diff --git a/pslogin/src/main/scala/WorldSessionActor.scala b/pslogin/src/main/scala/WorldSessionActor.scala index 5ea8dabd..e80016dd 100644 --- a/pslogin/src/main/scala/WorldSessionActor.scala +++ b/pslogin/src/main/scala/WorldSessionActor.scala @@ -3607,9 +3607,6 @@ class WorldSessionActor extends Actor with MDCContextAware { case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, yaw, pitch, yaw_upper, seq_time, unk3, is_crouching, is_jumping, unk4, is_cloaking, unk5, unk6) => if(deadState == DeadState.Alive) { - if(!player.Crouching && is_crouching) { //SQUAD TESTING CODE - //... - } player.Position = pos player.Velocity = vel player.Orientation = Vector3(player.Orientation.x, pitch, yaw)