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GOAM Docs update
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@ -11,37 +11,37 @@ import shapeless.{::, HNil}
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/**
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* Dispatched by the server to enact an effect on some game object.
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* (Write more some other time.)
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* @param object_guid the target object
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* @param code the action code (0-63)
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* 6 - Deconstructs player
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* 7 - Start imprinting process (progress bar + character animation)
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* 8 - Finish imprinting?
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* 9 - Cloak
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* 10 - Uncloak
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* 11 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated"
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* 12 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated"
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* 13 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation)
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* 14 - Changes capture console to say "Facility hacked by the <Faction> LLU has been spawned." when looked at
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* 15 - Displays "This facility's generator is under attack!"
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* 16 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!"
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* 17 - Displays "This facility's generator is back on line"
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* 19 - Cause mines to explode
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* 20 - Hit flinch? (orig, 82->80)
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* 21 - Reset build cooldown from using an ACE
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* 22 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?)
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* 23 - Plays vehicle pad animation moving downwards
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* 24 - Makes the vehicle bounce slightly. Have seen this in packet captures after taking a vehicle through a warpgate
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* 27 - Activates the router internal telepad for linking
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* 28 - Activates the router internal telepad for linking
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* 29 - Activates the telepad deployable (also used on the router's internal telepad)
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* 30 - Activates the telepad deployable (also used on the router's internal telepad)
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* 31 - Animation during router teleportation (source)
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* 32 - Animation during router teleportation (destination)
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* 34 - Time until item can be used ?????
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* 50 - For aircraft - client shows "The bailing mechanism failed! To fix the mechanism, land and repair the vehicle!"
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* 53 - Put down an FDU
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* 56 - Sets vehicle or player to be black ops
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* 57 - Reverts player from black ops
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* @param object_guid the target object<br/>
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* @param code the action code (0-63)<br/>
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* 6 - Deconstructs player<br/>
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* 7 - Start imprinting process (progress bar + character animation)<br/>
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* 8 - Finish imprinting?<br/>
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* 9 - Cloak<br/>
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* 10 - Uncloak<br/>
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* 11 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated"<br/>
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* 12 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated"<br/>
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* 13 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation)<br/>
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* 14 - Changes capture console to say "Facility hacked by the <Faction> LLU has been spawned." when looked at<br/>
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* 15 - Displays "This facility's generator is under attack!"<br/>
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* 16 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!"<br/>
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* 17 - Displays "This facility's generator is back on line"<br/>
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* 19 - Cause mines to explode<br/>
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* 20 - Hit flinch? (orig, 82->80)<br/>
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* 21 - Reset build cooldown from using an ACE<br/>
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* 22 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?)<br/>
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* 23 - Plays vehicle pad animation moving downwards<br/>
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* 24 - Makes the vehicle bounce slightly. Have seen this in packet captures after taking a vehicle through a warpgate<br/>
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* 27 - Activates the router internal telepad for linking<br/>
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* 28 - Activates the router internal telepad for linking<br/>
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* 29 - Activates the telepad deployable (also used on the router's internal telepad)<br/>
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* 30 - Activates the telepad deployable (also used on the router's internal telepad)<br/>
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* 31 - Animation during router teleportation (source)<br/>
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* 32 - Animation during router teleportation (destination)<br/>
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* 34 - Time until item can be used ?????<br/>
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* 50 - For aircraft - client shows "The bailing mechanism failed! To fix the mechanism, land and repair the vehicle!"<br/>
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* 53 - Put down an FDU<br/>
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* 56 - Sets vehicle or player to be black ops<br/>
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* 57 - Reverts player from black ops<br/>
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* @see GenericObjectActionEnum
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*/
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final case class GenericObjectActionMessage(object_guid: PlanetSideGUID, code: Int) extends PlanetSideGamePacket {
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