diff --git a/common/src/main/scala/net/psforever/packet/game/ChangeShortcutBankMessage.scala b/common/src/main/scala/net/psforever/packet/game/ChangeShortcutBankMessage.scala
index 3a3fceb7..99e3b6f5 100644
--- a/common/src/main/scala/net/psforever/packet/game/ChangeShortcutBankMessage.scala
+++ b/common/src/main/scala/net/psforever/packet/game/ChangeShortcutBankMessage.scala
@@ -6,21 +6,16 @@ import scodec.Codec
import scodec.codecs._
/**
- * Switch the reference group of shortcuts on the HUD's hotbar.
+ * Switch the set of shortcuts displayed on the HUD's hotbar.
*
* The hotbar contains eight slots for user shortcuts - medkits, implants, and text macros.
* Next to the first slot are up and down arrow buttons with a number.
* By progressing through the options available from the arrows, eight sets of eight shortcut slots are revealed.
- * Which set is visible determines the effect of the activating the respective of eight binding keys for the hotbar.
- * Each set is called a "bank."
- *
- * When shortcuts are manipulated, the bank acts as a reference point to the set and moves that set of eight shortcuts onto the HUD.
- * Adding a shortcut to the first slot when viewing the second bank is the same as added a shortcut to the ninth slot when viewing the first bank.
- * Obviously, there is no ninth slot.
- * The slot value merely wraps back around into the next bank.
- * The `bank` value can also wrap around through the first set, so requesting bank 8 (`80`) is the equivalent of requesting bank 1 (`00`).
+ * Which set is visible determines the effect of the activating the respective of eight binding keys (the Function keys) for the hotbar.
+ * Each set is called a "bank."
* @param player_guid the player
- * @param bank the shortcut bank (zero-indexed)
+ * @param bank the shortcut bank (zero-indexed);
+ * 0-7 are the valid banks
*/
final case class ChangeShortcutBankMessage(player_guid : PlanetSideGUID,
bank : Int)