerControlTest { }