GOAM Docs update

This commit is contained in:
Mazo 2021-03-31 22:36:56 +01:00
parent bd9af97bd7
commit 45b640e85e

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@ -11,37 +11,37 @@ import shapeless.{::, HNil}
/**
* Dispatched by the server to enact an effect on some game object.
* (Write more some other time.)
* @param object_guid the target object
* @param code the action code (0-63)
* 6 - Deconstructs player
* 7 - Start imprinting process (progress bar + character animation)
* 8 - Finish imprinting?
* 9 - Cloak
* 10 - Uncloak
* 11 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated"
* 12 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated"
* 13 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation)
* 14 - Changes capture console to say "Facility hacked by the <Faction> LLU has been spawned." when looked at
* 15 - Displays "This facility's generator is under attack!"
* 16 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!"
* 17 - Displays "This facility's generator is back on line"
* 19 - Cause mines to explode
* 20 - Hit flinch? (orig, 82->80)
* 21 - Reset build cooldown from using an ACE
* 22 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?)
* 23 - Plays vehicle pad animation moving downwards
* 24 - Makes the vehicle bounce slightly. Have seen this in packet captures after taking a vehicle through a warpgate
* 27 - Activates the router internal telepad for linking
* 28 - Activates the router internal telepad for linking
* 29 - Activates the telepad deployable (also used on the router's internal telepad)
* 30 - Activates the telepad deployable (also used on the router's internal telepad)
* 31 - Animation during router teleportation (source)
* 32 - Animation during router teleportation (destination)
* 34 - Time until item can be used ?????
* 50 - For aircraft - client shows "The bailing mechanism failed! To fix the mechanism, land and repair the vehicle!"
* 53 - Put down an FDU
* 56 - Sets vehicle or player to be black ops
* 57 - Reverts player from black ops
* @param object_guid the target object<br/>
* @param code the action code (0-63)<br/>
* 6 - Deconstructs player<br/>
* 7 - Start imprinting process (progress bar + character animation)<br/>
* 8 - Finish imprinting?<br/>
* 9 - Cloak<br/>
* 10 - Uncloak<br/>
* 11 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated"<br/>
* 12 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated"<br/>
* 13 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation)<br/>
* 14 - Changes capture console to say "Facility hacked by the <Faction> LLU has been spawned." when looked at<br/>
* 15 - Displays "This facility's generator is under attack!"<br/>
* 16 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!"<br/>
* 17 - Displays "This facility's generator is back on line"<br/>
* 19 - Cause mines to explode<br/>
* 20 - Hit flinch? (orig, 82->80)<br/>
* 21 - Reset build cooldown from using an ACE<br/>
* 22 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?)<br/>
* 23 - Plays vehicle pad animation moving downwards<br/>
* 24 - Makes the vehicle bounce slightly. Have seen this in packet captures after taking a vehicle through a warpgate<br/>
* 27 - Activates the router internal telepad for linking<br/>
* 28 - Activates the router internal telepad for linking<br/>
* 29 - Activates the telepad deployable (also used on the router's internal telepad)<br/>
* 30 - Activates the telepad deployable (also used on the router's internal telepad)<br/>
* 31 - Animation during router teleportation (source)<br/>
* 32 - Animation during router teleportation (destination)<br/>
* 34 - Time until item can be used ?????<br/>
* 50 - For aircraft - client shows "The bailing mechanism failed! To fix the mechanism, land and repair the vehicle!"<br/>
* 53 - Put down an FDU<br/>
* 56 - Sets vehicle or player to be black ops<br/>
* 57 - Reverts player from black ops<br/>
* @see GenericObjectActionEnum
*/
final case class GenericObjectActionMessage(object_guid: PlanetSideGUID, code: Int) extends PlanetSideGamePacket {