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https://github.com/2revoemag/PSF-BotServer.git
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added comments, mainly
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@ -6,6 +6,16 @@ import scodec.Codec
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import scodec.codecs._
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import shapeless.{::, HNil}
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/**
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* Dispatched by the server to alert the client about custom permissions in different zones.<br>
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* <br>
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* The primarily way this packet was used on Gemini Live was to restrict weapons per zone.
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* The Battle Island restrictions, for example, were enforced by these properties.<br>
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* <br>
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* Exploration:<br>
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* What else can you do with this packet?
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* @param list a `List` defining scopes for the targets of internal property changes
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*/
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final case class PropertyOverrideMessage(list : List[PropertyOverrideMessage.GamePropertyScope])
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extends PlanetSideGamePacket {
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type Packet = PropertyOverrideMessage
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@ -14,55 +24,116 @@ final case class PropertyOverrideMessage(list : List[PropertyOverrideMessage.Gam
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}
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object GamePropertyTarget {
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/**
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* A target value referring to general game properties.
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* In the context of this `GamePacket`, usually scoped to a "global" zone.
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*/
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final val game_properties : Int = 343
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def apply(target : Int) : PropertyOverrideMessage.GamePropertyTarget = {
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PropertyOverrideMessage.GamePropertyTarget(target, Nil)
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}
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/**
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* Overloaded constructor for defining a target for a single paired key and value (String -> String).
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* @param target the target
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* @param kv the key-value pair
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* @return a `PropertyOverrideMessage.GamePropertyTarget` association object
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*/
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def apply(target : Int, kv : (String, String)) : PropertyOverrideMessage.GamePropertyTarget = {
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PropertyOverrideMessage.GamePropertyTarget(target, PropertyOverrideMessage.GamePropertyValues(kv._1, kv._2) :: Nil)
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PropertyOverrideMessage.GamePropertyTarget(target, PropertyOverrideMessage.GameProperty(kv._1, kv._2) :: Nil)
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}
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/**
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* Overloaded constructor for defining a target for a list of paired key and value.
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* @param target the target
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* @param list a `List` of key-value pairs
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* @return a `PropertyOverrideMessage.GamePropertyTarget` association object
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*/
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def apply(target : Int, list : List[(String, String)]) : PropertyOverrideMessage.GamePropertyTarget = {
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PropertyOverrideMessage.GamePropertyTarget(target, list.map({
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case(key, value) =>
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PropertyOverrideMessage.GamePropertyValues(key, value)
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PropertyOverrideMessage.GameProperty(key, value)
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}))
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}
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}
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object GamePropertyScope {
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def apply(zone : Int, list : PropertyOverrideMessage.GamePropertyTarget) : PropertyOverrideMessage.GamePropertyScope = {
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PropertyOverrideMessage.GamePropertyScope(zone, list :: Nil)
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/**
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* Overloaded constructor for defining a scope for the contained property.
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* @param zone a game zone where this property is valid
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* @param property a targeted key-value pair
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* @return a `PropertyOverrideMessage.GamePropertyScope` association object
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*/
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def apply(zone : Int, property : PropertyOverrideMessage.GamePropertyTarget) : PropertyOverrideMessage.GamePropertyScope = {
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PropertyOverrideMessage.GamePropertyScope(zone, property :: Nil)
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}
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/**
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* Overloaded constructor for defining a scope for the contained properties.
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* @param zone a game zone where this property is valid
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* @param list a `List` of targeted key-value pairs
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* @return a `PropertyOverrideMessage.GamePropertyScope` association object
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*/
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def apply(zone : Int, list : List[PropertyOverrideMessage.GamePropertyTarget]) : PropertyOverrideMessage.GamePropertyScope = {
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PropertyOverrideMessage.GamePropertyScope(zone, list)
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}
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}
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object PropertyOverrideMessage extends Marshallable[PropertyOverrideMessage] {
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final case class GamePropertyValues(field1 : String, field2 : String)
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/**
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* A wrapper class for the key-value pair.
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* Another class's overloading allows this to be parsed in a format `field1 -> field2` slightly more idiomatic to pairs.
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* @param field1 usually the "key;"
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* occasionally, the only param
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* @param field2 the "value"
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*/
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final case class GameProperty(field1 : String, field2 : String)
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final case class GamePropertyTarget(target : Int, list : List[GamePropertyValues])
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/**
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* The association between a target and the properties that affect it.
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* @param target what game object is affected by these properties
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* @param list the properties
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* @see `ObjectClass`
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*/
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final case class GamePropertyTarget(target : Int, list : List[GameProperty])
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/**
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* The association between a continent/zone and how game objects are affected differently in that region.
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* @param zone the continent/zone number;
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* 0 refers to server-wide properties
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* @param list the target and its property changes
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*/
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final case class GamePropertyScope(zone : Int, list : List[GamePropertyTarget])
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/**
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* Overloaded constructor for defining a single region where object properties are to be changed.
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* @param list a list of regions, objects, and changed properties
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* @return a `PropertyOverrideMessage` object
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*/
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def apply(list : PropertyOverrideMessage.GamePropertyScope) : PropertyOverrideMessage = {
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PropertyOverrideMessage(list :: Nil)
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}
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private def value_pair_aligned_codec(n : Int) : Codec[GamePropertyValues] = (
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/**
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* `Codec` for two strings containing a key-value pair, with the key being padded.
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* @param n the padding of the first `String`
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* @return a `GameProperty` object
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*/
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private def value_pair_aligned_codec(n : Int) : Codec[GameProperty] = (
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("field1" | PacketHelpers.encodedStringAligned(n)) ::
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("field2" | PacketHelpers.encodedString)
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).as[GamePropertyValues]
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).as[GameProperty]
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private val value_pair_codec : Codec[GamePropertyValues] = (
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/**
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* `Codec` for two strings containing a key-value pair.
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*/
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private val value_pair_codec : Codec[GameProperty] = (
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("field1" | PacketHelpers.encodedString) ::
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("field2" | PacketHelpers.encodedString)
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).as[GamePropertyValues]
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).as[GameProperty]
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/**
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* `Codec` for defining the target and switching between and concatenating different key-value pair `Codec`s.
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* @param n the padding of the first key in the first entry of the contents
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* @return a `GamePropertyTarget` object
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*/
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private def game_property_target_codec(n : Int) : Codec[GamePropertyTarget] = (
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("target" | uintL(11)) ::
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(uint16L >>:~ { len =>
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@ -71,6 +142,9 @@ object PropertyOverrideMessage extends Marshallable[PropertyOverrideMessage] {
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})
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).xmap[GamePropertyTarget] (
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{
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case target :: _ :: None :: None :: HNil => //unlikely
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GamePropertyTarget(target, Nil)
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case target :: _ :: Some(first) :: None :: HNil =>
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GamePropertyTarget(target, first :: Nil)
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@ -80,14 +154,22 @@ object PropertyOverrideMessage extends Marshallable[PropertyOverrideMessage] {
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{
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case GamePropertyTarget(target, list) =>
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val (first, other) = list match {
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case ((f : GamePropertyValues) +: (rest : List[GamePropertyValues])) => (Some(f), Some(rest))
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case (f : GamePropertyValues) +: Nil => (Some(f), None)
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case Nil => (None, None)
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case ((f : GameProperty) +: (rest : List[GameProperty])) => (Some(f), Some(rest))
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case (f : GameProperty) +: Nil => (Some(f), None)
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case Nil => (None, None) //unlikely
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}
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target :: list.length :: first :: other :: HNil
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}
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)
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/**
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* `Codec` for defining the scope and switching between and concatenating different alignments for the target `Codec`.<br>
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* <br>
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* For every first target entry of a scope, the leading property string will incur the displacement of two 11-bit fields.
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* That property will be byte-aligned by two bits.
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* For every subsequent scope, the leading property will only incur the displacement of a single 11-bit field.
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* These properties will be byte-aligned by five bits.
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*/
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private val game_property_scope_codec : Codec[GamePropertyScope] = (
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("zone" | uint16L) ::
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(uintL(11) >>:~ { len =>
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@ -96,6 +178,9 @@ object PropertyOverrideMessage extends Marshallable[PropertyOverrideMessage] {
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})
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).xmap[GamePropertyScope] (
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{
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case zone :: _ :: None :: None :: HNil => //unlikely
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GamePropertyScope(zone, Nil)
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case zone :: _ :: Some(first) :: None :: HNil =>
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GamePropertyScope(zone, first :: Nil)
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@ -107,12 +192,11 @@ object PropertyOverrideMessage extends Marshallable[PropertyOverrideMessage] {
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val (first, other) = list match {
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case ((f : GamePropertyTarget) +: (rest : List[GamePropertyTarget])) => (Some(f), Some(rest))
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case (f : GamePropertyTarget) +: Nil => (Some(f), None)
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case Nil => (None, None)
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case Nil => (None, None) //unlikely
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}
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zone :: list.length :: first :: other :: HNil
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}
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)
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implicit val codec : Codec[PropertyOverrideMessage] =
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listOfN(uint16L, game_property_scope_codec).as[PropertyOverrideMessage]
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implicit val codec : Codec[PropertyOverrideMessage] = listOfN(uint16L, game_property_scope_codec).as[PropertyOverrideMessage]
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}
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@ -157,7 +157,7 @@ class PropertyOverrideMessageTest extends Specification {
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//
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list(8).zone mustEqual 30
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list(8).list.length mustEqual 21
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list(7).list.head.target mustEqual 83
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list(8).list.head.target mustEqual 83
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list(8).list.head.list.length mustEqual 1
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list(8).list.head.list.head.field1 mustEqual "allowed"
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list(8).list.head.list.head.field2 mustEqual "false"
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