synchronizing change ammo

This commit is contained in:
FateJH 2018-01-09 20:28:36 -05:00
parent b292739b54
commit 9e51e33246
10 changed files with 407 additions and 68 deletions

View file

@ -36,17 +36,26 @@ object AmmoBox {
new AmmoBox(ammoDef, Some(capacity))
}
import net.psforever.packet.game.PlanetSideGUID
def apply(guid : PlanetSideGUID, ammoDef : AmmoBoxDefinition) : AmmoBox = {
val obj = new AmmoBox(ammoDef)
obj.GUID = guid
obj
}
def apply(guid : PlanetSideGUID, ammoDef : AmmoBoxDefinition, capacity : Int) : AmmoBox = {
val obj = new AmmoBox(ammoDef, Some(capacity))
obj.GUID = guid
obj
/**
* Accepting an `AmmoBox` object that has an uncertain amount of ammunition in it,
* create multiple `AmmoBox` objects where none contain more than the maximum capacity for that ammunition type,
* and the sum of all objects' capacities is the original object's capacity.
* @param box an `AmmoBox` object of unspecified capacity
* @return a `List` of `AmmoBox` objects with correct capacities
*/
def Split(box : AmmoBox) : List[AmmoBox] = {
val ammoDef = box.Definition
var boxCap : Int = box.Capacity
val maxCap : Int = ammoDef.Capacity
val splitCap : Int = boxCap / maxCap
val list : List[AmmoBox] = List.fill(splitCap)(new AmmoBox(ammoDef))
val leftover = boxCap - maxCap * splitCap
if(leftover > 0) {
list :+ AmmoBox(ammoDef, leftover)
}
else {
list
}
}
def limitCapacity(count : Int, min : Int = 0) : Int = math.min(math.max(min, count), 65535)

View file

@ -9,17 +9,17 @@ import scodec.codecs._
/**
* Dispatched by the server to cause two associated objects to disentangle from one another.<br>
* <br>
* `ObjectDetachMessage` is the opposite to `ObjectAttachMessage`.
* When detached, the resulting freed object will be placed at the given coordinates.
* For some container objects, most often static ones, a default placement point does exist.
* `ObjectDetachMessage` is the opposite of `ObjectAttachMessage`.
* When detached, the resulting freed object will be placed at the given coordinates in the game world.
* For detachment from some container objects, a default placement point may exist.
* This usually matches the position where the original mounting occurred, or is relative to the current position of the container.
* Using a position that is not the mounting one, in this case, counts as a temporary teleport of the character.
* As soon as available, e.g., the end of an animation, the character will rw-appear at the mounting point.
* The object may also have its orientation aspect changed.<br>
* This mounting position overrides the input one, but other temporary side-effects may occur.
* For example, if a player detaches from a vehicle with coordinates for "somewhere else,"
* the camera will temporarily be moved to that location "somewhere else" for the duration of the animation
* but it will soon regain the player who appeared where expected.<br>
* <br>
* This packet is considered proper response to:<br>
* - `DismountVehicleMsg`<br>
* - `DropItemMessage`
* An object that is already dropped is a special case where the parent (container) does not technically exist.
* The parent also does not need to exist as the object will still be transported to the specified coordinates.
* @param parent_guid the container/connector object
* @param child_guid the contained/connected object
* @param pos where the contained/connected object will be placed after it has detached

View file

@ -277,7 +277,8 @@ class ConverterTest extends Specification {
fury_def.TrunkSize = InventoryTile(11, 11)
fury_def.TrunkOffset = 30
val hellfire_ammo_box = AmmoBox(PlanetSideGUID(432), hellfire_ammo)
val hellfire_ammo_box = AmmoBox(hellfire_ammo)
hellfire_ammo_box.GUID = PlanetSideGUID(432)
val fury = Vehicle(fury_def)
fury.GUID = PlanetSideGUID(413)

View file

@ -65,6 +65,41 @@ class EquipmentTest extends Specification {
obj.Capacity = 65536
obj.Capacity mustEqual 65535
}
"split (0)" in {
val obj = AmmoBox(bullet_9mm)
obj.Capacity = 0
val list = AmmoBox.Split(obj)
list.size mustEqual 0
}
"split (1)" in {
val obj = AmmoBox(bullet_9mm)
obj.Capacity = 50
val list = AmmoBox.Split(obj)
list.size mustEqual 1
list.head.Capacity mustEqual 50
}
"split (2)" in {
val obj = AmmoBox(bullet_9mm)
obj.Capacity = 75
val list = AmmoBox.Split(obj)
list.size mustEqual 2
list.head.Capacity mustEqual 50
list(1).Capacity mustEqual 25
}
"split (4)" in {
val obj = AmmoBox(bullet_9mm)
obj.Capacity = 165
val list = AmmoBox.Split(obj)
list.size mustEqual 4
list.head.Capacity mustEqual 50
list(1).Capacity mustEqual 50
list(2).Capacity mustEqual 50
list(3).Capacity mustEqual 15
}
}
"Tool" should {

View file

@ -12,8 +12,12 @@ import scala.collection.mutable.ListBuffer
import scala.util.Success
class InventoryTest extends Specification {
val bullet9mmBox1 = AmmoBox(PlanetSideGUID(1), bullet_9mm)
val bullet9mmBox2 = AmmoBox(PlanetSideGUID(2), bullet_9mm)
val
bullet9mmBox1 = AmmoBox(bullet_9mm)
bullet9mmBox1.GUID = PlanetSideGUID(1)
val
bullet9mmBox2 = AmmoBox(bullet_9mm)
bullet9mmBox2.GUID = PlanetSideGUID(2)
"GridInventory" should {
"construct" in {

View file

@ -146,6 +146,19 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(PacketCoding.CreateGamePacket(0, ArmorChangedMessage(guid, suit, subtype)))
}
case AvatarResponse.ChangeAmmo(weapon_guid, weapon_slot, ammo_id, ammo_guid, ammo_data) =>
if(player.GUID != guid) {
sendResponse(PacketCoding.CreateGamePacket(0,
ObjectCreateMessage(
ammo_id,
ammo_guid,
ObjectCreateMessageParent(weapon_guid, weapon_slot),
ammo_data
))
)
sendResponse(PacketCoding.CreateGamePacket(0, ChangeAmmoMessage(weapon_guid, 1)))
}
case AvatarResponse.ChangeFireState_Start(weapon_guid) =>
if(player.GUID != guid) {
sendResponse(PacketCoding.CreateGamePacket(0, ChangeFireStateMessage_Start(weapon_guid)))
@ -176,15 +189,14 @@ class WorldSessionActor extends Actor with MDCContextAware {
)
}
case AvatarResponse.EquipmentOnGround(pos, orient, item) =>
case AvatarResponse.EquipmentOnGround(pos, orient, item_id, item_guid, item_data) =>
if(player.GUID != guid) {
val definition = item.Definition
sendResponse(
PacketCoding.CreateGamePacket(0,
ObjectCreateMessage(
definition.ObjectId,
item.GUID,
DroppedItemData(PlacementData(pos, Vector3(0f, 0f, orient.z)), definition.Packet.ConstructorData(item).get)
item_id,
item_guid,
DroppedItemData(PlacementData(pos, Vector3(0f, 0f, orient.z)), item_data)
)
)
)
@ -299,6 +311,11 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(PacketCoding.CreateGamePacket(0, ChildObjectStateMessage(object_guid, pitch, yaw)))
}
case VehicleResponse.DismountVehicle(unk1, unk2) =>
if(player.GUID != guid) {
sendResponse(PacketCoding.CreateGamePacket(0, DismountVehicleMsg(guid, unk1, unk2)))
}
case VehicleResponse.InventoryState(obj, parent_guid, start, con_data) =>
if(player.GUID != guid) {
//TODO prefer ObjectDetachMessage, but how to force ammo pools to update properly?
@ -313,11 +330,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
))
}
case VehicleResponse.DismountVehicle(unk1, unk2) =>
if(player.GUID != guid) {
sendResponse(PacketCoding.CreateGamePacket(0, DismountVehicleMsg(guid, unk1, unk2)))
}
case VehicleResponse.KickPassenger(unk1, unk2, vehicle_guid) =>
sendResponse(PacketCoding.CreateGamePacket(0, DismountVehicleMsg(guid, unk1, unk2)))
if(guid == player.GUID) {
@ -571,7 +583,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
// )
)
)
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.EquipmentOnGround(tplayer.GUID, pos, orient, obj))
val objDef = obj.Definition
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.EquipmentOnGround(tplayer.GUID, pos, orient, objDef.ObjectId, obj.GUID, objDef.Packet.ConstructorData(obj).get))
})
sendResponse(PacketCoding.CreateGamePacket(0, ItemTransactionResultMessage (msg.terminal_guid, TransactionType.Buy, true)))
}
@ -665,7 +678,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
ObjectDetachMessage(tplayer.GUID, obj.GUID, pos, 0f, 0f, orient.z)
)
)
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.EquipmentOnGround(tplayer.GUID, pos, orient, obj))
val objDef = obj.Definition
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.EquipmentOnGround(tplayer.GUID, pos, orient, objDef.ObjectId, obj.GUID, objDef.Packet.ConstructorData(obj).get))
})
sendResponse(PacketCoding.CreateGamePacket(0, ItemTransactionResultMessage (msg.terminal_guid, TransactionType.InfantryLoadout, true)))
@ -1207,9 +1221,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
val parent_guid = PlanetSideGUID(terminal_guid)
continent.GUID(interface_guid) match {
case Some(obj : Terminal) =>
val obj_def = obj.Definition
val obj_uid = obj_def.ObjectId
val obj_data = obj_def.Packet.ConstructorData(obj).get
val objDef = obj.Definition
val obj_uid = objDef.ObjectId
val obj_data = objDef.Packet.ConstructorData(obj).get
sendResponse(PacketCoding.CreateGamePacket(0,
ObjectCreateMessage(
obj_uid,
@ -1331,6 +1345,152 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ VoiceHostInfo(player_guid, data) =>
sendResponse(PacketCoding.CreateGamePacket(0, VoiceHostKill()))
case msg @ ChangeAmmoMessage(item_guid, unk1) =>
log.info("ChangeAmmo: " + msg)
(player.VehicleSeated match {
case Some(vehicle_guid) => //weapon is vehicle turret?
continent.GUID(vehicle_guid) match {
case Some(vehicle : Vehicle) =>
vehicle.PassengerInSeat(player) match {
case Some(seat_num) =>
vehicle.WeaponControlledFromSeat(seat_num) match {
case Some(item : Tool) =>
//TODO check that item controlled by seat is item_guid?
(Some(vehicle), Some(item))
case _ => ;
(None, None)
}
case None => ;
(None, None)
}
case _ => ;
(None, None)
}
case None => //not in vehicle; weapon in hand?
player.Slot(player.DrawnSlot).Equipment match {
//TODO check that item in hand is item_guid?
case Some(item : Tool) =>
(Some(player), Some(item))
case _ => ;
(None, None)
}
}) match {
case (Some(obj), Some(tool : Tool)) =>
val originalAmmoType = tool.AmmoType
val fullMagazine = tool.MaxMagazine
do {
val requestedAmmoType = tool.NextAmmoType
if(requestedAmmoType != tool.AmmoSlot.Box.AmmoType) {
FindReloadAmmunition(obj, requestedAmmoType, fullMagazine).reverse match {
case Nil => ;
case x :: xs =>
val (deleteFunc, modifyFunc) : ((Int, AmmoBox)=>Unit, (AmmoBox, Int)=>Unit) = obj match {
case (veh : Vehicle) =>
(DeleteAmmunitionInVehicle(veh), ModifyAmmunitionInVehicle(veh))
case _ =>
(DeleteAmmunition(obj), ModifyAmmunition(obj))
}
val (stowFuncTask, stowFunc) : ((Int, AmmoBox)=>TaskResolver.GiveTask, (Int, AmmoBox)=>Unit) = obj match {
case (veh : Vehicle) =>
(StowNewAmmunitionInVehicles(veh), StowAmmunitionInVehicles(veh))
case _ =>
(StowNewAmmunition(obj), StowAmmunition(obj))
}
xs.foreach(item => {
obj.Inventory -= x.start
deleteFunc(item.start, item.obj.asInstanceOf[AmmoBox])
})
//box will be the replacement ammo; give it the discovered magazine and load it into the weapon @ 0
val box = x.obj.asInstanceOf[AmmoBox]
val originalBoxCapacity = box.Capacity
val tailReloadValue : Int = if(xs.isEmpty) { 0 } else { xs.map(_.obj.asInstanceOf[AmmoBox].Capacity).reduceLeft(_ + _) }
val sumReloadValue : Int = originalBoxCapacity + tailReloadValue
val previousBox = tool.AmmoSlot.Box //current magazine in tool
sendResponse(PacketCoding.CreateGamePacket(0, ObjectDetachMessage(tool.GUID, previousBox.GUID, Vector3(0f, 0f, 0f), 0f, 0f, 0f)))
sendResponse(PacketCoding.CreateGamePacket(0, ObjectDetachMessage(player.GUID, box.GUID, Vector3(0f, 0f, 0f), 0f, 0f, 0f)))
obj.Inventory -= x.start //remove replacement ammo from inventory
val ammoSlotIndex = tool.FireMode.AmmoSlotIndex
tool.AmmoSlots(ammoSlotIndex).Box = box //put replacement ammo in tool
sendResponse(PacketCoding.CreateGamePacket(0, ObjectAttachMessage(tool.GUID, box.GUID, ammoSlotIndex)))
//handle inventory contents
box.Capacity = (if(sumReloadValue <= fullMagazine) {
sumReloadValue
}
else {
val splitReloadAmmo : Int = sumReloadValue - fullMagazine
log.info(s"ChangeAmmo: taking ${originalBoxCapacity - splitReloadAmmo} from a box of ${originalBoxCapacity} $requestedAmmoType")
val boxForInventory = AmmoBox(box.Definition, splitReloadAmmo)
obj.Inventory += x.start -> boxForInventory //block early; assumption warning: swappable ammo types have the same icon size
taskResolver ! stowFuncTask(x.start, boxForInventory)
fullMagazine
})
sendResponse(PacketCoding.CreateGamePacket(0, InventoryStateMessage(box.GUID, tool.GUID, box.Capacity))) //should work for both players and vehicles
log.info(s"ChangeAmmo: loading ${box.Capacity} $requestedAmmoType into ${tool.GUID} @ $ammoSlotIndex")
if(previousBox.Capacity > 0) {
//divide capacity across other existing and not full boxes of that ammo type
var capacity = previousBox.Capacity
val iter = obj.Inventory.Items
.map({case(_, entry) => entry })
.filter(entry => {
entry.obj match {
case (item : AmmoBox) =>
item.AmmoType == originalAmmoType && item.FullCapacity != item.Capacity
case _ =>
false
}
})
.toList
.sortBy(_.start)
.iterator
while(capacity > 0 && iter.hasNext) {
val entry = iter.next
val item : AmmoBox = entry.obj.asInstanceOf[AmmoBox]
val ammoAllocated = math.min(item.FullCapacity - item.Capacity, capacity)
log.info(s"ChangeAmmo: putting $ammoAllocated back into a box of ${item.Capacity} $originalAmmoType")
capacity -= ammoAllocated
modifyFunc(item, -ammoAllocated)
}
previousBox.Capacity = capacity
}
if(previousBox.Capacity > 0) {
//TODO split previousBox into AmmoBox objects of appropriate max capacity, e.g., 100 9mm -> 2 x 50 9mm
obj.Inventory.Fit(previousBox.Definition.Tile) match {
case Some(index) => //put retained magazine in inventory
stowFunc(index, previousBox)
case None => //drop
log.info(s"ChangeAmmo: dropping ammo box $previousBox")
val pos = player.Position
val orient = player.Orientation
sendResponse(PacketCoding.CreateGamePacket(0, ObjectDetachMessage(Service.defaultPlayerGUID, previousBox.GUID, pos, 0f, 0f, orient.z)))
val orient2 = Vector3(0f, 0f, orient.z)
continent.Ground ! Zone.DropItemOnGround(previousBox, pos, orient2)
val objDef = previousBox.Definition
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.EquipmentOnGround(player.GUID, pos, orient2, objDef.ObjectId, previousBox.GUID, objDef.Packet.ConstructorData(previousBox).get))
}
}
else {
taskResolver ! GUIDTask.UnregisterObjectTask(previousBox)(continent.GUID)
}
//announce swapped ammunition box in weapon
val boxDef = box.Definition
val box_guid = box.GUID
val tool_guid = tool.GUID
sendResponse(PacketCoding.CreateGamePacket(0, ChangeAmmoMessage(tool_guid, box.Capacity)))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ChangeAmmo(player.GUID, tool_guid, ammoSlotIndex, boxDef.ObjectId, box.GUID, boxDef.Packet.ConstructorData(box).get))
}
}
}
while(tool.AmmoType != originalAmmoType && tool.AmmoType != tool.AmmoSlot.Box.AmmoType)
case (_, Some(_)) =>
log.error(s"ChangeAmmo: the object that was found for $item_guid was not a Tool")
case (_, None) =>
log.error(s"ChangeAmmo: can not find $item_guid")
}
case msg @ ChangeFireModeMessage(item_guid, fire_mode) =>
log.info("ChangeFireMode: " + msg)
@ -1363,7 +1523,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
player.FreeHand.Equipment = None
continent.Ground ! Zone.DropItemOnGround(item, player.Position, orient)
sendResponse(PacketCoding.CreateGamePacket(0, ObjectDetachMessage(player.GUID, item.GUID, player.Position, 0f, 0f, player.Orientation.z)))
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.EquipmentOnGround(player.GUID, player.Position, orient, item))
val objDef = item.Definition
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.EquipmentOnGround(player.GUID, player.Position, orient, objDef.ObjectId, item.GUID, objDef.Packet.ConstructorData(item).get))
}
else {
log.warn(s"item in hand was ${item.GUID} but trying to drop $item_guid; nothing will be dropped")
@ -1415,20 +1576,20 @@ class WorldSessionActor extends Actor with MDCContextAware {
case Nil =>
log.warn(s"ReloadMessage: no ammunition could be found for $item_guid")
case list @ x :: xs =>
val (deleteFunc, modifyFunc) : ((Int, PlanetSideGUID)=>Unit, (AmmoBox, Int)=>Unit) = obj match {
val (deleteFunc, modifyFunc) : ((Int, AmmoBox)=>Unit, (AmmoBox, Int)=>Unit) = obj match {
case (veh : Vehicle) =>
(DeleteAmmunitionInVehicle(veh), ModifyAmmunitionInVehicle(veh))
case _ =>
(DeleteAmmunition(obj), ModifyAmmunition(obj))
}
xs.foreach(item => {
deleteFunc(item.start, item.obj.GUID)
deleteFunc(item.start, item.obj.asInstanceOf[AmmoBox])
})
val box = x.obj.asInstanceOf[AmmoBox]
val tailReloadValue : Int = if(xs.isEmpty) { 0 } else { xs.map(_.obj.asInstanceOf[AmmoBox].Capacity).reduceLeft(_ + _) }
val sumReloadValue : Int = box.Capacity + tailReloadValue
val actualReloadValue = (if(sumReloadValue <= reloadValue) {
deleteFunc(x.start, box.GUID)
deleteFunc(x.start, box)
sumReloadValue
}
else {
@ -1564,7 +1725,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
val orient : Vector3 = Vector3(0f, 0f, sourceOrientZ)
continent.Actor ! Zone.DropItemOnGround(item2, pos, orient)
sendResponse(PacketCoding.CreateGamePacket(0, ObjectDetachMessage(source_guid, item2.GUID, pos, 0f, 0f, sourceOrientZ))) //ground
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.EquipmentOnGround(player.GUID, pos, orient, item2))
val objDef = item2.Definition
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.EquipmentOnGround(player.GUID, pos, orient, objDef.ObjectId, item2.GUID, objDef.Packet.ConstructorData(item2).get))
}
case None => //just move item over
@ -1614,9 +1776,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ LootItemMessage(item_guid, target_guid) =>
log.info("LootItem: " + msg)
case msg @ ChangeAmmoMessage(item_guid, unk1) =>
log.info("ChangeAmmo: " + msg)
case msg @ AvatarImplantMessage(_, _, _, _) => //(player_guid, unk1, unk2, implant) =>
log.info("AvatarImplantMessage: " + msg)
@ -1751,6 +1910,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ WeaponDelayFireMessage(seq_time, weapon_guid) =>
log.info("WeaponDelayFire: " + msg)
case msg @ WeaponDryFireMessage(weapon_guid) =>
log.info("WeaponDryFireMessage: "+msg)
(player.VehicleSeated match {
case Some(vehicle_guid) =>
continent.GUID(vehicle_guid) match {
@ -1986,9 +2148,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ HitHint(source, player_guid) =>
log.info("HitHint: "+msg)
case msg @ WeaponDryFireMessage(weapon) =>
log.info("WeaponDryFireMessage: "+msg)
case msg @ TargetingImplantRequest(list) =>
log.info("TargetingImplantRequest: "+msg)
@ -2063,7 +2222,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
* @see `PutInSlot`
* @return a `TaskResolver.GiveTask` message
*/
private def PutEquipmentInSlot(target : Player, obj : Equipment, index : Int) : TaskResolver.GiveTask = {
private def PutEquipmentInSlot(target : PlanetSideGameObject with Container, obj : Equipment, index : Int) : TaskResolver.GiveTask = {
val regTask = GUIDTask.RegisterEquipment(obj)(continent.GUID)
obj match {
case tool : Tool =>
@ -2085,7 +2244,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
* @see `RemoveFromSlot`
* @return a `TaskResolver.GiveTask` message
*/
private def RemoveEquipmentFromSlot(target : Player, obj : Equipment, index : Int) : TaskResolver.GiveTask = {
private def RemoveEquipmentFromSlot(target : PlanetSideGameObject with Container, obj : Equipment, index : Int) : TaskResolver.GiveTask = {
val regTask = GUIDTask.UnregisterEquipment(obj)(continent.GUID)
//to avoid an error from a GUID-less object from being searchable, it is removed from the inventory first
obj match {
@ -2103,7 +2262,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
* @param index the slot where the new `Equipment` will be placed
* @return a `TaskResolver.GiveTask` message
*/
private def PutInSlot(target : Player, obj : Equipment, index : Int) : TaskResolver.GiveTask = {
private def PutInSlot(target : PlanetSideGameObject with Container, obj : Equipment, index : Int) : TaskResolver.GiveTask = {
TaskResolver.GiveTask(
new Task() {
private val localTarget = target
@ -2139,7 +2298,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
)
)
if(0 <= localIndex && localIndex < 5) {
localService ! AvatarServiceMessage(localTarget.Continent, AvatarAction.EquipmentInHand(localTarget.GUID, localIndex, localObject))
localService ! AvatarServiceMessage(continent.Id, AvatarAction.EquipmentInHand(localTarget.GUID, localIndex, localObject))
}
}
})
@ -2256,7 +2415,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
* @param index the slot where the `Equipment` is stored
* @return a `TaskResolver.GiveTask` message
*/
private def RemoveFromSlot(target : Player, obj : Equipment, index : Int) : TaskResolver.GiveTask = {
private def RemoveFromSlot(target : PlanetSideGameObject with Container, obj : Equipment, index : Int) : TaskResolver.GiveTask = {
TaskResolver.GiveTask(
new Task() {
private val localTarget = target
@ -2265,6 +2424,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
private val localObjectGUID = obj.GUID
private val localAnnounce = self //self may not be the same when it executes
private val localService = avatarService
private val localContinent = continent.Id
override def isComplete : Task.Resolution.Value = {
if(localTarget.Slot(localIndex).Equipment.contains(localObject)) {
@ -2283,7 +2443,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
override def onSuccess() : Unit = {
localAnnounce ! ResponseToSelf(PacketCoding.CreateGamePacket(0, ObjectDeleteMessage(localObjectGUID, 0)))
if(0 <= localIndex && localIndex < 5) {
localService ! AvatarServiceMessage(localTarget.Continent, AvatarAction.ObjectDelete(localTarget.GUID, localObjectGUID))
localService ! AvatarServiceMessage(localContinent, AvatarAction.ObjectDelete(localTarget.GUID, localObjectGUID))
}
}
}
@ -2456,24 +2616,36 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
}
/**
* Common preparation for interfacing with a vehicle.
* Join a vehicle-specific group for shared updates.
* Construct every object in the vehicle's inventory fpr shared manipulation updates.
* @param vehicle the vehicle
*/
def AccessContents(vehicle : Vehicle) : Unit = {
vehicleService ! Service.Join(s"${vehicle.Actor}")
val parent_guid = vehicle.GUID
vehicle.Trunk.Items.foreach({
case ((_, entry)) =>
val obj = entry.obj
val obj_def = obj.Definition
val objDef = obj.Definition
sendResponse(PacketCoding.CreateGamePacket(0,
ObjectCreateDetailedMessage(
obj_def.ObjectId,
objDef.ObjectId,
obj.GUID,
ObjectCreateMessageParent(parent_guid, entry.start),
obj_def.Packet.DetailedConstructorData(obj).get
objDef.Packet.DetailedConstructorData(obj).get
)
))
})
}
/**
* Common preparation for disengaging from a vehicle.
* Leave the vehicle-specific group that was used for shared updates.
* Deconstruct every object in the vehicle's inventory.
* @param vehicle the vehicle
*/
def UnAccessContents(vehicle : Vehicle) : Unit = {
vehicleService ! Service.Leave(Some(s"${vehicle.Actor}"))
vehicle.Trunk.Items.foreach({
@ -2514,27 +2686,138 @@ class WorldSessionActor extends Actor with MDCContextAware {
})
}
private def DeleteAmmunition(obj : PlanetSideGameObject with Container)(start : Int, item_guid : PlanetSideGUID) : Unit = {
/**
* Given an object that contains a box of amunition in its `Inventory` at a certain location,
* remove it permanently.
* @param obj the `Container`
* @param start where the ammunition can be found
* @param item an object to unregister (should have been the ammunition that was removed);
* not explicitly checked
*/
private def DeleteAmmunition(obj : PlanetSideGameObject with Container)(start : Int, item : AmmoBox) : Unit = {
val item_guid = item.GUID
obj.Inventory -= start
taskResolver ! GUIDTask.UnregisterEquipment(item)(continent.GUID)
sendResponse(PacketCoding.CreateGamePacket(0, ObjectDeleteMessage(item_guid, 0)))
}
private def DeleteAmmunitionInVehicle(obj : Vehicle)(start : Int, item_guid : PlanetSideGUID) : Unit = {
DeleteAmmunition(obj)(start, item_guid)
/**
* Given a vehicle that contains a box of amunition in its `Trunk` at a certain location,
* remove it permanently.
* @see `DeleteAmmunition`
* @param obj the `Vehicle`
* @param start where the ammunition can be found
* @param item an object to unregister (should have been the ammunition that was removed);
* not explicitly checked
*/
private def DeleteAmmunitionInVehicle(obj : Vehicle)(start : Int, item : AmmoBox) : Unit = {
val item_guid = item.GUID
DeleteAmmunition(obj)(start, item)
vehicleService ! VehicleServiceMessage(s"${obj.Actor}", VehicleAction.UnstowEquipment(player.GUID, item_guid))
}
/**
* Given an object that contains a box of amunition in its `Inventry` at a certain location,
* change the amount of ammunition within that box.
* @param obj the `Container`
* @param box an `AmmoBox` to modify
* @param reloadValue the value to modify the `AmmoBox`;
* subtracted from the current `Capacity` of `Box`
*/
private def ModifyAmmunition(obj : PlanetSideGameObject with Container)(box : AmmoBox, reloadValue : Int) : Unit = {
val capacity = box.Capacity - reloadValue
box.Capacity = capacity
sendResponse(PacketCoding.CreateGamePacket(0, InventoryStateMessage(box.GUID, obj.GUID, capacity)))
}
/**
* Given a vehicle that contains a box of amunition in its `Trunk` at a certain location,
* change the amount of ammunition within that box.
* @param obj the `Container`
* @param box an `AmmoBox` to modify
* @param reloadValue the value to modify the `AmmoBox`;
* subtracted from the current `Capacity` of `Box`
*/
private def ModifyAmmunitionInVehicle(obj : Vehicle)(box : AmmoBox, reloadValue : Int) : Unit = {
val capacity = ModifyAmmunition(obj)(box, reloadValue)
vehicleService ! VehicleServiceMessage(s"${obj.Actor}", VehicleAction.InventoryState(player.GUID, box, obj.GUID, obj.Find(box).get, box.Definition.Packet.DetailedConstructorData(box).get))
}
/**
* Announce that an already-registered `AmmoBox` object exists in a given position in some `Container` object's inventory.
* @see `StowAmmunitionInVehicles`
* @see `ChangeAmmoMessage`
* @param obj the `Container` object
* @param index an index in `obj`'s inventory
* @param item an `AmmoBox`
*/
def StowAmmunition(obj : PlanetSideGameObject with Container)(index : Int, item : AmmoBox) : Unit = {
obj.Inventory += index -> item
sendResponse(PacketCoding.CreateGamePacket(0, ObjectAttachMessage(obj.GUID, item.GUID, index)))
}
/**
* Announce that an already-registered `AmmoBox` object exists in a given position in some vehicle's inventory.
* @see `StowAmmunition`
* @see `ChangeAmmoMessage`
* @param obj the `Vehicle` object
* @param index an index in `obj`'s inventory
* @param item an `AmmoBox`
*/
def StowAmmunitionInVehicles(obj : Vehicle)(index : Int, item : AmmoBox) : Unit = {
StowAmmunition(obj)(index, item)
vehicleService ! VehicleServiceMessage(s"${obj.Actor}", VehicleAction.StowEquipment(player.GUID, obj.GUID, index, item))
}
/**
* Prepare tasking that registers an `AmmoBox` object
* and announces that it exists in a given position in some `Container` object's inventory.
* `PutEquipmentInSlot` is the fastest way to achieve these goals.
* @see `StowNewAmmunitionInVehicles`
* @see `ChangeAmmoMessage`
* @param obj the `Container` object
* @param index an index in `obj`'s inventory
* @param item an `AmmoBox`
* @return a `TaskResolver.GiveTask` chain that executes the action
*/
def StowNewAmmunition(obj : PlanetSideGameObject with Container)(index : Int, item : AmmoBox) : TaskResolver.GiveTask = {
PutEquipmentInSlot(obj, item, index)
}
/**
* Prepare tasking that registers an `AmmoBox` object
* and announces that it exists in a given position in some vehicle's inventory.
* `PutEquipmentInSlot` is the fastest way to achieve these goals.
* @see `StowNewAmmunition`
* @see `ChangeAmmoMessage`
* @param obj the `Container` object
* @param index an index in `obj`'s inventory
* @param item an `AmmoBox`
* @return a `TaskResolver.GiveTask` chain that executes the action
*/
def StowNewAmmunitionInVehicles(obj : Vehicle)(index : Int, item : AmmoBox) : TaskResolver.GiveTask = {
TaskResolver.GiveTask(
new Task() {
private val localService = vehicleService
private val localPlayer = player
private val localVehicle = obj
private val localIndex = index
private val localItem = item
override def isComplete : Task.Resolution.Value = Task.Resolution.Success
def Execute(resolver : ActorRef) : Unit = {
localService ! VehicleServiceMessage(
s"${localVehicle.Actor}",
VehicleAction.StowEquipment(localPlayer.GUID, localVehicle.GUID, localIndex, localItem)
)
resolver ! scala.util.Success(this)
}
},
List(StowNewAmmunition(obj)(index, item))
)
}
/**
* A predicate used to determine if an `InventoryItem` object contains `Equipment` that should be dropped.
* Used to filter through lists of object data before it is placed into a player's inventory.

View file

@ -10,12 +10,13 @@ object AvatarAction {
trait Action
final case class ArmorChanged(player_guid : PlanetSideGUID, suit : ExoSuitType.Value, subtype : Int) extends Action
final case class ChangeAmmo(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID, weapon_slot : Int, ammo_id : Int, ammo_guid : PlanetSideGUID, ammo_data : ConstructorData) extends Action
final case class ChangeFireState_Start(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class ChangeFireState_Stop(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class ConcealPlayer(player_guid : PlanetSideGUID) extends Action
//final case class DropItem(pos : Vector3, orient : Vector3, item : PlanetSideGUID) extends Action
final case class EquipmentInHand(player_guid : PlanetSideGUID, slot : Int, item : Equipment) extends Action
final case class EquipmentOnGround(player_guid : PlanetSideGUID, pos : Vector3, orient : Vector3, item : Equipment) extends Action
final case class EquipmentOnGround(player_guid : PlanetSideGUID, pos : Vector3, orient : Vector3, item_id : Int, item_guid : PlanetSideGUID, item_data : ConstructorData) extends Action
final case class LoadPlayer(player_guid : PlanetSideGUID, pdata : ConstructorData) extends Action
// final case class LoadMap(msg : PlanetSideGUID) extends Action
// final case class unLoadMap(msg : PlanetSideGUID) extends Action

View file

@ -10,12 +10,13 @@ object AvatarResponse {
trait Response
final case class ArmorChanged(suit : ExoSuitType.Value, subtype : Int) extends Response
final case class ChangeAmmo(weapon_guid : PlanetSideGUID, weapon_slot : Int, ammo_id : Int, ammo_guid : PlanetSideGUID, ammo_data : ConstructorData) extends Response
final case class ChangeFireState_Start(weapon_guid : PlanetSideGUID) extends Response
final case class ChangeFireState_Stop(weapon_guid : PlanetSideGUID) extends Response
final case class ConcealPlayer() extends Response
//final case class DropItem(pos : Vector3, orient : Vector3, item : PlanetSideGUID) extends Response
final case class EquipmentInHand(slot : Int, item : Equipment) extends Response
final case class EquipmentOnGround(pos : Vector3, orient : Vector3, item : Equipment) extends Response
final case class EquipmentOnGround(pos : Vector3, orient : Vector3, item_id : Int, item_guid : PlanetSideGUID, item_data : ConstructorData) extends Response
final case class LoadPlayer(pdata : ConstructorData) extends Response
// final case class unLoadMap() extends Response
// final case class LoadMap() extends Response

View file

@ -39,6 +39,10 @@ class AvatarService extends Actor {
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ArmorChanged(suit, subtype))
)
case AvatarAction.ChangeAmmo(player_guid, weapon_guid, weapon_slot, ammo_id, ammo_guid, ammo_data) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ChangeAmmo(weapon_guid, weapon_slot, ammo_id, ammo_guid, ammo_data))
)
case AvatarAction.ChangeFireState_Start(player_guid, weapon_guid) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ChangeFireState_Start(weapon_guid))
@ -55,9 +59,9 @@ class AvatarService extends Actor {
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.EquipmentInHand(slot, obj))
)
case AvatarAction.EquipmentOnGround(player_guid, pos, orient, obj) =>
case AvatarAction.EquipmentOnGround(player_guid, pos, orient, item_id, item_guid, item_data) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.EquipmentOnGround(pos, orient, obj))
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.EquipmentOnGround(pos, orient, item_id, item_guid, item_data))
)
case AvatarAction.LoadPlayer(player_guid, pdata) =>
AvatarEvents.publish(

View file

@ -94,14 +94,15 @@ class AvatarService5Test extends ActorTest {
}
class AvatarService6Test extends ActorTest {
val tool = Tool(GlobalDefinitions.beamer)
val toolDef = GlobalDefinitions.beamer
val tool = Tool(toolDef)
"AvatarService" should {
"pass EquipmentOnGround" in {
val service = system.actorOf(Props[AvatarService], "service")
service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.EquipmentOnGround(PlanetSideGUID(10), Vector3(300f, 200f, 100f), Vector3(450f, 300f, 150f), tool))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.EquipmentOnGround(Vector3(300f, 200f, 100f), Vector3(450f, 300f, 150f), tool)))
service ! AvatarServiceMessage("test", AvatarAction.EquipmentOnGround(PlanetSideGUID(10), Vector3(300f, 200f, 100f), Vector3(450f, 300f, 150f), toolDef.ObjectId, PlanetSideGUID(11), toolDef.Packet.ConstructorData(tool).get))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.EquipmentOnGround(Vector3(300f, 200f, 100f), Vector3(450f, 300f, 150f), toolDef.ObjectId, PlanetSideGUID(11), toolDef.Packet.ConstructorData(tool).get)))
}
}
}