Merge pull request #156 from Fate-JH/property-override

Packet: PropertyOverrideMessage
This commit is contained in:
Fate-JH 2017-08-15 22:31:36 -04:00 committed by GitHub
commit 83fd516dcc
4 changed files with 765 additions and 1 deletions

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@ -571,7 +571,7 @@ object GamePacketOpcode extends Enumeration {
case 0xd2 => noDecoder(RespawnAMSInfoMessage)
case 0xd3 => noDecoder(ComponentDamageMessage)
case 0xd4 => noDecoder(GenericObjectActionAtPositionMessage)
case 0xd5 => noDecoder(PropertyOverrideMessage)
case 0xd5 => game.PropertyOverrideMessage.decode
case 0xd6 => noDecoder(WarpgateLinkOverrideMessage)
case 0xd7 => noDecoder(EmpireBenefitsMessage)
// 0xd8

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@ -0,0 +1,202 @@
// Copyright (c) 2017 PSForever
package net.psforever.packet.game
import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
import scodec.Codec
import scodec.codecs._
import shapeless.{::, HNil}
/**
* Dispatched by the server to alert the client about custom permissions in different zones.<br>
* <br>
* The primarily way this packet was used on Gemini Live was to restrict weapons per zone.
* The Battle Island restrictions, for example, were enforced by these properties.<br>
* <br>
* Exploration:<br>
* What else can you do with this packet?
* @param list a `List` defining scopes for the targets of internal property changes
*/
final case class PropertyOverrideMessage(list : List[PropertyOverrideMessage.GamePropertyScope])
extends PlanetSideGamePacket {
type Packet = PropertyOverrideMessage
def opcode = GamePacketOpcode.PropertyOverrideMessage
def encode = PropertyOverrideMessage.encode(this)
}
object GamePropertyTarget {
/**
* A target value referring to general game properties.
* In the context of this `GamePacket`, usually scoped to a "global" zone.
*/
final val game_properties : Int = 343
/**
* Overloaded constructor for defining a target for a single paired key and value (String -> String).
* @param target the target
* @param kv the key-value pair
* @return a `PropertyOverrideMessage.GamePropertyTarget` association object
*/
def apply(target : Int, kv : (String, String)) : PropertyOverrideMessage.GamePropertyTarget = {
PropertyOverrideMessage.GamePropertyTarget(target, PropertyOverrideMessage.GameProperty(kv._1, kv._2) :: Nil)
}
/**
* Overloaded constructor for defining a target for a list of paired key and value.
* @param target the target
* @param list a `List` of key-value pairs
* @return a `PropertyOverrideMessage.GamePropertyTarget` association object
*/
def apply(target : Int, list : List[(String, String)]) : PropertyOverrideMessage.GamePropertyTarget = {
PropertyOverrideMessage.GamePropertyTarget(target, list.map({
case(key, value) =>
PropertyOverrideMessage.GameProperty(key, value)
}))
}
}
object GamePropertyScope {
/**
* Overloaded constructor for defining a scope for the contained property.
* @param zone a game zone where this property is valid
* @param property a targeted key-value pair
* @return a `PropertyOverrideMessage.GamePropertyScope` association object
*/
def apply(zone : Int, property : PropertyOverrideMessage.GamePropertyTarget) : PropertyOverrideMessage.GamePropertyScope = {
PropertyOverrideMessage.GamePropertyScope(zone, property :: Nil)
}
/**
* Overloaded constructor for defining a scope for the contained properties.
* @param zone a game zone where this property is valid
* @param list a `List` of targeted key-value pairs
* @return a `PropertyOverrideMessage.GamePropertyScope` association object
*/
def apply(zone : Int, list : List[PropertyOverrideMessage.GamePropertyTarget]) : PropertyOverrideMessage.GamePropertyScope = {
PropertyOverrideMessage.GamePropertyScope(zone, list)
}
}
object PropertyOverrideMessage extends Marshallable[PropertyOverrideMessage] {
/**
* A wrapper class for the key-value pair.
* Another class's overloading allows this to be parsed in a format `field1 -> field2` slightly more idiomatic to pairs.
* @param field1 usually the "key;"
* occasionally, the only param
* @param field2 the "value"
*/
final case class GameProperty(field1 : String, field2 : String)
/**
* The association between a target and the properties that affect it.
* @param target what game object is affected by these properties
* @param list the properties
* @see `ObjectClass`
*/
final case class GamePropertyTarget(target : Int, list : List[GameProperty])
/**
* The association between a continent/zone and how game objects are affected differently in that region.
* @param zone the continent/zone number;
* 0 refers to server-wide properties
* @param list the target and its property changes
*/
final case class GamePropertyScope(zone : Int, list : List[GamePropertyTarget])
/**
* Overloaded constructor for defining a single region where object properties are to be changed.
* @param list a list of regions, objects, and changed properties
* @return a `PropertyOverrideMessage` object
*/
def apply(list : PropertyOverrideMessage.GamePropertyScope) : PropertyOverrideMessage = {
PropertyOverrideMessage(list :: Nil)
}
/**
* `Codec` for two strings containing a key-value pair, with the key being padded.
* @param n the padding of the first `String`
* @return a `GameProperty` object
*/
private def value_pair_aligned_codec(n : Int) : Codec[GameProperty] = (
("field1" | PacketHelpers.encodedStringAligned(n)) ::
("field2" | PacketHelpers.encodedString)
).as[GameProperty]
/**
* `Codec` for two strings containing a key-value pair.
*/
private val value_pair_codec : Codec[GameProperty] = (
("field1" | PacketHelpers.encodedString) ::
("field2" | PacketHelpers.encodedString)
).as[GameProperty]
/**
* `Codec` for defining the target and switching between and concatenating different key-value pair `Codec`s.
* @param n the padding of the first key in the first entry of the contents
* @return a `GamePropertyTarget` object
*/
private def game_property_target_codec(n : Int) : Codec[GamePropertyTarget] = (
("target" | uintL(11)) ::
(uint16L >>:~ { len =>
conditional(len > 0, value_pair_aligned_codec(n)) ::
conditional(len > 1, PacketHelpers.listOfNSized((len - 1).toLong, value_pair_codec))
})
).xmap[GamePropertyTarget] (
{
case target :: _ :: None :: None :: HNil => //unlikely
GamePropertyTarget(target, Nil)
case target :: _ :: Some(first) :: None :: HNil =>
GamePropertyTarget(target, first :: Nil)
case target :: _ :: Some(first) :: Some(other) :: HNil =>
GamePropertyTarget(target, first +: other)
},
{
case GamePropertyTarget(target, list) =>
val (first, other) = list match {
case ((f : GameProperty) +: (rest : List[GameProperty])) => (Some(f), Some(rest))
case (f : GameProperty) +: Nil => (Some(f), None)
case Nil => (None, None) //unlikely
}
target :: list.length :: first :: other :: HNil
}
)
/**
* `Codec` for defining the scope and switching between and concatenating different alignments for the target `Codec`.<br>
* <br>
* For every first target entry of a scope, the leading property string will incur the displacement of two 11-bit fields.
* That property will be byte-aligned by two bits.
* For every subsequent scope, the leading property will only incur the displacement of a single 11-bit field.
* These properties will be byte-aligned by five bits.
*/
private val game_property_scope_codec : Codec[GamePropertyScope] = (
("zone" | uint16L) ::
(uintL(11) >>:~ { len =>
conditional(len > 0, game_property_target_codec(2)) ::
conditional(len > 1, PacketHelpers.listOfNSized((len - 1).toLong, game_property_target_codec(5)))
})
).xmap[GamePropertyScope] (
{
case zone :: _ :: None :: None :: HNil => //unlikely
GamePropertyScope(zone, Nil)
case zone :: _ :: Some(first) :: None :: HNil =>
GamePropertyScope(zone, first :: Nil)
case zone :: _ :: Some(first) :: Some(other) :: HNil =>
GamePropertyScope(zone, first +: other)
},
{
case GamePropertyScope(zone, list) =>
val (first, other) = list match {
case ((f : GamePropertyTarget) +: (rest : List[GamePropertyTarget])) => (Some(f), Some(rest))
case (f : GamePropertyTarget) +: Nil => (Some(f), None)
case Nil => (None, None) //unlikely
}
zone :: list.length :: first :: other :: HNil
}
)
implicit val codec : Codec[PropertyOverrideMessage] = listOfN(uint16L, game_property_scope_codec).as[PropertyOverrideMessage]
}

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@ -304,15 +304,27 @@ object ObjectClass {
final val ams_destroyed = 47
final val ant = 60
final val ant_destroyed = 61
final val aphelion_flight = 83
final val aphelion_gunner = 84
final val aurora = 118
final val battlewagon = 135 //raider
final val colossus_flight = 199
final val colossus_gunner = 200
final val droppod = 258
final val flail = 294
final val fury = 335
final val galaxy_gunship = 338
final val liberator = 432
final val lightgunship = 441
final val lightning = 446
final val lightning_destroyed = 447
final val magrider = 470
final val mediumtransport = 532
final val mediumtransport_destroyed = 533
final val orbital_shuttle = 608
final val peregrine_flight = 642
final val peregrine_gunner = 643
final val prowler = 697
final val quadassault = 707
final val quadassault_destroyed = 708
final val quadstealth = 710
@ -328,6 +340,8 @@ object ObjectClass {
final val twomanheavybuggy_destroyed = 899
final val twomanhoverbuggy = 900 //thresher
final val twomanhoverbuggy_destroyed = 901
final val vanguard = 923
final val vulture = 986
//other
final val ams_respawn_tube = 49
final val avatar = 121

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