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Wire up generator state to lattice benefits, fix lattice benefits not updating properly when faction is changed via setFactionTo
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@ -197,8 +197,8 @@ class BuildingActor(
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case AmenityStateChange(gen: Generator, data) =>
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if (generatorStateChange(gen, data)) {
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//update the map
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galaxyService ! GalaxyServiceMessage(GalaxyAction.MapUpdate(building.infoUpdateMessage()))
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// Request all buildings update their map data to refresh lattice linked benefits
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zone.actor ! ZoneActor.ZoneMapUpdate()
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}
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Behaviors.same
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@ -361,7 +361,7 @@ class BuildingActor(
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}
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building.Faction = faction
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alignForceDomeStatus(mapUpdateOnChange = false)
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galaxy ! GalaxyServiceMessage(GalaxyAction.MapUpdate(building.infoUpdateMessage()))
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zone.actor ! ZoneActor.ZoneMapUpdate() // Update entire lattice to show lattice benefits
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zone.LocalEvents ! LocalServiceMessage(zone.id, LocalAction.SetEmpire(building.GUID, faction))
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}
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}
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@ -209,9 +209,11 @@ class Building(
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// Check this Building is on the lattice first
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zone.Lattice find this match {
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case Some(_) =>
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// todo: generator destruction state
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val subGraph = Zone.Lattice filter ((b: Building) =>
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b.Faction == this.Faction && !b.CaptureTerminalIsHacked && b.NtuLevel > 0
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b.Faction == this.Faction
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&& !b.CaptureTerminalIsHacked
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&& b.NtuLevel > 0
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&& (b.Generator.isEmpty || b.Generator.get.Condition != PlanetSideGeneratorState.Destroyed)
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)
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var stackedBenefit = 0
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@ -235,13 +237,13 @@ class Building(
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hackingFaction,
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hackTime,
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if (ntuLevel > 0) Faction else PlanetSideEmpire.NEUTRAL,
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0, // Field != 0 will cause malformed packet
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None,
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0, // unk1 Field != 0 will cause malformed packet
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None, // unk1x
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generatorState,
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spawnTubesNormal,
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forceDomeActive,
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latticeBenefit,
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48, // cavern benefit
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if (generatorState != PlanetSideGeneratorState.Destroyed) latticeBenefit else 0,
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if (generatorState != PlanetSideGeneratorState.Destroyed) 48 else 0, // cavern benefit
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Nil, // unk4,
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0, // unk5
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false, // unk6
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