From 45b640e85e493b97fba725ddfae5322d866f41a8 Mon Sep 17 00:00:00 2001 From: Mazo Date: Wed, 31 Mar 2021 22:36:56 +0100 Subject: [PATCH] GOAM Docs update --- .../game/GenericObjectActionMessage.scala | 62 +++++++++---------- 1 file changed, 31 insertions(+), 31 deletions(-) diff --git a/src/main/scala/net/psforever/packet/game/GenericObjectActionMessage.scala b/src/main/scala/net/psforever/packet/game/GenericObjectActionMessage.scala index 91d71720..1f3c6c56 100644 --- a/src/main/scala/net/psforever/packet/game/GenericObjectActionMessage.scala +++ b/src/main/scala/net/psforever/packet/game/GenericObjectActionMessage.scala @@ -11,37 +11,37 @@ import shapeless.{::, HNil} /** * Dispatched by the server to enact an effect on some game object. * (Write more some other time.) - * @param object_guid the target object - * @param code the action code (0-63) - * 6 - Deconstructs player - * 7 - Start imprinting process (progress bar + character animation) - * 8 - Finish imprinting? - * 9 - Cloak - * 10 - Uncloak - * 11 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated" - * 12 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated" - * 13 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation) - * 14 - Changes capture console to say "Facility hacked by the LLU has been spawned." when looked at - * 15 - Displays "This facility's generator is under attack!" - * 16 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!" - * 17 - Displays "This facility's generator is back on line" - * 19 - Cause mines to explode - * 20 - Hit flinch? (orig, 82->80) - * 21 - Reset build cooldown from using an ACE - * 22 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?) - * 23 - Plays vehicle pad animation moving downwards - * 24 - Makes the vehicle bounce slightly. Have seen this in packet captures after taking a vehicle through a warpgate - * 27 - Activates the router internal telepad for linking - * 28 - Activates the router internal telepad for linking - * 29 - Activates the telepad deployable (also used on the router's internal telepad) - * 30 - Activates the telepad deployable (also used on the router's internal telepad) - * 31 - Animation during router teleportation (source) - * 32 - Animation during router teleportation (destination) - * 34 - Time until item can be used ????? - * 50 - For aircraft - client shows "The bailing mechanism failed! To fix the mechanism, land and repair the vehicle!" - * 53 - Put down an FDU - * 56 - Sets vehicle or player to be black ops - * 57 - Reverts player from black ops + * @param object_guid the target object
+ * @param code the action code (0-63)
+ * 6 - Deconstructs player
+ * 7 - Start imprinting process (progress bar + character animation)
+ * 8 - Finish imprinting?
+ * 9 - Cloak
+ * 10 - Uncloak
+ * 11 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated"
+ * 12 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated"
+ * 13 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation)
+ * 14 - Changes capture console to say "Facility hacked by the LLU has been spawned." when looked at
+ * 15 - Displays "This facility's generator is under attack!"
+ * 16 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!"
+ * 17 - Displays "This facility's generator is back on line"
+ * 19 - Cause mines to explode
+ * 20 - Hit flinch? (orig, 82->80)
+ * 21 - Reset build cooldown from using an ACE
+ * 22 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?)
+ * 23 - Plays vehicle pad animation moving downwards
+ * 24 - Makes the vehicle bounce slightly. Have seen this in packet captures after taking a vehicle through a warpgate
+ * 27 - Activates the router internal telepad for linking
+ * 28 - Activates the router internal telepad for linking
+ * 29 - Activates the telepad deployable (also used on the router's internal telepad)
+ * 30 - Activates the telepad deployable (also used on the router's internal telepad)
+ * 31 - Animation during router teleportation (source)
+ * 32 - Animation during router teleportation (destination)
+ * 34 - Time until item can be used ?????
+ * 50 - For aircraft - client shows "The bailing mechanism failed! To fix the mechanism, land and repair the vehicle!"
+ * 53 - Put down an FDU
+ * 56 - Sets vehicle or player to be black ops
+ * 57 - Reverts player from black ops
* @see GenericObjectActionEnum */ final case class GenericObjectActionMessage(object_guid: PlanetSideGUID, code: Int) extends PlanetSideGamePacket {