Water and Lava (#649)

* planar classes to describe levels of water and other fluid parallel to the ground

* corrected purpose of field in OxygenStateMessage and adjusted the structure of the packet; the environment is now 'regions filled with stuff'; messaging pathways to facilitate drowning and drown recovery in SessionActor, WorldSession, and PlayerControl, as well as the avatar event system

* drowning height is now a featur - recommend going through GlobalDefinitions; fixed lava pool collision to work on pool entry rather than drown level; lava now burns; painbox damage now is directed towards players control agency first

* drowning timer works correctly for both player and vehicle targets; timing and dive depth information for targets defined, but currently originates from a generic location (ObjectDefinition); packet OSM has been modified for efficiency; classes for environment features previously exclusive to drowning mechanics have been pushed towards generic naming conventions

* added sea and pools for z4, z5, z8, and z10

* vehicles now take damage (to the point of destruction) when exposed to lava due the expansion of environmental damage reasons and environmental damage modifiers; modification of the environment exposure lingo; streamlining of vital activity record system

* added basic drown params to flying vehicle definitions; object trait and control mixin for environment interaction, code moved from SessionActor and WorldSession

* separated environmental classes; handled waterlogged flying vehicles, in properties and code; wrote comments and tests

* players mounting vehicles and players subjected to the vehicle transfer process should receive updated drown-state status of the vehicle; drowning should suspend while in the middle of vehicle transfer, in the case the process is long

* increased damage performed to vehicles by lava
This commit is contained in:
Fate-JH 2020-12-24 08:04:11 -05:00 committed by GitHub
parent b07fe77c6e
commit 1a6beba335
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
38 changed files with 3843 additions and 1175 deletions

View file

@ -1,29 +1,13 @@
// Copyright (c) 2017 PSForever
package objects
import akka.actor.Props
import akka.testkit.TestProbe
import base.{ActorTest, FreedContextActorTest}
import net.psforever.objects._
import net.psforever.objects.definition.{SeatDefinition, VehicleDefinition}
import net.psforever.objects.guid.NumberPoolHub
import net.psforever.objects.guid.source.MaxNumberSource
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.vehicles._
import net.psforever.objects.vital.VehicleShieldCharge
import net.psforever.objects.zones.{Zone, ZoneMap}
import net.psforever.packet.game.{CargoMountPointStatusMessage, ObjectDetachMessage, PlanetsideAttributeMessage}
import net.psforever.types.{PlanetSideGUID, _}
import org.specs2.mutable._
import net.psforever.services.ServiceManager
import net.psforever.services.vehicle.{VehicleAction, VehicleServiceMessage}
import scala.concurrent.duration._
import akka.actor.typed.scaladsl.adapter._
import net.psforever.actors.zone.ZoneActor
class VehicleTest extends Specification {
import VehicleTest._
"SeatDefinition" should {
@ -327,659 +311,7 @@ class VehicleTest extends Specification {
}
}
class VehicleControlPrepareForDeletionTest extends ActorTest {
val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
vehicle.Faction = PlanetSideEmpire.TR
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
val vehicleProbe = new TestProbe(system)
vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
VehicleEvents = vehicleProbe.ref
}
vehicle.GUID = PlanetSideGUID(1)
expectNoMessage(200 milliseconds)
"VehicleControl" should {
"submit for unregistering when marked for deconstruction" in {
vehicle.Actor ! Vehicle.Deconstruct()
vehicleProbe.expectNoMessage(5 seconds)
}
}
}
class VehicleControlPrepareForDeletionPassengerTest extends ActorTest {
val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
vehicle.Faction = PlanetSideEmpire.TR
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
val vehicleProbe = new TestProbe(system)
vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
VehicleEvents = vehicleProbe.ref
}
val player1 = Player(VehicleTest.avatar1)
vehicle.GUID = PlanetSideGUID(1)
player1.GUID = PlanetSideGUID(2)
vehicle.Seats(1).Occupant = player1 //passenger seat
player1.VehicleSeated = vehicle.GUID
expectNoMessage(200 milliseconds)
"VehicleControl" should {
"kick all players when marked for deconstruction" in {
vehicle.Actor ! Vehicle.Deconstruct()
val vehicle_msg = vehicleProbe.receiveN(1, 500 milliseconds)
assert(
vehicle_msg.head match {
case VehicleServiceMessage(
"test",
VehicleAction.KickPassenger(PlanetSideGUID(2), 4, false, PlanetSideGUID(1))
) =>
true
case _ => false
}
)
assert(player1.VehicleSeated.isEmpty)
assert(vehicle.Seats(1).Occupant.isEmpty)
}
}
}
class VehicleControlPrepareForDeletionMountedInTest extends FreedContextActorTest {
ServiceManager.boot
val guid = new NumberPoolHub(new MaxNumberSource(10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
GUID(guid)
override def SetupNumberPools(): Unit = {}
}
zone.actor = system.spawn(ZoneActor(zone), "test-zone-actor")
// crappy workaround but without it the zone doesn't get initialized in time
expectNoMessage(400 milliseconds)
val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
vehicle.Faction = PlanetSideEmpire.TR
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test-cargo")
vehicle.Zone = zone
val lodestar = Vehicle(GlobalDefinitions.lodestar)
lodestar.Faction = PlanetSideEmpire.TR
val player1 = Player(VehicleTest.avatar1) //name="test1"
val player2 = Player(VehicleTest.avatar2) //name="test2"
guid.register(vehicle, 1)
guid.register(lodestar, 2)
player1.GUID = PlanetSideGUID(3)
var utilityId = 10
lodestar.Utilities.values.foreach { util =>
util().GUID = PlanetSideGUID(utilityId)
utilityId += 1
}
vehicle.Seats(1).Occupant = player1 //passenger seat
player1.VehicleSeated = vehicle.GUID
lodestar.Seats(0).Occupant = player2
player2.VehicleSeated = lodestar.GUID
lodestar.CargoHolds(1).Occupant = vehicle
vehicle.MountedIn = lodestar.GUID
val vehicleProbe = new TestProbe(system)
zone.VehicleEvents = vehicleProbe.ref
zone.Transport ! Zone.Vehicle.Spawn(lodestar) //can not fake this
expectNoMessage(200 milliseconds)
"VehicleControl" should {
"if mounted as cargo, self-eject when marked for deconstruction" in {
vehicle.Actor ! Vehicle.Deconstruct()
val vehicle_msg = vehicleProbe.receiveN(6, 500 milliseconds)
//dismounting as cargo messages
assert(
vehicle_msg.head match {
case VehicleServiceMessage(
_,
VehicleAction.SendResponse(_, PlanetsideAttributeMessage(PlanetSideGUID(1), 0, _))
) =>
true
case _ => false
}
)
assert(
vehicle_msg(1) match {
case VehicleServiceMessage(
_,
VehicleAction.SendResponse(_, PlanetsideAttributeMessage(PlanetSideGUID(1), 68, _))
) =>
true
case _ => false
}
)
assert(
vehicle_msg(2) match {
case VehicleServiceMessage(
"test",
VehicleAction.SendResponse(
_,
CargoMountPointStatusMessage(PlanetSideGUID(2), _, PlanetSideGUID(1), _, 1, CargoStatus.InProgress, 0)
)
) =>
true
case _ => false
}
)
assert(
vehicle_msg(3) match {
case VehicleServiceMessage(
"test",
VehicleAction.SendResponse(_, ObjectDetachMessage(PlanetSideGUID(2), PlanetSideGUID(1), _, _, _, _))
) =>
true
case _ => false
}
)
assert(
vehicle_msg(4) match {
case VehicleServiceMessage(
"test",
VehicleAction.SendResponse(
_,
CargoMountPointStatusMessage(PlanetSideGUID(2), _, _, PlanetSideGUID(1), 1, CargoStatus.Empty, 0)
)
) =>
true
case _ => false
}
)
//dismounting as cargo messages
//TODO: does not actually kick out the cargo, but instigates the process
assert(
vehicle_msg(5) match {
case VehicleServiceMessage(
"test",
VehicleAction.KickPassenger(PlanetSideGUID(3), 4, false, PlanetSideGUID(1))
) =>
true
case _ => false
}
)
assert(player1.VehicleSeated.isEmpty)
assert(vehicle.Seats(1).Occupant.isEmpty)
}
}
}
class VehicleControlPrepareForDeletionMountedCargoTest extends FreedContextActorTest {
val guid = new NumberPoolHub(new MaxNumberSource(10))
ServiceManager.boot
val zone = new Zone("test", new ZoneMap("test"), 0) {
GUID(guid)
override def SetupNumberPools(): Unit = {}
}
zone.actor = system.spawn(ZoneActor(zone), "test-zone-actor")
// crappy workaround but without it the zone doesn't get initialized in time
expectNoMessage(200 milliseconds)
val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
vehicle.Faction = PlanetSideEmpire.TR
vehicle.Zone = zone
val cargoProbe = new TestProbe(system)
vehicle.Actor = cargoProbe.ref
val lodestar = Vehicle(GlobalDefinitions.lodestar)
lodestar.Faction = PlanetSideEmpire.TR
val player1 = Player(VehicleTest.avatar1) //name="test1"
val player2 = Player(VehicleTest.avatar2) //name="test2"
guid.register(vehicle, 1)
guid.register(lodestar, 2)
player1.GUID = PlanetSideGUID(3)
player2.GUID = PlanetSideGUID(4)
var utilityId = 10
lodestar.Utilities.values.foreach { util =>
util().GUID = PlanetSideGUID(utilityId)
utilityId += 1
}
vehicle.Seats(1).Occupant = player1 //passenger seat
player1.VehicleSeated = vehicle.GUID
lodestar.Seats(0).Occupant = player2
player2.VehicleSeated = lodestar.GUID
lodestar.CargoHolds(1).Occupant = vehicle
vehicle.MountedIn = lodestar.GUID
val vehicleProbe = new TestProbe(system)
zone.VehicleEvents = vehicleProbe.ref
zone.Transport ! Zone.Vehicle.Spawn(lodestar) //can not fake this
expectNoMessage(200 milliseconds)
"VehicleControl" should {
"if with mounted cargo, eject it when marked for deconstruction" in {
lodestar.Actor ! Vehicle.Deconstruct()
val vehicle_msg = vehicleProbe.receiveN(6, 500 milliseconds)
assert(
vehicle_msg.head match {
case VehicleServiceMessage(
"test",
VehicleAction.KickPassenger(PlanetSideGUID(4), 4, false, PlanetSideGUID(2))
) =>
true
case _ => false
}
)
assert(player2.VehicleSeated.isEmpty)
assert(lodestar.Seats(0).Occupant.isEmpty)
//cargo dismounting messages
assert(
vehicle_msg(1) match {
case VehicleServiceMessage(
_,
VehicleAction.SendResponse(_, PlanetsideAttributeMessage(PlanetSideGUID(1), 0, _))
) =>
true
case _ => false
}
)
assert(
vehicle_msg(2) match {
case VehicleServiceMessage(
_,
VehicleAction.SendResponse(_, PlanetsideAttributeMessage(PlanetSideGUID(1), 68, _))
) =>
true
case _ => false
}
)
assert(
vehicle_msg(3) match {
case VehicleServiceMessage(
"test",
VehicleAction.SendResponse(
_,
CargoMountPointStatusMessage(PlanetSideGUID(2), _, PlanetSideGUID(1), _, 1, CargoStatus.InProgress, 0)
)
) =>
true
case _ => false
}
)
assert(
vehicle_msg(4) match {
case VehicleServiceMessage(
"test",
VehicleAction.SendResponse(_, ObjectDetachMessage(PlanetSideGUID(2), PlanetSideGUID(1), _, _, _, _))
) =>
true
case _ => false
}
)
assert(
vehicle_msg(5) match {
case VehicleServiceMessage(
"test",
VehicleAction.SendResponse(
_,
CargoMountPointStatusMessage(PlanetSideGUID(2), _, _, PlanetSideGUID(1), 1, CargoStatus.Empty, 0)
)
) =>
true
case _ => false
}
)
}
}
}
class VehicleControlMountingBlockedExosuitTest extends ActorTest {
val probe = new TestProbe(system)
def checkCanNotMount(): Unit = {
val reply = probe.receiveOne(Duration.create(100, "ms"))
reply match {
case msg: Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanNotMount])
case _ =>
assert(false)
}
}
def checkCanMount(): Unit = {
val reply = probe.receiveOne(Duration.create(100, "ms"))
reply match {
case msg: Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanMount])
case _ =>
assert(false)
}
}
val vehicle = Vehicle(GlobalDefinitions.apc_tr)
vehicle.Faction = PlanetSideEmpire.TR
vehicle.GUID = PlanetSideGUID(10)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
val player1 = Player(VehicleTest.avatar1)
player1.ExoSuit = ExoSuitType.Reinforced
player1.GUID = PlanetSideGUID(1)
val player2 = Player(VehicleTest.avatar1)
player2.ExoSuit = ExoSuitType.MAX
player2.GUID = PlanetSideGUID(2)
val player3 = Player(VehicleTest.avatar1)
player3.ExoSuit = ExoSuitType.Agile
player3.GUID = PlanetSideGUID(3)
"Vehicle Control" should {
"block players from sitting if their exo-suit is not allowed by the seat" in {
//disallow
vehicle.Actor.tell(Mountable.TryMount(player1, 0), probe.ref) //Reinforced in non-MAX seat
checkCanNotMount()
vehicle.Actor.tell(Mountable.TryMount(player2, 0), probe.ref) //MAX in non-Reinforced seat
checkCanNotMount()
vehicle.Actor.tell(Mountable.TryMount(player2, 1), probe.ref) //MAX in non-MAX seat
checkCanNotMount()
vehicle.Actor.tell(Mountable.TryMount(player1, 9), probe.ref) //Reinforced in MAX-only seat
checkCanNotMount()
vehicle.Actor.tell(Mountable.TryMount(player3, 9), probe.ref) //Agile in MAX-only seat
checkCanNotMount()
//allow
vehicle.Actor.tell(Mountable.TryMount(player1, 1), probe.ref)
checkCanMount()
vehicle.Actor.tell(Mountable.TryMount(player2, 9), probe.ref)
checkCanMount()
vehicle.Actor.tell(Mountable.TryMount(player3, 0), probe.ref)
checkCanMount()
}
}
}
class VehicleControlMountingBlockedSeatPermissionTest extends ActorTest {
val probe = new TestProbe(system)
def checkCanNotMount(): Unit = {
val reply = probe.receiveOne(Duration.create(100, "ms"))
reply match {
case msg: Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanNotMount])
case _ =>
assert(false)
}
}
def checkCanMount(): Unit = {
val reply = probe.receiveOne(Duration.create(100, "ms"))
reply match {
case msg: Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanMount])
case _ =>
assert(false)
}
}
val vehicle = Vehicle(GlobalDefinitions.apc_tr)
vehicle.Faction = PlanetSideEmpire.TR
vehicle.GUID = PlanetSideGUID(10)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
val player1 = Player(VehicleTest.avatar1)
player1.GUID = PlanetSideGUID(1)
val player2 = Player(VehicleTest.avatar1)
player2.GUID = PlanetSideGUID(2)
"Vehicle Control" should {
//11 June 2018: Group is not supported yet so do not bother testing it
"block players from sitting if the seat does not allow it" in {
vehicle.PermissionGroup(2, 3) //passenger group -> empire
vehicle.Actor.tell(Mountable.TryMount(player1, 3), probe.ref) //passenger seat
checkCanMount()
vehicle.PermissionGroup(2, 0) //passenger group -> locked
vehicle.Actor.tell(Mountable.TryMount(player2, 4), probe.ref) //passenger seat
checkCanNotMount()
}
}
}
class VehicleControlMountingDriverSeatTest extends ActorTest {
val probe = new TestProbe(system)
def checkCanMount(): Unit = {
val reply = probe.receiveOne(Duration.create(100, "ms"))
reply match {
case msg: Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanMount])
case _ =>
assert(false)
}
}
val vehicle = Vehicle(GlobalDefinitions.apc_tr)
vehicle.Faction = PlanetSideEmpire.TR
vehicle.GUID = PlanetSideGUID(10)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
val player1 = Player(VehicleTest.avatar1)
player1.GUID = PlanetSideGUID(1)
"Vehicle Control" should {
"allow players to sit in the driver seat, even if it is locked, if the vehicle is unowned" in {
assert(vehicle.PermissionGroup(0).contains(VehicleLockState.Locked)) //driver group -> locked
assert(vehicle.Seats(0).Occupant.isEmpty)
assert(vehicle.Owner.isEmpty)
vehicle.Actor.tell(Mountable.TryMount(player1, 0), probe.ref)
checkCanMount()
assert(vehicle.Seats(0).Occupant.nonEmpty)
}
}
}
class VehicleControlMountingOwnedLockedDriverSeatTest extends ActorTest {
val probe = new TestProbe(system)
def checkCanNotMount(): Unit = {
val reply = probe.receiveOne(Duration.create(100, "ms"))
reply match {
case msg: Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanNotMount])
case _ =>
assert(false)
}
}
def checkCanMount(): Unit = {
val reply = probe.receiveOne(Duration.create(100, "ms"))
reply match {
case msg: Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanMount])
case _ =>
assert(false)
}
}
val vehicle = Vehicle(GlobalDefinitions.apc_tr)
vehicle.Faction = PlanetSideEmpire.TR
vehicle.GUID = PlanetSideGUID(10)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
val player1 = Player(VehicleTest.avatar1)
player1.GUID = PlanetSideGUID(1)
val player2 = Player(VehicleTest.avatar1)
player2.GUID = PlanetSideGUID(2)
"Vehicle Control" should {
"block players that are not the current owner from sitting in the driver seat (locked)" in {
assert(vehicle.PermissionGroup(0).contains(VehicleLockState.Locked)) //driver group -> locked
assert(vehicle.Seats(0).Occupant.isEmpty)
vehicle.Owner = player1.GUID
vehicle.Actor.tell(Mountable.TryMount(player1, 0), probe.ref)
checkCanMount()
assert(vehicle.Seats(0).Occupant.nonEmpty)
vehicle.Actor.tell(Mountable.TryDismount(player1, 0), probe.ref)
probe.receiveOne(Duration.create(100, "ms")) //discard
assert(vehicle.Seats(0).Occupant.isEmpty)
vehicle.Actor.tell(Mountable.TryMount(player2, 0), probe.ref)
checkCanNotMount()
assert(vehicle.Seats(0).Occupant.isEmpty)
}
}
}
class VehicleControlMountingOwnedUnlockedDriverSeatTest extends ActorTest {
val probe = new TestProbe(system)
def checkCanMount(): Unit = {
val reply = probe.receiveOne(Duration.create(100, "ms"))
reply match {
case msg: Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanMount])
case _ =>
assert(false)
}
}
val vehicle = Vehicle(GlobalDefinitions.apc_tr)
vehicle.Faction = PlanetSideEmpire.TR
vehicle.GUID = PlanetSideGUID(10)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
val player1 = Player(VehicleTest.avatar1)
player1.GUID = PlanetSideGUID(1)
val player2 = Player(VehicleTest.avatar1)
player2.GUID = PlanetSideGUID(2)
"Vehicle Control" should {
"allow players that are not the current owner to sit in the driver seat (empire)" in {
vehicle.PermissionGroup(0, 3) //passenger group -> empire
assert(vehicle.PermissionGroup(0).contains(VehicleLockState.Empire)) //driver group -> empire
assert(vehicle.Seats(0).Occupant.isEmpty)
vehicle.Owner = player1.GUID //owner set
vehicle.Actor.tell(Mountable.TryMount(player1, 0), probe.ref)
checkCanMount()
assert(vehicle.Seats(0).Occupant.nonEmpty)
vehicle.Actor.tell(Mountable.TryDismount(player1, 0), probe.ref)
probe.receiveOne(Duration.create(100, "ms")) //discard
assert(vehicle.Seats(0).Occupant.isEmpty)
vehicle.Actor.tell(Mountable.TryMount(player2, 0), probe.ref)
checkCanMount()
assert(vehicle.Seats(0).Occupant.nonEmpty)
}
}
}
class VehicleControlShieldsChargingTest extends ActorTest {
val probe = new TestProbe(system)
val vehicle = Vehicle(GlobalDefinitions.fury)
vehicle.GUID = PlanetSideGUID(10)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
VehicleEvents = probe.ref
}
"charge vehicle shields" in {
assert(vehicle.Shields == 0)
assert(!vehicle.History.exists({ p => p.isInstanceOf[VehicleShieldCharge] }))
vehicle.Actor ! Vehicle.ChargeShields(15)
val msg = probe.receiveOne(500 milliseconds)
assert(msg match {
case VehicleServiceMessage(_, VehicleAction.PlanetsideAttribute(_, PlanetSideGUID(10), 68, 15)) => true
case _ => false
})
assert(vehicle.Shields == 15)
assert(vehicle.History.exists({ p => p.isInstanceOf[VehicleShieldCharge] }))
}
}
class VehicleControlShieldsNotChargingVehicleDeadTest extends ActorTest {
val probe = new TestProbe(system)
val vehicle = Vehicle(GlobalDefinitions.fury)
vehicle.GUID = PlanetSideGUID(10)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
VehicleEvents = probe.ref
}
"not charge vehicle shields if the vehicle is destroyed" in {
assert(vehicle.Health > 0)
vehicle.Health = 0
assert(vehicle.Health == 0)
assert(vehicle.Shields == 0)
assert(!vehicle.History.exists({ p => p.isInstanceOf[VehicleShieldCharge] }))
vehicle.Actor.tell(Vehicle.ChargeShields(15), probe.ref)
probe.expectNoMessage(1 seconds)
assert(vehicle.Shields == 0)
assert(!vehicle.History.exists({ p => p.isInstanceOf[VehicleShieldCharge] }))
}
}
class VehicleControlShieldsNotChargingVehicleShieldsFullTest extends ActorTest {
val probe = new TestProbe(system)
val vehicle = Vehicle(GlobalDefinitions.fury)
vehicle.GUID = PlanetSideGUID(10)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
VehicleEvents = probe.ref
}
"not charge vehicle shields if the vehicle is destroyed" in {
assert(vehicle.Shields == 0)
vehicle.Shields = vehicle.MaxShields
assert(vehicle.Shields == vehicle.MaxShields)
assert(!vehicle.History.exists({ p => p.isInstanceOf[VehicleShieldCharge] }))
vehicle.Actor ! Vehicle.ChargeShields(15)
probe.expectNoMessage(1 seconds)
assert(!vehicle.History.exists({ p => p.isInstanceOf[VehicleShieldCharge] }))
}
}
class VehicleControlShieldsNotChargingTooEarlyTest extends ActorTest {
val probe = new TestProbe(system)
val vehicle = Vehicle(GlobalDefinitions.fury)
vehicle.GUID = PlanetSideGUID(10)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
VehicleEvents = probe.ref
}
"charge vehicle shields" in {
assert(vehicle.Shields == 0)
vehicle.Actor ! Vehicle.ChargeShields(15)
val msg = probe.receiveOne(200 milliseconds)
//assert(msg.isInstanceOf[Vehicle.UpdateShieldsCharge])
assert(msg match {
case VehicleServiceMessage(_, VehicleAction.PlanetsideAttribute(_, PlanetSideGUID(10), 68, 15)) => true
case _ => false
})
assert(vehicle.Shields == 15)
vehicle.Actor ! Vehicle.ChargeShields(15)
probe.expectNoMessage(200 milliseconds)
assert(vehicle.Shields == 15)
}
}
//TODO implement message protocol for zone startup completion
//class VehicleControlShieldsNotChargingDamagedTest extends ActorTest {
// val probe = new TestProbe(system)
// val vehicle = Vehicle(GlobalDefinitions.fury)
// vehicle.GUID = PlanetSideGUID(10)
// vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
// vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
// VehicleEvents = probe.ref
// }
// //
// val beamer_wep = Tool(GlobalDefinitions.beamer)
// val p_source = PlayerSource( Player(Avatar(0, "TestTarget", PlanetSideEmpire.NC, CharacterGender.Female, 1, CharacterVoice.Mute)) )
// val projectile = Projectile(beamer_wep.Projectile, GlobalDefinitions.beamer, beamer_wep.FireMode, p_source, GlobalDefinitions.beamer.ObjectId, Vector3.Zero, Vector3.Zero)
// val fury_dm = Vehicle(GlobalDefinitions.fury).DamageModel
// val obj = DamageInteraction(p_source, ProjectileReason(DamageResolution.Hit, projectile, fury_dm), Vector3(1.2f, 3.4f, 5.6f))
//
// "not charge vehicle shields if recently damaged" in {
// assert(vehicle.Shields == 0)
// vehicle.Actor.tell(Vitality.Damage({case v : Vehicle => v.History(obj); obj }), probe.ref)
//
// val msg = probe.receiveOne(200 milliseconds)
// assert(msg.isInstanceOf[Vitality.DamageResolution])
// assert(vehicle.Shields == 0)
// vehicle.Actor.tell(Vehicle.ChargeShields(15), probe.ref)
//
// probe.expectNoMessage(200 milliseconds)
// assert(vehicle.Shields == 0)
// }
//}
object VehicleTest {
import net.psforever.objects.avatar.Avatar
import net.psforever.types.{CharacterGender, PlanetSideEmpire}