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Merge pull request #129 from Fate-JH/child-state
Packet: ChildObjectStateMessage
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commit
aa190e6696
4 changed files with 76 additions and 1 deletions
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@ -353,7 +353,7 @@ object GamePacketOpcode extends Enumeration {
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case 0x1b => noDecoder(VehicleStateMessage)
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case 0x1b => noDecoder(VehicleStateMessage)
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case 0x1c => noDecoder(FrameVehicleStateMessage)
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case 0x1c => noDecoder(FrameVehicleStateMessage)
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case 0x1d => game.GenericObjectStateMsg.decode
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case 0x1d => game.GenericObjectStateMsg.decode
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case 0x1e => noDecoder(ChildObjectStateMessage)
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case 0x1e => game.ChildObjectStateMessage.decode
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case 0x1f => game.ActionResultMessage.decode
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case 0x1f => game.ActionResultMessage.decode
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// OPCODES 0x20-2f
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// OPCODES 0x20-2f
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@ -0,0 +1,43 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
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import scodec.Codec
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import scodec.codecs._
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/**
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* Dispatched from a client when its user is controlling a secondary object whose state must be updated.<br>
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* <br>
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* When `ChildObjectStateMessage` is being sent to the server, it replaces `PlayerStateMessage`.
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* The packet frequently gets hidden in a `MultiPacket`, though it is not functionally essential to do that.<br>
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* <br>
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* Note the lack of position data.
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* The secondary object in question is updated in position through another means or is stationary.
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* The only concern is the direction the object is facing.
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* The angles are relative to the object's normal forward-facing and typically begin tracking at 0, 0 (forward-facing).
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* @param object_guid the object being manipulated (controlled)
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* @param pitch the angle with respect to the sky and the ground towards which the object is directed;
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* an 8-bit unsigned value;
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* 0 is perfectly level and forward-facing and mapped to 255;
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* positive rotation is downwards from forward-facing
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* @param yaw the angle with respect to the horizon towards which the object is directed;
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* an 8-bit unsigned value;
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* 0 is forward-facing, wrapping around at 127;
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* positive rotation is counter-clockwise of forward-facing
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*/
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final case class ChildObjectStateMessage(object_guid : PlanetSideGUID,
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pitch : Int,
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yaw : Int)
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extends PlanetSideGamePacket {
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type Packet = ChildObjectStateMessage
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def opcode = GamePacketOpcode.ChildObjectStateMessage
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def encode = ChildObjectStateMessage.encode(this)
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}
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object ChildObjectStateMessage extends Marshallable[ChildObjectStateMessage] {
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implicit val codec : Codec[ChildObjectStateMessage] = (
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("object_guid" | PlanetSideGUID.codec) ::
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("pitch" | uint8L) ::
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("yaw" | uint8L)
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).as[ChildObjectStateMessage]
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}
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29
common/src/test/scala/game/ChildObjectStateMessageTest.scala
Normal file
29
common/src/test/scala/game/ChildObjectStateMessageTest.scala
Normal file
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@ -0,0 +1,29 @@
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// Copyright (c) 2017 PSForever
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package game
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import org.specs2.mutable._
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import net.psforever.packet._
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import net.psforever.packet.game._
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import scodec.bits._
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class ChildObjectStateMessageTest extends Specification {
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val string = hex"1E 640B 06 47"
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"decode" in {
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PacketCoding.DecodePacket(string).require match {
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case ChildObjectStateMessage(object_guid, pitch, yaw) =>
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object_guid mustEqual PlanetSideGUID(2916)
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pitch mustEqual 6
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yaw mustEqual 71
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case _ =>
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ko
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}
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}
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"encode" in {
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val msg = ChildObjectStateMessage(PlanetSideGUID(2916), 6, 71)
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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pkt mustEqual string
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}
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}
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@ -238,6 +238,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, unk1, aim_pitch, unk2, seq_time, unk3, is_crouching, is_jumping, unk4, is_cloaking, unk5, unk6) =>
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case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, unk1, aim_pitch, unk2, seq_time, unk3, is_crouching, is_jumping, unk4, is_cloaking, unk5, unk6) =>
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//log.info("PlayerState: " + msg)
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//log.info("PlayerState: " + msg)
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case msg @ ChildObjectStateMessage(object_guid : PlanetSideGUID, pitch : Int, yaw : Int) =>
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//log.info("ChildObjectState: " + msg)
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case msg @ ChatMsg(messagetype, has_wide_contents, recipient, contents, note_contents) =>
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case msg @ ChatMsg(messagetype, has_wide_contents, recipient, contents, note_contents) =>
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// TODO: Prevents log spam, but should be handled correctly
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// TODO: Prevents log spam, but should be handled correctly
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if (messagetype != ChatMessageType.CMT_TOGGLE_GM) {
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if (messagetype != ChatMessageType.CMT_TOGGLE_GM) {
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