Merge pull request #129 from Fate-JH/child-state

Packet: ChildObjectStateMessage
This commit is contained in:
Fate-JH 2017-04-24 07:51:30 -04:00 committed by GitHub
commit aa190e6696
4 changed files with 76 additions and 1 deletions

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@ -353,7 +353,7 @@ object GamePacketOpcode extends Enumeration {
case 0x1b => noDecoder(VehicleStateMessage)
case 0x1c => noDecoder(FrameVehicleStateMessage)
case 0x1d => game.GenericObjectStateMsg.decode
case 0x1e => noDecoder(ChildObjectStateMessage)
case 0x1e => game.ChildObjectStateMessage.decode
case 0x1f => game.ActionResultMessage.decode
// OPCODES 0x20-2f

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@ -0,0 +1,43 @@
// Copyright (c) 2017 PSForever
package net.psforever.packet.game
import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
import scodec.Codec
import scodec.codecs._
/**
* Dispatched from a client when its user is controlling a secondary object whose state must be updated.<br>
* <br>
* When `ChildObjectStateMessage` is being sent to the server, it replaces `PlayerStateMessage`.
* The packet frequently gets hidden in a `MultiPacket`, though it is not functionally essential to do that.<br>
* <br>
* Note the lack of position data.
* The secondary object in question is updated in position through another means or is stationary.
* The only concern is the direction the object is facing.
* The angles are relative to the object's normal forward-facing and typically begin tracking at 0, 0 (forward-facing).
* @param object_guid the object being manipulated (controlled)
* @param pitch the angle with respect to the sky and the ground towards which the object is directed;
* an 8-bit unsigned value;
* 0 is perfectly level and forward-facing and mapped to 255;
* positive rotation is downwards from forward-facing
* @param yaw the angle with respect to the horizon towards which the object is directed;
* an 8-bit unsigned value;
* 0 is forward-facing, wrapping around at 127;
* positive rotation is counter-clockwise of forward-facing
*/
final case class ChildObjectStateMessage(object_guid : PlanetSideGUID,
pitch : Int,
yaw : Int)
extends PlanetSideGamePacket {
type Packet = ChildObjectStateMessage
def opcode = GamePacketOpcode.ChildObjectStateMessage
def encode = ChildObjectStateMessage.encode(this)
}
object ChildObjectStateMessage extends Marshallable[ChildObjectStateMessage] {
implicit val codec : Codec[ChildObjectStateMessage] = (
("object_guid" | PlanetSideGUID.codec) ::
("pitch" | uint8L) ::
("yaw" | uint8L)
).as[ChildObjectStateMessage]
}

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@ -0,0 +1,29 @@
// Copyright (c) 2017 PSForever
package game
import org.specs2.mutable._
import net.psforever.packet._
import net.psforever.packet.game._
import scodec.bits._
class ChildObjectStateMessageTest extends Specification {
val string = hex"1E 640B 06 47"
"decode" in {
PacketCoding.DecodePacket(string).require match {
case ChildObjectStateMessage(object_guid, pitch, yaw) =>
object_guid mustEqual PlanetSideGUID(2916)
pitch mustEqual 6
yaw mustEqual 71
case _ =>
ko
}
}
"encode" in {
val msg = ChildObjectStateMessage(PlanetSideGUID(2916), 6, 71)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string
}
}

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@ -238,6 +238,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, unk1, aim_pitch, unk2, seq_time, unk3, is_crouching, is_jumping, unk4, is_cloaking, unk5, unk6) =>
//log.info("PlayerState: " + msg)
case msg @ ChildObjectStateMessage(object_guid : PlanetSideGUID, pitch : Int, yaw : Int) =>
//log.info("ChildObjectState: " + msg)
case msg @ ChatMsg(messagetype, has_wide_contents, recipient, contents, note_contents) =>
// TODO: Prevents log spam, but should be handled correctly
if (messagetype != ChatMessageType.CMT_TOGGLE_GM) {