diff --git a/src/main/scala/net/psforever/actors/session/SessionActor.scala b/src/main/scala/net/psforever/actors/session/SessionActor.scala
index 96f04672..f29757b0 100644
--- a/src/main/scala/net/psforever/actors/session/SessionActor.scala
+++ b/src/main/scala/net/psforever/actors/session/SessionActor.scala
@@ -20,7 +20,7 @@ import scala.concurrent.ExecutionContext.Implicits.global
import scala.util.Success
import net.psforever.login.WorldSession._
import net.psforever.objects._
-import net.psforever.objects.avatar.{Avatar, Certification, Cosmetic, DeployableToolbox}
+import net.psforever.objects.avatar._
import net.psforever.objects.ballistics._
import net.psforever.objects.ce._
import net.psforever.objects.definition._
@@ -1298,8 +1298,8 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
* The user is either already in the current zone and merely transporting himself from one location to another,
* also called "dying", or occasionally "deconstructing,"
* or is completely switching in between zones.
- * These correspond to the message NewPlayerLoaded for the case of "dying" or the latter zone switching case,
- * and PlayerLoaded for "deconstruction."
+ * These correspond to the message `NewPlayerLoaded` for the case of "dying" or the latter zone switching case,
+ * and `PlayerLoaded` for "deconstruction."
* In the latter case, the user must wait for the zone to be recognized as loaded for the server
* and this is performed through the send LoadMapMessage, receive BeginZoningMessage exchange
* The user's player should have already been registered into the new zone
@@ -1880,6 +1880,17 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
sendResponse(ObjectHeldMessage(guid, slot, false))
}
+ case AvatarResponse.OxygenState(player, vehicle) =>
+ sendResponse(
+ OxygenStateMessage(
+ DrowningTarget(player.guid, player.progress, player.state),
+ vehicle match {
+ case Some(vinfo) => Some(DrowningTarget(vinfo.guid, vinfo.progress, vinfo.state))
+ case None => None
+ }
+ )
+ )
+
case AvatarResponse.PlanetsideAttribute(attribute_type, attribute_value) =>
if (tplayer_guid != guid) {
sendResponse(PlanetsideAttributeMessage(guid, attribute_type, attribute_value))
@@ -3035,7 +3046,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
)
)
case (Some(vehicle), Some(0)) =>
- //summon any passengers and cargo vehicles left behind on previous continent
+ //driver; summon any passengers and cargo vehicles left behind on previous continent
if (vehicle.Jammed) {
//TODO something better than just canceling?
vehicle.Actor ! JammableUnit.ClearJammeredStatus()
@@ -3056,6 +3067,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
continent.id,
vehicle
)
+ case (Some(vehicle), _) =>
+ //passenger
+ vehicle.Actor ! Vehicle.UpdateZoneInteractionProgressUI(player)
case _ => ;
}
interstellarFerryTopLevelGUID = None
@@ -3691,6 +3705,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
if (player.death_by == -1) {
KickedByAdministration()
}
+ player.zoneInteraction()
case msg @ ChildObjectStateMessage(object_guid, pitch, yaw) =>
//log.info(s"$msg")
@@ -3792,6 +3807,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
)
)
updateSquad()
+ obj.zoneInteraction()
case (None, _) =>
//log.error(s"VehicleState: no vehicle $vehicle_guid found in zone")
//TODO placing a "not driving" warning here may trigger as we are disembarking the vehicle
@@ -6761,7 +6777,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
* @param tplayer the player to be killed
*/
def suicide(tplayer: Player): Unit = {
- tplayer.History(PlayerSuicide(PlayerSource(tplayer)))
+ tplayer.History(PlayerSuicide())
tplayer.Actor ! Player.Die()
}
@@ -6881,6 +6897,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
case _ =>
vehicle.MountedIn = None
}
+ vehicle.allowZoneEnvironmentInteractions = true
data
} else {
//passenger
@@ -8501,6 +8518,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
)
}
//
+ vehicle.allowZoneEnvironmentInteractions = false
if (!zoneReload && zoneId == continent.id) {
if (vehicle.Definition == GlobalDefinitions.droppod) {
//instant action droppod in the same zone
@@ -9153,7 +9171,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
if (hitPositionDiscrepancy > Config.app.antiCheat.hitPositionDiscrepancyThreshold) {
// If the target position on the server does not match the position where the projectile landed within reason there may be foul play
log.warn(
- s"Shot guid ${projectile_guid} has hit location discrepancy with target location. Target: ${target.Position} Reported: ${hitPos}, Distance: ${hitPositionDiscrepancy} / ${math.sqrt(hitPositionDiscrepancy).toFloat}; suspect"
+ s"Shot guid $projectile_guid has hit location discrepancy with target location. Target: ${target.Position} Reported: $hitPos, Distance: $hitPositionDiscrepancy / ${math.sqrt(hitPositionDiscrepancy).toFloat}; suspect"
)
}
}
diff --git a/src/main/scala/net/psforever/login/WorldSession.scala b/src/main/scala/net/psforever/login/WorldSession.scala
index 0790c253..feae7e9c 100644
--- a/src/main/scala/net/psforever/login/WorldSession.scala
+++ b/src/main/scala/net/psforever/login/WorldSession.scala
@@ -10,7 +10,7 @@ import net.psforever.objects.locker.LockerContainer
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.serverobject.containable.Containable
import net.psforever.objects.zones.Zone
-import net.psforever.objects.{AmmoBox, GlobalDefinitions, Player, Tool}
+import net.psforever.objects._
import net.psforever.packet.game.ObjectHeldMessage
import net.psforever.types.{PlanetSideGUID, TransactionType, Vector3}
import net.psforever.services.Service
diff --git a/src/main/scala/net/psforever/objects/GlobalDefinitions.scala b/src/main/scala/net/psforever/objects/GlobalDefinitions.scala
index 4f031f16..2c67790d 100644
--- a/src/main/scala/net/psforever/objects/GlobalDefinitions.scala
+++ b/src/main/scala/net/psforever/objects/GlobalDefinitions.scala
@@ -28,6 +28,7 @@ import net.psforever.objects.vital.projectile._
import net.psforever.objects.vital.prop.DamageWithPosition
import net.psforever.objects.vital.{ComplexDeployableResolutions, MaxResolutions, SimpleResolutions}
import net.psforever.types.{ExoSuitType, ImplantType, PlanetSideEmpire, Vector3}
+import net.psforever.types._
import scala.collection.mutable
import scala.concurrent.duration._
@@ -37,6 +38,9 @@ object GlobalDefinitions {
val avatar = new AvatarDefinition(121)
avatar.MaxHealth = 100
avatar.Damageable = true
+ avatar.DrownAtMaxDepth = true
+ avatar.MaxDepth = 1.609375f //Male, standing, not MAX
+ avatar.UnderwaterLifespan(suffocation = 60000L, recovery = 10000L)
/*
exo-suits
*/
@@ -1623,6 +1627,23 @@ object GlobalDefinitions {
}
}
+ def MaxDepth(obj: PlanetSideGameObject): Float = {
+ obj match {
+ case p: Player =>
+ if (p.Crouching) {
+ 1.093750f // same regardless of gender
+ } else if (p.ExoSuit == ExoSuitType.MAX) {
+ 1.906250f // VS female MAX
+ } else if (p.Sex == CharacterGender.Male) {
+ obj.Definition.MaxDepth // male
+ } else {
+ 1.546875f // female
+ }
+ case _ =>
+ obj.Definition.MaxDepth
+ }
+ }
+
/**
* Initialize `KitDefinition` globals.
*/
@@ -5607,6 +5628,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ fury.DrownAtMaxDepth = true
+ fury.MaxDepth = 1.3f
+ fury.UnderwaterLifespan(suffocation = 5000L, recovery = 2500L)
quadassault.Name = "quadassault" // Basilisk
quadassault.MaxHealth = 650
@@ -5635,6 +5659,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ quadassault.DrownAtMaxDepth = true
+ quadassault.MaxDepth = 1.3f
+ quadassault.UnderwaterLifespan(suffocation = 5000L, recovery = 2500L)
quadstealth.Name = "quadstealth" // Wraith
quadstealth.MaxHealth = 650
@@ -5663,6 +5690,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ quadstealth.DrownAtMaxDepth = true
+ quadstealth.MaxDepth = 1.25f
+ quadstealth.UnderwaterLifespan(suffocation = 5000L, recovery = 2500L)
two_man_assault_buggy.Name = "two_man_assault_buggy" // Harasser
two_man_assault_buggy.MaxHealth = 1250
@@ -5693,6 +5723,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ two_man_assault_buggy.DrownAtMaxDepth = true
+ two_man_assault_buggy.MaxDepth = 1.5f
+ two_man_assault_buggy.UnderwaterLifespan(suffocation = 5000L, recovery = 2500L)
skyguard.Name = "skyguard"
skyguard.MaxHealth = 1000
@@ -5715,6 +5748,7 @@ object GlobalDefinitions {
skyguard.AutoPilotSpeeds = (22, 8)
skyguard.DestroyedModel = Some(DestroyedVehicle.Skyguard)
skyguard.JackingDuration = Array(0, 15, 5, 3)
+
skyguard.explodes = true
skyguard.innateDamage = new DamageWithPosition {
CausesDamageType = DamageType.One
@@ -5724,6 +5758,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ skyguard.DrownAtMaxDepth = true
+ skyguard.MaxDepth = 1.5f
+ skyguard.UnderwaterLifespan(suffocation = 5000L, recovery = 2500L)
threemanheavybuggy.Name = "threemanheavybuggy" // Marauder
threemanheavybuggy.MaxHealth = 1700
@@ -5760,6 +5797,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ threemanheavybuggy.DrownAtMaxDepth = true
+ threemanheavybuggy.MaxDepth = 1.83f
+ threemanheavybuggy.UnderwaterLifespan(suffocation = 5000L, recovery = 2500L)
twomanheavybuggy.Name = "twomanheavybuggy" // Enforcer
twomanheavybuggy.MaxHealth = 1800
@@ -5791,6 +5831,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ twomanheavybuggy.DrownAtMaxDepth = true
+ twomanheavybuggy.MaxDepth = 1.95f
+ twomanheavybuggy.UnderwaterLifespan(suffocation = 5000L, recovery = 2500L)
twomanhoverbuggy.Name = "twomanhoverbuggy" // Thresher
twomanhoverbuggy.MaxHealth = 1600
@@ -5822,6 +5865,8 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ twomanhoverbuggy.DrownAtMaxDepth = true
+ twomanhoverbuggy.UnderwaterLifespan(suffocation = 45000L, recovery = 5000L) //but the thresher hovers over water, so ...?
mediumtransport.Name = "mediumtransport" // Deliverer
mediumtransport.MaxHealth = 2500
@@ -5860,6 +5905,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ mediumtransport.DrownAtMaxDepth = false
+ mediumtransport.MaxDepth = 1.2f
+ mediumtransport.UnderwaterLifespan(suffocation = -1, recovery = -1)
battlewagon.Name = "battlewagon" // Raider
battlewagon.MaxHealth = 2500
@@ -5901,6 +5949,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ battlewagon.DrownAtMaxDepth = true
+ battlewagon.MaxDepth = 1.2f
+ battlewagon.UnderwaterLifespan(suffocation = -1, recovery = -1)
thunderer.Name = "thunderer"
thunderer.MaxHealth = 2500
@@ -5939,6 +5990,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ thunderer.DrownAtMaxDepth = true
+ thunderer.MaxDepth = 1.2f
+ thunderer.UnderwaterLifespan(suffocation = -1, recovery = -1)
aurora.Name = "aurora"
aurora.MaxHealth = 2500
@@ -5977,6 +6031,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ aurora.DrownAtMaxDepth = true
+ aurora.MaxDepth = 1.2f
+ aurora.UnderwaterLifespan(suffocation = -1, recovery = -1)
apc_tr.Name = "apc_tr" // Juggernaut
apc_tr.MaxHealth = 6000
@@ -6038,6 +6095,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ apc_tr.DrownAtMaxDepth = true
+ apc_tr.MaxDepth = 3
+ apc_tr.UnderwaterLifespan(suffocation = 15000L, recovery = 7500L)
apc_nc.Name = "apc_nc" // Vindicator
apc_nc.MaxHealth = 6000
@@ -6099,6 +6159,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ apc_nc.DrownAtMaxDepth = true
+ apc_nc.MaxDepth = 3
+ apc_nc.UnderwaterLifespan(suffocation = 15000L, recovery = 7500L)
apc_vs.Name = "apc_vs" // Leviathan
apc_vs.MaxHealth = 6000
@@ -6160,6 +6223,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ apc_vs.DrownAtMaxDepth = true
+ apc_vs.MaxDepth = 3
+ apc_vs.UnderwaterLifespan(suffocation = 15000L, recovery = 7500L)
lightning.Name = "lightning"
lightning.MaxHealth = 2000
@@ -6189,6 +6255,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ lightning.DrownAtMaxDepth = true
+ lightning.MaxDepth = 1.38f
+ lightning.UnderwaterLifespan(suffocation = 12000L, recovery = 6000L)
prowler.Name = "prowler"
prowler.MaxHealth = 4800
@@ -6223,6 +6292,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ prowler.DrownAtMaxDepth = true
+ prowler.MaxDepth = 3
+ prowler.UnderwaterLifespan(suffocation = 12000L, recovery = 6000L)
vanguard.Name = "vanguard"
vanguard.MaxHealth = 5400
@@ -6253,6 +6325,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ vanguard.DrownAtMaxDepth = true
+ vanguard.MaxDepth = 2.7f
+ vanguard.UnderwaterLifespan(suffocation = 12000L, recovery = 6000L)
magrider.Name = "magrider"
magrider.MaxHealth = 4200
@@ -6285,6 +6360,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ magrider.DrownAtMaxDepth = true
+ magrider.MaxDepth = 2
+ magrider.UnderwaterLifespan(suffocation = 45000L, recovery = 5000L) //but the magrider hovers over water, so ...?
val utilityConverter = new UtilityVehicleConverter
ant.Name = "ant"
@@ -6315,6 +6393,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ ant.DrownAtMaxDepth = true
+ ant.MaxDepth = 2
+ ant.UnderwaterLifespan(suffocation = 12000L, recovery = 6000L)
ams.Name = "ams"
ams.MaxHealth = 5000 // Temporary - original value is 3000
@@ -6348,6 +6429,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ ams.DrownAtMaxDepth = true
+ ams.MaxDepth = 3
+ ams.UnderwaterLifespan(suffocation = 5000L, recovery = 5000L)
val variantConverter = new VariantVehicleConverter
router.Name = "router"
@@ -6381,6 +6465,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ router.DrownAtMaxDepth = true
+ router.MaxDepth = 2
+ router.UnderwaterLifespan(suffocation = 45000L, recovery = 5000L) //but the router hovers over water, so ...?
switchblade.Name = "switchblade"
switchblade.MaxHealth = 1750
@@ -6414,6 +6501,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ switchblade.DrownAtMaxDepth = true
+ switchblade.MaxDepth = 2
+ switchblade.UnderwaterLifespan(suffocation = 45000L, recovery = 5000L) //but the switchblade hovers over water, so ...?
flail.Name = "flail"
flail.MaxHealth = 2400
@@ -6445,6 +6535,9 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ flail.DrownAtMaxDepth = true
+ flail.MaxDepth = 2
+ flail.UnderwaterLifespan(suffocation = 45000L, recovery = 5000L) //but the flail hovers over water, so ...?
mosquito.Name = "mosquito"
mosquito.MaxHealth = 665
@@ -6476,6 +6569,8 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ mosquito.DrownAtMaxDepth = true
+ mosquito.MaxDepth = 2 //flying vehicles will automatically disable
lightgunship.Name = "lightgunship" // Reaver
lightgunship.MaxHealth = 1000
@@ -6508,6 +6603,8 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ lightgunship.DrownAtMaxDepth = true
+ lightgunship.MaxDepth = 2 //flying vehicles will automatically disable
wasp.Name = "wasp"
wasp.MaxHealth = 515
@@ -6539,6 +6636,8 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ wasp.DrownAtMaxDepth = true
+ wasp.MaxDepth = 2 //flying vehicles will automatically disable
liberator.Name = "liberator"
liberator.MaxHealth = 2500
@@ -6578,6 +6677,8 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ liberator.DrownAtMaxDepth = true
+ liberator.MaxDepth = 2 //flying vehicles will automatically disable
vulture.Name = "vulture"
vulture.MaxHealth = 2500
@@ -6618,6 +6719,8 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ vulture.DrownAtMaxDepth = true
+ vulture.MaxDepth = 2 //flying vehicles will automatically disable
dropship.Name = "dropship" // Galaxy
dropship.MaxHealth = 5000
@@ -6690,6 +6793,8 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ dropship.DrownAtMaxDepth = true
+ dropship.MaxDepth = 2
galaxy_gunship.Name = "galaxy_gunship"
galaxy_gunship.MaxHealth = 6000
@@ -6741,6 +6846,8 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ galaxy_gunship.DrownAtMaxDepth = true
+ galaxy_gunship.MaxDepth = 2
lodestar.Name = "lodestar"
lodestar.MaxHealth = 5000
@@ -6780,6 +6887,8 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ lodestar.DrownAtMaxDepth = true
+ lodestar.MaxDepth = 2
phantasm.Name = "phantasm"
phantasm.MaxHealth = 2500
@@ -6820,6 +6929,8 @@ object GlobalDefinitions {
DamageAtEdge = 0.2f
Modifiers = RadialDegrade
}
+ phantasm.DrownAtMaxDepth = true
+ phantasm.MaxDepth = 2
droppod.Name = "droppod"
droppod.MaxHealth = 20000
@@ -6832,6 +6943,7 @@ object GlobalDefinitions {
droppod.DeconstructionTime = Some(5 seconds)
droppod.DestroyedModel = None //the adb calls out a droppod; the cyclic nature of this confounds me
droppod.DamageUsing = DamageCalculations.AgainstAircraft
+ droppod.DrownAtMaxDepth = false
}
/**
diff --git a/src/main/scala/net/psforever/objects/Player.scala b/src/main/scala/net/psforever/objects/Player.scala
index 79c4c2fd..dd16b592 100644
--- a/src/main/scala/net/psforever/objects/Player.scala
+++ b/src/main/scala/net/psforever/objects/Player.scala
@@ -8,6 +8,7 @@ import net.psforever.objects.inventory.{Container, GridInventory, InventoryItem}
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.serverobject.affinity.FactionAffinity
import net.psforever.objects.serverobject.aura.AuraContainer
+import net.psforever.objects.serverobject.environment.InteractsWithZoneEnvironment
import net.psforever.objects.vital.resistance.ResistanceProfile
import net.psforever.objects.vital.Vitality
import net.psforever.objects.vital.interaction.DamageInteraction
@@ -20,6 +21,7 @@ import scala.util.{Success, Try}
class Player(var avatar: Avatar)
extends PlanetSideServerObject
+ with InteractsWithZoneEnvironment
with FactionAffinity
with Vitality
with ResistanceProfile
@@ -27,8 +29,6 @@ class Player(var avatar: Avatar)
with JammableUnit
with ZoneAware
with AuraContainer {
- Health = 0 //player health is artificially managed as a part of their lifecycle; start entity as dead
- Destroyed = true //see isAlive
private var backpack: Boolean = false
private var armor: Int = 0
@@ -66,6 +66,9 @@ class Player(var avatar: Avatar)
val squadLoadouts = new LoadoutManager(10)
+ //init
+ Health = 0 //player health is artificially managed as a part of their lifecycle; start entity as dead
+ Destroyed = true //see isAlive
Player.SuitSetup(this, exosuit)
def Definition: AvatarDefinition = avatar.definition
diff --git a/src/main/scala/net/psforever/objects/Vehicle.scala b/src/main/scala/net/psforever/objects/Vehicle.scala
index 6676aa43..ec3a0be3 100644
--- a/src/main/scala/net/psforever/objects/Vehicle.scala
+++ b/src/main/scala/net/psforever/objects/Vehicle.scala
@@ -1,7 +1,7 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects
-import net.psforever.objects.definition.VehicleDefinition
+import net.psforever.objects.definition.{SeatDefinition, ToolDefinition, VehicleDefinition}
import net.psforever.objects.equipment.{Equipment, EquipmentSize, EquipmentSlot, JammableUnit}
import net.psforever.objects.inventory.{Container, GridInventory, InventoryItem, InventoryTile}
import net.psforever.objects.serverobject.mount.Mountable
@@ -9,6 +9,7 @@ import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.serverobject.affinity.FactionAffinity
import net.psforever.objects.serverobject.aura.AuraContainer
import net.psforever.objects.serverobject.deploy.Deployment
+import net.psforever.objects.serverobject.environment.InteractsWithZoneEnvironment
import net.psforever.objects.serverobject.hackable.Hackable
import net.psforever.objects.serverobject.structures.AmenityOwner
import net.psforever.objects.vehicles._
@@ -71,6 +72,7 @@ import scala.util.{Success, Try}
*/
class Vehicle(private val vehicleDef: VehicleDefinition)
extends AmenityOwner
+ with InteractsWithZoneEnvironment
with Hackable
with FactionAffinity
with Mountable
@@ -205,7 +207,7 @@ class Vehicle(private val vehicleDef: VehicleDefinition)
def NtuCapacitorScaled: Int = {
if (Definition.MaxNtuCapacitor > 0) {
- scala.math.ceil((NtuCapacitor.toFloat / Definition.MaxNtuCapacitor.toFloat) * 10).toInt
+ scala.math.ceil((NtuCapacitor / Definition.MaxNtuCapacitor) * 10).toInt
} else {
0
}
@@ -630,6 +632,14 @@ object Vehicle {
def apply(player: Player): Ownership = Ownership(Some(player))
}
+ /**
+ * For vehicles, this pertains mainly to resending information needs to display the the drowning red progress bar
+ * that is a product of the `OxygenStateMessage` packet to vehicle passengers.
+ * It also forces passengers to update their internal understanding of their own drowning state.
+ * @param passenger a player mounted in the vehicle
+ */
+ final case class UpdateZoneInteractionProgressUI(passenger : Player)
+
/**
* Overloaded constructor.
* @param vehicleDef the vehicle's definition entry
@@ -657,30 +667,31 @@ object Vehicle {
//general stuff
vehicle.Health = vdef.DefaultHealth
//create weapons
- vehicle.weapons = vdef.Weapons
- .map({
- case (num, definition) =>
- val slot = EquipmentSlot(EquipmentSize.VehicleWeapon)
- slot.Equipment = Tool(definition)
- num -> slot
- })
- .toMap
+ vehicle.weapons = vdef.Weapons.map[Int, EquipmentSlot] {
+ case (num: Int, definition: ToolDefinition) =>
+ val slot = EquipmentSlot(EquipmentSize.VehicleWeapon)
+ slot.Equipment = Tool(definition)
+ num -> slot
+ }.toMap
//create seats
- vehicle.seats = vdef.Seats.map({ case (num, definition) => num -> Seat(definition) }).toMap
+ vehicle.seats = vdef.Seats.map[Int, Seat] {
+ case (num: Int, definition: SeatDefinition) =>
+ num -> Seat(definition)
+ }.toMap
// create cargo holds
- vehicle.cargoHolds = vdef.Cargo.map({ case (num, definition) => num -> Cargo(definition) }).toMap
-
+ vehicle.cargoHolds = vdef.Cargo.map[Int, Cargo] {
+ case (num, definition) =>
+ num -> Cargo(definition)
+ }.toMap
//create utilities
- vehicle.utilities = vdef.Utilities
- .map({
- case (num, util) =>
- val obj = Utility(util, vehicle)
- val utilObj = obj()
- vehicle.Amenities = utilObj
- utilObj.LocationOffset = vdef.UtilityOffset.get(num)
- num -> obj
- })
- .toMap
+ vehicle.utilities = vdef.Utilities.map[Int, Utility] {
+ case (num: Int, util: UtilityType.Value) =>
+ val obj = Utility(util, vehicle)
+ val utilObj = obj()
+ vehicle.Amenities = utilObj
+ utilObj.LocationOffset = vdef.UtilityOffset.get(num)
+ num -> obj
+ }.toMap
//trunk
vdef.TrunkSize match {
case InventoryTile.None => ;
diff --git a/src/main/scala/net/psforever/objects/avatar/PlayerControl.scala b/src/main/scala/net/psforever/objects/avatar/PlayerControl.scala
index 91e06966..a96b8924 100644
--- a/src/main/scala/net/psforever/objects/avatar/PlayerControl.scala
+++ b/src/main/scala/net/psforever/objects/avatar/PlayerControl.scala
@@ -1,10 +1,10 @@
// Copyright (c) 2020 PSForever
package net.psforever.objects.avatar
-import akka.actor.{Actor, ActorRef, Props}
+import akka.actor.{Actor, ActorRef, Props, typed}
import net.psforever.actors.session.AvatarActor
import net.psforever.objects.{Player, _}
-import net.psforever.objects.ballistics.{ObjectSource, PlayerSource}
+import net.psforever.objects.ballistics.PlayerSource
import net.psforever.objects.equipment._
import net.psforever.objects.inventory.{GridInventory, InventoryItem}
import net.psforever.objects.loadouts.Loadout
@@ -18,18 +18,17 @@ import net.psforever.objects.serverobject.repair.Repairable
import net.psforever.objects.serverobject.terminals.Terminal
import net.psforever.objects.vital._
import net.psforever.objects.vital.resolution.ResolutionCalculations.Output
-import net.psforever.objects.zones.Zone
+import net.psforever.objects.zones._
import net.psforever.packet.game._
import net.psforever.packet.game.objectcreate.ObjectCreateMessageParent
import net.psforever.types._
import net.psforever.services.{RemoverActor, Service}
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import net.psforever.services.local.{LocalAction, LocalServiceMessage}
-import akka.actor.typed
import net.psforever.objects.locker.LockerContainerControl
-import net.psforever.objects.serverobject.painbox.Painbox
-import net.psforever.objects.vital.base.DamageResolution
-import net.psforever.objects.vital.etc.SuicideReason
+import net.psforever.objects.serverobject.environment._
+import net.psforever.objects.vital.environment.EnvironmentReason
+import net.psforever.objects.vital.etc.{PainboxReason, SuicideReason}
import net.psforever.objects.vital.interaction.{DamageInteraction, DamageResult}
import scala.concurrent.duration._
@@ -40,7 +39,8 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
with Damageable
with ContainableBehavior
with AggravatedBehavior
- with AuraEffectBehavior {
+ with AuraEffectBehavior
+ with RespondsToZoneEnvironment {
def JammableObject = player
@@ -49,15 +49,23 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
def ContainerObject = player
def AggravatedObject = player
+
+ def AuraTargetObject = player
ApplicableEffect(Aura.Plasma)
ApplicableEffect(Aura.Napalm)
ApplicableEffect(Aura.Comet)
ApplicableEffect(Aura.Fire)
- def AuraTargetObject = player
+ def InteractiveObject = player
+ SetInteraction(EnvironmentAttribute.Water, doInteractingWithWater)
+ SetInteraction(EnvironmentAttribute.Lava, doInteractingWithLava)
+ SetInteraction(EnvironmentAttribute.Death, doInteractingWithDeath)
+ SetInteractionStop(EnvironmentAttribute.Water, stopInteractingWithWater)
private[this] val log = org.log4s.getLogger(player.Name)
private[this] val damageLog = org.log4s.getLogger(Damageable.LogChannel)
+ /** suffocating, or regaining breath? */
+ var submergedCondition: Option[OxygenState] = None
/** control agency for the player's locker container (dedicated inventory slot #5) */
val lockerControlAgent: ActorRef = {
@@ -82,33 +90,20 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
.orElse(aggravatedBehavior)
.orElse(auraBehavior)
.orElse(containerBehavior)
+ .orElse(environmentBehavior)
.orElse {
case Player.Die(Some(reason)) =>
if (player.isAlive) {
//primary death
PerformDamage(player, reason.calculate())
- if(player.Health > 0 || player.isAlive) {
- //that wasn't good enough
- DestructionAwareness(player, None)
- }
+ suicide()
}
case Player.Die(None) =>
- if (player.isAlive) {
- //suicide
- PerformDamage(
- player,
- DamageInteraction(
- DamageResolution.Resolved,
- PlayerSource(player),
- SuicideReason(),
- player.Position
- ).calculate()
- )
- }
+ suicide()
case CommonMessages.Use(user, Some(item: Tool))
- if item.Definition == GlobalDefinitions.medicalapplicator && player.isAlive =>
+ if item.Definition == GlobalDefinitions.medicalapplicator && player.isAlive =>
//heal
val originalHealth = player.Health
val definition = player.Definition
@@ -564,7 +559,7 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
if (target.Health > 0) {
DamageAwareness(target, cause, damageToHealth, damageToArmor, damageToStamina, damageToCapacitor)
} else {
- DestructionAwareness(target, Some(cause))
+ DestructionAwareness(target, cause)
}
}
@@ -639,11 +634,6 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
)
)
}
- case source: ObjectSource if source.obj.isInstanceOf[Painbox] =>
- zone.AvatarEvents ! AvatarServiceMessage(
- target.Name,
- AvatarAction.EnvironmentalDamage(target.GUID, source.obj.GUID, countableDamage)
- )
case source =>
zone.AvatarEvents ! AvatarServiceMessage(
target.Name,
@@ -654,6 +644,18 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
)
}
case None =>
+ cause.interaction.cause match {
+ case o: PainboxReason =>
+ zone.AvatarEvents ! AvatarServiceMessage(
+ target.Name,
+ AvatarAction.EnvironmentalDamage(target.GUID, o.entity.GUID, countableDamage)
+ )
+ case _ =>
+ zone.AvatarEvents ! AvatarServiceMessage(
+ target.Name,
+ AvatarAction.EnvironmentalDamage(target.GUID, ValidPlanetSideGUID(0), countableDamage)
+ )
+ }
}
}
else {
@@ -687,7 +689,7 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
* @param target na
* @param cause na
*/
- def DestructionAwareness(target: Player, cause: Option[DamageResult]): Unit = {
+ def DestructionAwareness(target: Player, cause: DamageResult): Unit = {
val player_guid = target.GUID
val pos = target.Position
val respawnTimer = 300000 //milliseconds
@@ -702,7 +704,7 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
EndAllAggravation()
//unjam
CancelJammeredSound(target)
- CancelJammeredStatus(target)
+ super.CancelJammeredStatus(target)
//uninitialize implants
avatarActor ! AvatarActor.DeinitializeImplants()
events ! AvatarServiceMessage(
@@ -736,10 +738,7 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
target.Capacitor = 0
events ! AvatarServiceMessage(nameChannel, AvatarAction.PlanetsideAttributeToAll(player_guid, 7, 0)) // capacitor
}
- val attribute = cause match {
- case Some(reason) => DamageableEntity.attributionTo(reason, target.Zone, player_guid)
- case None => player_guid
- }
+ val attribute = DamageableEntity.attributionTo(cause, target.Zone, player_guid)
events ! AvatarServiceMessage(
nameChannel,
AvatarAction.SendResponse(
@@ -756,17 +755,17 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
)
//TODO other methods of death?
val pentry = PlayerSource(target)
- (cause match {
- case Some(result) =>
- result.adversarial
- case None =>
+ (cause.adversarial match {
+ case out @ Some(_) =>
+ out
+ case _ =>
target.LastDamage match {
case Some(attack) if System.currentTimeMillis() - attack.interaction.hitTime < (10 seconds).toMillis =>
attack.adversarial
case None =>
None
}
- }) match {
+ }) match {
case Some(adversarial) =>
events ! AvatarServiceMessage(
zoneChannel,
@@ -777,6 +776,19 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
}
}
+ def suicide() : Unit = {
+ if (player.Health > 0 || player.isAlive) {
+ PerformDamage(
+ player,
+ DamageInteraction(
+ PlayerSource(player),
+ SuicideReason(),
+ player.Position
+ ).calculate()
+ )
+ }
+ }
+
/**
* Start the jammered buzzing.
* Although, as a rule, the jammering sound effect should last as long as the jammering status,
@@ -968,6 +980,109 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
val value = target.Aura.foldLeft(0)(_ + PlayerControl.auraEffectToAttributeValue(_))
zone.AvatarEvents ! AvatarServiceMessage(zone.id, AvatarAction.PlanetsideAttributeToAll(target.GUID, 54, value))
}
+
+ /**
+ * Water causes players to slowly suffocate.
+ * When they (finally) drown, they will die.
+ * @param obj the target
+ * @param body the environment
+ * @param data additional interaction information, if applicable;
+ * for players, this will be data from any mounted vehicles
+ */
+ def doInteractingWithWater(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit = {
+ val (effect: Boolean, time: Long, percentage: Float) =
+ RespondsToZoneEnvironment.drowningInWateryConditions(obj, submergedCondition, interactionTime)
+ if (effect) {
+ import scala.concurrent.ExecutionContext.Implicits.global
+ interactionTime = System.currentTimeMillis() + time
+ submergedCondition = Some(OxygenState.Suffocation)
+ interactionTimer = context.system.scheduler.scheduleOnce(delay = time milliseconds, self, Player.Die())
+ //inform the player that they are in trouble
+ player.Zone.AvatarEvents ! AvatarServiceMessage(
+ player.Name,
+ AvatarAction.OxygenState(OxygenStateTarget(player.GUID, OxygenState.Suffocation, percentage), data)
+ )
+ } else if (data.isDefined) {
+ //inform the player that their mounted vehicle is in trouble (that they are in trouble)
+ player.Zone.AvatarEvents ! AvatarServiceMessage(
+ player.Name,
+ AvatarAction.OxygenState(OxygenStateTarget(player.GUID, OxygenState.Suffocation, percentage), data)
+ )
+ }
+ }
+
+ /**
+ * Lava causes players to take (considerable) damage until they inevitably die.
+ * @param obj the target
+ * @param body the environment
+ * @param data additional interaction information, if applicable
+ */
+ def doInteractingWithLava(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit = {
+ if (player.isAlive) {
+ PerformDamage(
+ player,
+ DamageInteraction(
+ PlayerSource(player),
+ EnvironmentReason(body, player),
+ player.Position
+ ).calculate()
+ )
+ if (player.Health > 0) {
+ StartAuraEffect(Aura.Fire, duration = 1250L) //burn
+ import scala.concurrent.ExecutionContext.Implicits.global
+ interactionTimer = context.system.scheduler.scheduleOnce(delay = 250 milliseconds, self, InteractWithEnvironment(player, body, None))
+ }
+ }
+ }
+
+ /**
+ * Death causes players to die outright.
+ * It's not even considered as environmental damage anymore.
+ * @param obj the target
+ * @param body the environment
+ * @param data additional interaction information, if applicable
+ */
+ def doInteractingWithDeath(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit = {
+ suicide()
+ }
+
+ /**
+ * When out of water, the player is no longer suffocating.
+ * The player does have to endure a recovery period to get back to normal, though.
+ * @param obj the target
+ * @param body the environment
+ * @param data additional interaction information, if applicable;
+ * for players, this will be data from any mounted vehicles
+ */
+ def stopInteractingWithWater(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit = {
+ val (effect: Boolean, time: Long, percentage: Float) =
+ RespondsToZoneEnvironment.recoveringFromWateryConditions(obj, submergedCondition, interactionTime)
+ if (percentage == 100f) {
+ recoverFromEnvironmentInteracting()
+ }
+ if (effect) {
+ import scala.concurrent.ExecutionContext.Implicits.global
+ submergedCondition = Some(OxygenState.Recovery)
+ interactionTime = System.currentTimeMillis() + time
+ interactionTimer = context.system.scheduler.scheduleOnce(delay = time milliseconds, self, RecoveredFromEnvironmentInteraction())
+ //inform the player
+ player.Zone.AvatarEvents ! AvatarServiceMessage(
+ player.Name,
+ AvatarAction.OxygenState(OxygenStateTarget(player.GUID, OxygenState.Recovery, percentage), data)
+ )
+ } else if (data.isDefined) {
+ //inform the player
+ player.Zone.AvatarEvents ! AvatarServiceMessage(
+ player.Name,
+ AvatarAction.OxygenState(OxygenStateTarget(player.GUID, OxygenState.Recovery, percentage), data)
+ )
+ }
+ }
+
+ override def recoverFromEnvironmentInteracting(): Unit = {
+ super.recoverFromEnvironmentInteracting()
+ submergedCondition = None
+ }
}
object PlayerControl {
diff --git a/src/main/scala/net/psforever/objects/definition/ObjectDefinition.scala b/src/main/scala/net/psforever/objects/definition/ObjectDefinition.scala
index 7b960c0a..29e7609c 100644
--- a/src/main/scala/net/psforever/objects/definition/ObjectDefinition.scala
+++ b/src/main/scala/net/psforever/objects/definition/ObjectDefinition.scala
@@ -3,6 +3,7 @@ package net.psforever.objects.definition
import net.psforever.objects.PlanetSideGameObject
import net.psforever.objects.definition.converter.{ObjectCreateConverter, PacketConverter}
+import net.psforever.types.OxygenState
/**
* Associate an object's canned in-game representation with its basic game identification unit.
@@ -40,5 +41,40 @@ abstract class ObjectDefinition(private val objectId: Int) extends BasicDefiniti
Packet
}
+ private var maxDepth: Float = 0 //water_maxdragdepth
+ private var disableAtMaxDepth: Boolean = false
+ private var drownAtMaxDepth: Boolean = false
+ private var underwaterLifespan: Map[OxygenState, Long] = Map.empty //water_underwaterlifespan and water_underwaterlifespanrecovery
+
+ def MaxDepth: Float = maxDepth
+
+ def MaxDepth_=(height: Float): Float = {
+ maxDepth = height
+ MaxDepth
+ }
+
+ def DisableAtMaxDepth: Boolean = disableAtMaxDepth
+
+ def DisableAtMaxDepth_=(drowns: Boolean): Boolean = {
+ disableAtMaxDepth = drowns
+ DisableAtMaxDepth
+ }
+
+ def DrownAtMaxDepth: Boolean = drownAtMaxDepth
+
+ def DrownAtMaxDepth_=(drowns: Boolean): Boolean = {
+ drownAtMaxDepth = drowns
+ DrownAtMaxDepth
+ }
+
+ def UnderwaterLifespan(): Map[OxygenState, Long] = underwaterLifespan
+
+ def UnderwaterLifespan(key: OxygenState): Long = underwaterLifespan.getOrElse(key, 1L)
+
+ def UnderwaterLifespan(suffocation: Long, recovery: Long): Map[OxygenState, Long] = {
+ underwaterLifespan = Map(OxygenState.Suffocation -> suffocation, OxygenState.Recovery -> recovery)
+ UnderwaterLifespan()
+ }
+
def ObjectId: Int = objectId
}
diff --git a/src/main/scala/net/psforever/objects/equipment/EffectTarget.scala b/src/main/scala/net/psforever/objects/equipment/EffectTarget.scala
index 7bfc8f28..779e46c9 100644
--- a/src/main/scala/net/psforever/objects/equipment/EffectTarget.scala
+++ b/src/main/scala/net/psforever/objects/equipment/EffectTarget.scala
@@ -42,7 +42,7 @@ object EffectTarget {
def RepairSilo(target: PlanetSideGameObject): Boolean =
target match {
case v: Vehicle =>
- !GlobalDefinitions.isFlightVehicle(v.Definition) && v.Health > 0 && v.Health < v.MaxHealth && v.History.find(x => x.isInstanceOf[DamagingActivity] && x.t >= (System.nanoTime - 5000000000L)).isEmpty
+ !GlobalDefinitions.isFlightVehicle(v.Definition) && v.Health > 0 && v.Health < v.MaxHealth && v.History.exists(x => x.isInstanceOf[DamagingActivity] && x.time >= (System.currentTimeMillis() - 5000000000L))
case _ =>
false
}
@@ -50,7 +50,7 @@ object EffectTarget {
def PadLanding(target: PlanetSideGameObject): Boolean =
target match {
case v: Vehicle =>
- GlobalDefinitions.isFlightVehicle(v.Definition) && v.Health > 0 && v.Health < v.MaxHealth && v.History.find(x => x.isInstanceOf[DamagingActivity] && x.t >= (System.nanoTime - 5000000000L)).isEmpty
+ GlobalDefinitions.isFlightVehicle(v.Definition) && v.Health > 0 && v.Health < v.MaxHealth && v.History.exists(x => x.isInstanceOf[DamagingActivity] && x.time >= (System.currentTimeMillis() - 5000000000L))
case _ =>
false
}
diff --git a/src/main/scala/net/psforever/objects/serverobject/damage/AggravatedBehavior.scala b/src/main/scala/net/psforever/objects/serverobject/damage/AggravatedBehavior.scala
index ba8b1524..1aeb5264 100644
--- a/src/main/scala/net/psforever/objects/serverobject/damage/AggravatedBehavior.scala
+++ b/src/main/scala/net/psforever/objects/serverobject/damage/AggravatedBehavior.scala
@@ -33,6 +33,10 @@ trait AggravatedBehavior {
(o.projectile.quality == ProjectileQuality.AggravatesTarget ||
damage.targets.exists(validation => validation.test(AggravatedObject))) =>
TryAggravationEffectActivate(damage, data.interaction)
+ case (_: DamageReason, Some(damage))
+ if damage.effect_type != Aura.Nothing &&
+ damage.targets.exists(validation => validation.test(AggravatedObject)) =>
+ TryAggravationEffectActivate(damage, data.interaction)
case _ =>
None
}
diff --git a/src/main/scala/net/psforever/objects/serverobject/damage/DamageableVehicle.scala b/src/main/scala/net/psforever/objects/serverobject/damage/DamageableVehicle.scala
index edbb5195..69401059 100644
--- a/src/main/scala/net/psforever/objects/serverobject/damage/DamageableVehicle.scala
+++ b/src/main/scala/net/psforever/objects/serverobject/damage/DamageableVehicle.scala
@@ -115,8 +115,10 @@ trait DamageableVehicle
}
reportDamageToVehicle = false
- //log historical event
- target.History(cause)
+ if (obj.MountedIn.nonEmpty) {
+ //log historical event
+ target.History(cause)
+ }
//damage
if (Damageable.CanDamageOrJammer(target, totalDamage, cause.interaction)) {
//jammering
diff --git a/src/main/scala/net/psforever/objects/serverobject/environment/EnvironmentCollision.scala b/src/main/scala/net/psforever/objects/serverobject/environment/EnvironmentCollision.scala
new file mode 100644
index 00000000..7187fcad
--- /dev/null
+++ b/src/main/scala/net/psforever/objects/serverobject/environment/EnvironmentCollision.scala
@@ -0,0 +1,86 @@
+// Copyright (c) 2020 PSForever
+package net.psforever.objects.serverobject.environment
+
+import net.psforever.types.Vector3
+
+/**
+ * The coordinate representation of a feature of the game world that is not a formal game object,
+ * usually terrain, but can be used to represent any bounded region.
+ * Calling this "geometry" would be accurate yet still generous.
+ */
+trait EnvironmentCollision {
+ /** in general, the highest point in this geometry */
+ def altitude: Float
+
+ /**
+ * Is the test point "within" the bounds of the represented environment?
+ * @param pos the test point
+ * @param varDepth how far "into" the environment the point must be
+ * @return `true`, if the point is sufficiently "deep";
+ * `false`, otherwise
+ */
+ def testInteraction(pos: Vector3, varDepth: Float): Boolean
+}
+
+/**
+ * A mathematical plane that is always perpendicular to world-up.
+ * The modifier "deep" indicates that the valid area goes down from the altitude to the bottom of the world.
+ * @param altitude the z-coordinate of the geometry (height)
+ */
+final case class DeepPlane(altitude: Float)
+ extends EnvironmentCollision {
+ def testInteraction(pos: Vector3, varDepth: Float): Boolean = {
+ pos.z + varDepth < altitude
+ }
+}
+
+/**
+ * From above, a rectangular region that is always perpendicular to world-up
+ * and whose sides align with the X-axis and Y-axis, respectively.
+ * The modifier "deep" indicates that the valid area goes down from the altitude to the bottom of the world.
+ * @param altitude the z-coordinate of the geometry (height)
+ * @param north the y-coordinate of the greatest side
+ * @param east the x-coordinate of the other greatest side
+ * @param south the y-coordinate of the least side
+ * @param west the x-coordinate of the other least side
+ */
+final case class DeepSquare(altitude: Float, north: Float, east: Float, south: Float, west: Float)
+ extends EnvironmentCollision {
+ def testInteraction(pos: Vector3, varDepth: Float): Boolean = {
+ pos.z + varDepth < altitude && north > pos.y && pos.y >= south && east > pos.x && pos.x >= west
+ }
+}
+
+/**
+ * Similar to `DeepRectangle`,
+ * from above, a rectangular region that is always perpendicular to world-up
+ * and whose sides align with the X-axis and Y-axis, respectively.
+ * The modifier "deep" indicates that the valid area goes down from the altitude to the bottom of the world.
+ * It is never subject to variable intersection depth during testing.
+ * @param altitude the z-coordinate of the geometry (height)
+ * @param north the y-coordinate of the greatest side
+ * @param east the x-coordinate of the other greatest side
+ * @param south the y-coordinate of the least side
+ * @param west the x-coordinate of the other least side
+ */
+final case class DeepSurface(altitude: Float, north: Float, east: Float, south: Float, west: Float)
+ extends EnvironmentCollision {
+ def testInteraction(pos: Vector3, varDepth: Float): Boolean = {
+ pos.z < altitude && north > pos.y && pos.y >= south && east > pos.x && pos.x >= west
+ }
+}
+
+/**
+ * From above, a circular region that is always perpendicular to world-up.
+ * The modifier "deep" indicates that the valid area goes down from the altitude to the bottom of the world.
+ * @param center the center of the geometry (height)
+ * @param radius how large the circle is
+ */
+final case class DeepCircularSurface(center: Vector3, radius: Float)
+ extends EnvironmentCollision {
+ def altitude: Float = center.z
+
+ def testInteraction(pos: Vector3, varDepth: Float): Boolean = {
+ pos.z < center.z && Vector3.DistanceSquared(pos.xy, center.xy) < radius * radius
+ }
+}
diff --git a/src/main/scala/net/psforever/objects/serverobject/environment/InteractWithEnvironment.scala b/src/main/scala/net/psforever/objects/serverobject/environment/InteractWithEnvironment.scala
new file mode 100644
index 00000000..5a757875
--- /dev/null
+++ b/src/main/scala/net/psforever/objects/serverobject/environment/InteractWithEnvironment.scala
@@ -0,0 +1,49 @@
+// Copyright (c) 2020 PSForever
+package net.psforever.objects.serverobject.environment
+
+import net.psforever.objects.serverobject.PlanetSideServerObject
+import net.psforever.types.{OxygenState, PlanetSideGUID}
+
+/**
+ * Related to the progress of interacting with a body of water deeper than you are tall or
+ * deeper than your vehicle is off the ground.
+ * @param guid the target
+ * @param state whether they are recovering or suffocating
+ * @param progress the percentage of completion towards the state
+ */
+final case class OxygenStateTarget(
+ guid: PlanetSideGUID,
+ state: OxygenState,
+ progress: Float
+ )
+
+/**
+ * The target has clipped into a critical region of a piece of environment.
+ * @param obj the target
+ * @param environment the terrain clipping region
+ * @param mountedVehicle whether or not the target is mounted
+ * (specifically, if the target is a `Player` who is mounted in a `Vehicle`)
+ */
+final case class InteractWithEnvironment(
+ obj: PlanetSideServerObject,
+ environment: PieceOfEnvironment,
+ mountedVehicle: Option[OxygenStateTarget]
+ )
+
+/**
+ * The target has ceased to clip into a critical region of a piece of environment.
+ * @param obj the target
+ * @param environment the previous terrain clipping region
+ * @param mountedVehicle whether or not the target is mounted
+ * (specifically, if the target is a `Player` who is mounted in a `Vehicle`)
+ */
+final case class EscapeFromEnvironment(
+ obj: PlanetSideServerObject,
+ environment: PieceOfEnvironment,
+ mountedVehicle: Option[OxygenStateTarget]
+ )
+
+/**
+ * Completely reset any internal actions or processes related to environment clipping.
+ */
+final case class RecoveredFromEnvironmentInteraction()
diff --git a/src/main/scala/net/psforever/objects/serverobject/environment/InteractsWithZoneEnvironment.scala b/src/main/scala/net/psforever/objects/serverobject/environment/InteractsWithZoneEnvironment.scala
new file mode 100644
index 00000000..7d59d962
--- /dev/null
+++ b/src/main/scala/net/psforever/objects/serverobject/environment/InteractsWithZoneEnvironment.scala
@@ -0,0 +1,185 @@
+// Copyright (c) 2020 PSForever
+package net.psforever.objects.serverobject.environment
+
+import net.psforever.objects.GlobalDefinitions
+import net.psforever.objects.serverobject.PlanetSideServerObject
+import net.psforever.objects.zones.Zone
+
+/**
+ * This game entity may infrequently test whether it may interact with game world environment.
+ */
+trait InteractsWithZoneEnvironment {
+ _: PlanetSideServerObject =>
+ /** interactions for this particular entity is allowed */
+ private var _allowZoneEnvironmentInteractions: Boolean = true
+
+ /**
+ * If the environmental interactive permissions of this entity change.
+ */
+ def allowZoneEnvironmentInteractions: Boolean = _allowZoneEnvironmentInteractions
+
+ /**
+ * If the environmental interactive permissions of this entity change,
+ * trigger a formal change to the interaction methodology.
+ * @param allow whether or not interaction is permitted
+ * @return whether or not interaction is permitted
+ */
+ def allowZoneEnvironmentInteractions_=(allow: Boolean): Boolean = {
+ val before = _allowZoneEnvironmentInteractions
+ _allowZoneEnvironmentInteractions = allow
+ if (before != allow) {
+ zoneInteraction()
+ }
+ _allowZoneEnvironmentInteractions
+ }
+
+ private var interactingWithEnvironment: (PlanetSideServerObject, Boolean) => Any =
+ InteractsWithZoneEnvironment.onStableEnvironment()
+
+ /**
+ * The method by which zone interactions are tested or a current interaction maintained.
+ * Utilize a function literal that, when called, returns a function literal of the same type;
+ * the function that is returned will not necessarily be the same as the one that was used
+ * but will represent the existing and ongoing status of interaction with the environment.
+ * Calling one function and exchanging it for another function to be called like this creates a procedure
+ * that controls and limits the interactions with the environment to only what is necessary.
+ * @see `InteractsWithZoneEnvironment.blockedFromInteracting`
+ * @see `InteractsWithZoneEnvironment.onStableEnvironment`
+ * @see `InteractsWithZoneEnvironment.awaitOngoingInteraction`
+ */
+ def zoneInteraction(): Unit = {
+ //val func: (PlanetSideServerObject, Boolean) => Any = interactingWithEnvironment(this, allowZoneEnvironmentInteractions)
+ interactingWithEnvironment = interactingWithEnvironment(this, allowZoneEnvironmentInteractions)
+ .asInstanceOf[(PlanetSideServerObject, Boolean) => Any]
+ }
+
+ /**
+ * Suspend any current interaction procedures through the proper channels
+ * or deactivate a previously flagged interaction blocking procedure
+ * and reset the system to its neutral state.
+ * The main difference between resetting and flagging the blocking procedure
+ * is that resetting will (probably) restore the previously active procedure on the next `zoneInteraction` call
+ * while blocking will halt all attempts to establish a new active interaction procedure
+ * and unblocking will immediately install whatever is the current active interaction.
+ * @see `InteractsWithZoneEnvironment.onStableEnvironment`
+ */
+ def resetZoneInteraction() : Unit = {
+ _allowZoneEnvironmentInteractions = true
+ interactingWithEnvironment(this, false)
+ interactingWithEnvironment = InteractsWithZoneEnvironment.onStableEnvironment()
+ }
+}
+
+object InteractsWithZoneEnvironment {
+ /**
+ * While on stable non-interactive terrain,
+ * test whether any special terrain component has an affect upon the target entity.
+ * If so, instruct the target that an interaction should occur.
+ * Considered tail recursive, but not treated that way.
+ * @see `blockedFromInteracting`
+ * @see `checkAllEnvironmentInteractions`
+ * @see `awaitOngoingInteraction`
+ * @param obj the target entity
+ * @return the function literal that represents the next iterative call of ongoing interaction testing;
+ * may return itself
+ */
+ def onStableEnvironment()(obj: PlanetSideServerObject, allow: Boolean): Any = {
+ if(allow) {
+ checkAllEnvironmentInteractions(obj) match {
+ case Some(body) =>
+ obj.Actor ! InteractWithEnvironment(obj, body, None)
+ awaitOngoingInteraction(obj.Zone, body)(_,_)
+ case None =>
+ onStableEnvironment()(_,_)
+ }
+ } else {
+ blockedFromInteracting()(_,_)
+ }
+ }
+
+ /**
+ * While on unstable, interactive, or special terrain,
+ * test whether that special terrain component has an affect upon the target entity.
+ * If no interaction exists,
+ * treat the target as if it had been previously affected by the given terrain,
+ * and instruct it to cease that assumption.
+ * Transition between the affects of different special terrains is possible.
+ * Considered tail recursive, but not treated that way.
+ * @see `blockedFromInteracting`
+ * @see `checkAllEnvironmentInteractions`
+ * @see `checkSpecificEnvironmentInteraction`
+ * @see `onStableEnvironment`
+ * @param zone the zone in which the terrain is located
+ * @param body the special terrain
+ * @param obj the target entity
+ * @return the function literal that represents the next iterative call of ongoing interaction testing;
+ * may return itself
+ */
+ def awaitOngoingInteraction(zone: Zone, body: PieceOfEnvironment)(obj: PlanetSideServerObject, allow: Boolean): Any = {
+ if (allow) {
+ checkSpecificEnvironmentInteraction(zone, body)(obj) match {
+ case Some(_) =>
+ awaitOngoingInteraction(obj.Zone, body)(_, _)
+ case None =>
+ checkAllEnvironmentInteractions(obj) match {
+ case Some(newBody) if newBody.attribute == body.attribute =>
+ obj.Actor ! InteractWithEnvironment(obj, newBody, None)
+ awaitOngoingInteraction(obj.Zone, newBody)(_, _)
+ case Some(newBody) =>
+ obj.Actor ! EscapeFromEnvironment(obj, body, None)
+ obj.Actor ! InteractWithEnvironment(obj, newBody, None)
+ awaitOngoingInteraction(obj.Zone, newBody)(_, _)
+ case None =>
+ obj.Actor ! EscapeFromEnvironment(obj, body, None)
+ onStableEnvironment()(_, _)
+ }
+ }
+ } else {
+ obj.Actor ! EscapeFromEnvironment(obj, body, None)
+ blockedFromInteracting()(_,_)
+ }
+ }
+
+ /**
+ * Do not care whether on stable non-interactive terrain or on unstable interactive terrain.
+ * Wait until allowed to test again (external flag).
+ * Considered tail recursive, but not treated that way.
+ * @see `onStableEnvironment`
+ * @param obj the target entity
+ * @return the function literal that represents the next iterative call of ongoing interaction testing;
+ * may return itself
+ */
+ def blockedFromInteracting()(obj: PlanetSideServerObject, allow: Boolean): Any = {
+ if (allow) {
+ onStableEnvironment()(obj, allow)
+ } else {
+ blockedFromInteracting()(_,_)
+ }
+ }
+
+ /**
+ * Test whether any special terrain component has an affect upon the target entity.
+ * @param obj the target entity
+ * @return any unstable, interactive, or special terrain that is being interacted
+ */
+ def checkAllEnvironmentInteractions(obj: PlanetSideServerObject): Option[PieceOfEnvironment] = {
+ val position = obj.Position
+ val depth = GlobalDefinitions.MaxDepth(obj)
+ obj.Zone.map.environment.find { body => body.attribute.canInteractWith(obj) && body.testInteraction(position, depth) }
+ }
+
+ /**
+ * Test whether a special terrain component has an affect upon the target entity.
+ * @param zone the zone in which the terrain is located
+ * @param body the special terrain
+ * @param obj the target entity
+ * @return any unstable, interactive, or special terrain that is being interacted
+ */
+ private def checkSpecificEnvironmentInteraction(zone: Zone, body: PieceOfEnvironment)(obj: PlanetSideServerObject): Option[PieceOfEnvironment] = {
+ if ((obj.Zone eq zone) && body.testInteraction(obj.Position, GlobalDefinitions.MaxDepth(obj))) {
+ Some(body)
+ } else {
+ None
+ }
+ }
+}
diff --git a/src/main/scala/net/psforever/objects/serverobject/environment/PieceOfEnvironment.scala b/src/main/scala/net/psforever/objects/serverobject/environment/PieceOfEnvironment.scala
new file mode 100644
index 00000000..105acb1e
--- /dev/null
+++ b/src/main/scala/net/psforever/objects/serverobject/environment/PieceOfEnvironment.scala
@@ -0,0 +1,146 @@
+// Copyright (c) 2020 PSForever
+package net.psforever.objects.serverobject.environment
+
+import enumeratum.{Enum, EnumEntry}
+import net.psforever.objects.PlanetSideGameObject
+import net.psforever.objects.vital.Vitality
+import net.psforever.types.Vector3
+
+/**
+ * The representation of a feature of the game world that is not a formal game object,
+ * usually terrain, but can be used to represent any bounded region.
+ */
+trait PieceOfEnvironment {
+ /** a general description of this environment */
+ def attribute: EnvironmentTrait
+ /** a special representation of the region that qualifies as "this environment" */
+ def collision: EnvironmentCollision
+
+ /**
+ * Is the test point "within" the bounds of the represented environment?
+ * @param pos the test point
+ * @param varDepth how far "into" the environment the point must be
+ * @return `true`, if the point is sufficiently "deep";
+ * `false`, otherwise
+ */
+ def testInteraction(pos: Vector3, varDepth: Float): Boolean = collision.testInteraction(pos, varDepth)
+
+ /**
+ * Did the test point move into or leave the bounds of the represented environment since its previous test?
+ * @param pos the test point
+ * @param previousPos the previous test point which is being compared against
+ * @param varDepth how far "into" the environment the point must be
+ * @return `Some(true)`, if the point has become sufficiently "deep";
+ * `Some(false)`, if the point has left the sufficiently "deep" region;
+ * `None`, otherwise
+ */
+ def testStepIntoInteraction(pos: Vector3, previousPos: Vector3, varDepth: Float): Option[Boolean] =
+ PieceOfEnvironment.testStepIntoInteraction(body = this, pos, previousPos, varDepth)
+}
+
+/**
+ * A general description of environment and its interactive possibilities.
+ */
+sealed abstract class EnvironmentTrait extends EnumEntry {
+ def canInteractWith(obj: PlanetSideGameObject): Boolean
+}
+
+object EnvironmentAttribute extends Enum[EnvironmentTrait] {
+ /** glue connecting `EnumEntry` to `Enumeration` */
+ val values: IndexedSeq[EnvironmentTrait] = findValues
+
+ case object Water extends EnvironmentTrait {
+ /** water can only interact with objects that are negatively affected by being exposed to water;
+ * it's better this way */
+ def canInteractWith(obj: PlanetSideGameObject): Boolean = {
+ obj.Definition.DrownAtMaxDepth || obj.Definition.DisableAtMaxDepth
+ }
+ }
+
+ case object Lava extends EnvironmentTrait {
+ /** lava can only interact with anything capable of registering damage */
+ def canInteractWith(obj: PlanetSideGameObject): Boolean = {
+ obj match {
+ case o: Vitality => o.Definition.Damageable
+ case _ => false
+ }
+ }
+ }
+
+ case object Death extends EnvironmentTrait {
+ /** death can only interact with anything capable of registering damage */
+ def canInteractWith(obj: PlanetSideGameObject): Boolean = {
+ obj match {
+ case o: Vitality => o.Definition.Damageable
+ case _ => false
+ }
+ }
+ }
+}
+
+/**
+ * A planar environment that spans the whole of the game world
+ * and starts at and below a certain altitude.
+ * @param attribute of what the environment is composed
+ * @param altitude how high the environment starts
+ */
+final case class SeaLevel(attribute: EnvironmentTrait, altitude: Float)
+ extends PieceOfEnvironment {
+ private val planar = DeepPlane(altitude)
+
+ def collision : EnvironmentCollision = planar
+}
+
+object SeaLevel {
+ /**
+ * An overloaded constructor that applies only to water.
+ * @param altitude how high the environment starts
+ * @return a `SeaLevel` `PieceOfEnvironment` object
+ */
+ def apply(altitude: Float): SeaLevel = SeaLevel(EnvironmentAttribute.Water, altitude)
+}
+
+/**
+ * A limited environment that spans no specific region.
+ * @param attribute of what the environment is composed
+ * @param collision a special representation of the region that qualifies as "this environment"
+ */
+final case class Pool(attribute: EnvironmentTrait, collision: EnvironmentCollision)
+ extends PieceOfEnvironment
+
+object Pool {
+ /**
+ * An overloaded constructor that creates environment backed by a `DeepSquare`.
+ * @param attribute of what the environment is composed
+ * @param altitude the z-coordinate of the geometry (height)
+ * @param north the y-coordinate of the greatest side
+ * @param east the x-coordinate of the other greatest side
+ * @param south the y-coordinate of the least side
+ * @param west the x-coordinate of the other least side
+ * @return a `Pool` `PieceOfEnvironment` object
+ */
+ def apply(attribute: EnvironmentTrait, altitude: Float, north: Float, east: Float, south: Float, west: Float): Pool =
+ Pool(attribute, DeepSquare(altitude, north, east, south, west))
+}
+
+object PieceOfEnvironment {
+ /**
+ * Did the test point move into or leave the bounds of the represented environment since its previous test?
+ * @param body the environment
+ * @param pos the test point
+ * @param previousPos the previous test point which is being compared against
+ * @param varDepth how far "into" the environment the point must be
+ * @return `Some(true)`, if the point has become sufficiently "deep";
+ * `Some(false)`, if the point has left the sufficiently "deep" region;
+ * `None`, if the described points only exist outside of or only exists inside of the critical region
+ */
+ def testStepIntoInteraction(body: PieceOfEnvironment, pos: Vector3, previousPos: Vector3, varDepth: Float): Option[Boolean] = {
+ val isEncroaching = body.collision.testInteraction(pos, varDepth)
+ val wasEncroaching = body.collision.testInteraction(previousPos, varDepth)
+ if (isEncroaching != wasEncroaching) {
+ Some(isEncroaching)
+ } else {
+ None
+ }
+ }
+}
diff --git a/src/main/scala/net/psforever/objects/serverobject/environment/RespondsToZoneEnvironment.scala b/src/main/scala/net/psforever/objects/serverobject/environment/RespondsToZoneEnvironment.scala
new file mode 100644
index 00000000..0e1feb03
--- /dev/null
+++ b/src/main/scala/net/psforever/objects/serverobject/environment/RespondsToZoneEnvironment.scala
@@ -0,0 +1,179 @@
+// Copyright (c) 2020 PSForever
+package net.psforever.objects.serverobject.environment
+
+import akka.actor.{Actor, Cancellable}
+import net.psforever.objects.Default
+import net.psforever.objects.serverobject.PlanetSideServerObject
+import net.psforever.types.OxygenState
+
+import scala.collection.mutable
+
+/**
+ * The mixin code for any server object that responds to the game world around it.
+ * Specific types of environmental region is bound by geometry,
+ * designated by attributes,
+ * and gets reacted to when coming into contact with that geometry.
+ * Ideally, the target under control instigates the responses towards the environment
+ * by independently re-evaluating the conditions of its interactions.
+ * Only one kind of environment can elicit a response at a time.
+ * While a reversal of this trigger scheme is possible, it is not ideal.
+ * @see `InteractsWithZoneEnvironment`
+ * @see `PieceOfEnvironment`
+ */
+trait RespondsToZoneEnvironment {
+ _: Actor =>
+ /** how long the current interaction has been progressing in the current way */
+ var interactionTime : Long = 0
+ /** the environment that we are currently in interaction with */
+ var interactWith : Option[PieceOfEnvironment] = None
+ /** a gesture of automation added to the interaction */
+ var interactionTimer : Cancellable = Default.Cancellable
+ /** a mapping of responses when specific interactions occur;
+ * select from these options when starting an effect;
+ * key - type of environment, value - reaction function */
+ private var interactWithEnvironmentStart: mutable.HashMap[EnvironmentTrait, RespondsToZoneEnvironment.Interaction] =
+ mutable.HashMap[EnvironmentTrait, RespondsToZoneEnvironment.Interaction]()
+ /** a mapping of responses when specific interactions cease;
+ * select from these options when ending an effect;
+ * key - type of environment, value - reaction function */
+ private var interactWithEnvironmentStop: mutable.HashMap[EnvironmentTrait, RespondsToZoneEnvironment.Interaction] =
+ mutable.HashMap[EnvironmentTrait, RespondsToZoneEnvironment.Interaction]()
+
+ def InteractiveObject: PlanetSideServerObject with InteractsWithZoneEnvironment
+
+ val environmentBehavior: Receive = {
+ case InteractWithEnvironment(target, body, optional) =>
+ doEnvironmentInteracting(target, body, optional)
+
+ case EscapeFromEnvironment(target, body, optional) =>
+ stopEnvironmentInteracting(target, body, optional)
+
+ case RecoveredFromEnvironmentInteraction() =>
+ recoverFromEnvironmentInteracting()
+ }
+
+ def InteractWith: Option[PieceOfEnvironment] = interactWith
+
+ def SetInteraction(attribute: EnvironmentTrait, action: RespondsToZoneEnvironment.Interaction): Unit = {
+ interactWithEnvironmentStart += attribute -> action
+ }
+
+ def SetInteractionStop(attribute: EnvironmentTrait, action: RespondsToZoneEnvironment.Interaction): Unit = {
+ interactWithEnvironmentStop += attribute -> action
+ }
+
+ def doEnvironmentInteracting(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit = {
+ val attribute = body.attribute
+ if (interactWith.isEmpty || interactWith.get.attribute == attribute) {
+ interactWith = Some(body)
+ interactionTimer.cancel()
+ interactWithEnvironmentStart.get(attribute) match {
+ case Some(func) => func(obj, body, data)
+ case None => ;
+ }
+ }
+ }
+
+ def stopEnvironmentInteracting(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit = {
+ val attribute = body.attribute
+ if (interactWith.nonEmpty && interactWith.get.attribute == attribute) {
+ interactWith = None
+ interactionTimer.cancel()
+ interactWithEnvironmentStop.get(attribute) match {
+ case Some(func) => func(obj, body, data)
+ case _ => recoverFromEnvironmentInteracting()
+ }
+ }
+ }
+
+ /**
+ * Reset the environment encounter fields and completely stop whatever is the current mechanic.
+ * This does not perform messaging relay either with mounted occupants or with any other service.
+ */
+ def recoverFromEnvironmentInteracting(): Unit = {
+ interactionTimer.cancel()
+ interactionTime = 0
+ interactWith = None
+ }
+}
+
+object RespondsToZoneEnvironment {
+ type Interaction = (PlanetSideServerObject, PieceOfEnvironment, Option[OxygenStateTarget]) => Unit
+
+ /**
+ * Calculate the effect of being exposed to a watery environment beyond its critical region.
+ * @param obj the target
+ * @param condition the current environment progressive event of the target, e.g., already drowning
+ * @param completionTime how long since the current environment progressive event started
+ * @return three values:
+ * whether any change in effect will occur,
+ * for how long this new change if effect will occur after starting,
+ * and what the starting progress value of this new effect looks like
+ */
+ def drowningInWateryConditions(
+ obj: PlanetSideServerObject,
+ condition: Option[OxygenState],
+ completionTime: Long
+ ): (Boolean, Long, Float) = {
+ condition match {
+ case None =>
+ //start suffocation process
+ (true, obj.Definition.UnderwaterLifespan(OxygenState.Suffocation), 100f)
+ case Some(OxygenState.Recovery) =>
+ //switching from recovery to suffocation
+ val oldDuration: Long = obj.Definition.UnderwaterLifespan(OxygenState.Recovery)
+ val newDuration: Long = obj.Definition.UnderwaterLifespan(OxygenState.Suffocation)
+ val oldTimeRemaining: Long = completionTime - System.currentTimeMillis()
+ val oldTimeRatio: Float = 1f - oldTimeRemaining / oldDuration.toFloat
+ val percentage: Float = oldTimeRatio * 100
+ val newDrownTime: Long = (newDuration * oldTimeRatio).toLong
+ (true, newDrownTime, percentage)
+ case Some(OxygenState.Suffocation) =>
+ //interrupted while suffocating, calculate the progress and keep suffocating
+ val oldDuration: Long = obj.Definition.UnderwaterLifespan(OxygenState.Suffocation)
+ val oldTimeRemaining: Long = completionTime - System.currentTimeMillis()
+ val percentage: Float = (oldTimeRemaining / oldDuration.toFloat) * 100f
+ (false, oldTimeRemaining, percentage)
+ case _ =>
+ (false, 0L, 0f)
+ }
+ }
+
+ /**
+ * Calculate the effect of being removed from a watery environment beyond its critical region.
+ * @param obj the target
+ * @param condition the current environment progressive event of the target, e.g., already drowning
+ * @param completionTime how long since the current environment progressive event started
+ * @return three values:
+ * whether any change in effect will occur,
+ * for how long this new change if effect will occur after starting,
+ * and what the starting progress value of this new effect looks like
+ */
+ def recoveringFromWateryConditions(
+ obj: PlanetSideServerObject,
+ condition: Option[OxygenState],
+ completionTime: Long
+ ): (Boolean, Long, Float) = {
+ condition match {
+ case Some(OxygenState.Suffocation) =>
+ //switching from suffocation to recovery
+ val oldDuration: Long = obj.Definition.UnderwaterLifespan(OxygenState.Suffocation)
+ val newDuration: Long = obj.Definition.UnderwaterLifespan(OxygenState.Recovery)
+ val oldTimeRemaining: Long = completionTime - System.currentTimeMillis()
+ val oldTimeRatio: Float = oldTimeRemaining / oldDuration.toFloat
+ val percentage: Float = oldTimeRatio * 100
+ val recoveryTime: Long = newDuration - (newDuration * oldTimeRatio).toLong
+ (true, recoveryTime, percentage)
+ case Some(OxygenState.Recovery) =>
+ //interrupted while recovering, calculate the progress and keep recovering
+ val currTime = System.currentTimeMillis()
+ val duration: Long = obj.Definition.UnderwaterLifespan(OxygenState.Recovery)
+ val startTime: Long = completionTime - duration
+ val timeRemaining: Long = completionTime - currTime
+ val percentage: Float = ((currTime - startTime) / duration.toFloat) * 100f
+ (false, timeRemaining, percentage)
+ case _ =>
+ (false, 0L, 100f)
+ }
+ }
+}
diff --git a/src/main/scala/net/psforever/objects/serverobject/painbox/Painbox.scala b/src/main/scala/net/psforever/objects/serverobject/painbox/Painbox.scala
index 5108167f..952a8b48 100644
--- a/src/main/scala/net/psforever/objects/serverobject/painbox/Painbox.scala
+++ b/src/main/scala/net/psforever/objects/serverobject/painbox/Painbox.scala
@@ -13,6 +13,8 @@ object Painbox {
final case class Tick()
final case class Stop()
+ final case class EnvironmentalDamage(obj: Painbox, amount: Int)
+
def apply(tdef: PainboxDefinition): Painbox = {
new Painbox(tdef)
}
diff --git a/src/main/scala/net/psforever/objects/vehicles/VehicleControl.scala b/src/main/scala/net/psforever/objects/vehicles/VehicleControl.scala
index 29c322dd..f197e53f 100644
--- a/src/main/scala/net/psforever/objects/vehicles/VehicleControl.scala
+++ b/src/main/scala/net/psforever/objects/vehicles/VehicleControl.scala
@@ -8,23 +8,26 @@ import net.psforever.objects.ce.TelepadLike
import net.psforever.objects.equipment.{Equipment, EquipmentSlot, JammableMountedWeapons}
import net.psforever.objects.guid.GUIDTask
import net.psforever.objects.inventory.{GridInventory, InventoryItem}
-import net.psforever.objects.serverobject.CommonMessages
-import net.psforever.objects.serverobject.mount.{Mountable, MountableBehavior}
+import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObject}
import net.psforever.objects.serverobject.affinity.{FactionAffinity, FactionAffinityBehavior}
import net.psforever.objects.serverobject.containable.{Containable, ContainableBehavior}
import net.psforever.objects.serverobject.damage.{AggravatedBehavior, DamageableVehicle}
import net.psforever.objects.serverobject.deploy.Deployment.DeploymentObject
import net.psforever.objects.serverobject.deploy.{Deployment, DeploymentBehavior}
+import net.psforever.objects.serverobject.environment._
import net.psforever.objects.serverobject.hackable.GenericHackables
-import net.psforever.objects.serverobject.transfer.TransferBehavior
+import net.psforever.objects.serverobject.mount.{Mountable, MountableBehavior}
import net.psforever.objects.serverobject.repair.RepairableVehicle
import net.psforever.objects.serverobject.terminals.Terminal
-import net.psforever.objects.vital.interaction.DamageResult
+import net.psforever.objects.serverobject.transfer.TransferBehavior
+import net.psforever.objects.vital.interaction.{DamageInteraction, DamageResult}
import net.psforever.objects.vital.VehicleShieldCharge
-import net.psforever.objects.zones.Zone
+import net.psforever.objects.vital.environment.EnvironmentReason
+import net.psforever.objects.vital.etc.SuicideReason
+import net.psforever.objects.zones._
import net.psforever.packet.game._
import net.psforever.packet.game.objectcreate.ObjectCreateMessageParent
-import net.psforever.types.{DriveState, ExoSuitType, PlanetSideGUID, Vector3}
+import net.psforever.types._
import net.psforever.services.Service
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import net.psforever.services.local.{LocalAction, LocalServiceMessage}
@@ -53,11 +56,11 @@ class VehicleControl(vehicle: Vehicle)
with JammableMountedWeapons
with ContainableBehavior
with AntTransferBehavior
- with AggravatedBehavior {
-
+ with AggravatedBehavior
+ with RespondsToZoneEnvironment {
//make control actors belonging to utilities when making control actor belonging to vehicle
vehicle.Utilities.foreach({ case (_, util) => util.Setup })
-
+
def MountableObject = vehicle
def CargoObject = vehicle
@@ -76,20 +79,28 @@ class VehicleControl(vehicle: Vehicle)
def ChargeTransferObject = vehicle
- if(vehicle.Definition == GlobalDefinitions.ant) {
+ def InteractiveObject = vehicle
+ SetInteraction(EnvironmentAttribute.Water, doInteractingWithWater)
+ SetInteraction(EnvironmentAttribute.Lava, doInteractingWithLava)
+ SetInteraction(EnvironmentAttribute.Death, doInteractingWithDeath)
+ if (!vehicle.Definition.CanFly) { //can not recover from sinking disability
+ SetInteractionStop(EnvironmentAttribute.Water, stopInteractingWithWater)
+ }
+
+ if (vehicle.Definition == GlobalDefinitions.ant) {
findChargeTargetFunc = Vehicles.FindANTChargingSource
findDischargeTargetFunc = Vehicles.FindANTDischargingTarget
}
-
/** cheap flag for whether the vehicle is decaying */
- var decaying: Boolean = false
-
+ var decaying : Boolean = false
/** primary vehicle decay timer */
- var decayTimer: Cancellable = Default.Cancellable
+ var decayTimer : Cancellable = Default.Cancellable
+ /** becoming waterlogged, or drying out? */
+ var submergedCondition : Option[OxygenState] = None
- def receive: Receive = Enabled
+ def receive : Receive = Enabled
- override def postStop(): Unit = {
+ override def postStop() : Unit = {
super.postStop()
damageableVehiclePostStop()
decaying = false
@@ -98,9 +109,10 @@ class VehicleControl(vehicle: Vehicle)
context.stop(util().Actor)
util().Actor = Default.Actor
}
+ recoverFromEnvironmentInteracting()
}
- def Enabled: Receive =
+ def Enabled : Receive =
checkBehavior
.orElse(deployBehavior)
.orElse(cargoBehavior)
@@ -109,6 +121,7 @@ class VehicleControl(vehicle: Vehicle)
.orElse(canBeRepairedByNanoDispenser)
.orElse(containerBehavior)
.orElse(antBehavior)
+ .orElse(environmentBehavior)
.orElse {
case Vehicle.Ownership(None) =>
LoseOwnership()
@@ -116,7 +129,7 @@ class VehicleControl(vehicle: Vehicle)
case Vehicle.Ownership(Some(player)) =>
GainOwnership(player)
- case msg @ Mountable.TryMount(player, seat_num) =>
+ case msg@Mountable.TryMount(player, seat_num) =>
tryMountBehavior.apply(msg)
val obj = MountableObject
//check that the player has actually been sat in the expected seat
@@ -125,39 +138,28 @@ class VehicleControl(vehicle: Vehicle)
if (seat_num == 0 && !obj.OwnerName.contains(player.Name)) {
//whatever vehicle was previously owned
vehicle.Zone.GUID(player.avatar.vehicle) match {
- case Some(v: Vehicle) =>
+ case Some(v : Vehicle) =>
v.Actor ! Vehicle.Ownership(None)
case _ =>
player.avatar.vehicle = None
}
- LoseOwnership() //lose our current ownership
+ LoseOwnership() //lose our current ownership
GainOwnership(player) //gain new ownership
- } else {
+ }
+ else {
decaying = false
decayTimer.cancel()
}
+ //
+ updateZoneInteractionProgressUI(player)
}
- case msg: Mountable.TryDismount =>
+ case msg : Mountable.TryDismount =>
dismountBehavior.apply(msg)
- val obj = MountableObject
-
- // Reset velocity to zero when driver dismounts, to allow jacking/repair if vehicle was moving slightly before dismount
- if (!obj.Seats(0).isOccupied) {
- obj.Velocity = Some(Vector3.Zero)
- }
- //are we already decaying? are we unowned? is no one seated anywhere?
- if (!decaying && obj.Owner.isEmpty && obj.Seats.values.forall(!_.isOccupied)) {
- decaying = true
- decayTimer = context.system.scheduler.scheduleOnce(
- MountableObject.Definition.DeconstructionTime.getOrElse(5 minutes),
- self,
- VehicleControl.PrepareForDeletion()
- )
- }
+ dismountCleanup()
case Vehicle.ChargeShields(amount) =>
- val now: Long = System.currentTimeMillis()
+ val now : Long = System.currentTimeMillis()
//make certain vehicle doesn't charge shields too quickly
if (
vehicle.Health > 0 && vehicle.Shields < vehicle.MaxShields &&
@@ -171,17 +173,20 @@ class VehicleControl(vehicle: Vehicle)
)
}
+ case Vehicle.UpdateZoneInteractionProgressUI(player) =>
+ updateZoneInteractionProgressUI(player)
+
case FactionAffinity.ConvertFactionAffinity(faction) =>
val originalAffinity = vehicle.Faction
if (originalAffinity != (vehicle.Faction = faction)) {
vehicle.Utilities.foreach({
- case (_: Int, util: Utility) => util().Actor forward FactionAffinity.ConfirmFactionAffinity()
+ case (_ : Int, util : Utility) => util().Actor forward FactionAffinity.ConfirmFactionAffinity()
})
}
sender() ! FactionAffinity.AssertFactionAffinity(vehicle, faction)
- case CommonMessages.Use(player, Some(item: SimpleItem))
- if item.Definition == GlobalDefinitions.remote_electronics_kit =>
+ case CommonMessages.Use(player, Some(item : SimpleItem))
+ if item.Definition == GlobalDefinitions.remote_electronics_kit =>
//TODO setup certifications check
if (vehicle.Faction != player.Faction) {
sender() ! CommonMessages.Progress(
@@ -205,35 +210,39 @@ class VehicleControl(vehicle: Vehicle)
//vehicles are the same type
//TODO want to completely swap weapons, but holster icon vanishes temporarily after swap
//TODO BFR arms must be swapped properly
-// //remove old weapons
-// val oldWeapons = vehicle.Weapons.values.collect { case slot if slot.Equipment.nonEmpty =>
-// val obj = slot.Equipment.get
-// slot.Equipment = None
-// (obj, obj.GUID)
-// }.toList
-// (oldWeapons, weapons, afterInventory)
+ // //remove old weapons
+ // val oldWeapons = vehicle.Weapons.values.collect { case slot if slot.Equipment.nonEmpty =>
+ // val obj = slot.Equipment.get
+ // slot.Equipment = None
+ // (obj, obj.GUID)
+ // }.toList
+ // (oldWeapons, weapons, afterInventory)
//TODO for now, just refill ammo; assume weapons stay the same
vehicle.Weapons
- .collect { case (_, slot: EquipmentSlot) if slot.Equipment.nonEmpty => slot.Equipment.get }
+ .collect { case (_, slot : EquipmentSlot) if slot.Equipment.nonEmpty => slot.Equipment.get }
.collect {
- case weapon: Tool =>
+ case weapon : Tool =>
weapon.AmmoSlots.foreach { ammo => ammo.Box.Capacity = ammo.Box.Definition.Capacity }
}
(Nil, Nil, afterInventory)
- } else {
+ }
+ else {
//vehicle loadout is not for this vehicle
//do not transfer over weapon ammo
if (
vehicle.Definition.TrunkSize == definition.TrunkSize && vehicle.Definition.TrunkOffset == definition.TrunkOffset
) {
(Nil, Nil, afterInventory) //trunk is the same dimensions, however
- } else {
+ }
+ else {
//accommodate as much of inventory as possible
val (stow, _) = GridInventory.recoverInventory(afterInventory, vehicle.Inventory)
(Nil, Nil, stow)
}
}
- finalInventory.foreach { _.obj.Faction = vehicle.Faction }
+ finalInventory.foreach {
+ _.obj.Faction = vehicle.Faction
+ }
player.Zone.VehicleEvents ! VehicleServiceMessage(
player.Zone.id,
VehicleAction.ChangeLoadout(vehicle.GUID, oldWeapons, newWeapons, oldInventory, finalInventory)
@@ -246,6 +255,40 @@ class VehicleControl(vehicle: Vehicle)
case _ => ;
}
+ case VehicleControl.Disable() =>
+ PrepareForDisabled(kickPassengers = false)
+ context.become(Disabled)
+
+ case Vehicle.Deconstruct(time) =>
+ time match {
+ case Some(delay) =>
+ decaying = true
+ decayTimer.cancel()
+ decayTimer = context.system.scheduler.scheduleOnce(delay, self, VehicleControl.PrepareForDeletion())
+ case _ =>
+ PrepareForDisabled(kickPassengers = true)
+ PrepareForDeletion()
+ context.become(ReadyToDelete)
+ }
+
+ case VehicleControl.PrepareForDeletion() =>
+ PrepareForDisabled(kickPassengers = true)
+ PrepareForDeletion()
+ context.become(ReadyToDelete)
+
+ case _ => ;
+ }
+
+ def Disabled : Receive =
+ checkBehavior
+ .orElse {
+ case msg : Deployment.TryUndeploy =>
+ deployBehavior.apply(msg)
+
+ case msg : Mountable.TryDismount =>
+ dismountBehavior.apply(msg)
+ dismountCleanup()
+
case Vehicle.Deconstruct(time) =>
time match {
case Some(delay) =>
@@ -254,51 +297,84 @@ class VehicleControl(vehicle: Vehicle)
decayTimer = context.system.scheduler.scheduleOnce(delay, self, VehicleControl.PrepareForDeletion())
case _ =>
PrepareForDeletion()
+ context.become(ReadyToDelete)
}
case VehicleControl.PrepareForDeletion() =>
PrepareForDeletion()
+ context.become(ReadyToDelete)
- case _ => ;
+ case _ =>
}
- val tryMountBehavior: Receive = {
+ def ReadyToDelete : Receive =
+ checkBehavior
+ .orElse {
+ case msg : Deployment.TryUndeploy =>
+ deployBehavior.apply(msg)
+
+ case VehicleControl.Deletion() =>
+ val zone = vehicle.Zone
+ zone.VehicleEvents ! VehicleServiceMessage(
+ zone.id,
+ VehicleAction.UnloadVehicle(Service.defaultPlayerGUID, vehicle, vehicle.GUID)
+ )
+ zone.Transport ! Zone.Vehicle.Despawn(vehicle)
+
+ case _ =>
+ }
+
+ val tryMountBehavior : Receive = {
case msg @ Mountable.TryMount(user, seat_num) =>
- val exosuit = user.ExoSuit
+ val exosuit = user.ExoSuit
val restriction = vehicle.Seats(seat_num).ArmorRestriction
- val seatGroup = vehicle.SeatPermissionGroup(seat_num).getOrElse(AccessPermissionGroup.Passenger)
- val permission = vehicle.PermissionGroup(seatGroup.id).getOrElse(VehicleLockState.Empire)
+ val seatGroup = vehicle.SeatPermissionGroup(seat_num).getOrElse(AccessPermissionGroup.Passenger)
+ val permission = vehicle.PermissionGroup(seatGroup.id).getOrElse(VehicleLockState.Empire)
if (
(if (seatGroup == AccessPermissionGroup.Driver) {
- vehicle.Owner.contains(user.GUID) || vehicle.Owner.isEmpty || permission != VehicleLockState.Locked
- } else {
- permission != VehicleLockState.Locked
- }) &&
+ vehicle.Owner.contains(user.GUID) || vehicle.Owner.isEmpty || permission != VehicleLockState.Locked
+ }
+ else {
+ permission != VehicleLockState.Locked
+ }) &&
(exosuit match {
- case ExoSuitType.MAX => restriction == SeatArmorRestriction.MaxOnly
+ case ExoSuitType.MAX => restriction == SeatArmorRestriction.MaxOnly
case ExoSuitType.Reinforced => restriction == SeatArmorRestriction.NoMax
- case _ => restriction != SeatArmorRestriction.MaxOnly
+ case _ => restriction != SeatArmorRestriction.MaxOnly
})
) {
mountBehavior.apply(msg)
- } else {
+ }
+ else {
sender() ! Mountable.MountMessages(user, Mountable.CanNotMount(vehicle, seat_num))
}
}
- def PrepareForDeletion(): Unit = {
- decaying = false
- val guid = vehicle.GUID
- val zone = vehicle.Zone
+ def dismountCleanup(): Unit = {
+ val obj = MountableObject
+ // Reset velocity to zero when driver dismounts, to allow jacking/repair if vehicle was moving slightly before dismount
+ if (!obj.Seats(0).isOccupied) {
+ obj.Velocity = Some(Vector3.Zero)
+ }
+ //are we already decaying? are we unowned? is no one seated anywhere?
+ if (!decaying && obj.Owner.isEmpty && obj.Seats.values.forall(!_.isOccupied)) {
+ decaying = true
+ decayTimer = context.system.scheduler.scheduleOnce(
+ MountableObject.Definition.DeconstructionTime.getOrElse(5 minutes),
+ self,
+ VehicleControl.PrepareForDeletion()
+ )
+ }
+ }
+
+ def PrepareForDisabled(kickPassengers: Boolean) : Unit = {
+ val guid = vehicle.GUID
+ val zone = vehicle.Zone
val zoneId = zone.id
val events = zone.VehicleEvents
//miscellaneous changes
+ recoverFromEnvironmentInteracting()
Vehicles.BeforeUnloadVehicle(vehicle, zone)
- //become disabled
- context.become(Disabled)
- //cancel jammed behavior
- CancelJammeredSound(vehicle)
- CancelJammeredStatus(vehicle)
//escape being someone else's cargo
vehicle.MountedIn match {
case Some(_) =>
@@ -311,33 +387,48 @@ class VehicleControl(vehicle: Vehicle)
)
case _ => ;
}
- //kick all passengers
- vehicle.Seats.values.foreach(seat => {
- seat.Occupant match {
- case Some(player) =>
- seat.Occupant = None
- player.VehicleSeated = None
- if (player.HasGUID) {
- events ! VehicleServiceMessage(zoneId, VehicleAction.KickPassenger(player.GUID, 4, false, guid))
- }
- case None => ;
- }
- //abandon all cargo
- vehicle.CargoHolds.values
- .collect {
- case hold if hold.isOccupied =>
- val cargo = hold.Occupant.get
- CargoBehavior.HandleVehicleCargoDismount(
- cargo.GUID,
- cargo,
- guid,
- vehicle,
- bailed = false,
- requestedByPassenger = false,
- kicked = false
- )
+ if (!vehicle.Flying || kickPassengers) {
+ //kick all passengers (either not flying, or being explicitly instructed)
+ vehicle.Seats.values.foreach { seat =>
+ seat.Occupant match {
+ case Some(player) =>
+ seat.Occupant = None
+ player.VehicleSeated = None
+ if (player.HasGUID) {
+ events ! VehicleServiceMessage(zoneId, VehicleAction.KickPassenger(player.GUID, 4, false, guid))
+ }
+ case None => ;
}
- })
+ }
+ }
+ //abandon all cargo
+ vehicle.CargoHolds.values
+ .collect {
+ case hold if hold.isOccupied =>
+ val cargo = hold.Occupant.get
+ CargoBehavior.HandleVehicleCargoDismount(
+ cargo.GUID,
+ cargo,
+ guid,
+ vehicle,
+ bailed = false,
+ requestedByPassenger = false,
+ kicked = false
+ )
+ }
+ }
+
+ def PrepareForDeletion() : Unit = {
+ decaying = false
+ val guid = vehicle.GUID
+ val zone = vehicle.Zone
+ val zoneId = zone.id
+ val events = zone.VehicleEvents
+ //miscellaneous changes
+ Vehicles.BeforeUnloadVehicle(vehicle, zone)
+ //cancel jammed behavior
+ CancelJammeredSound(vehicle)
+ CancelJammeredStatus(vehicle)
//unregister
zone.tasks ! GUIDTask.UnregisterVehicle(vehicle)(zone.GUID)
//banished to the shadow realm
@@ -346,22 +437,6 @@ class VehicleControl(vehicle: Vehicle)
decayTimer = context.system.scheduler.scheduleOnce(5 seconds, self, VehicleControl.Deletion())
}
- def Disabled: Receive =
- checkBehavior
- .orElse {
- case msg: Deployment.TryUndeploy =>
- deployBehavior.apply(msg)
-
- case VehicleControl.Deletion() =>
- val zone = vehicle.Zone
- zone.VehicleEvents ! VehicleServiceMessage(
- zone.id,
- VehicleAction.UnloadVehicle(Service.defaultPlayerGUID, vehicle, vehicle.GUID)
- )
- zone.Transport ! Zone.Vehicle.Despawn(vehicle)
- case _ =>
- }
-
override def TryJammerEffectActivate(target: Any, cause: DamageResult): Unit = {
if (vehicle.MountedIn.isEmpty) {
super.TryJammerEffectActivate(target, cause)
@@ -582,6 +657,197 @@ class VehicleControl(vehicle: Vehicle)
}
out
}
+
+ /**
+ * Water causes vehicles to become disabled if they dive off too far, too deep.
+ * Flying vehicles do not display progress towards being waterlogged. They just disable outright.
+ * @param obj the target
+ * @param body the environment
+ * @param data additional interaction information, if applicable
+ */
+ def doInteractingWithWater(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit = {
+ val (effect: Boolean, time: Long, percentage: Float) = {
+ val (a, b, c) = RespondsToZoneEnvironment.drowningInWateryConditions(obj, submergedCondition, interactionTime)
+ if (a && vehicle.Definition.CanFly) {
+ (true, 0L, 0f) //no progress bar
+ } else {
+ (a, b, c)
+ }
+ }
+ if (effect) {
+ import scala.concurrent.ExecutionContext.Implicits.global
+ submergedCondition = Some(OxygenState.Suffocation)
+ interactionTime = System.currentTimeMillis() + time
+ interactionTimer = context.system.scheduler.scheduleOnce(delay = time milliseconds, self, VehicleControl.Disable())
+ doInteractingWithWaterToTargets(
+ percentage,
+ body,
+ vehicle.Seats.values
+ .collect { case seat if seat.isOccupied => seat.Occupant.get }
+ .filter { p => p.isAlive && (p.Zone eq vehicle.Zone) }
+ )
+ }
+ }
+
+ /**
+ * Tell the given targets that
+ * water causes vehicles to become disabled if they dive off too far, too deep.
+ * @see `InteractWithEnvironment`
+ * @see `OxygenState`
+ * @see `OxygenStateTarget`
+ * @param percentage the progress bar completion state
+ * @param body the environment
+ * @param targets recipients of the information
+ */
+ def doInteractingWithWaterToTargets(
+ percentage: Float,
+ body: PieceOfEnvironment,
+ targets: Iterable[PlanetSideServerObject]
+ ): Unit = {
+ val vtarget = Some(OxygenStateTarget(vehicle.GUID, OxygenState.Suffocation, percentage))
+ targets.foreach { target =>
+ target.Actor ! InteractWithEnvironment(target, body, vtarget)
+ }
+ }
+
+ /**
+ * Lava causes vehicles to take (considerable) damage until they are inevitably destroyed.
+ * @param obj the target
+ * @param body the environment
+ * @param data additional interaction information, if applicable
+ */
+ def doInteractingWithLava(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit = {
+ val vehicle = DamageableObject
+ if (!obj.Destroyed) {
+ PerformDamage(
+ vehicle,
+ DamageInteraction(
+ VehicleSource(vehicle),
+ EnvironmentReason(body, vehicle),
+ vehicle.Position
+ ).calculate()
+ )
+ //keep doing damage
+ if (vehicle.Health > 0) {
+ import scala.concurrent.ExecutionContext.Implicits.global
+ interactionTimer = context.system.scheduler.scheduleOnce(delay = 250 milliseconds, self, InteractWithEnvironment(obj, body, None))
+ }
+ }
+ }
+
+ /**
+ * Death causes vehicles to be destroyed outright.
+ * It's not even considered as environmental damage anymore.
+ * @param obj the target
+ * @param body the environment
+ * @param data additional interaction information, if applicable
+ */
+ def doInteractingWithDeath(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit = {
+ if (!obj.Destroyed) {
+ PerformDamage(
+ vehicle,
+ DamageInteraction(
+ VehicleSource(vehicle),
+ SuicideReason(),
+ vehicle.Position
+ ).calculate()
+ )
+ }
+ }
+
+ /**
+ * When out of water, the vehicle no longer risks becoming disabled.
+ * It does have to endure a recovery period to get back to full dehydration
+ * Flying vehicles are exempt from this process due to the abrupt disability they experience.
+ * @param obj the target
+ * @param body the environment
+ * @param data additional interaction information, if applicable
+ */
+ def stopInteractingWithWater(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit = {
+ val (effect: Boolean, time: Long, percentage: Float) =
+ RespondsToZoneEnvironment.recoveringFromWateryConditions(obj, submergedCondition, interactionTime)
+ if (effect) {
+ recoverFromEnvironmentInteracting()
+ import scala.concurrent.ExecutionContext.Implicits.global
+ submergedCondition = Some(OxygenState.Recovery)
+ interactionTime = System.currentTimeMillis() + time
+ interactionTimer = context.system.scheduler.scheduleOnce(delay = time milliseconds, self, RecoveredFromEnvironmentInteraction())
+ stopInteractingWithWaterToTargets(
+ percentage,
+ body,
+ vehicle.Seats.values
+ .collect { case seat if seat.isOccupied => seat.Occupant.get }
+ .filter { p => p.isAlive && (p.Zone eq vehicle.Zone) }
+ )
+ }
+ }
+
+ /**
+ * Tell the given targets that,
+ * when out of water, the vehicle no longer risks becoming disabled.
+ * @see `EscapeFromEnvironment`
+ * @see `OxygenState`
+ * @see `OxygenStateTarget`
+ * @param percentage the progress bar completion state
+ * @param body the environment
+ * @param targets recipients of the information
+ */
+ def stopInteractingWithWaterToTargets(
+ percentage: Float,
+ body: PieceOfEnvironment,
+ targets: Iterable[PlanetSideServerObject]
+ ): Unit = {
+ val vtarget = Some(OxygenStateTarget(vehicle.GUID, OxygenState.Recovery, percentage))
+ targets.foreach { target =>
+ target.Actor ! EscapeFromEnvironment(target, body, vtarget)
+ }
+ }
+
+ /**
+ * Reset the environment encounter fields and completely stop whatever is the current mechanic.
+ * This does not perform messaging relay either with mounted occupants or with any other service.
+ */
+ override def recoverFromEnvironmentInteracting(): Unit = {
+ super.recoverFromEnvironmentInteracting()
+ submergedCondition = None
+ }
+
+ /**
+ * Without altering the state or progress of a zone interaction related to water,
+ * update the visual progress element (progress bar) that is visible to the recipient's client.
+ * @param player the recipient of this ui update
+ */
+ def updateZoneInteractionProgressUI(player : Player) : Unit = {
+ submergedCondition match {
+ case Some(OxygenState.Suffocation) =>
+ interactWith match {
+ case Some(body) =>
+ val percentage: Float = {
+ val (a, _, c) = RespondsToZoneEnvironment.drowningInWateryConditions(vehicle, submergedCondition, interactionTime)
+ if (a && vehicle.Definition.CanFly) {
+ 0f //no progress bar
+ } else {
+ c
+ }
+ }
+ doInteractingWithWaterToTargets(percentage, body, List(player))
+ case _ =>
+ recoverFromEnvironmentInteracting()
+ }
+ case Some(OxygenState.Recovery) =>
+ vehicle.Zone.map.environment.find { _.attribute == EnvironmentAttribute.Water } match {
+ case Some(body) => //any body of water will do ...
+ stopInteractingWithWaterToTargets(
+ RespondsToZoneEnvironment.recoveringFromWateryConditions(vehicle, submergedCondition, interactionTime)._3,
+ body,
+ List(player)
+ )
+ case _ =>
+ recoverFromEnvironmentInteracting()
+ }
+ case None => ;
+ }
+ }
}
object VehicleControl {
@@ -590,6 +856,8 @@ object VehicleControl {
private case class PrepareForDeletion()
+ private case class Disable()
+
private case class Deletion()
/**
diff --git a/src/main/scala/net/psforever/objects/vital/VitalsHistory.scala b/src/main/scala/net/psforever/objects/vital/VitalsHistory.scala
index d1ec63ca..4f740847 100644
--- a/src/main/scala/net/psforever/objects/vital/VitalsHistory.scala
+++ b/src/main/scala/net/psforever/objects/vital/VitalsHistory.scala
@@ -1,66 +1,80 @@
// Copyright (c) 2020 PSForever
package net.psforever.objects.vital
-import net.psforever.objects.ballistics._
-import net.psforever.objects.definition.{EquipmentDefinition, KitDefinition, ObjectDefinition}
+import net.psforever.objects.ballistics.{PlayerSource, VehicleSource}
+import net.psforever.objects.definition.{EquipmentDefinition, KitDefinition}
import net.psforever.objects.serverobject.terminals.TerminalDefinition
+import net.psforever.objects.vital.environment.EnvironmentReason
import net.psforever.objects.vital.etc.{ExplodingEntityReason, PainboxReason}
import net.psforever.objects.vital.interaction.DamageResult
import net.psforever.objects.vital.projectile.ProjectileReason
import net.psforever.types.{ExoSuitType, ImplantType}
-abstract class VitalsActivity(target: SourceEntry) {
- def Target: SourceEntry = target
- val t: Long = System.currentTimeMillis() //???
-
- def time: Long = t
+trait VitalsActivity {
+ def time: Long
}
-abstract class HealingActivity(target: SourceEntry) extends VitalsActivity(target)
+trait HealingActivity extends VitalsActivity {
+ def time: Long = System.currentTimeMillis()
+}
-abstract class DamagingActivity(target: SourceEntry) extends VitalsActivity(target)
+trait DamagingActivity extends VitalsActivity {
+ def time: Long = data.interaction.hitTime
+ def data: DamageResult
+}
-final case class HealFromKit(target: PlayerSource, amount: Int, kit_def: KitDefinition) extends HealingActivity(target)
+final case class HealFromKit(kit_def: KitDefinition, amount: Int)
+ extends HealingActivity
final case class HealFromEquipment(
- target: PlayerSource,
user: PlayerSource,
- amount: Int,
- equipment_def: EquipmentDefinition
-) extends HealingActivity(target)
+ equipment_def: EquipmentDefinition,
+ amount: Int
+) extends HealingActivity
-final case class HealFromTerm(target: PlayerSource, health: Int, armor: Int, term_def: TerminalDefinition)
- extends HealingActivity(target)
+final case class HealFromTerm(term_def: TerminalDefinition, health: Int, armor: Int)
+ extends HealingActivity
-final case class HealFromImplant(target: PlayerSource, amount: Int, implant: ImplantType)
- extends HealingActivity(target)
+final case class HealFromImplant(implant: ImplantType, health: Int)
+ extends HealingActivity
-final case class HealFromExoSuitChange(target: PlayerSource, exosuit: ExoSuitType.Value) extends HealingActivity(target)
+final case class HealFromExoSuitChange(exosuit: ExoSuitType.Value)
+ extends HealingActivity
-final case class RepairFromKit(target: PlayerSource, amount: Int, kit_def: KitDefinition)
- extends HealingActivity(target)
+final case class RepairFromKit(kit_def: KitDefinition, amount: Int)
+ extends HealingActivity()
final case class RepairFromEquipment(
- target: PlayerSource,
user: PlayerSource,
- amount: Int,
- equipment_def: EquipmentDefinition
-) extends HealingActivity(target)
+ equipment_def: EquipmentDefinition,
+ amount: Int
+) extends HealingActivity
-final case class RepairFromTerm(target: VehicleSource, amount: Int, term_def: TerminalDefinition)
- extends HealingActivity(target)
+final case class RepairFromTerm(term_def: TerminalDefinition, amount: Int)
+ extends HealingActivity
-final case class VehicleShieldCharge(target: VehicleSource, amount: Int) extends HealingActivity(target) //TODO facility
+final case class VehicleShieldCharge(amount: Int)
+ extends HealingActivity //TODO facility
-final case class DamageFromProjectile(data: DamageResult) extends DamagingActivity(data.targetBefore)
+final case class DamageFrom(data: DamageResult)
+ extends DamagingActivity
-final case class DamageFromPainbox(data: DamageResult) extends DamagingActivity(data.targetBefore)
+final case class DamageFromProjectile(data: DamageResult)
+ extends DamagingActivity
-final case class PlayerSuicide(target: PlayerSource) extends DamagingActivity(target)
+final case class DamageFromPainbox(data: DamageResult)
+ extends DamagingActivity
-final case class DamageFromExplosion(target: PlayerSource, cause: ObjectDefinition) extends DamagingActivity(target)
+final case class DamageFromEnvironment(data: DamageResult)
+ extends DamagingActivity
-final case class DamageFromExplodingEntity(data: DamageResult) extends DamagingActivity(data.targetBefore)
+final case class PlayerSuicide()
+ extends DamagingActivity {
+ def data: DamageResult = null //TODO do something
+}
+
+final case class DamageFromExplodingEntity(data: DamageResult)
+ extends DamagingActivity
/**
* A vital object can be hurt or damaged or healed or repaired (HDHR).
@@ -114,7 +128,13 @@ trait VitalsHistory {
lastDamage = Some(result)
case _: PainboxReason =>
vitalsHistory = DamageFromPainbox(result) +: vitalsHistory
+ case _: EnvironmentReason =>
+ vitalsHistory = DamageFromEnvironment(result) +: vitalsHistory
case _ => ;
+ vitalsHistory = DamageFrom(result) +: vitalsHistory
+ if(result.adversarial.nonEmpty) {
+ lastDamage = Some(result)
+ }
}
vitalsHistory
}
@@ -140,3 +160,59 @@ trait VitalsHistory {
out
}
}
+
+//deprecated overrides
+object HealFromKit {
+ def apply(Target: PlayerSource, amount: Int, kit_def: KitDefinition): HealFromKit =
+ HealFromKit(kit_def, amount)
+}
+
+object HealFromEquipment {
+ def apply(
+ Target: PlayerSource,
+ user: PlayerSource,
+ amount: Int,
+ equipment_def: EquipmentDefinition
+ ): HealFromEquipment =
+ HealFromEquipment(user, equipment_def, amount)
+}
+
+object HealFromTerm {
+ def apply(Target: PlayerSource, health: Int, armor: Int, term_def: TerminalDefinition): HealFromTerm =
+ HealFromTerm(term_def, health, armor)
+}
+
+object HealFromImplant {
+ def apply(Target: PlayerSource, amount: Int, implant: ImplantType): HealFromImplant =
+ HealFromImplant(implant, amount)
+}
+
+object HealFromExoSuitChange {
+ def apply(Target: PlayerSource, exosuit: ExoSuitType.Value): HealFromExoSuitChange =
+ HealFromExoSuitChange(exosuit)
+}
+
+object RepairFromKit {
+ def apply(Target: PlayerSource, amount: Int, kit_def: KitDefinition): RepairFromKit =
+ RepairFromKit(kit_def, amount)
+}
+
+object RepairFromEquipment {
+ def apply(
+ Target: PlayerSource,
+ user: PlayerSource,
+ amount: Int,
+ equipment_def: EquipmentDefinition
+ ) : RepairFromEquipment =
+ RepairFromEquipment(user, equipment_def, amount)
+}
+
+object RepairFromTerm {
+ def apply(Target: VehicleSource, amount: Int, term_def: TerminalDefinition): RepairFromTerm =
+ RepairFromTerm(term_def, amount)
+}
+
+object VehicleShieldCharge {
+ def apply(Target: VehicleSource, amount: Int): VehicleShieldCharge =
+ VehicleShieldCharge(amount)
+}
diff --git a/src/main/scala/net/psforever/objects/vital/environment/EnvironmentDamageModifierFunctions.scala b/src/main/scala/net/psforever/objects/vital/environment/EnvironmentDamageModifierFunctions.scala
new file mode 100644
index 00000000..0f9149bf
--- /dev/null
+++ b/src/main/scala/net/psforever/objects/vital/environment/EnvironmentDamageModifierFunctions.scala
@@ -0,0 +1,31 @@
+// Copyright (c) 2020 PSForever
+package net.psforever.objects.vital.environment
+
+import net.psforever.objects.ballistics.PlayerSource
+import net.psforever.objects.vital.interaction.DamageInteraction
+import net.psforever.objects.serverobject.environment.EnvironmentAttribute
+
+/**
+ * The deeper you move into lava, the greater the amount of health you burn through.
+ * Vehicles take significant damage.
+ * What do you hope to achieve by wading through molten rock anyway?
+ */
+case object LavaDepth extends EnvironmentDamageModifiers.Mod {
+ def calculate(damage: Int, data: DamageInteraction, cause: EnvironmentReason): Int = {
+ if (cause.body.attribute == EnvironmentAttribute.Lava) {
+ val depth: Float = scala.math.max(0, cause.body.collision.altitude - data.target.Position.z)
+ data.target match {
+ case _: PlayerSource =>
+ (damage * (1f + depth)).toInt
+ case t =>
+ damage + (0.1f * depth * t.Definition.MaxHealth).toInt
+ }
+ } else {
+ damage
+ }
+ }
+}
+
+object EnvironmentDamageModifierFunctions {
+ //intentionally blank
+}
diff --git a/src/main/scala/net/psforever/objects/vital/environment/EnvironmentDamageModifiers.scala b/src/main/scala/net/psforever/objects/vital/environment/EnvironmentDamageModifiers.scala
new file mode 100644
index 00000000..4050addc
--- /dev/null
+++ b/src/main/scala/net/psforever/objects/vital/environment/EnvironmentDamageModifiers.scala
@@ -0,0 +1,17 @@
+package net.psforever.objects.vital.environment
+
+import net.psforever.objects.vital.base.{DamageModifiers, DamageReason}
+import net.psforever.objects.vital.interaction.DamageInteraction
+
+object EnvironmentDamageModifiers {
+ trait Mod extends DamageModifiers.Mod {
+ def calculate(damage : Int, data : DamageInteraction, cause : DamageReason) : Int = {
+ cause match {
+ case o : EnvironmentReason => calculate(damage, data, o)
+ case _ => damage
+ }
+ }
+
+ def calculate(damage : Int, data : DamageInteraction, cause : EnvironmentReason) : Int
+ }
+}
diff --git a/src/main/scala/net/psforever/objects/vital/environment/EnvironmentReason.scala b/src/main/scala/net/psforever/objects/vital/environment/EnvironmentReason.scala
new file mode 100644
index 00000000..126aae11
--- /dev/null
+++ b/src/main/scala/net/psforever/objects/vital/environment/EnvironmentReason.scala
@@ -0,0 +1,81 @@
+// Copyright (c) 2020 PSForever
+package net.psforever.objects.vital.environment
+
+import net.psforever.objects.ballistics.SourceEntry
+import net.psforever.objects.serverobject.environment.{EnvironmentAttribute, PieceOfEnvironment}
+import net.psforever.objects.vital.base.{DamageReason, DamageResolution}
+import net.psforever.objects.vital.damage.DamageCalculations
+import net.psforever.objects.vital.prop.DamageProperties
+import net.psforever.objects.vital.resolution.{DamageAndResistance, DamageResistanceModel}
+import net.psforever.objects.vital.{NoResistanceSelection, SimpleResolutions, Vitality}
+
+/**
+ * A wrapper for a "damage source" in damage calculations
+ * that parameterizes information necessary to explain the environment being antagonistic.
+ * @see `DamageCalculations`
+ * @param body a representative of an element of the environment
+ * @param against for the purposes of damage, what kind of target is being acted upon
+ */
+final case class EnvironmentReason(body: PieceOfEnvironment, against: DamageCalculations.Selector) extends DamageReason {
+ def resolution: DamageResolution.Value = DamageResolution.Hit
+
+ def source: DamageProperties = EnvironmentReason.selectDamage(body)
+
+ def same(test: DamageReason): Boolean = {
+ test match {
+ case o : EnvironmentReason => body == o.body //TODO eq
+ case _ => false
+ }
+ }
+
+ def adversary: Option[SourceEntry] = None
+
+ def damageModel: DamageAndResistance = EnvironmentReason.drm(against)
+}
+
+object EnvironmentReason {
+ /**
+ * Overloaded constructor.
+ * @param body a representative of an element of the environment
+ * @param target the target being involved in this interaction
+ * @return an `EnvironmentReason` object
+ */
+ def apply(body: PieceOfEnvironment, target: Vitality): EnvironmentReason =
+ EnvironmentReason(body, target.DamageModel.DamageUsing)
+
+ /** variable, no resisting, quick and simple */
+ def drm(against: DamageCalculations.Selector) = new DamageResistanceModel {
+ DamageUsing = against
+ ResistUsing = NoResistanceSelection
+ Model = SimpleResolutions.calculate
+ }
+
+ /** The flags for calculating an absence of environment damage. */
+ private val noDamage = new DamageProperties { }
+ /** The flags for calculating lava-based environment damage. */
+ private val lavaDamage = new DamageProperties {
+ Damage0 = 5 //20 dps per 250ms
+ Damage1 = 37 //150 dps per 250ms
+ Damage2 = 12 //50 dps per 250ms
+ Damage3 = 12 //50 dps per 250ms
+ Damage4 = 37 //150 dps per 250ms
+ DamageToHealthOnly = true
+ DamageToVehicleOnly = true
+ DamageToBattleframeOnly = true
+ Modifiers = LavaDepth
+ //TODO Aggravated?
+ }
+
+ /**
+ * Given an element in the environment,
+ * denote the type of flags and values used in the damage resulting from an interaction.
+ * @param environment the environmental element, with a specific attribute
+ * @return the damage information flags for that attribute
+ */
+ def selectDamage(environment: PieceOfEnvironment): DamageProperties = {
+ environment.attribute match {
+ case EnvironmentAttribute.Lava => lavaDamage
+ case _ => noDamage
+ }
+ }
+}
diff --git a/src/main/scala/net/psforever/objects/vital/etc/OtherReasons.scala b/src/main/scala/net/psforever/objects/vital/etc/OtherReasons.scala
deleted file mode 100644
index 3e5e437e..00000000
--- a/src/main/scala/net/psforever/objects/vital/etc/OtherReasons.scala
+++ /dev/null
@@ -1,22 +0,0 @@
-// Copyright (c) 2020 PSForever
-package net.psforever.objects.vital.etc
-
-import net.psforever.objects.ballistics.SourceEntry
-import net.psforever.objects.vital.base.{DamageReason, DamageResolution}
-import net.psforever.objects.vital.prop.DamageProperties
-import net.psforever.objects.vital.resolution.DamageAndResistance
-
-final case class EnvironmentReason(body: Any, source: DamageProperties) extends DamageReason {
- def resolution: DamageResolution.Value = DamageResolution.Unresolved
-
- def same(test: DamageReason): Boolean = {
- test match {
- case o : EnvironmentReason => body == o.body //TODO eq
- case _ => false
- }
- }
-
- def adversary: Option[SourceEntry] = None
-
- def damageModel: DamageAndResistance = null
-}
diff --git a/src/main/scala/net/psforever/objects/zones/MapInfo.scala b/src/main/scala/net/psforever/objects/zones/MapInfo.scala
index da05b431..8191c47b 100644
--- a/src/main/scala/net/psforever/objects/zones/MapInfo.scala
+++ b/src/main/scala/net/psforever/objects/zones/MapInfo.scala
@@ -1,11 +1,14 @@
package net.psforever.objects.zones
-import enumeratum.values.{StringEnumEntry, StringEnum}
+import enumeratum.values.{StringEnum, StringEnumEntry}
+import net.psforever.objects.serverobject.environment._
+import net.psforever.types.Vector3
sealed abstract class MapInfo(
val value: String,
val checksum: Long,
- val scale: MapScale
+ val scale: MapScale,
+ val environment: List[PieceOfEnvironment]
) extends StringEnumEntry {}
case object MapInfo extends StringEnum[MapInfo] {
@@ -14,184 +17,303 @@ case object MapInfo extends StringEnum[MapInfo] {
extends MapInfo(
value = "map01",
checksum = 2094187456L,
- scale = MapScale.Dim8192
+ scale = MapScale.Dim8192,
+ environment = List(
+ SeaLevel(EnvironmentAttribute.Water, 35),
+ Pool(EnvironmentAttribute.Water, 44.92f, 5965.164f, 4801.2266f, 5893.1094f, 4730.203f), //east of seth
+ Pool(EnvironmentAttribute.Water, 43.625f, 5296.289f, 5356.8594f, 5265.789f, 5315.9062f), //south of bastet
+ Pool(EnvironmentAttribute.Water, 43.57f, 6263.2812f, 3742.9375f, 6238.0f, 3712.7188f), //north of aton
+ Pool(EnvironmentAttribute.Water, 43.515625f, 4805.5f, 4324.3984f, 4727.867f, 4280.2188f), //north of hapi
+ Pool(EnvironmentAttribute.Water, 43.0625f, 3313.1094f, 4746.4844f, 3259.4219f, 4691.2266f), //east of thoth
+ Pool(EnvironmentAttribute.Water, 43.51f, 1917.1016f, 4086.8984f, 1893.4844f, 4038.2734f) //between horus and amun
+ )
)
case object Map02
extends MapInfo(
value = "map02",
checksum = 1113780607L,
- scale = MapScale.Dim8192
+ scale = MapScale.Dim8192,
+ environment = {
+ //exclude parts of voltan and naum due to their generator rooms being below sealevel
+ val northVoltan = 3562.4844f
+ val southVoltan = 3401.6875f
+ val eastVoltan = 4556.703f
+ val westVoltan = 4411.6875f
+ val northNaum = 3575.8047f
+ val southNaum = 3539.5234f
+ val eastNaum = 5490.6875f
+ val westNaum = 5427.078f
+ List(
+ Pool(EnvironmentAttribute.Water, 11, 8192, westVoltan, 0, 0), //west of voltan
+ Pool(EnvironmentAttribute.Water, 11, 8192, westNaum, 0, eastVoltan), //between voltan and naum
+ Pool(EnvironmentAttribute.Water, 11, 8192, 8192, 0, eastNaum), //east of naum
+ Pool(EnvironmentAttribute.Water, 11, 8192, eastVoltan, northVoltan, westVoltan), //north of voltan
+ Pool(EnvironmentAttribute.Water, 11, southVoltan, eastVoltan, 0, westVoltan), //south of voltan
+ Pool(EnvironmentAttribute.Water, 11, 8192, eastNaum, northNaum, westNaum), //north of naum
+ Pool(EnvironmentAttribute.Water, 11, southNaum, eastNaum, 0, westNaum) //south of naum
+ //TODO voltan Killplane
+ //TODO naum Killplane
+ )
+ }
)
case object Map03
extends MapInfo(
value = "map03",
checksum = 1624200906L,
- scale = MapScale.Dim8192
+ scale = MapScale.Dim8192,
+ environment = List(
+ SeaLevel(EnvironmentAttribute.Water, 35),
+ Pool(EnvironmentAttribute.Water, 67.3125f, 3449.586f, 5870.383f, 3313.75f, 5715.3203f), //east of itan, south of kaang
+ Pool(EnvironmentAttribute.Water, 53.71875f, 6013.0625f, 1861.7969f, 5947.1406f, 1634.7734f), //E6
+ Pool(EnvironmentAttribute.Water, 49.625f, 7181.6953f, 1496.3828f, 6972.992f, 1340.1328f), //east of wele
+ Pool(EnvironmentAttribute.Water, 48.71875f, 992.5156f, 1806.5469f, 811.5547f, 1676.3359f), //west, island of leza
+ Pool(EnvironmentAttribute.Water, 48.5f, 1327.8125f, 2069.5781f, 152.5234f, 1979.3281f), //east, island of leza
+ Pool(EnvironmentAttribute.Water, 46.625f, 2384.9688f, 3659.1172f, 2238.3516f, 3483.3828f), //east of tore
+ Pool(EnvironmentAttribute.Water, 39.15625f, 4112.953f, 2509.3438f, 3778.5781f, 2312.789f), //south of hunhau south geowarp
+ Pool(EnvironmentAttribute.Water, 39.046875f, 5877.8203f, 7131.664f, 5690.5547f, 6955.383f), //north of gate2
+ Pool(EnvironmentAttribute.Water, 37.984375f, 2737.2578f, 3409.9219f, 2648.3984f, 3210.711f), //northeast of tore
+ Pool(EnvironmentAttribute.Water, 37.703125f, 4689.1875f, 4788.922f, 4568.8438f, 4665.1016f), //north of gunuku
+ Pool(EnvironmentAttribute.Water, 37.53125f, 2701.6797f, 806.6172f, 2648.3984f, 738.4375f), //island with mukuru
+ Pool(EnvironmentAttribute.Water, 36.921875f, 3162.1094f, 1689.5703f, 3085.7422f, 1612.7734f), //north of nzame
+ Pool(EnvironmentAttribute.Water, 36.390625f, 4143.797f, 4872.3906f, 4021.9766f, 4798.578f), //south of gunuku
+ Pool(EnvironmentAttribute.Water, 35.71875f, 2591.336f, 1752.5938f, 2512.7578f, 1663.1172f) //south of nzame
+ )
)
case object Map04
extends MapInfo(
value = "map04",
checksum = 2455050867L,
- scale = MapScale.Dim8192
+ scale = MapScale.Dim8192,
+ environment = List(SeaLevel(EnvironmentAttribute.Water, 19.984375f))
)
case object Map05
extends MapInfo(
value = "map05",
checksum = 107922342L,
- scale = MapScale.Dim8192
+ scale = MapScale.Dim8192,
+ environment = List(
+ SeaLevel(EnvironmentAttribute.Water, 35.015625f),
+ Pool(EnvironmentAttribute.Water, 51.875f, 4571.8125f, 3015.5547f, 4455.8047f, 2852.711f), //down the road, west of bel
+ Pool(EnvironmentAttribute.Water, 49.8125f, 4902.336f, 3413.461f, 4754.0938f, 3210.8125f), //west of bel
+ Pool(EnvironmentAttribute.Water, 49.515625f, 4044.3984f, 4700.8516f, 3999.9688f, 4517.375f), //southeast of neit
+ Pool(EnvironmentAttribute.Water, 48.515625f, 4553.75f, 4110.2188f, 4438.6875f, 3995.3125f), //northwest of neit
+ Pool(EnvironmentAttribute.Water, 48.28125f, 4474.3906f, 4551.2812f, 4339.3984f, 4472.4375f), //northeast of neit
+ Pool(EnvironmentAttribute.Water, 45.828125f, 3808.0547f, 3901.3828f, 1432.5625f, 3720.9844f), //J17
+ Pool(EnvironmentAttribute.Water, 43.765625f, 3997.2812f, 3991.539f, 3937.8906f, 3937.875f), //southwest of neit
+ Pool(EnvironmentAttribute.Water, 43.671875f, 2694.2031f, 3079.875f, 2552.414f, 2898.8203f), //west of anu
+ Pool(EnvironmentAttribute.Water, 42.671875f, 5174.4844f, 5930.133f, 4981.4297f, 5812.383f), //west of lugh
+ Pool(EnvironmentAttribute.Water, 42.203125f, 4935.742f, 5716.086f, 5496.6953f, 5444.5625f), //across road, west of lugh
+ Pool(EnvironmentAttribute.Water, 41.765625f, 2073.914f, 4982.5938f, 1995.4688f, 4899.086f), //L15-M16
+ Pool(EnvironmentAttribute.Water, 41.3125f, 3761.1484f, 2616.75f, 3627.4297f, 2505.1328f), //G11, south
+ Pool(EnvironmentAttribute.Water, 40.421875f, 4058.8281f, 2791.6562f, 3985.1016f, 2685.3672f) //G11, north
+ )
)
case object Map06
extends MapInfo(
value = "map06",
checksum = 579139514L,
- scale = MapScale.Dim8192
+ scale = MapScale.Dim8192,
+ environment = List(
+ SeaLevel(EnvironmentAttribute.Water, 10.03125f),
+ Pool(EnvironmentAttribute.Water, 213.03125f, 3116.7266f, 4724.414f, 2685.8281f, 4187.4375f) //southwest of tootega
+ )
)
case object Map07
extends MapInfo(
value = "map07",
checksum = 1564014762L,
- scale = MapScale.Dim8192
+ scale = MapScale.Dim8192,
+ environment = List(SeaLevel(EnvironmentAttribute.Water, 29.984375f))
)
case object Map08
extends MapInfo(
value = "map08",
checksum = 0L,
- scale = MapScale.Dim8192
+ scale = MapScale.Dim8192,
+ environment = List(SeaLevel(EnvironmentAttribute.Water, 26.078125f))
)
case object Map09
extends MapInfo(
value = "map09",
checksum = 1380643455L,
- scale = MapScale.Dim8192
+ scale = MapScale.Dim8192,
+ environment = List(
+ SeaLevel(EnvironmentAttribute.Water, 30),
+ Pool(EnvironmentAttribute.Water, 41.46875f, 5964.461f, 1947.1328f, 5701.6016f, 1529.8438f), //north of wakea
+ Pool(EnvironmentAttribute.Water, 39.21875f, 5694.125f, 6939.8984f, 5516.922f, 6814.211f), //northeast of iva
+ Pool(EnvironmentAttribute.Water, 39.078125f, 4381.789f, 6650.8203f, 4071.4766f, 6445.133f), //south of iva
+ Pool(EnvironmentAttribute.Lava, DeepCircularSurface(Vector3(3901.5547f, 4422.746f, 224.57812f), 82.6797f)), //upper west lava pool
+ Pool(EnvironmentAttribute.Lava, DeepSurface(189.54688f, 4032.914f, 3893.6562f, 3912.3906f, 3666.4453f)), //lower west lava pool
+ Pool(EnvironmentAttribute.Lava, DeepSurface(187.57812f, 4288.1484f, 4589.0703f, 3996.3125f, 4355.6406f)), //lower central lava pool
+ Pool(EnvironmentAttribute.Lava, DeepSurface(181.45312f, 4635.1953f, 4579.3516f, 4406.3438f, 4303.828f)), //upper central lava pool
+ Pool(EnvironmentAttribute.Lava, DeepSurface(176.64062f, 4274.8125f, 4969.9688f, 4101.7734f, 4766.3594f)) //east lava pool
+ )
)
case object Map10
extends MapInfo(
value = "map10",
checksum = 230810349L,
- scale = MapScale.Dim8192
+ scale = MapScale.Dim8192,
+ environment = List(SeaLevel(EnvironmentAttribute.Water, 28))
)
case object Map11
extends MapInfo(
value = "map11",
checksum = 4129515529L,
- scale = MapScale.Dim8192
+ scale = MapScale.Dim8192,
+ environment = List(
+ SeaLevel(EnvironmentAttribute.Water, 24),
+ Pool(EnvironmentAttribute.Water, 44.453125f, 4289.4766f, 3124.8125f, 4070.7031f, 2892.9922f), //H10
+ Pool(EnvironmentAttribute.Water, 39.984375f, 5405.9297f, 2843.8672f, 5190.1562f, 2653.5625f), //southeast of hart c campus
+ Pool(EnvironmentAttribute.Water, 36.15625f, 4622.3594f, 3861.6797f, 4497.9844f, 3717.3516f), //J9
+ Pool(EnvironmentAttribute.Water, 35.234375f, 5596.086f, 4019.6797f, 5354.078f, 3814.1875f), //south of hart b campus
+ Pool(EnvironmentAttribute.Water, 34.96875f, 5899.367f, 3235.5781f, 5573.8516f, 2865.7812f), //northeast of hart c campus
+ Pool(EnvironmentAttribute.Water, 34.328125f, 3880.7422f, 5261.508f, 3780.9219f, 5166.953f), //east of hart a campus
+ Pool(EnvironmentAttribute.Water, 31.03125f, 4849.797f, 2415.4297f, 4731.8594f, 2252.1484f) //south of hart c campus
+ )
)
case object Map12
extends MapInfo(
value = "map12",
checksum = 962888126L,
- scale = MapScale.Dim8192
+ scale = MapScale.Dim8192,
+ environment = List(SeaLevel(EnvironmentAttribute.Water, 20.03125f))
)
case object Map13
extends MapInfo(
value = "map13",
checksum = 3904659548L,
- scale = MapScale.Dim8192
+ scale = MapScale.Dim8192,
+ environment = List(SeaLevel(EnvironmentAttribute.Water, 30))
)
case object Map14
extends MapInfo(
value = "map14",
checksum = 0L,
- scale = MapScale.Dim8192
+ scale = MapScale.Dim8192,
+ environment = List(SeaLevel(EnvironmentAttribute.Water, 0))
)
case object Map15
extends MapInfo(
value = "map15",
checksum = 0L,
- scale = MapScale.Dim8192
+ scale = MapScale.Dim8192,
+ environment = List(SeaLevel(EnvironmentAttribute.Water, 0))
)
case object Map16
extends MapInfo(
value = "map16",
checksum = 0L,
- scale = MapScale.Dim8192
+ scale = MapScale.Dim8192,
+ environment = List(SeaLevel(EnvironmentAttribute.Water, 0))
)
case object Ugd01
extends MapInfo(
value = "ugd01",
checksum = 3405929729L,
- scale = MapScale.Dim2560
+ scale = MapScale.Dim2560,
+ environment = List(SeaLevel(EnvironmentAttribute.Water, 50.734375f)) //TODO waterfalls!
)
case object Ugd02
extends MapInfo(
value = "ugd02",
checksum = 2702486449L,
- scale = MapScale.Dim2560
+ scale = MapScale.Dim2560,
+ environment = List(
+ Pool(EnvironmentAttribute.Water, 194.89062f, 1763.4141f, 1415.125f, 1333.9531f, 1280.4609f), //east, northern pool
+ Pool(EnvironmentAttribute.Water, 192.40625f, 1717.5703f, 1219.3359f, 1572.8828f, 1036.1328f), //bottom, northern pool
+ Pool(EnvironmentAttribute.Water, 192.32812f, 1966.1562f, 1252.7344f, 1889.8047f, 1148.5312f), //top, northern pool
+ Pool(EnvironmentAttribute.Water, 191.65625f, 1869.1484f, 1195.6406f, 1743.8125f, 1050.7344f), //middle, northern pool
+ Pool(EnvironmentAttribute.Water, 183.98438f, 914.33594f, 1369.5f, 626.03906f, 666.3047f), //upper southern pools
+ Pool(EnvironmentAttribute.Water, 182.96875f, 580.7578f, 913.52344f, 520.4531f, 843.97656f) //lowest southern pool
+ )
)
case object Ugd03
extends MapInfo(
value = "ugd03",
checksum = 1673539651L,
- scale = MapScale.Dim2048
+ scale = MapScale.Dim2048,
+ environment = List(SeaLevel(EnvironmentAttribute.Death, 30)) //not actually lava, but a kill plane if you fall beneath the map
)
case object Ugd04
extends MapInfo(
value = "ugd04",
checksum = 3797992164L,
- scale = MapScale.Dim2048
+ scale = MapScale.Dim2048,
+ environment = List(SeaLevel(EnvironmentAttribute.Death, 51.215f)) //ADB: 51.414f
)
case object Ugd05
extends MapInfo(
value = "ugd05",
checksum = 1769572498L,
- scale = MapScale.Dim2048
+ scale = MapScale.Dim2048,
+ environment = List(SeaLevel(EnvironmentAttribute.Death, 115)) //not actually lava, but a kill plane if you fall beneath the map
)
case object Ugd06
extends MapInfo(
value = "ugd06",
checksum = 4274683970L,
- scale = MapScale.Dim2560
+ scale = MapScale.Dim2560,
+ environment = List(SeaLevel(EnvironmentAttribute.Death, 55)) //not actually lava, but a kill plane if you fall beneath the map
)
case object Map96
extends MapInfo(
value = "map96",
checksum = 846603446L,
- scale = MapScale.Dim4096
+ scale = MapScale.Dim4096,
+ environment = List(SeaLevel(EnvironmentAttribute.Water, 17.015625f))
)
case object Map97
extends MapInfo(
value = "map97",
checksum = 2810790213L,
- scale = MapScale.Dim4096
+ scale = MapScale.Dim4096,
+ environment = List(
+ SeaLevel(EnvironmentAttribute.Water, 10.09375f),
+ Pool(EnvironmentAttribute.Water, 20.484375f, 2183.8203f, 2086.5078f, 2127.2266f, 1992.5f), //north
+ Pool(EnvironmentAttribute.Water, 20.421875f, 1880.4375f, 1961.875f, 1816.1484f, 1915.0625f), //west
+ Pool(EnvironmentAttribute.Water, 20.421875f, 2028.1172f, 2232.4375f, 1976.9141f, 2181.0312f) //east
+ )
)
case object Map98
extends MapInfo(
value = "map98",
checksum = 3654267088L,
- scale = MapScale.Dim4096
+ scale = MapScale.Dim4096,
+ environment = List(SeaLevel(EnvironmentAttribute.Water, 3.5f))
)
case object Map99
extends MapInfo(
value = "map99",
checksum = 4113726460L,
- scale = MapScale.Dim4096
+ scale = MapScale.Dim4096,
+ environment = List(SeaLevel(EnvironmentAttribute.Water, 44.0625f))
)
val values: IndexedSeq[MapInfo] = findValues
-
}
diff --git a/src/main/scala/net/psforever/objects/zones/ZoneMap.scala b/src/main/scala/net/psforever/objects/zones/ZoneMap.scala
index 9cba03bd..47a755e7 100644
--- a/src/main/scala/net/psforever/objects/zones/ZoneMap.scala
+++ b/src/main/scala/net/psforever/objects/zones/ZoneMap.scala
@@ -1,6 +1,7 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.zones
+import net.psforever.objects.serverobject.environment.PieceOfEnvironment
import net.psforever.objects.serverobject.structures.FoundationBuilder
import net.psforever.objects.serverobject.zipline.ZipLinePath
import net.psforever.objects.serverobject.{PlanetSideServerObject, ServerObjectBuilder}
@@ -32,6 +33,7 @@ class ZoneMap(val name: String) {
var checksum: Long = 0
var zipLinePaths: List[ZipLinePath] = List()
var cavern: Boolean = false
+ var environment: List[PieceOfEnvironment] = List()
private var linkTurretWeapon: Map[Int, Int] = Map()
private var linkTerminalPad: Map[Int, Int] = Map()
private var linkTerminalInterface: Map[Int, Int] = Map()
diff --git a/src/main/scala/net/psforever/packet/game/OxygenStateMessage.scala b/src/main/scala/net/psforever/packet/game/OxygenStateMessage.scala
index 2f8b3c82..d08c6ba3 100644
--- a/src/main/scala/net/psforever/packet/game/OxygenStateMessage.scala
+++ b/src/main/scala/net/psforever/packet/game/OxygenStateMessage.scala
@@ -3,122 +3,141 @@ package net.psforever.packet.game
import net.psforever.newcodecs.newcodecs
import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
-import net.psforever.types.PlanetSideGUID
-import scodec.{Attempt, Codec}
+import net.psforever.types.{OxygenState, PlanetSideGUID}
+import scodec.Codec
import scodec.codecs._
-import shapeless.{::, HNil}
/**
- * Alert the condition of a vehicle the player is using when going too far underwater.
- * The player must be mounted in/on this vehicle at start time for this countdown to display.
- * @param vehicle_guid the player's mounted vehicle
- * @param progress the remaining countdown;
- * for vehicle waterlog condition, the progress per second rate is very high
- * @param active show a new countdown if `true` (resets any active countdown);
- * clear any active countdowns if `false`;
- * defaults to `true`
+ * Infomation about the progress bar displayed for a certain target's drowning condition.
+ * @param guid the target
+ * @param progress the remaining countdown
+ * @param condition in what state of drowning the target is progressing
*/
-final case class WaterloggedVehicleState(vehicle_guid: PlanetSideGUID, progress: Float, active: Boolean = true)
+final case class DrowningTarget(guid: PlanetSideGUID, progress: Float, condition: OxygenState)
/**
* Dispatched by the server to cause the player to slowly drown.
* If the player is mounted in a vehicle at the time, alert the player that the vehicle may be disabled.
*
* When a player walks too far underwater, a borderless red progress bar with a countdown from 100 (98) is displayed across the screen.
- * The countdown proceeds to zero at a fixed rate and is timed with the depleting progress bar.
+ * The flavor text reads "Oxygen level".
+ * The countdown proceeds to zero at a fixed rate - it takes approximately 60s - and is timed with the depleting progress bar.
* When it reaches zero, the player will be killed.
* If the player is in a vehicle after a certain depth, a blue bar and countdown pair will superimpose the red indicators.
- * It depletes much more rapidly than the red indicators.
+ * It depletes much more rapidly than the red indicators - it takes approximately 5s.
* When it reaches zero, the vehicle will become disabled.
* All players in the vehicle's seats will be kicked and they will not be allowed back in.
*
* Normally, the countdowns should be set to begin at 100 (100.0).
* This is the earliest the drowning GUI will appear for either blue or red indicators.
- * Passing greater intervals - up to 204.8 - will start the countdown silently but the GUI will be hidden until 100.0.
+ * Greater intervals - up to 204.8 - will start the countdown silently but the GUI will be hidden until 100.0.
* (The progress indicators will actually appear to start counting from 98.)
- * Managing the secondary vehicle countdown independent of the primary player countdown requires updating with the correct levels.
- * The countdown can be cancelled by instructing it to be `active = false`.
- *
- * Except for updating the indicators, all other functionality of "drowning" is automated by the server.
- * @param player_guid the player
- * @param progress the remaining countdown;
- * for character oxygen, the progress per second rate is about 1
- * @param active show a new countdown if `true` (resets any active countdown);
- * clear any active countdowns if `false`
- * @param vehicle_state optional state of the vehicle the player is driving
+ * @param player the player's oxygen state
+ * @param vehicle optional oxygen state of the vehicle the player is driving;
+ * the player must be mounted in the vehicle (at start time)
*/
final case class OxygenStateMessage(
- player_guid: PlanetSideGUID,
- progress: Float,
- active: Boolean,
- vehicle_state: Option[WaterloggedVehicleState] = None
-) extends PlanetSideGamePacket {
+ player: DrowningTarget,
+ vehicle: Option[DrowningTarget]
+ ) extends PlanetSideGamePacket {
type Packet = OxygenStateMessage
def opcode = GamePacketOpcode.OxygenStateMessage
def encode = OxygenStateMessage.encode(this)
}
+object DrowningTarget {
+ def apply(guid: PlanetSideGUID): DrowningTarget =
+ DrowningTarget(guid, 100, OxygenState.Suffocation)
+
+ def apply(guid: PlanetSideGUID, progress: Float): DrowningTarget =
+ DrowningTarget(guid, progress, OxygenState.Suffocation)
+
+ def recover(guid: PlanetSideGUID, progress: Float): DrowningTarget =
+ DrowningTarget(guid, progress, OxygenState.Recovery)
+}
+
object OxygenStateMessage extends Marshallable[OxygenStateMessage] {
-
- /**
- * Overloaded constructor that removes the optional state of the `WaterloggedVehicleState` parameter.
- * @param player_guid the player
- * @param progress the remaining countdown
- * @param active show or clear the countdown
- * @param vehicle_state state of the vehicle the player is driving
- * @return
- */
def apply(
- player_guid: PlanetSideGUID,
- progress: Float,
- active: Boolean,
- vehicle_state: WaterloggedVehicleState
- ): OxygenStateMessage =
- OxygenStateMessage(player_guid, progress, active, Some(vehicle_state))
+ player_guid: PlanetSideGUID
+ ): OxygenStateMessage =
+ OxygenStateMessage(DrowningTarget(player_guid), None)
- /**
- * A simple pattern that expands the datatypes of the packet's basic `Codec`.
- */
- private type basePattern = PlanetSideGUID :: Float :: Boolean :: HNil
+ def apply(
+ player_guid: PlanetSideGUID,
+ progress: Float
+ ): OxygenStateMessage =
+ OxygenStateMessage(DrowningTarget(player_guid, progress), None)
+
+ def apply(
+ player: DrowningTarget
+ ): OxygenStateMessage =
+ OxygenStateMessage(player, None)
+
+ def apply(
+ player_guid: PlanetSideGUID,
+ player_progress: Float,
+ vehicle_guid: PlanetSideGUID,
+ vehicle_progress: Float
+ ): OxygenStateMessage =
+ OxygenStateMessage(
+ DrowningTarget(player_guid, player_progress),
+ Some(DrowningTarget(vehicle_guid, vehicle_progress))
+ )
+
+ def apply(
+ player_guid: PlanetSideGUID,
+ player_progress: Float,
+ vehicle_guid: PlanetSideGUID
+ ): OxygenStateMessage =
+ OxygenStateMessage(
+ DrowningTarget(player_guid, player_progress),
+ Some(DrowningTarget(vehicle_guid))
+ )
+
+ def recover(
+ player_guid: PlanetSideGUID,
+ progress: Float
+ ): OxygenStateMessage =
+ OxygenStateMessage(DrowningTarget.recover(player_guid, progress), None)
+
+ def recoverVehicle(
+ player_guid: PlanetSideGUID,
+ player_progress: Float,
+ vehicle_guid: PlanetSideGUID,
+ vehicle_progress: Float
+ ): OxygenStateMessage =
+ OxygenStateMessage(
+ DrowningTarget(player_guid, player_progress),
+ Some(DrowningTarget.recover(vehicle_guid, vehicle_progress))
+ )
+
+ def recover(
+ player_guid: PlanetSideGUID,
+ player_progress: Float,
+ vehicle_guid: PlanetSideGUID,
+ vehicle_progress: Float
+ ): OxygenStateMessage =
+ OxygenStateMessage(
+ DrowningTarget.recover(player_guid, player_progress),
+ Some(DrowningTarget.recover(vehicle_guid, vehicle_progress))
+ )
/**
* A `Codec` for the repeated processing of three values.
* This `Codec` is the basis for the packet's data.
*/
- private val base_codec: Codec[basePattern] =
+ private val oxygen_deprivation_codec: Codec[DrowningTarget] = (
PlanetSideGUID.codec ::
newcodecs.q_float(
0.0f,
204.8f,
11
) :: //hackish: 2^11 == 2047, so it should be 204.7; but, 204.8 allows decode == encode
- bool
+ OxygenState.codec
+ ).as[DrowningTarget]
implicit val codec: Codec[OxygenStateMessage] = (
- base_codec.exmap[basePattern](
- {
- case guid :: time :: active :: HNil =>
- Attempt.successful(guid :: time :: active :: HNil)
- },
- {
- case guid :: time :: active :: HNil =>
- Attempt.successful(guid :: time :: active :: HNil)
- }
- ) :+
- optional(
- bool,
- "vehicle_state" | base_codec
- .exmap[WaterloggedVehicleState](
- {
- case guid :: time :: active :: HNil =>
- Attempt.successful(WaterloggedVehicleState(guid, time, active))
- },
- {
- case WaterloggedVehicleState(guid, time, active) =>
- Attempt.successful(guid :: time :: active :: HNil)
- }
- )
- .as[WaterloggedVehicleState]
- )
- ).as[OxygenStateMessage]
+ ("player" | oxygen_deprivation_codec) ::
+ optional(bool, "vehicle" | oxygen_deprivation_codec)
+ ).as[OxygenStateMessage]
}
diff --git a/src/main/scala/net/psforever/services/ServiceManager.scala b/src/main/scala/net/psforever/services/ServiceManager.scala
index 4c5c9e97..23726695 100644
--- a/src/main/scala/net/psforever/services/ServiceManager.scala
+++ b/src/main/scala/net/psforever/services/ServiceManager.scala
@@ -65,8 +65,9 @@ class ServiceManager extends Actor {
}
catch {
case e: InvalidActorNameException => //if an entry already exists, no harm, no foul, just don't do it again
- log.warn(s"service manager says: ${e.getMessage}")
- case _ => ;
+ log.warn(s"service manager says: service already exists - ${e.getMessage}")
+ case e: Exception =>
+ log.error(s"service manager says: service could not start - ${e.getMessage}")
}
case Lookup(name) =>
diff --git a/src/main/scala/net/psforever/services/avatar/AvatarService.scala b/src/main/scala/net/psforever/services/avatar/AvatarService.scala
index eabbd882..27b3faad 100644
--- a/src/main/scala/net/psforever/services/avatar/AvatarService.scala
+++ b/src/main/scala/net/psforever/services/avatar/AvatarService.scala
@@ -184,6 +184,10 @@ class AvatarService(zone: Zone) extends Actor {
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ObjectHeld(slot))
)
+ case AvatarAction.OxygenState(player, vehicle) =>
+ AvatarEvents.publish(
+ AvatarServiceResponse(s"/$forChannel/Avatar", player.guid, AvatarResponse.OxygenState(player, vehicle))
+ )
case AvatarAction.PlanetsideAttribute(guid, attribute_type, attribute_value) =>
AvatarEvents.publish(
AvatarServiceResponse(
diff --git a/src/main/scala/net/psforever/services/avatar/AvatarServiceMessage.scala b/src/main/scala/net/psforever/services/avatar/AvatarServiceMessage.scala
index f41ea898..015abd93 100644
--- a/src/main/scala/net/psforever/services/avatar/AvatarServiceMessage.scala
+++ b/src/main/scala/net/psforever/services/avatar/AvatarServiceMessage.scala
@@ -6,6 +6,7 @@ import net.psforever.objects.ballistics.{Projectile, SourceEntry}
import net.psforever.objects.ce.Deployable
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.inventory.InventoryItem
+import net.psforever.objects.serverobject.environment.OxygenStateTarget
import net.psforever.objects.zones.Zone
import net.psforever.packet.PlanetSideGamePacket
import net.psforever.packet.game.objectcreate.{ConstructorData, ObjectCreateMessageParent}
@@ -67,6 +68,7 @@ object AvatarAction {
) extends Action
final case class ObjectDelete(player_guid: PlanetSideGUID, item_guid: PlanetSideGUID, unk: Int = 0) extends Action
final case class ObjectHeld(player_guid: PlanetSideGUID, slot: Int) extends Action
+ final case class OxygenState(player: OxygenStateTarget, vehicle: Option[OxygenStateTarget]) extends Action
final case class PlanetsideAttribute(player_guid: PlanetSideGUID, attribute_type: Int, attribute_value: Long)
extends Action
final case class PlanetsideAttributeToAll(player_guid: PlanetSideGUID, attribute_type: Int, attribute_value: Long)
diff --git a/src/main/scala/net/psforever/services/avatar/AvatarServiceResponse.scala b/src/main/scala/net/psforever/services/avatar/AvatarServiceResponse.scala
index 86f1497d..f4f51b3b 100644
--- a/src/main/scala/net/psforever/services/avatar/AvatarServiceResponse.scala
+++ b/src/main/scala/net/psforever/services/avatar/AvatarServiceResponse.scala
@@ -5,6 +5,7 @@ import net.psforever.objects.Player
import net.psforever.objects.ballistics.{Projectile, SourceEntry}
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.inventory.InventoryItem
+import net.psforever.objects.serverobject.environment.OxygenStateTarget
import net.psforever.packet.PlanetSideGamePacket
import net.psforever.packet.game.objectcreate.ConstructorData
import net.psforever.packet.game.ObjectCreateMessage
@@ -47,6 +48,7 @@ object AvatarResponse {
final case class LoadProjectile(pkt: ObjectCreateMessage) extends Response
final case class ObjectDelete(item_guid: PlanetSideGUID, unk: Int) extends Response
final case class ObjectHeld(slot: Int) extends Response
+ final case class OxygenState(player: OxygenStateTarget, vehicle: Option[OxygenStateTarget]) extends Response
final case class PlanetsideAttribute(attribute_type: Int, attribute_value: Long) extends Response
final case class PlanetsideAttributeToAll(attribute_type: Int, attribute_value: Long) extends Response
final case class PlanetsideAttributeSelf(attribute_type: Int, attribute_value: Long) extends Response
diff --git a/src/main/scala/net/psforever/types/OxygenState.scala b/src/main/scala/net/psforever/types/OxygenState.scala
new file mode 100644
index 00000000..be272f0f
--- /dev/null
+++ b/src/main/scala/net/psforever/types/OxygenState.scala
@@ -0,0 +1,27 @@
+package net.psforever.types
+
+import enumeratum.{Enum, EnumEntry}
+import net.psforever.packet.PacketHelpers
+import scodec.Codec
+import scodec.codecs.uint
+
+/**
+ * The progress state of being a drowning victim.
+ */
+sealed abstract class OxygenState extends EnumEntry {}
+
+/**
+ * The progress state of being a drowning victim.
+ * `Suffocation` means being too far under water.
+ * In terms of percentage, progress proceeds towards 0.
+ * `Recovery` means emerging from being too far under water.
+ * In terms of percentage, progress proceeds towards 100.
+ */
+object OxygenState extends Enum[OxygenState] {
+ val values: IndexedSeq[OxygenState] = findValues
+
+ case object Recovery extends OxygenState
+ case object Suffocation extends OxygenState
+
+ implicit val codec: Codec[OxygenState] = PacketHelpers.createEnumCodec(enum = this, uint(bits = 1))
+}
diff --git a/src/main/scala/net/psforever/zones/Zones.scala b/src/main/scala/net/psforever/zones/Zones.scala
index bceb9c2f..afe22d36 100644
--- a/src/main/scala/net/psforever/zones/Zones.scala
+++ b/src/main/scala/net/psforever/zones/Zones.scala
@@ -222,6 +222,7 @@ object Zones {
zoneMap.checksum = info.checksum
zoneMap.scale = info.scale
+ zoneMap.environment = info.environment
zoneMap.zipLinePaths = zplData.toList
diff --git a/src/test/scala/game/OxygenStateMessageTest.scala b/src/test/scala/game/OxygenStateMessageTest.scala
index bc3b58c1..0b07bc07 100644
--- a/src/test/scala/game/OxygenStateMessageTest.scala
+++ b/src/test/scala/game/OxygenStateMessageTest.scala
@@ -4,7 +4,7 @@ package game
import org.specs2.mutable._
import net.psforever.packet._
import net.psforever.packet.game._
-import net.psforever.types.PlanetSideGUID
+import net.psforever.types.{OxygenState, PlanetSideGUID}
import scodec.bits._
class OxygenStateMessageTest extends Specification {
@@ -13,11 +13,12 @@ class OxygenStateMessageTest extends Specification {
"decode (self)" in {
PacketCoding.decodePacket(string_self).require match {
- case OxygenStateMessage(guid, progress, active, veh_state) =>
- guid mustEqual PlanetSideGUID(75)
- progress mustEqual 50.0
- active mustEqual true
- veh_state.isDefined mustEqual false
+ case OxygenStateMessage(player, vehicle) =>
+ player.guid mustEqual PlanetSideGUID(75)
+ player.progress mustEqual 50.0
+ player.condition mustEqual OxygenState.Suffocation
+
+ vehicle.isDefined mustEqual false
case _ =>
ko
}
@@ -25,21 +26,23 @@ class OxygenStateMessageTest extends Specification {
"decode (vehicle)" in {
PacketCoding.decodePacket(string_vehicle).require match {
- case OxygenStateMessage(guid, progress, active, veh_state) =>
- guid mustEqual PlanetSideGUID(75)
- progress mustEqual 50.0f
- active mustEqual true
- veh_state.isDefined mustEqual true
- veh_state.get.vehicle_guid mustEqual PlanetSideGUID(1546)
- veh_state.get.progress mustEqual 50.0f
- veh_state.get.active mustEqual true
+ case OxygenStateMessage(player, vehicle) =>
+ player.guid mustEqual PlanetSideGUID(75)
+ player.progress mustEqual 50.0f
+ player.condition mustEqual OxygenState.Suffocation
+
+ vehicle.isDefined mustEqual true
+ val v = vehicle.get
+ v.guid mustEqual PlanetSideGUID(1546)
+ v.progress mustEqual 50.0f
+ v.condition mustEqual OxygenState.Suffocation
case _ =>
ko
}
}
"encode (self)" in {
- val msg = OxygenStateMessage(PlanetSideGUID(75), 50.0f, true)
+ val msg = OxygenStateMessage(PlanetSideGUID(75), 50.0f)
val pkt = PacketCoding.encodePacket(msg).require.toByteVector
pkt mustEqual string_self
@@ -47,7 +50,7 @@ class OxygenStateMessageTest extends Specification {
"encode (vehicle)" in {
val msg =
- OxygenStateMessage(PlanetSideGUID(75), 50.0f, true, WaterloggedVehicleState(PlanetSideGUID(1546), 50.0f, true))
+ OxygenStateMessage(PlanetSideGUID(75), 50.0f, PlanetSideGUID(1546), 50.0f)
val pkt = PacketCoding.encodePacket(msg).require.toByteVector
pkt mustEqual string_vehicle
diff --git a/src/test/scala/objects/EnvironmentTest.scala b/src/test/scala/objects/EnvironmentTest.scala
new file mode 100644
index 00000000..51613ef1
--- /dev/null
+++ b/src/test/scala/objects/EnvironmentTest.scala
@@ -0,0 +1,307 @@
+// Copyright (c) 2020 PSForever
+package objects
+
+import net.psforever.objects.{GlobalDefinitions, Player, Tool, Vehicle}
+import net.psforever.objects.definition.VehicleDefinition
+import net.psforever.objects.serverobject.environment._
+import net.psforever.objects.serverobject.terminals.{Terminal, TerminalDefinition}
+import net.psforever.objects.vital.Vitality
+import net.psforever.packet.game.objectcreate.ObjectClass
+import net.psforever.types.Vector3
+import org.specs2.mutable.Specification
+
+class EnvironmentCollisionTest extends Specification {
+ "DeepPlane" should {
+ val point: Float = 10f
+ val plane = DeepPlane(point)
+
+ "have altitude" in {
+ plane.altitude mustEqual point
+ }
+
+ "must have interaction that passes" in {
+ plane.testInteraction(Vector3(0,0,10), varDepth = -1) mustEqual true
+ plane.testInteraction(Vector3(0,0, 9), varDepth = 0) mustEqual true
+ plane.testInteraction(Vector3(0,0, 8), varDepth = 1) mustEqual true
+ }
+
+ "must have interaction that fails" in {
+ plane.testInteraction(Vector3(0,0,11), varDepth = -1) mustEqual false
+ plane.testInteraction(Vector3(0,0,10), varDepth = 0) mustEqual false
+ plane.testInteraction(Vector3(0,0, 9), varDepth = 1) mustEqual false
+ }
+ }
+
+ "DeepSquare" should {
+ val point: Float = 10f
+ val square = DeepSquare(point, 9, 9, 1, 1)
+
+ "must have altitude" in {
+ square.altitude mustEqual point
+ }
+
+ "must have interaction that passes" in {
+ square.testInteraction(Vector3(1,1, 0), varDepth = 0) mustEqual true
+ square.testInteraction(Vector3(1,8, 0), varDepth = 0) mustEqual true
+ square.testInteraction(Vector3(8,8, 0), varDepth = 0) mustEqual true
+ square.testInteraction(Vector3(8,1, 0), varDepth = 0) mustEqual true
+ square.testInteraction(Vector3(1,1,10), varDepth = -1) mustEqual true
+ square.testInteraction(Vector3(1,1, 9), varDepth = 0) mustEqual true
+ square.testInteraction(Vector3(1,1, 8), varDepth = 1) mustEqual true
+ }
+
+ "must have interaction that fails" in {
+ square.testInteraction(Vector3(1,0, 0), varDepth = 0) mustEqual false
+ square.testInteraction(Vector3(1,9, 0), varDepth = 0) mustEqual false
+ square.testInteraction(Vector3(0,9, 0), varDepth = 0) mustEqual false
+ square.testInteraction(Vector3(0,1, 0), varDepth = 0) mustEqual false
+ square.testInteraction(Vector3(1,1,11), varDepth = -1) mustEqual false
+ square.testInteraction(Vector3(1,1,10), varDepth = 0) mustEqual false
+ square.testInteraction(Vector3(1,1, 9), varDepth = 1) mustEqual false
+ }
+ }
+
+ "DeepSurface" should {
+ val point: Float = 10f
+ val surface = DeepSurface(point, 9, 9, 1, 1)
+
+ "must have altitude" in {
+ surface.altitude mustEqual point
+ }
+
+ "must have interaction that passes" in {
+ surface.testInteraction(Vector3(1,1,0), varDepth = 0) mustEqual true
+ surface.testInteraction(Vector3(1,8,0), varDepth = 0) mustEqual true
+ surface.testInteraction(Vector3(8,8,0), varDepth = 0) mustEqual true
+ surface.testInteraction(Vector3(8,1,0), varDepth = 0) mustEqual true
+ surface.testInteraction(Vector3(1,1,9), varDepth = -1) mustEqual true
+ surface.testInteraction(Vector3(1,1,9), varDepth = 0) mustEqual true
+ surface.testInteraction(Vector3(1,1,9), varDepth = 1) mustEqual true
+ }
+
+ "must have interaction that fails" in {
+ surface.testInteraction(Vector3(1,0, 0), varDepth = 0) mustEqual false
+ surface.testInteraction(Vector3(1,9, 0), varDepth = 0) mustEqual false
+ surface.testInteraction(Vector3(0,9, 0), varDepth = 0) mustEqual false
+ surface.testInteraction(Vector3(0,1, 0), varDepth = 0) mustEqual false
+ surface.testInteraction(Vector3(1,1,11), varDepth = -1) mustEqual false
+ surface.testInteraction(Vector3(1,1,10), varDepth = 0) mustEqual false
+ }
+ }
+
+ "DeepCircularSurface" should {
+ val point: Float = 10f
+ val center = Vector3(3, 3, point)
+ val surface = DeepCircularSurface(center, 3)
+
+ "must have altitude" in {
+ surface.altitude mustEqual point
+ }
+
+ "must have interaction that passes" in {
+ surface.testInteraction(Vector3(3,1,0), varDepth = 0) mustEqual true
+ surface.testInteraction(Vector3(1,3,0), varDepth = 0) mustEqual true
+ surface.testInteraction(Vector3(3,5,0), varDepth = 0) mustEqual true
+ surface.testInteraction(Vector3(5,3,0), varDepth = 0) mustEqual true
+ surface.testInteraction(Vector3(2,2,9), varDepth = -1) mustEqual true
+ surface.testInteraction(Vector3(2,2,9), varDepth = 0) mustEqual true
+ surface.testInteraction(Vector3(2,2,9), varDepth = 1) mustEqual true
+ }
+
+ "must have interaction that fails" in {
+ surface.testInteraction(Vector3(3,0, 0), varDepth = 0) mustEqual false
+ surface.testInteraction(Vector3(0,3, 0), varDepth = 0) mustEqual false
+ surface.testInteraction(Vector3(3,6, 0), varDepth = 0) mustEqual false
+ surface.testInteraction(Vector3(6,3, 0), varDepth = 0) mustEqual false
+ surface.testInteraction(Vector3(2,2,11), varDepth = -1) mustEqual false
+ surface.testInteraction(Vector3(2,2,10), varDepth = 0) mustEqual false
+ }
+ }
+}
+
+class EnvironmentAttributeTest extends Specification {
+ "Water" should {
+ "interact with drownable object" in {
+ EnvironmentAttribute.Water.canInteractWith(
+ Vehicle(
+ new VehicleDefinition(objectId = ObjectClass.apc_tr) { DrownAtMaxDepth = true }
+ )
+ ) mustEqual true
+ }
+
+ "not interact with object that does not drown" in {
+ EnvironmentAttribute.Water.canInteractWith(
+ Vehicle(
+ new VehicleDefinition(objectId = ObjectClass.apc_tr) { DrownAtMaxDepth = false }
+ )
+ ) mustEqual false
+ }
+
+ "interact with depth-disable object" in {
+ EnvironmentAttribute.Water.canInteractWith(
+ Vehicle(
+ new VehicleDefinition(objectId = ObjectClass.apc_tr) { DisableAtMaxDepth = true }
+ )
+ ) mustEqual true
+ }
+
+ "not interact with object that does not depth-disable" in {
+ EnvironmentAttribute.Water.canInteractWith(
+ Vehicle(
+ new VehicleDefinition(objectId = ObjectClass.apc_tr) { DisableAtMaxDepth = false }
+ )
+ ) mustEqual false
+ }
+ }
+
+ "Lava" should {
+ "interact with a vital object that is damageable" in {
+ val obj = Terminal(GlobalDefinitions.order_terminal)
+ obj.isInstanceOf[Vitality] mustEqual true
+ obj.asInstanceOf[Vitality].Definition.Damageable mustEqual true
+ EnvironmentAttribute.Lava.canInteractWith(obj) mustEqual true
+ }
+
+ "not interact with a vital object that is not damageable" in {
+ val obj = Terminal(new TerminalDefinition(objectId = 455) {
+ def Request(player : Player, msg : Any) : Terminal.Exchange = null
+ Damageable = false
+ })
+ obj.isInstanceOf[Vitality] mustEqual true
+ obj.asInstanceOf[Vitality].Definition.Damageable mustEqual false
+ EnvironmentAttribute.Lava.canInteractWith(obj) mustEqual false
+ }
+
+ "not interact with an object that has no vitality" in {
+ val obj = Tool(GlobalDefinitions.suppressor)
+ obj.isInstanceOf[Vitality] mustEqual false
+ EnvironmentAttribute.Lava.canInteractWith(obj) mustEqual false
+ }
+ }
+
+ "Death" should {
+ "interact with a vital object that is damageable" in {
+ val obj = Terminal(GlobalDefinitions.order_terminal)
+ obj.isInstanceOf[Vitality] mustEqual true
+ obj.asInstanceOf[Vitality].Definition.Damageable mustEqual true
+ EnvironmentAttribute.Death.canInteractWith(obj) mustEqual true
+ }
+
+ "not interact with a vital object that is not damageable" in {
+ val obj = Terminal(new TerminalDefinition(objectId = 455) {
+ def Request(player : Player, msg : Any) : Terminal.Exchange = null
+ Damageable = false
+ })
+ obj.isInstanceOf[Vitality] mustEqual true
+ obj.asInstanceOf[Vitality].Definition.Damageable mustEqual false
+ EnvironmentAttribute.Death.canInteractWith(obj) mustEqual false
+ }
+
+ "not interact with an object that has no vitality" in {
+ val obj = Tool(GlobalDefinitions.suppressor)
+ obj.isInstanceOf[Vitality] mustEqual false
+ EnvironmentAttribute.Death.canInteractWith(obj) mustEqual false
+ }
+ }
+}
+
+class SeaLevelTest extends Specification {
+ "SeaLevel" should {
+ val point: Float = 10f
+ val plane = DeepPlane(point)
+ val level = SeaLevel(point)
+
+ "have altitude (same as DeepPlane)" in {
+ plane.altitude mustEqual level.altitude
+ }
+
+ "must have interaction that passes (same as DeepPlane)" in {
+ plane.testInteraction(Vector3(0,0,10), varDepth = -1) mustEqual
+ level.testInteraction(Vector3(0,0,10), varDepth = -1)
+ plane.testInteraction(Vector3(0,0, 9), varDepth = 0) mustEqual
+ level.testInteraction(Vector3(0,0, 9), varDepth = 0)
+ plane.testInteraction(Vector3(0,0, 8), varDepth = 1) mustEqual
+ level.testInteraction(Vector3(0,0, 8), varDepth = 1)
+ }
+
+ "must have interaction that fails (same as DeepPlane)" in {
+ plane.testInteraction(Vector3(0,0,11), varDepth = -1) mustEqual
+ level.testInteraction(Vector3(0,0,11), varDepth = -1)
+ plane.testInteraction(Vector3(0,0,10), varDepth = 0) mustEqual
+ level.testInteraction(Vector3(0,0,10), varDepth = 0)
+ plane.testInteraction(Vector3(0,0, 9), varDepth = 1) mustEqual
+ level.testInteraction(Vector3(0,0, 9), varDepth = 1)
+ }
+ }
+}
+
+class PoolTest extends Specification {
+ "Pool" should {
+ val point: Float = 10f
+ val square = DeepSquare(point, 1, 10, 10, 1)
+ val pool = Pool(EnvironmentAttribute.Water, point, 1, 10, 10, 1)
+
+ "have altitude (same as DeepSquare)" in {
+ pool.collision.altitude mustEqual square.altitude
+ }
+
+ "must have interaction that passes (same as DeepSquare)" in {
+ pool.testInteraction(Vector3(1,1, 0), varDepth = 0) mustEqual
+ square.testInteraction(Vector3(1,1, 0), varDepth = 0)
+ pool.testInteraction(Vector3(1,8, 0), varDepth = 0) mustEqual
+ square.testInteraction(Vector3(1,8, 0), varDepth = 0)
+ pool.testInteraction(Vector3(8,8, 0), varDepth = 0) mustEqual
+ square.testInteraction(Vector3(8,8, 0), varDepth = 0)
+ pool.testInteraction(Vector3(8,1, 0), varDepth = 0) mustEqual
+ square.testInteraction(Vector3(8,1, 0), varDepth = 0)
+ pool.testInteraction(Vector3(1,1,10), varDepth = -1) mustEqual
+ square.testInteraction(Vector3(1,1,10), varDepth = -1)
+ pool.testInteraction(Vector3(1,1, 9), varDepth = 0) mustEqual
+ square.testInteraction(Vector3(1,1, 9), varDepth = 0)
+ pool.testInteraction(Vector3(1,1, 8), varDepth = 1) mustEqual
+ square.testInteraction(Vector3(1,1, 8), varDepth = 1)
+ }
+
+ "must have interaction that fails (same as DeepSquare)" in {
+ pool.testInteraction(Vector3(1,0, 0), varDepth = 0) mustEqual
+ square.testInteraction(Vector3(1,0, 0), varDepth = 0)
+ pool.testInteraction(Vector3(1,9, 0), varDepth = 0) mustEqual
+ square.testInteraction(Vector3(1,9, 0), varDepth = 0)
+ pool.testInteraction(Vector3(0,9, 0), varDepth = 0) mustEqual
+ square.testInteraction(Vector3(0,9, 0), varDepth = 0)
+ pool.testInteraction(Vector3(0,1, 0), varDepth = 0) mustEqual
+ square.testInteraction(Vector3(0,1, 0), varDepth = 0)
+ pool.testInteraction(Vector3(1,1,11), varDepth = -1) mustEqual
+ square.testInteraction(Vector3(1,1,11), varDepth = -1)
+ pool.testInteraction(Vector3(1,1,10), varDepth = 0) mustEqual
+ square.testInteraction(Vector3(1,1,10), varDepth = 0)
+ pool.testInteraction(Vector3(1,1, 9), varDepth = 1) mustEqual
+ square.testInteraction(Vector3(1,1, 9), varDepth = 1)
+ }
+ }
+}
+
+class PieceOfEnvironmentTest extends Specification {
+ "PieceOfEnvironment" should {
+ import PieceOfEnvironment.testStepIntoInteraction
+ val level = SeaLevel(10f)
+
+ "detect entering a critical region" in {
+ testStepIntoInteraction(level, Vector3(0,0,9), Vector3(0,0,11), varDepth = 0).contains(true) mustEqual true
+ }
+
+ "detect leaving a critical region" in {
+ testStepIntoInteraction(level, Vector3(0,0,11), Vector3(0,0,9), varDepth = 0).contains(false) mustEqual true
+ }
+
+ "not detect moving outside of a critical region" in {
+ testStepIntoInteraction(level, Vector3(0,0,12), Vector3(0,0,11), varDepth = 0).isEmpty mustEqual true
+ }
+
+ "not detect moving within a critical region" in {
+ testStepIntoInteraction(level, Vector3(0,0,9), Vector3(0,0,8), varDepth = 0).isEmpty mustEqual true
+ }
+ }
+}
+
+object EnvironmentTest { }
diff --git a/src/test/scala/objects/InteractsWithZoneEnvironmentTest.scala b/src/test/scala/objects/InteractsWithZoneEnvironmentTest.scala
new file mode 100644
index 00000000..d6d1b8f8
--- /dev/null
+++ b/src/test/scala/objects/InteractsWithZoneEnvironmentTest.scala
@@ -0,0 +1,211 @@
+package objects
+
+import akka.testkit.TestProbe
+import base.ActorTest
+import net.psforever.objects.definition.ObjectDefinition
+import net.psforever.objects.serverobject.PlanetSideServerObject
+import net.psforever.objects.serverobject.environment._
+import net.psforever.objects.vital.{Vitality, VitalityDefinition}
+import net.psforever.objects.zones.{Zone, ZoneMap}
+import net.psforever.types.{PlanetSideEmpire, Vector3}
+
+import scala.concurrent.duration._
+
+class InteractsWithZoneEnvironmentTest extends ActorTest {
+ val pool1 = Pool(EnvironmentAttribute.Water, DeepSquare(-1, 10, 10, 0, 0))
+ val pool2 = Pool(EnvironmentAttribute.Water, DeepSquare(-1, 10, 15, 5, 10))
+ val pool3 = Pool(EnvironmentAttribute.Lava, DeepSquare(-1, 15, 10, 10, 5))
+ val testZone = {
+ val testMap = new ZoneMap(name = "test-map") {
+ environment = List(pool1, pool2, pool3)
+ }
+ new Zone("test-zone", testMap, zoneNumber = 0)
+ }
+
+ "InteractsWithZoneEnvironment" should {
+ "not interact with any environment when it does not encroach any environment" in {
+ val testProbe = TestProbe()
+ val obj = InteractsWithZoneEnvironmentTest.testObject()
+ obj.Zone = testZone
+ obj.Actor = testProbe.ref
+
+ assert(obj.Position == Vector3.Zero)
+ obj.zoneInteraction()
+ testProbe.expectNoMessage(max = 500 milliseconds)
+ }
+
+ "acknowledge interaction when moved into the critical region of a registered environment object (just once)" in {
+ val testProbe = TestProbe()
+ val obj = InteractsWithZoneEnvironmentTest.testObject()
+ obj.Zone = testZone
+ obj.Actor = testProbe.ref
+
+ obj.Position = Vector3(1,1,-2)
+ obj.zoneInteraction()
+ val msg = testProbe.receiveOne(max = 250 milliseconds)
+ assert(
+ msg match {
+ case InteractWithEnvironment(o, b, _) => (o eq obj) && (b eq pool1)
+ case _ => false
+ }
+ )
+ obj.zoneInteraction()
+ testProbe.expectNoMessage(max = 500 milliseconds)
+ }
+
+ "acknowledge ceasation of interaction when moved out of a previous occupied the critical region (just once)" in {
+ val testProbe = TestProbe()
+ val obj = InteractsWithZoneEnvironmentTest.testObject()
+ obj.Zone = testZone
+ obj.Actor = testProbe.ref
+
+ obj.Position = Vector3(1,1,-2)
+ obj.zoneInteraction()
+ val msg1 = testProbe.receiveOne(max = 250 milliseconds)
+ assert(
+ msg1 match {
+ case InteractWithEnvironment(o, b, _) => (o eq obj) && (b eq pool1)
+ case _ => false
+ }
+ )
+
+ obj.Position = Vector3(1,1,1)
+ obj.zoneInteraction()
+ val msg2 = testProbe.receiveOne(max = 250 milliseconds)
+ assert(
+ msg2 match {
+ case EscapeFromEnvironment(o, b, _) => (o eq obj) && (b eq pool1)
+ case _ => false
+ }
+ )
+ obj.zoneInteraction()
+ testProbe.expectNoMessage(max = 500 milliseconds)
+ }
+
+ "transition between two different critical regions when the regions that the same attribute" in {
+ val testProbe = TestProbe()
+ val obj = InteractsWithZoneEnvironmentTest.testObject()
+ obj.Zone = testZone
+ obj.Actor = testProbe.ref
+
+ obj.Position = Vector3(7,7,-2)
+ obj.zoneInteraction()
+ val msg1 = testProbe.receiveOne(max = 250 milliseconds)
+ assert(
+ msg1 match {
+ case InteractWithEnvironment(o, b, _) => (o eq obj) && (b eq pool1)
+ case _ => false
+ }
+ )
+
+ obj.Position = Vector3(12,7,-2)
+ obj.zoneInteraction()
+ val msg2 = testProbe.receiveOne(max = 250 milliseconds)
+ assert(
+ msg2 match {
+ case InteractWithEnvironment(o, b, _) => (o eq obj) && (b eq pool2)
+ case _ => false
+ }
+ )
+ assert(pool1.attribute == pool2.attribute)
+ }
+
+ "transition between two different critical regions when the regions have different attributes" in {
+ val testProbe = TestProbe()
+ val obj = InteractsWithZoneEnvironmentTest.testObject()
+ obj.Zone = testZone
+ obj.Actor = testProbe.ref
+
+ obj.Position = Vector3(7,7,-2)
+ obj.zoneInteraction()
+ val msg1 = testProbe.receiveOne(max = 250 milliseconds)
+ assert(
+ msg1 match {
+ case InteractWithEnvironment(o, b, _) => (o eq obj) && (b eq pool1)
+ case _ => false
+ }
+ )
+
+ obj.Position = Vector3(7,12,-2)
+ obj.zoneInteraction()
+ val msgs = testProbe.receiveN(2, max = 250 milliseconds)
+ assert(
+ msgs.head match {
+ case EscapeFromEnvironment(o, b, _) => (o eq obj) && (b eq pool1)
+ case _ => false
+ }
+ )
+ assert(
+ msgs(1) match {
+ case InteractWithEnvironment(o, b, _) => (o eq obj) && (b eq pool3)
+ case _ => false
+ }
+ )
+ assert(pool1.attribute != pool3.attribute)
+ }
+ }
+
+ "when interactions are disallowed, end any current interaction" in {
+ val testProbe = TestProbe()
+ val obj = InteractsWithZoneEnvironmentTest.testObject()
+ obj.Zone = testZone
+ obj.Actor = testProbe.ref
+
+ obj.Position = Vector3(1,1,-2)
+ obj.zoneInteraction()
+ val msg1 = testProbe.receiveOne(max = 250 milliseconds)
+ assert(
+ msg1 match {
+ case InteractWithEnvironment(o, b, _) => (o eq obj) && (b eq pool1)
+ case _ => false
+ }
+ )
+
+ obj.allowZoneEnvironmentInteractions = false
+ val msg2 = testProbe.receiveOne(max = 250 milliseconds)
+ assert(
+ msg2 match {
+ case EscapeFromEnvironment(o, b, _) => (o eq obj) && (b eq pool1)
+ case _ => false
+ }
+ )
+ obj.zoneInteraction()
+ testProbe.expectNoMessage(max = 500 milliseconds)
+ }
+
+ "when interactions are allowed, after having been disallowed, engage in any detected interaction" in {
+ val testProbe = TestProbe()
+ val obj = InteractsWithZoneEnvironmentTest.testObject()
+ obj.Zone = testZone
+ obj.Actor = testProbe.ref
+
+ obj.allowZoneEnvironmentInteractions = false
+ obj.Position = Vector3(1,1,-2)
+ obj.zoneInteraction()
+ testProbe.expectNoMessage(max = 500 milliseconds)
+
+ obj.allowZoneEnvironmentInteractions = true
+ val msg1 = testProbe.receiveOne(max = 250 milliseconds)
+ assert(
+ msg1 match {
+ case InteractWithEnvironment(o, b, _) => (o eq obj) && (b eq pool1)
+ case _ => false
+ }
+ )
+ }
+}
+
+object InteractsWithZoneEnvironmentTest {
+ def testObject(): PlanetSideServerObject with InteractsWithZoneEnvironment = {
+ new PlanetSideServerObject
+ with InteractsWithZoneEnvironment
+ with Vitality {
+ def Faction: PlanetSideEmpire.Value = PlanetSideEmpire.VS
+ def DamageModel = null
+ def Definition: ObjectDefinition with VitalityDefinition = new ObjectDefinition(objectId = 0) with VitalityDefinition {
+ Damageable = true
+ DrownAtMaxDepth = true
+ }
+ }
+ }
+}
diff --git a/src/test/scala/objects/PlayerControlTest.scala b/src/test/scala/objects/PlayerControlTest.scala
index c258de4d..4bde843f 100644
--- a/src/test/scala/objects/PlayerControlTest.scala
+++ b/src/test/scala/objects/PlayerControlTest.scala
@@ -1,9 +1,11 @@
// Copyright (c) 2020 PSForever
package objects
-/*
-import akka.actor.Props
+
+import akka.actor.typed.ActorRef
+import akka.actor.{ActorSystem, Props}
import akka.testkit.TestProbe
import base.ActorTest
+import net.psforever.actors.session.AvatarActor
import net.psforever.objects.avatar.{Avatar, PlayerControl}
import net.psforever.objects.ballistics._
import net.psforever.objects.guid.NumberPoolHub
@@ -12,38 +14,41 @@ import net.psforever.objects.vital.Vitality
import net.psforever.objects.zones.{Zone, ZoneMap}
import net.psforever.objects._
import net.psforever.objects.serverobject.CommonMessages
+import net.psforever.objects.serverobject.environment.{DeepSquare, EnvironmentAttribute, OxygenStateTarget, Pool}
+import net.psforever.objects.vital.base.DamageResolution
+import net.psforever.objects.vital.interaction.DamageInteraction
+import net.psforever.objects.vital.projectile.ProjectileReason
import net.psforever.packet.game._
import net.psforever.types._
-import net.psforever.services.Service
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import scala.concurrent.duration._
class PlayerControlHealTest extends ActorTest {
+ val player1 =
+ Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
+ val player2 =
+ Player(Avatar(1, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
+ val avatarProbe = TestProbe()
val guid = new NumberPoolHub(new MaxNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
+ override def LivePlayers = List(player1, player2)
+ override def AvatarEvents = avatarProbe.ref
}
- val avatarProbe = TestProbe()
- zone.AvatarEvents = avatarProbe.ref
- val player1 =
- Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
player1.Zone = zone
player1.Spawn()
player1.Position = Vector3(2, 0, 0)
guid.register(player1.avatar.locker, 5)
- player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
- val player2 =
- Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
+ player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), "player1-control")
player2.Zone = zone
player2.Spawn()
guid.register(player2.avatar.locker, 6)
- player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
+ player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2, null), "player2-control")
val tool = Tool(GlobalDefinitions.medicalapplicator) //guid=3 & 4
-
guid.register(player1, 1)
guid.register(player2, 2)
guid.register(tool, 3)
@@ -104,26 +109,25 @@ class PlayerControlHealTest extends ActorTest {
}
}
}
-
class PlayerControlHealSelfTest extends ActorTest {
+ val player1 =
+ Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
+ val avatarProbe = TestProbe()
val guid = new NumberPoolHub(new MaxNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
+ override def LivePlayers = List(player1)
+ override def AvatarEvents = avatarProbe.ref
}
- val avatarProbe = TestProbe()
- zone.AvatarEvents = avatarProbe.ref
- val player1 =
- Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
player1.Zone = zone
player1.Spawn()
player1.Position = Vector3(2, 0, 0)
guid.register(player1.avatar.locker, 5)
- player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
+ player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), "player1-control")
val tool = Tool(GlobalDefinitions.medicalapplicator) //guid=3 & 4
-
guid.register(player1, 1)
guid.register(tool, 3)
guid.register(tool.AmmoSlot.Box, 4)
@@ -181,30 +185,30 @@ class PlayerControlHealSelfTest extends ActorTest {
}
class PlayerControlRepairTest extends ActorTest {
+ val player1 =
+ Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
+ val player2 =
+ Player(Avatar(1, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
+ val avatarProbe = TestProbe()
val guid = new NumberPoolHub(new MaxNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
+ override def LivePlayers = List(player1, player2)
+ override def AvatarEvents = avatarProbe.ref
}
- val avatarProbe = TestProbe()
- zone.AvatarEvents = avatarProbe.ref
- val player1 =
- Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
player1.Zone = zone
player1.Spawn()
player1.Position = Vector3(2, 0, 0)
guid.register(player1.avatar.locker, 5)
- player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
- val player2 =
- Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
+ player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), "player1-control")
player2.Zone = zone
player2.Spawn()
guid.register(player2.avatar.locker, 6)
- player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
+ player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2, null), "player2-control")
val tool = Tool(GlobalDefinitions.bank) //guid=3 & 4
-
guid.register(player1, 1)
guid.register(player2, 2)
guid.register(tool, 3)
@@ -277,24 +281,24 @@ class PlayerControlRepairTest extends ActorTest {
}
class PlayerControlRepairSelfTest extends ActorTest {
+ val player1 =
+ Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
+ val avatarProbe = TestProbe()
val guid = new NumberPoolHub(new MaxNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
+ override def LivePlayers = List(player1)
+ override def AvatarEvents = avatarProbe.ref
}
- val avatarProbe = TestProbe()
- zone.AvatarEvents = avatarProbe.ref
- val player1 =
- Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
player1.Zone = zone
player1.Spawn()
player1.Position = Vector3(2, 0, 0)
guid.register(player1.avatar.locker, 5)
- player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
+ player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), "player1-control")
val tool = Tool(GlobalDefinitions.bank) //guid=3 & 4
-
guid.register(player1, 1)
guid.register(tool, 3)
guid.register(tool.AmmoSlot.Box, 4)
@@ -352,40 +356,44 @@ class PlayerControlRepairSelfTest extends ActorTest {
}
class PlayerControlDamageTest extends ActorTest {
+ val player1 =
+ Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
+ val player2 =
+ Player(Avatar(1, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
+ val avatarProbe = TestProbe()
+ val activityProbe = TestProbe()
val guid = new NumberPoolHub(new MaxNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
+ override def LivePlayers = List(player1, player2)
+ override def AvatarEvents = avatarProbe.ref
+ override def Activity = activityProbe.ref
}
- val activityProbe = TestProbe()
- val avatarProbe = TestProbe()
- zone.Activity = activityProbe.ref
- zone.AvatarEvents = avatarProbe.ref
- val player1 =
- Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
+
player1.Zone = zone
player1.Spawn()
player1.Position = Vector3(2, 0, 0)
guid.register(player1.avatar.locker, 5)
- player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
- val player2 =
- Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
+ player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), name = "player1-control")
player2.Zone = zone
player2.Spawn()
guid.register(player2.avatar.locker, 6)
- player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
+ val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
+ player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2, avatarActor), name = "player2-control")
+
val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
val projectile = tool.Projectile
- val playerSource = SourceEntry(player2)
+ val player1Source = PlayerSource(player1)
val resolved = DamageInteraction(
- playerSource,
+ SourceEntry(player2),
ProjectileReason(
DamageResolution.Hit,
Projectile(
projectile,
tool.Definition,
tool.FireMode,
- PlayerSource(player1),
+ player1Source,
0,
Vector3(2, 0, 0),
Vector3(-1, 0, 0)
@@ -400,12 +408,14 @@ class PlayerControlDamageTest extends ActorTest {
guid.register(tool, 3)
guid.register(tool.AmmoSlot.Box, 4)
expectNoMessage(200 milliseconds)
+
"PlayerControl" should {
"handle damage" in {
assert(player2.Health == player2.Definition.DefaultHealth)
assert(player2.Armor == player2.MaxArmor)
player2.Actor ! Vitality.Damage(applyDamageTo)
- val msg_avatar = avatarProbe.receiveN(4, 500 milliseconds)
+ val msg_avatar = avatarProbe.receiveN(3, 500 milliseconds)
+ val msg_stamina = probe.receiveOne(500 milliseconds)
val msg_activity = activityProbe.receiveOne(200 milliseconds)
assert(
msg_avatar.head match {
@@ -414,13 +424,13 @@ class PlayerControlDamageTest extends ActorTest {
}
)
assert(
- msg_avatar(1) match {
- case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 2, _)) => true
- case _ => false
+ msg_stamina match {
+ case AvatarActor.ConsumeStamina(_) => true
+ case _ => false
}
)
assert(
- msg_avatar(2) match {
+ msg_avatar(1) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
@@ -428,17 +438,17 @@ class PlayerControlDamageTest extends ActorTest {
assert(
msg_activity match {
case activity: Zone.HotSpot.Activity =>
- activity.attacker == PlayerSource(player1) &&
- activity.defender == playerSource &&
+ activity.attacker == player1Source &&
+ activity.defender == PlayerSource(player2) &&
activity.location == Vector3(1, 0, 0)
case _ => false
}
)
assert(
- msg_avatar(3) match {
+ msg_avatar(2) match {
case AvatarServiceMessage(
"TestCharacter2",
- AvatarAction.SendResponse(Service.defaultPlayerGUID, DamageWithPositionMessage(17, Vector3(2, 0, 0)))
+ AvatarAction.HitHint(PlanetSideGUID(1), PlanetSideGUID(2))
) =>
true
case _ => false
@@ -451,39 +461,49 @@ class PlayerControlDamageTest extends ActorTest {
}
class PlayerControlDeathStandingTest extends ActorTest {
+ val player1 =
+ Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
+ val player2 =
+ Player(Avatar(1, "TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
+ val avatarProbe = TestProbe()
+ val activityProbe = TestProbe()
val guid = new NumberPoolHub(new MaxNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
+ override def LivePlayers = List(player1, player2)
+ override def AvatarEvents = avatarProbe.ref
+ override def Activity = activityProbe.ref
}
- val avatarProbe = TestProbe()
- zone.AvatarEvents = avatarProbe.ref
- val activityProbe = TestProbe()
- zone.Activity = activityProbe.ref
- val player1 =
- Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
player1.Zone = zone
player1.Spawn()
player1.Position = Vector3(2, 0, 0)
guid.register(player1.avatar.locker, 5)
- player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
- val player2 =
- Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
+ player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), name = "player1-control")
player2.Zone = zone
player2.Spawn()
guid.register(player2.avatar.locker, 6)
- player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
+ val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
+ player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2, avatarActor), name = "player2-control")
- val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
- val projectile = tool.Projectile
- val player1Source = SourceEntry(player1)
+ val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
+ val projectile = tool.Projectile
+ val player1Source = PlayerSource(player1)
val resolved = DamageInteraction(
SourceEntry(player2),
ProjectileReason(
DamageResolution.Hit,
- Projectile(projectile, tool.Definition, tool.FireMode, player1Source, 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
- player2.DamageModel
+ Projectile(
+ projectile,
+ tool.Definition,
+ tool.FireMode,
+ player1Source,
+ 0,
+ Vector3(2, 0, 0),
+ Vector3(-1, 0, 0)
+ ),
+ player1.DamageModel
),
Vector3(1, 0, 0)
)
@@ -506,7 +526,8 @@ class PlayerControlDeathStandingTest extends ActorTest {
assert(player2.isAlive)
player2.Actor ! Vitality.Damage(applyDamageTo)
- val msg_avatar = avatarProbe.receiveN(8, 500 milliseconds)
+ val msg_avatar = avatarProbe.receiveN(7, 500 milliseconds)
+ val msg_stamina = probe.receiveOne(500 milliseconds)
activityProbe.expectNoMessage(200 milliseconds)
assert(
msg_avatar.head match {
@@ -515,43 +536,42 @@ class PlayerControlDeathStandingTest extends ActorTest {
}
)
assert(
- msg_avatar(1) match {
- case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 2, _)) =>
- true
- case _ => false
+ msg_stamina match {
+ case AvatarActor.DeinitializeImplants() => true
+ case _ => false
}
)
assert(
- msg_avatar(2) match {
+ msg_avatar(1) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.Killed(PlanetSideGUID(2), None)) => true
case _ => false
}
)
assert(
- msg_avatar(3) match {
+ msg_avatar(2) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
)
assert(
- msg_avatar(4) match {
+ msg_avatar(3) match {
case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 7, _)) =>
true
case _ => false
}
)
assert(
- msg_avatar(5) match {
+ msg_avatar(4) match {
case AvatarServiceMessage(
"TestCharacter2",
- AvatarAction.SendResponse(_, DestroyMessage(PlanetSideGUID(2), PlanetSideGUID(2), _, Vector3.Zero))
+ AvatarAction.SendResponse(_, DestroyMessage(PlanetSideGUID(2), PlanetSideGUID(1), _, _))
) =>
true
case _ => false
}
)
assert(
- msg_avatar(6) match {
+ msg_avatar(5) match {
case AvatarServiceMessage(
"TestCharacter2",
AvatarAction.SendResponse(
@@ -564,7 +584,7 @@ class PlayerControlDeathStandingTest extends ActorTest {
}
)
assert(
- msg_avatar(7) match {
+ msg_avatar(6) match {
case AvatarServiceMessage("test", AvatarAction.DestroyDisplay(killer, victim, _, _))
if killer.Name.equals(player1.Name) && victim.Name.equals(player2.Name) =>
true
@@ -579,51 +599,61 @@ class PlayerControlDeathStandingTest extends ActorTest {
}
class PlayerControlDeathSeatedTest extends ActorTest {
+ val player1 =
+ Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
+ val player2 =
+ Player(Avatar(1, "TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
+ val avatarProbe = TestProbe()
+ val activityProbe = TestProbe()
val guid = new NumberPoolHub(new MaxNumberSource(15))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
+ override def LivePlayers = List(player1, player2)
+ override def AvatarEvents = avatarProbe.ref
+ override def Activity = activityProbe.ref
}
- val avatarProbe = TestProbe()
- zone.AvatarEvents = avatarProbe.ref
- val activityProbe = TestProbe()
- zone.Activity = activityProbe.ref
- val player1 =
- Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
player1.Zone = zone
player1.Spawn()
player1.Position = Vector3(2, 0, 0)
- guid.register(player1.avatar.locker, 6)
- player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
- val player2 =
- Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
+ guid.register(player1.avatar.locker, 5)
+ player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), name = "player1-control")
player2.Zone = zone
player2.Spawn()
- guid.register(player2.avatar.locker, 7)
- player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
+ guid.register(player2.avatar.locker, 6)
+ val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
+ player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2, avatarActor), name = "player2-control")
+ val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
val vehicle = Vehicle(GlobalDefinitions.quadstealth) //guid=5
vehicle.Faction = player2.Faction
- val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
- val projectile = tool.Projectile
- val player1Source = SourceEntry(player1)
- val resolved = DamageInteraction(
- SourceEntry(player2),
- ProjectileReason(
- DamageResolution.Hit,
- Projectile(projectile, tool.Definition, tool.FireMode, player1Source, 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
- player2.DamageMode
- ),
- Vector3(1, 0, 0)
- )
- val applyDamageTo = resolved.calculate()
guid.register(player1, 1)
guid.register(player2, 2)
guid.register(tool, 3)
guid.register(tool.AmmoSlot.Box, 4)
- guid.register(vehicle, 5)
+ guid.register(vehicle, 7)
+ val projectile = tool.Projectile
+ val player1Source = PlayerSource(player1)
+ val resolved = DamageInteraction(
+ SourceEntry(player2),
+ ProjectileReason(
+ DamageResolution.Hit,
+ Projectile(
+ projectile,
+ tool.Definition,
+ tool.FireMode,
+ player1Source,
+ 0,
+ Vector3(2, 0, 0),
+ Vector3(-1, 0, 0)
+ ),
+ player1.DamageModel
+ ),
+ Vector3(1, 0, 0)
+ )
+ val applyDamageTo = resolved.calculate()
expectNoMessage(200 milliseconds)
"PlayerControl" should {
@@ -636,11 +666,21 @@ class PlayerControlDeathSeatedTest extends ActorTest {
assert(player2.isAlive)
player2.Actor ! Vitality.Damage(applyDamageTo)
- val msg_avatar = avatarProbe.receiveN(9, 500 milliseconds)
+ val msg_avatar = avatarProbe.receiveN(8, 500 milliseconds)
+ val msg_stamina = probe.receiveOne(500 milliseconds)
activityProbe.expectNoMessage(200 milliseconds)
+ assert(
+ msg_stamina match {
+ case AvatarActor.DeinitializeImplants() => true
+ case _ => false
+ }
+ )
assert(
msg_avatar.head match {
- case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 2, _)) =>
+ case AvatarServiceMessage(
+ "TestCharacter2",
+ AvatarAction.Killed(PlanetSideGUID(2), Some(PlanetSideGUID(7)))
+ ) =>
true
case _ => false
}
@@ -649,7 +689,7 @@ class PlayerControlDeathSeatedTest extends ActorTest {
msg_avatar(1) match {
case AvatarServiceMessage(
"TestCharacter2",
- AvatarAction.Killed(PlanetSideGUID(2), Some(PlanetSideGUID(5)))
+ AvatarAction.SendResponse(_, ObjectDetachMessage(PlanetSideGUID(7), PlanetSideGUID(2), _, _, _, _))
) =>
true
case _ => false
@@ -657,16 +697,6 @@ class PlayerControlDeathSeatedTest extends ActorTest {
)
assert(
msg_avatar(2) match {
- case AvatarServiceMessage(
- "TestCharacter2",
- AvatarAction.SendResponse(_, ObjectDetachMessage(PlanetSideGUID(5), PlanetSideGUID(2), _, _, _, _))
- ) =>
- true
- case _ => false
- }
- )
- assert(
- msg_avatar(3) match {
case AvatarServiceMessage(
"TestCharacter2",
AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 29, 1)
@@ -676,29 +706,29 @@ class PlayerControlDeathSeatedTest extends ActorTest {
}
)
assert(
- msg_avatar(4) match {
+ msg_avatar(3) match {
case AvatarServiceMessage("test", AvatarAction.ObjectDelete(PlanetSideGUID(2), PlanetSideGUID(2), _)) => true
case _ => false
}
)
assert(
- msg_avatar(5) match {
+ msg_avatar(4) match {
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
)
assert(
- msg_avatar(6) match {
+ msg_avatar(5) match {
case AvatarServiceMessage(
"TestCharacter2",
- AvatarAction.SendResponse(_, DestroyMessage(PlanetSideGUID(2), PlanetSideGUID(2), _, Vector3.Zero))
+ AvatarAction.SendResponse(_, DestroyMessage(PlanetSideGUID(2), PlanetSideGUID(1), _, _))
) =>
true
case _ => false
}
)
assert(
- msg_avatar(7) match {
+ msg_avatar(6) match {
case AvatarServiceMessage(
"TestCharacter2",
AvatarAction.SendResponse(
@@ -711,7 +741,7 @@ class PlayerControlDeathSeatedTest extends ActorTest {
}
)
assert(
- msg_avatar(8) match {
+ msg_avatar(7) match {
case AvatarServiceMessage("test", AvatarAction.DestroyDisplay(killer, victim, _, _))
if killer.Name.equals(player1.Name) && victim.Name.equals(player2.Name) =>
true
@@ -724,7 +754,235 @@ class PlayerControlDeathSeatedTest extends ActorTest {
}
}
-object PlayerControlTest {}
+class PlayerControlInteractWithWaterTest extends ActorTest {
+ val player1 =
+ Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
+ val avatarProbe = TestProbe()
+ val guid = new NumberPoolHub(new MaxNumberSource(15))
+ val pool = Pool(EnvironmentAttribute.Water, DeepSquare(-1, 10, 10, 0, 0))
+ val zone = new Zone(
+ id = "test",
+ new ZoneMap(name = "test-map") {
+ environment = List(pool)
+ },
+ zoneNumber = 0
+ ) {
+ override def SetupNumberPools() = {}
+ GUID(guid)
+ override def LivePlayers = List(player1)
+ override def AvatarEvents = avatarProbe.ref
+ }
+ player1.Zone = zone
+ player1.Spawn()
+ guid.register(player1.avatar.locker, 5)
+ val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
+ player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, avatarActor), "player1-control")
- */
+ guid.register(player1, 1)
+
+ "PlayerControl" should {
+ "cause drowning when player steps too deep in water" in {
+ assert(player1.Health == 100)
+ player1.Position = Vector3(5,5,-3) //right in the pool
+ player1.zoneInteraction() //trigger
+
+ val msg_drown = avatarProbe.receiveOne(250 milliseconds)
+ assert(
+ msg_drown match {
+ case AvatarServiceMessage(
+ "TestCharacter1",
+ AvatarAction.OxygenState(OxygenStateTarget(PlanetSideGUID(1), OxygenState.Suffocation, 100f), _)
+ ) => true
+ case _ => false
+ }
+ )
+ //player will die in 60s
+ //detailing these death messages is not necessary
+ assert(player1.Health == 100)
+ probe.receiveOne(65 seconds) //wait until our implants deinitialize
+ assert(player1.Health == 0) //ded
+ }
+ }
+}
+
+class PlayerControlStopInteractWithWaterTest extends ActorTest {
+ val player1 =
+ Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
+ val avatarProbe = TestProbe()
+ val guid = new NumberPoolHub(new MaxNumberSource(15))
+ val pool = Pool(EnvironmentAttribute.Water, DeepSquare(-1, 10, 10, 0, 0))
+ val zone = new Zone(
+ id = "test",
+ new ZoneMap(name = "test-map") {
+ environment = List(pool)
+ },
+ zoneNumber = 0
+ ) {
+ override def SetupNumberPools() = {}
+ GUID(guid)
+ override def LivePlayers = List(player1)
+ override def AvatarEvents = avatarProbe.ref
+ }
+
+ player1.Zone = zone
+ player1.Spawn()
+ guid.register(player1.avatar.locker, 5)
+ val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
+ player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, avatarActor), "player1-control")
+
+ guid.register(player1, 1)
+
+ "PlayerControl" should {
+ "stop drowning if player steps out of deep water" in {
+ assert(player1.Health == 100)
+ player1.Position = Vector3(5,5,-3) //right in the pool
+ player1.zoneInteraction() //trigger
+
+ val msg_drown = avatarProbe.receiveOne(250 milliseconds)
+ assert(
+ msg_drown match {
+ case AvatarServiceMessage(
+ "TestCharacter1",
+ AvatarAction.OxygenState(OxygenStateTarget(PlanetSideGUID(1), OxygenState.Suffocation, 100f), _)
+ ) => true
+ case _ => false
+ }
+ )
+ //player would normally die in 60s
+ player1.Position = Vector3.Zero //pool's closed
+ player1.zoneInteraction() //trigger
+ val msg_recover = avatarProbe.receiveOne(250 milliseconds)
+ assert(
+ msg_recover match {
+ case AvatarServiceMessage(
+ "TestCharacter1",
+ AvatarAction.OxygenState(OxygenStateTarget(PlanetSideGUID(1), OxygenState.Recovery, _), _)
+ ) => true
+ case _ => false
+ }
+ )
+ assert(player1.Health == 100) //still alive?
+ probe.expectNoMessage(65 seconds)
+ assert(player1.Health == 100) //yep, still alive
+ }
+ }
+}
+
+class PlayerControlInteractWithLavaTest extends ActorTest {
+ val player1 =
+ Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
+ val avatarProbe = TestProbe()
+ val guid = new NumberPoolHub(new MaxNumberSource(15))
+ val pool = Pool(EnvironmentAttribute.Lava, DeepSquare(-1, 10, 10, 0, 0))
+ val zone = new Zone(
+ id = "test-map",
+ new ZoneMap(name = "test-map") {
+ environment = List(pool)
+ },
+ zoneNumber = 0
+ ) {
+ override def SetupNumberPools() = {}
+ GUID(guid)
+ override def LivePlayers = List(player1)
+ override def AvatarEvents = avatarProbe.ref
+ override def Activity = TestProbe().ref
+ }
+
+ player1.Zone = zone
+ player1.Spawn()
+ guid.register(player1.avatar.locker, 5)
+ val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
+ player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, avatarActor), "player1-control")
+
+ guid.register(player1, 1)
+
+ "PlayerControl" should {
+ "take continuous damage if player steps into lava" in {
+ assert(player1.Health == 100) //alive
+ player1.Position = Vector3(5,5,-3) //right in the pool
+ player1.zoneInteraction() //trigger
+
+ val msg_burn = avatarProbe.receiveN(3, 1 seconds)
+ assert(
+ msg_burn.head match {
+ case AvatarServiceMessage("test-map", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true
+ case _ => false
+ }
+ )
+ assert(
+ msg_burn(1) match {
+ case AvatarServiceMessage("TestCharacter1", AvatarAction.EnvironmentalDamage(PlanetSideGUID(1), _, _)) => true
+ case _ => false
+ }
+ )
+ assert(
+ msg_burn(2) match {
+ case AvatarServiceMessage("test-map", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 54, _)) => true
+ case _ => false
+ }
+ )
+ assert(player1.Health > 0) //still alive?
+ probe.receiveOne(65 seconds) //wait until player1's implants deinitialize
+ assert(player1.Health == 0) //ded
+ }
+ }
+}
+
+class PlayerControlInteractWithDeathTest extends ActorTest {
+ val player1 =
+ Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
+ val avatarProbe = TestProbe()
+ val guid = new NumberPoolHub(new MaxNumberSource(15))
+ val pool = Pool(EnvironmentAttribute.Death, DeepSquare(-1, 10, 10, 0, 0))
+ val zone = new Zone(
+ id = "test-map",
+ new ZoneMap(name = "test-map") {
+ environment = List(pool)
+ },
+ zoneNumber = 0
+ ) {
+ override def SetupNumberPools() = {}
+ GUID(guid)
+ override def LivePlayers = List(player1)
+ override def AvatarEvents = avatarProbe.ref
+ override def Activity = TestProbe().ref
+ }
+
+ player1.Zone = zone
+ player1.Spawn()
+ guid.register(player1.avatar.locker, 5)
+ val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
+ player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, avatarActor), "player1-control")
+
+ guid.register(player1, 1)
+
+ "PlayerControl" should {
+ "take continuous damage if player steps into a pool of death" in {
+ assert(player1.Health == 100) //alive
+ player1.Position = Vector3(5,5,-3) //right in the pool
+ player1.zoneInteraction() //trigger
+
+ probe.receiveOne(250 milliseconds) //wait until oplayer1's implants deinitialize
+ assert(player1.Health == 0) //ded
+ }
+ }
+}
+
+object PlayerControlTest {
+ /**
+ * A `TestProbe` whose `ActorRef` is packaged as a return type with it
+ * and is passable as a typed `AvatarActor.Command` `Behavior` object.
+ * Used for spawning `PlayControl` `Actor` objects with a refence to the `AvatarActor`,
+ * when messaging callback renders it necessary during tests
+ * but when accurate responses are unnecessary to emulate.
+ * @param system what we use to spawn the `Actor`
+ * @return the resulting probe, and it's modified `ActorRef`
+ */
+ def DummyAvatar(system: ActorSystem): (TestProbe, ActorRef[AvatarActor.Command]) = {
+ import akka.actor.typed.scaladsl.adapter.ClassicActorRefOps
+ val probe = new TestProbe(system)
+ val actor = ClassicActorRefOps(probe.ref).toTyped[AvatarActor.Command]
+ (probe, actor)
+ }
+}
diff --git a/src/test/scala/objects/VehicleControlTest.scala b/src/test/scala/objects/VehicleControlTest.scala
new file mode 100644
index 00000000..ac3d833a
--- /dev/null
+++ b/src/test/scala/objects/VehicleControlTest.scala
@@ -0,0 +1,978 @@
+// Copyright (c) 2020 PSForever
+package objects
+
+import akka.actor.Props
+import akka.actor.typed.scaladsl.adapter._
+import akka.testkit.TestProbe
+import base.{ActorTest, FreedContextActorTest}
+import net.psforever.actors.zone.ZoneActor
+import net.psforever.objects.avatar.{Avatar, PlayerControl}
+import net.psforever.objects.{GlobalDefinitions, Player, Vehicle}
+import net.psforever.objects.guid.NumberPoolHub
+import net.psforever.objects.guid.source.MaxNumberSource
+import net.psforever.objects.serverobject.environment._
+import net.psforever.objects.serverobject.mount.Mountable
+import net.psforever.objects.vehicles.{VehicleControl, VehicleLockState}
+import net.psforever.objects.vital.VehicleShieldCharge
+import net.psforever.objects.zones.{Zone, ZoneMap}
+import net.psforever.packet.game.{CargoMountPointStatusMessage, ObjectDetachMessage, PlanetsideAttributeMessage}
+import net.psforever.services.ServiceManager
+import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
+import net.psforever.services.vehicle.{VehicleAction, VehicleServiceMessage}
+import net.psforever.types._
+
+import scala.concurrent.duration._
+
+class VehicleControlPrepareForDeletionTest extends ActorTest {
+ val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
+ vehicle.Faction = PlanetSideEmpire.TR
+ vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
+ val vehicleProbe = new TestProbe(system)
+ vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
+ VehicleEvents = vehicleProbe.ref
+ }
+
+ vehicle.GUID = PlanetSideGUID(1)
+ expectNoMessage(200 milliseconds)
+
+ "VehicleControl" should {
+ "submit for unregistering when marked for deconstruction" in {
+ vehicle.Actor ! Vehicle.Deconstruct()
+ vehicleProbe.expectNoMessage(5 seconds)
+ }
+ }
+}
+
+class VehicleControlPrepareForDeletionPassengerTest extends ActorTest {
+ val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
+ vehicle.Faction = PlanetSideEmpire.TR
+ vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
+ val vehicleProbe = new TestProbe(system)
+ vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
+ VehicleEvents = vehicleProbe.ref
+ }
+ val player1 = Player(VehicleTest.avatar1)
+
+ vehicle.GUID = PlanetSideGUID(1)
+ player1.GUID = PlanetSideGUID(2)
+ vehicle.Seats(1).Occupant = player1 //passenger seat
+ player1.VehicleSeated = vehicle.GUID
+ expectNoMessage(200 milliseconds)
+
+ "VehicleControl" should {
+ "kick all players when marked for deconstruction" in {
+ vehicle.Actor ! Vehicle.Deconstruct()
+
+ val vehicle_msg = vehicleProbe.receiveN(1, 500 milliseconds)
+ assert(
+ vehicle_msg.head match {
+ case VehicleServiceMessage(
+ "test",
+ VehicleAction.KickPassenger(PlanetSideGUID(2), 4, false, PlanetSideGUID(1))
+ ) =>
+ true
+ case _ => false
+ }
+ )
+ assert(player1.VehicleSeated.isEmpty)
+ assert(vehicle.Seats(1).Occupant.isEmpty)
+ }
+ }
+}
+
+class VehicleControlPrepareForDeletionMountedInTest extends FreedContextActorTest {
+ ServiceManager.boot
+ val guid = new NumberPoolHub(new MaxNumberSource(10))
+ val zone = new Zone("test", new ZoneMap("test"), 0) {
+ GUID(guid)
+
+ override def SetupNumberPools(): Unit = {}
+ }
+ zone.actor = system.spawn(ZoneActor(zone), "test-zone-actor")
+ // crappy workaround but without it the zone doesn't get initialized in time
+ expectNoMessage(400 milliseconds)
+
+ val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
+ vehicle.Faction = PlanetSideEmpire.TR
+ vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test-cargo")
+ vehicle.Zone = zone
+ val lodestar = Vehicle(GlobalDefinitions.lodestar)
+ lodestar.Faction = PlanetSideEmpire.TR
+ val player1 = Player(VehicleTest.avatar1) //name="test1"
+ val player2 = Player(VehicleTest.avatar2) //name="test2"
+
+ guid.register(vehicle, 1)
+ guid.register(lodestar, 2)
+ player1.GUID = PlanetSideGUID(3)
+ var utilityId = 10
+ lodestar.Utilities.values.foreach { util =>
+ util().GUID = PlanetSideGUID(utilityId)
+ utilityId += 1
+ }
+ vehicle.Seats(1).Occupant = player1 //passenger seat
+ player1.VehicleSeated = vehicle.GUID
+ lodestar.Seats(0).Occupant = player2
+ player2.VehicleSeated = lodestar.GUID
+ lodestar.CargoHolds(1).Occupant = vehicle
+ vehicle.MountedIn = lodestar.GUID
+
+ val vehicleProbe = new TestProbe(system)
+ zone.VehicleEvents = vehicleProbe.ref
+ zone.Transport ! Zone.Vehicle.Spawn(lodestar) //can not fake this
+ expectNoMessage(200 milliseconds)
+
+ "VehicleControl" should {
+ "if mounted as cargo, self-eject when marked for deconstruction" in {
+ vehicle.Actor ! Vehicle.Deconstruct()
+
+ val vehicle_msg = vehicleProbe.receiveN(6, 500 milliseconds)
+ //dismounting as cargo messages
+ assert(
+ vehicle_msg.head match {
+ case VehicleServiceMessage(
+ _,
+ VehicleAction.SendResponse(_, PlanetsideAttributeMessage(PlanetSideGUID(1), 0, _))
+ ) =>
+ true
+ case _ => false
+ }
+ )
+ assert(
+ vehicle_msg(1) match {
+ case VehicleServiceMessage(
+ _,
+ VehicleAction.SendResponse(_, PlanetsideAttributeMessage(PlanetSideGUID(1), 68, _))
+ ) =>
+ true
+ case _ => false
+ }
+ )
+ assert(
+ vehicle_msg(2) match {
+ case VehicleServiceMessage(
+ "test",
+ VehicleAction.SendResponse(
+ _,
+ CargoMountPointStatusMessage(PlanetSideGUID(2), _, PlanetSideGUID(1), _, 1, CargoStatus.InProgress, 0)
+ )
+ ) =>
+ true
+ case _ => false
+ }
+ )
+ assert(
+ vehicle_msg(3) match {
+ case VehicleServiceMessage(
+ "test",
+ VehicleAction.SendResponse(_, ObjectDetachMessage(PlanetSideGUID(2), PlanetSideGUID(1), _, _, _, _))
+ ) =>
+ true
+ case _ => false
+ }
+ )
+ assert(
+ vehicle_msg(4) match {
+ case VehicleServiceMessage(
+ "test",
+ VehicleAction.SendResponse(
+ _,
+ CargoMountPointStatusMessage(PlanetSideGUID(2), _, _, PlanetSideGUID(1), 1, CargoStatus.Empty, 0)
+ )
+ ) =>
+ true
+ case _ => false
+ }
+ )
+ //dismounting as cargo messages
+ //TODO: does not actually kick out the cargo, but instigates the process
+ assert(
+ vehicle_msg(5) match {
+ case VehicleServiceMessage(
+ "test",
+ VehicleAction.KickPassenger(PlanetSideGUID(3), 4, false, PlanetSideGUID(1))
+ ) =>
+ true
+ case _ => false
+ }
+ )
+ assert(player1.VehicleSeated.isEmpty)
+ assert(vehicle.Seats(1).Occupant.isEmpty)
+ }
+ }
+}
+
+class VehicleControlPrepareForDeletionMountedCargoTest extends FreedContextActorTest {
+ val guid = new NumberPoolHub(new MaxNumberSource(10))
+ ServiceManager.boot
+ val zone = new Zone("test", new ZoneMap("test"), 0) {
+ GUID(guid)
+
+ override def SetupNumberPools(): Unit = {}
+ }
+ zone.actor = system.spawn(ZoneActor(zone), "test-zone-actor")
+ // crappy workaround but without it the zone doesn't get initialized in time
+ expectNoMessage(200 milliseconds)
+
+ val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
+ vehicle.Faction = PlanetSideEmpire.TR
+ vehicle.Zone = zone
+ val cargoProbe = new TestProbe(system)
+ vehicle.Actor = cargoProbe.ref
+ val lodestar = Vehicle(GlobalDefinitions.lodestar)
+ lodestar.Faction = PlanetSideEmpire.TR
+ val player1 = Player(VehicleTest.avatar1) //name="test1"
+ val player2 = Player(VehicleTest.avatar2) //name="test2"
+
+ guid.register(vehicle, 1)
+ guid.register(lodestar, 2)
+ player1.GUID = PlanetSideGUID(3)
+ player2.GUID = PlanetSideGUID(4)
+ var utilityId = 10
+ lodestar.Utilities.values.foreach { util =>
+ util().GUID = PlanetSideGUID(utilityId)
+ utilityId += 1
+ }
+ vehicle.Seats(1).Occupant = player1 //passenger seat
+ player1.VehicleSeated = vehicle.GUID
+ lodestar.Seats(0).Occupant = player2
+ player2.VehicleSeated = lodestar.GUID
+ lodestar.CargoHolds(1).Occupant = vehicle
+ vehicle.MountedIn = lodestar.GUID
+
+ val vehicleProbe = new TestProbe(system)
+ zone.VehicleEvents = vehicleProbe.ref
+ zone.Transport ! Zone.Vehicle.Spawn(lodestar) //can not fake this
+ expectNoMessage(200 milliseconds)
+
+ "VehicleControl" should {
+ "if with mounted cargo, eject it when marked for deconstruction" in {
+ lodestar.Actor ! Vehicle.Deconstruct()
+
+ val vehicle_msg = vehicleProbe.receiveN(6, 500 milliseconds)
+ assert(
+ vehicle_msg.head match {
+ case VehicleServiceMessage(
+ "test",
+ VehicleAction.KickPassenger(PlanetSideGUID(4), 4, false, PlanetSideGUID(2))
+ ) =>
+ true
+ case _ => false
+ }
+ )
+ assert(player2.VehicleSeated.isEmpty)
+ assert(lodestar.Seats(0).Occupant.isEmpty)
+ //cargo dismounting messages
+ assert(
+ vehicle_msg(1) match {
+ case VehicleServiceMessage(
+ _,
+ VehicleAction.SendResponse(_, PlanetsideAttributeMessage(PlanetSideGUID(1), 0, _))
+ ) =>
+ true
+ case _ => false
+ }
+ )
+ assert(
+ vehicle_msg(2) match {
+ case VehicleServiceMessage(
+ _,
+ VehicleAction.SendResponse(_, PlanetsideAttributeMessage(PlanetSideGUID(1), 68, _))
+ ) =>
+ true
+ case _ => false
+ }
+ )
+ assert(
+ vehicle_msg(3) match {
+ case VehicleServiceMessage(
+ "test",
+ VehicleAction.SendResponse(
+ _,
+ CargoMountPointStatusMessage(PlanetSideGUID(2), _, PlanetSideGUID(1), _, 1, CargoStatus.InProgress, 0)
+ )
+ ) =>
+ true
+ case _ => false
+ }
+ )
+ assert(
+ vehicle_msg(4) match {
+ case VehicleServiceMessage(
+ "test",
+ VehicleAction.SendResponse(_, ObjectDetachMessage(PlanetSideGUID(2), PlanetSideGUID(1), _, _, _, _))
+ ) =>
+ true
+ case _ => false
+ }
+ )
+ assert(
+ vehicle_msg(5) match {
+ case VehicleServiceMessage(
+ "test",
+ VehicleAction.SendResponse(
+ _,
+ CargoMountPointStatusMessage(PlanetSideGUID(2), _, _, PlanetSideGUID(1), 1, CargoStatus.Empty, 0)
+ )
+ ) =>
+ true
+ case _ => false
+ }
+ )
+ }
+ }
+}
+
+class VehicleControlMountingBlockedExosuitTest extends ActorTest {
+ val probe = new TestProbe(system)
+ def checkCanNotMount(): Unit = {
+ val reply = probe.receiveOne(Duration.create(100, "ms"))
+ reply match {
+ case msg: Mountable.MountMessages =>
+ assert(msg.response.isInstanceOf[Mountable.CanNotMount])
+ case _ =>
+ assert(false)
+ }
+ }
+
+ def checkCanMount(): Unit = {
+ val reply = probe.receiveOne(Duration.create(100, "ms"))
+ reply match {
+ case msg: Mountable.MountMessages =>
+ assert(msg.response.isInstanceOf[Mountable.CanMount])
+ case _ =>
+ assert(false)
+ }
+ }
+ val vehicle = Vehicle(GlobalDefinitions.apc_tr)
+ vehicle.Faction = PlanetSideEmpire.TR
+ vehicle.GUID = PlanetSideGUID(10)
+ vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
+
+ val player1 = Player(VehicleTest.avatar1)
+ player1.ExoSuit = ExoSuitType.Reinforced
+ player1.GUID = PlanetSideGUID(1)
+ val player2 = Player(VehicleTest.avatar1)
+ player2.ExoSuit = ExoSuitType.MAX
+ player2.GUID = PlanetSideGUID(2)
+ val player3 = Player(VehicleTest.avatar1)
+ player3.ExoSuit = ExoSuitType.Agile
+ player3.GUID = PlanetSideGUID(3)
+
+ "Vehicle Control" should {
+ "block players from sitting if their exo-suit is not allowed by the seat" in {
+ //disallow
+ vehicle.Actor.tell(Mountable.TryMount(player1, 0), probe.ref) //Reinforced in non-MAX seat
+ checkCanNotMount()
+ vehicle.Actor.tell(Mountable.TryMount(player2, 0), probe.ref) //MAX in non-Reinforced seat
+ checkCanNotMount()
+ vehicle.Actor.tell(Mountable.TryMount(player2, 1), probe.ref) //MAX in non-MAX seat
+ checkCanNotMount()
+ vehicle.Actor.tell(Mountable.TryMount(player1, 9), probe.ref) //Reinforced in MAX-only seat
+ checkCanNotMount()
+ vehicle.Actor.tell(Mountable.TryMount(player3, 9), probe.ref) //Agile in MAX-only seat
+ checkCanNotMount()
+
+ //allow
+ vehicle.Actor.tell(Mountable.TryMount(player1, 1), probe.ref)
+ checkCanMount()
+ vehicle.Actor.tell(Mountable.TryMount(player2, 9), probe.ref)
+ checkCanMount()
+ vehicle.Actor.tell(Mountable.TryMount(player3, 0), probe.ref)
+ checkCanMount()
+ }
+ }
+}
+
+class VehicleControlMountingBlockedSeatPermissionTest extends ActorTest {
+ val probe = new TestProbe(system)
+ def checkCanNotMount(): Unit = {
+ val reply = probe.receiveOne(Duration.create(100, "ms"))
+ reply match {
+ case msg: Mountable.MountMessages =>
+ assert(msg.response.isInstanceOf[Mountable.CanNotMount])
+ case _ =>
+ assert(false)
+ }
+ }
+
+ def checkCanMount(): Unit = {
+ val reply = probe.receiveOne(Duration.create(100, "ms"))
+ reply match {
+ case msg: Mountable.MountMessages =>
+ assert(msg.response.isInstanceOf[Mountable.CanMount])
+ case _ =>
+ assert(false)
+ }
+ }
+ val vehicle = Vehicle(GlobalDefinitions.apc_tr)
+ vehicle.Faction = PlanetSideEmpire.TR
+ vehicle.GUID = PlanetSideGUID(10)
+ vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
+
+ val player1 = Player(VehicleTest.avatar1)
+ player1.GUID = PlanetSideGUID(1)
+ val player2 = Player(VehicleTest.avatar1)
+ player2.GUID = PlanetSideGUID(2)
+
+ "Vehicle Control" should {
+ //11 June 2018: Group is not supported yet so do not bother testing it
+ "block players from sitting if the seat does not allow it" in {
+
+ vehicle.PermissionGroup(2, 3) //passenger group -> empire
+ vehicle.Actor.tell(Mountable.TryMount(player1, 3), probe.ref) //passenger seat
+ checkCanMount()
+ vehicle.PermissionGroup(2, 0) //passenger group -> locked
+ vehicle.Actor.tell(Mountable.TryMount(player2, 4), probe.ref) //passenger seat
+ checkCanNotMount()
+ }
+ }
+}
+
+class VehicleControlMountingDriverSeatTest extends ActorTest {
+ val probe = new TestProbe(system)
+ def checkCanMount(): Unit = {
+ val reply = probe.receiveOne(Duration.create(100, "ms"))
+ reply match {
+ case msg: Mountable.MountMessages =>
+ assert(msg.response.isInstanceOf[Mountable.CanMount])
+ case _ =>
+ assert(false)
+ }
+ }
+ val vehicle = Vehicle(GlobalDefinitions.apc_tr)
+ vehicle.Faction = PlanetSideEmpire.TR
+ vehicle.GUID = PlanetSideGUID(10)
+ vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
+ val player1 = Player(VehicleTest.avatar1)
+ player1.GUID = PlanetSideGUID(1)
+
+ "Vehicle Control" should {
+ "allow players to sit in the driver seat, even if it is locked, if the vehicle is unowned" in {
+ assert(vehicle.PermissionGroup(0).contains(VehicleLockState.Locked)) //driver group -> locked
+ assert(vehicle.Seats(0).Occupant.isEmpty)
+ assert(vehicle.Owner.isEmpty)
+ vehicle.Actor.tell(Mountable.TryMount(player1, 0), probe.ref)
+ checkCanMount()
+ assert(vehicle.Seats(0).Occupant.nonEmpty)
+ }
+ }
+}
+
+class VehicleControlMountingOwnedLockedDriverSeatTest extends ActorTest {
+ val probe = new TestProbe(system)
+ def checkCanNotMount(): Unit = {
+ val reply = probe.receiveOne(Duration.create(100, "ms"))
+ reply match {
+ case msg: Mountable.MountMessages =>
+ assert(msg.response.isInstanceOf[Mountable.CanNotMount])
+ case _ =>
+ assert(false)
+ }
+ }
+
+ def checkCanMount(): Unit = {
+ val reply = probe.receiveOne(Duration.create(100, "ms"))
+ reply match {
+ case msg: Mountable.MountMessages =>
+ assert(msg.response.isInstanceOf[Mountable.CanMount])
+ case _ =>
+ assert(false)
+ }
+ }
+ val vehicle = Vehicle(GlobalDefinitions.apc_tr)
+ vehicle.Faction = PlanetSideEmpire.TR
+ vehicle.GUID = PlanetSideGUID(10)
+ vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
+ val player1 = Player(VehicleTest.avatar1)
+ player1.GUID = PlanetSideGUID(1)
+ val player2 = Player(VehicleTest.avatar1)
+ player2.GUID = PlanetSideGUID(2)
+
+ "Vehicle Control" should {
+ "block players that are not the current owner from sitting in the driver seat (locked)" in {
+ assert(vehicle.PermissionGroup(0).contains(VehicleLockState.Locked)) //driver group -> locked
+ assert(vehicle.Seats(0).Occupant.isEmpty)
+ vehicle.Owner = player1.GUID
+
+ vehicle.Actor.tell(Mountable.TryMount(player1, 0), probe.ref)
+ checkCanMount()
+ assert(vehicle.Seats(0).Occupant.nonEmpty)
+ vehicle.Actor.tell(Mountable.TryDismount(player1, 0), probe.ref)
+ probe.receiveOne(Duration.create(100, "ms")) //discard
+ assert(vehicle.Seats(0).Occupant.isEmpty)
+
+ vehicle.Actor.tell(Mountable.TryMount(player2, 0), probe.ref)
+ checkCanNotMount()
+ assert(vehicle.Seats(0).Occupant.isEmpty)
+ }
+ }
+}
+
+class VehicleControlMountingOwnedUnlockedDriverSeatTest extends ActorTest {
+ val probe = new TestProbe(system)
+ def checkCanMount(): Unit = {
+ val reply = probe.receiveOne(Duration.create(100, "ms"))
+ reply match {
+ case msg: Mountable.MountMessages =>
+ assert(msg.response.isInstanceOf[Mountable.CanMount])
+ case _ =>
+ assert(false)
+ }
+ }
+ val vehicle = Vehicle(GlobalDefinitions.apc_tr)
+ vehicle.Faction = PlanetSideEmpire.TR
+ vehicle.GUID = PlanetSideGUID(10)
+ vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
+ val player1 = Player(VehicleTest.avatar1)
+ player1.GUID = PlanetSideGUID(1)
+ val player2 = Player(VehicleTest.avatar1)
+ player2.GUID = PlanetSideGUID(2)
+
+ "Vehicle Control" should {
+ "allow players that are not the current owner to sit in the driver seat (empire)" in {
+ vehicle.PermissionGroup(0, 3) //passenger group -> empire
+ assert(vehicle.PermissionGroup(0).contains(VehicleLockState.Empire)) //driver group -> empire
+ assert(vehicle.Seats(0).Occupant.isEmpty)
+ vehicle.Owner = player1.GUID //owner set
+
+ vehicle.Actor.tell(Mountable.TryMount(player1, 0), probe.ref)
+ checkCanMount()
+ assert(vehicle.Seats(0).Occupant.nonEmpty)
+ vehicle.Actor.tell(Mountable.TryDismount(player1, 0), probe.ref)
+ probe.receiveOne(Duration.create(100, "ms")) //discard
+ assert(vehicle.Seats(0).Occupant.isEmpty)
+
+ vehicle.Actor.tell(Mountable.TryMount(player2, 0), probe.ref)
+ checkCanMount()
+ assert(vehicle.Seats(0).Occupant.nonEmpty)
+ }
+ }
+}
+
+class VehicleControlShieldsChargingTest extends ActorTest {
+ val probe = new TestProbe(system)
+ val vehicle = Vehicle(GlobalDefinitions.fury)
+ vehicle.GUID = PlanetSideGUID(10)
+ vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
+ vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
+ VehicleEvents = probe.ref
+ }
+
+ "charge vehicle shields" in {
+ assert(vehicle.Shields == 0)
+ assert(!vehicle.History.exists({ p => p.isInstanceOf[VehicleShieldCharge] }))
+
+ vehicle.Actor ! Vehicle.ChargeShields(15)
+ val msg = probe.receiveOne(500 milliseconds)
+ assert(msg match {
+ case VehicleServiceMessage(_, VehicleAction.PlanetsideAttribute(_, PlanetSideGUID(10), 68, 15)) => true
+ case _ => false
+ })
+ assert(vehicle.Shields == 15)
+ assert(vehicle.History.exists({ p => p.isInstanceOf[VehicleShieldCharge] }))
+ }
+}
+
+class VehicleControlShieldsNotChargingVehicleDeadTest extends ActorTest {
+ val probe = new TestProbe(system)
+ val vehicle = Vehicle(GlobalDefinitions.fury)
+ vehicle.GUID = PlanetSideGUID(10)
+ vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
+ vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
+ VehicleEvents = probe.ref
+ }
+
+ "not charge vehicle shields if the vehicle is destroyed" in {
+ assert(vehicle.Health > 0)
+ vehicle.Health = 0
+ assert(vehicle.Health == 0)
+ assert(vehicle.Shields == 0)
+ assert(!vehicle.History.exists({ p => p.isInstanceOf[VehicleShieldCharge] }))
+ vehicle.Actor.tell(Vehicle.ChargeShields(15), probe.ref)
+
+ probe.expectNoMessage(1 seconds)
+ assert(vehicle.Shields == 0)
+ assert(!vehicle.History.exists({ p => p.isInstanceOf[VehicleShieldCharge] }))
+ }
+}
+
+class VehicleControlShieldsNotChargingVehicleShieldsFullTest extends ActorTest {
+ val probe = new TestProbe(system)
+ val vehicle = Vehicle(GlobalDefinitions.fury)
+ vehicle.GUID = PlanetSideGUID(10)
+ vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
+ vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
+ VehicleEvents = probe.ref
+ }
+
+ "not charge vehicle shields if the vehicle is destroyed" in {
+ assert(vehicle.Shields == 0)
+ vehicle.Shields = vehicle.MaxShields
+ assert(vehicle.Shields == vehicle.MaxShields)
+ assert(!vehicle.History.exists({ p => p.isInstanceOf[VehicleShieldCharge] }))
+ vehicle.Actor ! Vehicle.ChargeShields(15)
+
+ probe.expectNoMessage(1 seconds)
+ assert(!vehicle.History.exists({ p => p.isInstanceOf[VehicleShieldCharge] }))
+ }
+}
+
+class VehicleControlShieldsNotChargingTooEarlyTest extends ActorTest {
+ val probe = new TestProbe(system)
+ val vehicle = Vehicle(GlobalDefinitions.fury)
+ vehicle.GUID = PlanetSideGUID(10)
+ vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
+ vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
+ VehicleEvents = probe.ref
+ }
+
+ "charge vehicle shields" in {
+ assert(vehicle.Shields == 0)
+
+ vehicle.Actor ! Vehicle.ChargeShields(15)
+ val msg = probe.receiveOne(200 milliseconds)
+ //assert(msg.isInstanceOf[Vehicle.UpdateShieldsCharge])
+ assert(msg match {
+ case VehicleServiceMessage(_, VehicleAction.PlanetsideAttribute(_, PlanetSideGUID(10), 68, 15)) => true
+ case _ => false
+ })
+ assert(vehicle.Shields == 15)
+
+ vehicle.Actor ! Vehicle.ChargeShields(15)
+ probe.expectNoMessage(200 milliseconds)
+ assert(vehicle.Shields == 15)
+ }
+}
+
+//TODO implement message protocol for zone startup completion
+//class VehicleControlShieldsNotChargingDamagedTest extends ActorTest {
+// val probe = new TestProbe(system)
+// val vehicle = Vehicle(GlobalDefinitions.fury)
+// vehicle.GUID = PlanetSideGUID(10)
+// vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
+// vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
+// VehicleEvents = probe.ref
+// }
+// //
+// val beamer_wep = Tool(GlobalDefinitions.beamer)
+// val p_source = PlayerSource( Player(Avatar(0, "TestTarget", PlanetSideEmpire.NC, CharacterGender.Female, 1, CharacterVoice.Mute)) )
+// val projectile = Projectile(beamer_wep.Projectile, GlobalDefinitions.beamer, beamer_wep.FireMode, p_source, GlobalDefinitions.beamer.ObjectId, Vector3.Zero, Vector3.Zero)
+// val fury_dm = Vehicle(GlobalDefinitions.fury).DamageModel
+// val obj = DamageInteraction(p_source, ProjectileReason(DamageResolution.Hit, projectile, fury_dm), Vector3(1.2f, 3.4f, 5.6f))
+//
+// "not charge vehicle shields if recently damaged" in {
+// assert(vehicle.Shields == 0)
+// vehicle.Actor.tell(Vitality.Damage({case v : Vehicle => v.History(obj); obj }), probe.ref)
+//
+// val msg = probe.receiveOne(200 milliseconds)
+// assert(msg.isInstanceOf[Vitality.DamageResolution])
+// assert(vehicle.Shields == 0)
+// vehicle.Actor.tell(Vehicle.ChargeShields(15), probe.ref)
+//
+// probe.expectNoMessage(200 milliseconds)
+// assert(vehicle.Shields == 0)
+// }
+//}
+
+class VehicleControlInteractWithWaterPartialTest extends ActorTest {
+ val vehicle = Vehicle(GlobalDefinitions.fury) //guid=2
+ val player1 =
+ Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
+ val playerProbe = TestProbe()
+ val guid = new NumberPoolHub(new MaxNumberSource(15))
+ val pool = Pool(EnvironmentAttribute.Water, DeepSquare(-1, 10, 10, 0, 0))
+ val zone = new Zone(
+ id = "test-zone",
+ new ZoneMap(name = "test-map") {
+ environment = List(pool)
+ },
+ zoneNumber = 0
+ ) {
+ override def SetupNumberPools() = {}
+ GUID(guid)
+ override def LivePlayers = List(player1)
+ override def Vehicles = List(vehicle)
+ }
+
+ guid.register(player1, 1)
+ guid.register(vehicle, 2)
+ player1.Zone = zone
+ player1.Spawn()
+ vehicle.Zone = zone
+ vehicle.Faction = PlanetSideEmpire.TR
+ vehicle.Seats(0).Occupant = player1
+ player1.VehicleSeated = vehicle.GUID
+ player1.Actor = playerProbe.ref
+ vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-control")
+
+ "VehicleControl" should {
+ "causes disability when the vehicle drives too deep in water (check driver messaging)" in {
+ vehicle.Position = Vector3(5,5,-3) //right in the pool
+ vehicle.zoneInteraction() //trigger
+
+ val msg_drown = playerProbe.receiveOne(250 milliseconds)
+ assert(
+ msg_drown match {
+ case InteractWithEnvironment(
+ p1,
+ p2,
+ Some(OxygenStateTarget(PlanetSideGUID(2), OxygenState.Suffocation, 100f))
+ ) => (p1 eq player1) && (p2 eq pool)
+ case _ => false
+ }
+ )
+ }
+ }
+}
+
+class VehicleControlInteractWithWaterTest extends ActorTest {
+ val vehicle = Vehicle(GlobalDefinitions.fury) //guid=2
+ val player1 =
+ Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
+ val avatarProbe = TestProbe()
+ val vehicleProbe = TestProbe()
+ val guid = new NumberPoolHub(new MaxNumberSource(15))
+ val pool = Pool(EnvironmentAttribute.Water, DeepSquare(-1, 10, 10, 0, 0))
+ val zone = new Zone(
+ id = "test-zone",
+ new ZoneMap(name = "test-map") {
+ environment = List(pool)
+ },
+ zoneNumber = 0
+ ) {
+ override def SetupNumberPools() = {}
+ GUID(guid)
+ override def LivePlayers = List(player1)
+ override def Vehicles = List(vehicle)
+ override def AvatarEvents = avatarProbe.ref
+ override def VehicleEvents = vehicleProbe.ref
+ }
+
+ guid.register(player1, 1)
+ guid.register(vehicle, 2)
+ guid.register(player1.avatar.locker, 5)
+ player1.Zone = zone
+ player1.Spawn()
+ vehicle.Zone = zone
+ vehicle.Faction = PlanetSideEmpire.TR
+ vehicle.Seats(0).Occupant = player1
+ player1.VehicleSeated = vehicle.GUID
+ val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
+ player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, avatarActor), "player1-control")
+ vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-control")
+
+ "VehicleControl" should {
+ "causes disability when the vehicle drives too deep in water" in {
+ vehicle.Position = Vector3(5,5,-3) //right in the pool
+ vehicle.zoneInteraction() //trigger
+
+ val msg_drown = avatarProbe.receiveOne(250 milliseconds)
+ assert(
+ msg_drown match {
+ case AvatarServiceMessage(
+ "TestCharacter1",
+ AvatarAction.OxygenState(
+ OxygenStateTarget(PlanetSideGUID(1), OxygenState.Suffocation, 100f),
+ Some(OxygenStateTarget(PlanetSideGUID(2), OxygenState.Suffocation, 100f))
+ )
+ ) => true
+ case _ => false
+ }
+ )
+ //player will die in 60s
+ //vehicle will disable in 5s; driver will be kicked
+ val msg_kick = vehicleProbe.receiveOne(6 seconds)
+ assert(
+ msg_kick match {
+ case VehicleServiceMessage(
+ "test-zone",
+ VehicleAction.KickPassenger(PlanetSideGUID(1), 4, _, PlanetSideGUID(2))
+ ) => true
+ case _ => false
+ }
+ )
+ //player will die, but detailing players death messages is not necessary for this test
+ }
+ }
+}
+
+class VehicleControlStopInteractWithWaterTest extends ActorTest {
+ val vehicle = Vehicle(GlobalDefinitions.fury) //guid=2
+ val player1 =
+ Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
+ val playerProbe = TestProbe()
+ val guid = new NumberPoolHub(new MaxNumberSource(15))
+ val pool = Pool(EnvironmentAttribute.Water, DeepSquare(-1, 10, 10, 0, 0))
+ val zone = new Zone(
+ id = "test-zone",
+ new ZoneMap(name = "test-map") {
+ environment = List(pool)
+ },
+ zoneNumber = 0
+ ) {
+ override def SetupNumberPools() = {}
+ GUID(guid)
+ override def LivePlayers = List(player1)
+ override def Vehicles = List(vehicle)
+ }
+
+ guid.register(player1, 1)
+ guid.register(vehicle, 2)
+ player1.Zone = zone
+ player1.Spawn()
+ vehicle.Zone = zone
+ vehicle.Faction = PlanetSideEmpire.TR
+ vehicle.Seats(0).Occupant = player1
+ player1.VehicleSeated = vehicle.GUID
+ player1.Actor = playerProbe.ref
+ vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-control")
+
+ "VehicleControl" should {
+ "stop becoming disabled if the vehicle drives out of the water" in {
+ vehicle.Position = Vector3(5,5,-3) //right in the pool
+ vehicle.zoneInteraction() //trigger
+ val msg_drown = playerProbe.receiveOne(250 milliseconds)
+ assert(
+ msg_drown match {
+ case InteractWithEnvironment(
+ p1,
+ p2,
+ Some(OxygenStateTarget(PlanetSideGUID(2), OxygenState.Suffocation, 100f))
+ ) => (p1 eq player1) && (p2 eq pool)
+ case _ => false
+ }
+ )
+
+ vehicle.Position = Vector3.Zero //that's enough of that
+ vehicle.zoneInteraction()
+ val msg_recover = playerProbe.receiveOne(250 milliseconds)
+ assert(
+ msg_recover match {
+ case EscapeFromEnvironment(
+ p1,
+ p2,
+ Some(OxygenStateTarget(PlanetSideGUID(2), OxygenState.Recovery, _))
+ ) => (p1 eq player1) && (p2 eq pool)
+ case _ => false
+ }
+ )
+ }
+ }
+}
+
+class VehicleControlInteractWithLavaTest extends ActorTest {
+ val vehicle = Vehicle(GlobalDefinitions.fury) //guid=2
+ val player1 =
+ Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
+ val avatarProbe = TestProbe()
+ val vehicleProbe = TestProbe()
+ val guid = new NumberPoolHub(new MaxNumberSource(15))
+ val pool = Pool(EnvironmentAttribute.Lava, DeepSquare(-1, 10, 10, 0, 0))
+ val zone = new Zone(
+ id = "test-zone",
+ new ZoneMap(name = "test-map") {
+ environment = List(pool)
+ },
+ zoneNumber = 0
+ ) {
+ override def SetupNumberPools() = {}
+ GUID(guid)
+ override def LivePlayers = List(player1)
+ override def Vehicles = List(vehicle)
+ override def AvatarEvents = avatarProbe.ref
+ override def VehicleEvents = vehicleProbe.ref
+ override def Activity = TestProbe().ref
+ }
+
+ guid.register(player1, 1)
+ guid.register(vehicle, 2)
+ guid.register(player1.avatar.locker, 5)
+ player1.Zone = zone
+ player1.Spawn()
+ vehicle.Zone = zone
+ vehicle.Faction = PlanetSideEmpire.TR
+ vehicle.Seats(0).Occupant = player1
+ player1.VehicleSeated = vehicle.GUID
+ val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
+ player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, avatarActor), "player1-control")
+ vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-control")
+
+ "VehicleControl" should {
+ "take continuous damage if vehicle drives into lava" in {
+ assert(vehicle.Health > 0) //alive
+ assert(player1.Health == 100) //alive
+ vehicle.Position = Vector3(5,5,-3) //right in the pool
+ vehicle.zoneInteraction() //trigger
+
+ val msg_burn = vehicleProbe.receiveN(3,1 seconds)
+ msg_burn.foreach { msg =>
+ assert(
+ msg match {
+ case VehicleServiceMessage("test-zone", VehicleAction.PlanetsideAttribute(_, PlanetSideGUID(2), 0, _)) => true
+ case _ => false
+ }
+ )
+ }
+ //etc..
+ probe.receiveOne(65 seconds) //wait until player1's implants deinitialize
+ assert(vehicle.Health == 0) //ded
+ assert(player1.Health == 0) //ded
+ }
+ }
+}
+
+class VehicleControlInteractWithDeathTest extends ActorTest {
+ val vehicle = Vehicle(GlobalDefinitions.fury) //guid=2
+ val player1 =
+ Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
+ val guid = new NumberPoolHub(new MaxNumberSource(15))
+ val pool = Pool(EnvironmentAttribute.Death, DeepSquare(-1, 10, 10, 0, 0))
+ val zone = new Zone(
+ id = "test-zone",
+ new ZoneMap(name = "test-map") {
+ environment = List(pool)
+ },
+ zoneNumber = 0
+ ) {
+ override def SetupNumberPools() = {}
+ GUID(guid)
+ override def LivePlayers = List(player1)
+ override def Vehicles = List(vehicle)
+ override def AvatarEvents = TestProbe().ref
+ override def VehicleEvents = TestProbe().ref
+ }
+
+ guid.register(player1, 1)
+ guid.register(vehicle, 2)
+ guid.register(player1.avatar.locker, 5)
+ player1.Zone = zone
+ player1.Spawn()
+ vehicle.Zone = zone
+ vehicle.Faction = PlanetSideEmpire.TR
+ vehicle.Seats(0).Occupant = player1
+ player1.VehicleSeated = vehicle.GUID
+ val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
+ player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, avatarActor), "player1-control")
+ vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-control")
+
+ "VehicleControl" should {
+ "take continuous damage if vehicle drives into a pool of death" in {
+ assert(vehicle.Health > 0) //alive
+ assert(player1.Health == 100) //alive
+ vehicle.Position = Vector3(5,5,-3) //right in the pool
+ vehicle.zoneInteraction() //trigger
+
+ probe.receiveOne(2 seconds) //wait until player1's implants deinitialize
+ assert(vehicle.Health == 0) //ded
+ assert(player1.Health == 0) //ded
+ }
+ }
+}
+
+object VehicleControlTest {
+ import net.psforever.objects.avatar.Avatar
+ import net.psforever.types.{CharacterGender, PlanetSideEmpire}
+
+ val avatar1 = Avatar(0, "test1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)
+ val avatar2 = Avatar(1, "test2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)
+}
diff --git a/src/test/scala/objects/VehicleTest.scala b/src/test/scala/objects/VehicleTest.scala
index ad34959f..cb5a860a 100644
--- a/src/test/scala/objects/VehicleTest.scala
+++ b/src/test/scala/objects/VehicleTest.scala
@@ -1,29 +1,13 @@
// Copyright (c) 2017 PSForever
package objects
-import akka.actor.Props
-import akka.testkit.TestProbe
-import base.{ActorTest, FreedContextActorTest}
import net.psforever.objects._
import net.psforever.objects.definition.{SeatDefinition, VehicleDefinition}
-import net.psforever.objects.guid.NumberPoolHub
-import net.psforever.objects.guid.source.MaxNumberSource
-import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.vehicles._
-import net.psforever.objects.vital.VehicleShieldCharge
-import net.psforever.objects.zones.{Zone, ZoneMap}
-import net.psforever.packet.game.{CargoMountPointStatusMessage, ObjectDetachMessage, PlanetsideAttributeMessage}
import net.psforever.types.{PlanetSideGUID, _}
import org.specs2.mutable._
-import net.psforever.services.ServiceManager
-import net.psforever.services.vehicle.{VehicleAction, VehicleServiceMessage}
-
-import scala.concurrent.duration._
-import akka.actor.typed.scaladsl.adapter._
-import net.psforever.actors.zone.ZoneActor
class VehicleTest extends Specification {
-
import VehicleTest._
"SeatDefinition" should {
@@ -327,659 +311,7 @@ class VehicleTest extends Specification {
}
}
-class VehicleControlPrepareForDeletionTest extends ActorTest {
- val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
- vehicle.Faction = PlanetSideEmpire.TR
- vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
- val vehicleProbe = new TestProbe(system)
- vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
- VehicleEvents = vehicleProbe.ref
- }
-
- vehicle.GUID = PlanetSideGUID(1)
- expectNoMessage(200 milliseconds)
-
- "VehicleControl" should {
- "submit for unregistering when marked for deconstruction" in {
- vehicle.Actor ! Vehicle.Deconstruct()
- vehicleProbe.expectNoMessage(5 seconds)
- }
- }
-}
-
-class VehicleControlPrepareForDeletionPassengerTest extends ActorTest {
- val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
- vehicle.Faction = PlanetSideEmpire.TR
- vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
- val vehicleProbe = new TestProbe(system)
- vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
- VehicleEvents = vehicleProbe.ref
- }
- val player1 = Player(VehicleTest.avatar1)
-
- vehicle.GUID = PlanetSideGUID(1)
- player1.GUID = PlanetSideGUID(2)
- vehicle.Seats(1).Occupant = player1 //passenger seat
- player1.VehicleSeated = vehicle.GUID
- expectNoMessage(200 milliseconds)
-
- "VehicleControl" should {
- "kick all players when marked for deconstruction" in {
- vehicle.Actor ! Vehicle.Deconstruct()
-
- val vehicle_msg = vehicleProbe.receiveN(1, 500 milliseconds)
- assert(
- vehicle_msg.head match {
- case VehicleServiceMessage(
- "test",
- VehicleAction.KickPassenger(PlanetSideGUID(2), 4, false, PlanetSideGUID(1))
- ) =>
- true
- case _ => false
- }
- )
- assert(player1.VehicleSeated.isEmpty)
- assert(vehicle.Seats(1).Occupant.isEmpty)
- }
- }
-}
-
-class VehicleControlPrepareForDeletionMountedInTest extends FreedContextActorTest {
- ServiceManager.boot
- val guid = new NumberPoolHub(new MaxNumberSource(10))
- val zone = new Zone("test", new ZoneMap("test"), 0) {
- GUID(guid)
-
- override def SetupNumberPools(): Unit = {}
- }
- zone.actor = system.spawn(ZoneActor(zone), "test-zone-actor")
- // crappy workaround but without it the zone doesn't get initialized in time
- expectNoMessage(400 milliseconds)
-
- val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
- vehicle.Faction = PlanetSideEmpire.TR
- vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test-cargo")
- vehicle.Zone = zone
- val lodestar = Vehicle(GlobalDefinitions.lodestar)
- lodestar.Faction = PlanetSideEmpire.TR
- val player1 = Player(VehicleTest.avatar1) //name="test1"
- val player2 = Player(VehicleTest.avatar2) //name="test2"
-
- guid.register(vehicle, 1)
- guid.register(lodestar, 2)
- player1.GUID = PlanetSideGUID(3)
- var utilityId = 10
- lodestar.Utilities.values.foreach { util =>
- util().GUID = PlanetSideGUID(utilityId)
- utilityId += 1
- }
- vehicle.Seats(1).Occupant = player1 //passenger seat
- player1.VehicleSeated = vehicle.GUID
- lodestar.Seats(0).Occupant = player2
- player2.VehicleSeated = lodestar.GUID
- lodestar.CargoHolds(1).Occupant = vehicle
- vehicle.MountedIn = lodestar.GUID
-
- val vehicleProbe = new TestProbe(system)
- zone.VehicleEvents = vehicleProbe.ref
- zone.Transport ! Zone.Vehicle.Spawn(lodestar) //can not fake this
- expectNoMessage(200 milliseconds)
-
- "VehicleControl" should {
- "if mounted as cargo, self-eject when marked for deconstruction" in {
- vehicle.Actor ! Vehicle.Deconstruct()
-
- val vehicle_msg = vehicleProbe.receiveN(6, 500 milliseconds)
- //dismounting as cargo messages
- assert(
- vehicle_msg.head match {
- case VehicleServiceMessage(
- _,
- VehicleAction.SendResponse(_, PlanetsideAttributeMessage(PlanetSideGUID(1), 0, _))
- ) =>
- true
- case _ => false
- }
- )
- assert(
- vehicle_msg(1) match {
- case VehicleServiceMessage(
- _,
- VehicleAction.SendResponse(_, PlanetsideAttributeMessage(PlanetSideGUID(1), 68, _))
- ) =>
- true
- case _ => false
- }
- )
- assert(
- vehicle_msg(2) match {
- case VehicleServiceMessage(
- "test",
- VehicleAction.SendResponse(
- _,
- CargoMountPointStatusMessage(PlanetSideGUID(2), _, PlanetSideGUID(1), _, 1, CargoStatus.InProgress, 0)
- )
- ) =>
- true
- case _ => false
- }
- )
- assert(
- vehicle_msg(3) match {
- case VehicleServiceMessage(
- "test",
- VehicleAction.SendResponse(_, ObjectDetachMessage(PlanetSideGUID(2), PlanetSideGUID(1), _, _, _, _))
- ) =>
- true
- case _ => false
- }
- )
- assert(
- vehicle_msg(4) match {
- case VehicleServiceMessage(
- "test",
- VehicleAction.SendResponse(
- _,
- CargoMountPointStatusMessage(PlanetSideGUID(2), _, _, PlanetSideGUID(1), 1, CargoStatus.Empty, 0)
- )
- ) =>
- true
- case _ => false
- }
- )
- //dismounting as cargo messages
- //TODO: does not actually kick out the cargo, but instigates the process
- assert(
- vehicle_msg(5) match {
- case VehicleServiceMessage(
- "test",
- VehicleAction.KickPassenger(PlanetSideGUID(3), 4, false, PlanetSideGUID(1))
- ) =>
- true
- case _ => false
- }
- )
- assert(player1.VehicleSeated.isEmpty)
- assert(vehicle.Seats(1).Occupant.isEmpty)
- }
- }
-}
-
-class VehicleControlPrepareForDeletionMountedCargoTest extends FreedContextActorTest {
- val guid = new NumberPoolHub(new MaxNumberSource(10))
- ServiceManager.boot
- val zone = new Zone("test", new ZoneMap("test"), 0) {
- GUID(guid)
-
- override def SetupNumberPools(): Unit = {}
- }
- zone.actor = system.spawn(ZoneActor(zone), "test-zone-actor")
- // crappy workaround but without it the zone doesn't get initialized in time
- expectNoMessage(200 milliseconds)
-
- val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
- vehicle.Faction = PlanetSideEmpire.TR
- vehicle.Zone = zone
- val cargoProbe = new TestProbe(system)
- vehicle.Actor = cargoProbe.ref
- val lodestar = Vehicle(GlobalDefinitions.lodestar)
- lodestar.Faction = PlanetSideEmpire.TR
- val player1 = Player(VehicleTest.avatar1) //name="test1"
- val player2 = Player(VehicleTest.avatar2) //name="test2"
-
- guid.register(vehicle, 1)
- guid.register(lodestar, 2)
- player1.GUID = PlanetSideGUID(3)
- player2.GUID = PlanetSideGUID(4)
- var utilityId = 10
- lodestar.Utilities.values.foreach { util =>
- util().GUID = PlanetSideGUID(utilityId)
- utilityId += 1
- }
- vehicle.Seats(1).Occupant = player1 //passenger seat
- player1.VehicleSeated = vehicle.GUID
- lodestar.Seats(0).Occupant = player2
- player2.VehicleSeated = lodestar.GUID
- lodestar.CargoHolds(1).Occupant = vehicle
- vehicle.MountedIn = lodestar.GUID
-
- val vehicleProbe = new TestProbe(system)
- zone.VehicleEvents = vehicleProbe.ref
- zone.Transport ! Zone.Vehicle.Spawn(lodestar) //can not fake this
- expectNoMessage(200 milliseconds)
-
- "VehicleControl" should {
- "if with mounted cargo, eject it when marked for deconstruction" in {
- lodestar.Actor ! Vehicle.Deconstruct()
-
- val vehicle_msg = vehicleProbe.receiveN(6, 500 milliseconds)
- assert(
- vehicle_msg.head match {
- case VehicleServiceMessage(
- "test",
- VehicleAction.KickPassenger(PlanetSideGUID(4), 4, false, PlanetSideGUID(2))
- ) =>
- true
- case _ => false
- }
- )
- assert(player2.VehicleSeated.isEmpty)
- assert(lodestar.Seats(0).Occupant.isEmpty)
- //cargo dismounting messages
- assert(
- vehicle_msg(1) match {
- case VehicleServiceMessage(
- _,
- VehicleAction.SendResponse(_, PlanetsideAttributeMessage(PlanetSideGUID(1), 0, _))
- ) =>
- true
- case _ => false
- }
- )
- assert(
- vehicle_msg(2) match {
- case VehicleServiceMessage(
- _,
- VehicleAction.SendResponse(_, PlanetsideAttributeMessage(PlanetSideGUID(1), 68, _))
- ) =>
- true
- case _ => false
- }
- )
- assert(
- vehicle_msg(3) match {
- case VehicleServiceMessage(
- "test",
- VehicleAction.SendResponse(
- _,
- CargoMountPointStatusMessage(PlanetSideGUID(2), _, PlanetSideGUID(1), _, 1, CargoStatus.InProgress, 0)
- )
- ) =>
- true
- case _ => false
- }
- )
- assert(
- vehicle_msg(4) match {
- case VehicleServiceMessage(
- "test",
- VehicleAction.SendResponse(_, ObjectDetachMessage(PlanetSideGUID(2), PlanetSideGUID(1), _, _, _, _))
- ) =>
- true
- case _ => false
- }
- )
- assert(
- vehicle_msg(5) match {
- case VehicleServiceMessage(
- "test",
- VehicleAction.SendResponse(
- _,
- CargoMountPointStatusMessage(PlanetSideGUID(2), _, _, PlanetSideGUID(1), 1, CargoStatus.Empty, 0)
- )
- ) =>
- true
- case _ => false
- }
- )
- }
- }
-}
-
-class VehicleControlMountingBlockedExosuitTest extends ActorTest {
- val probe = new TestProbe(system)
- def checkCanNotMount(): Unit = {
- val reply = probe.receiveOne(Duration.create(100, "ms"))
- reply match {
- case msg: Mountable.MountMessages =>
- assert(msg.response.isInstanceOf[Mountable.CanNotMount])
- case _ =>
- assert(false)
- }
- }
-
- def checkCanMount(): Unit = {
- val reply = probe.receiveOne(Duration.create(100, "ms"))
- reply match {
- case msg: Mountable.MountMessages =>
- assert(msg.response.isInstanceOf[Mountable.CanMount])
- case _ =>
- assert(false)
- }
- }
- val vehicle = Vehicle(GlobalDefinitions.apc_tr)
- vehicle.Faction = PlanetSideEmpire.TR
- vehicle.GUID = PlanetSideGUID(10)
- vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
-
- val player1 = Player(VehicleTest.avatar1)
- player1.ExoSuit = ExoSuitType.Reinforced
- player1.GUID = PlanetSideGUID(1)
- val player2 = Player(VehicleTest.avatar1)
- player2.ExoSuit = ExoSuitType.MAX
- player2.GUID = PlanetSideGUID(2)
- val player3 = Player(VehicleTest.avatar1)
- player3.ExoSuit = ExoSuitType.Agile
- player3.GUID = PlanetSideGUID(3)
-
- "Vehicle Control" should {
- "block players from sitting if their exo-suit is not allowed by the seat" in {
- //disallow
- vehicle.Actor.tell(Mountable.TryMount(player1, 0), probe.ref) //Reinforced in non-MAX seat
- checkCanNotMount()
- vehicle.Actor.tell(Mountable.TryMount(player2, 0), probe.ref) //MAX in non-Reinforced seat
- checkCanNotMount()
- vehicle.Actor.tell(Mountable.TryMount(player2, 1), probe.ref) //MAX in non-MAX seat
- checkCanNotMount()
- vehicle.Actor.tell(Mountable.TryMount(player1, 9), probe.ref) //Reinforced in MAX-only seat
- checkCanNotMount()
- vehicle.Actor.tell(Mountable.TryMount(player3, 9), probe.ref) //Agile in MAX-only seat
- checkCanNotMount()
-
- //allow
- vehicle.Actor.tell(Mountable.TryMount(player1, 1), probe.ref)
- checkCanMount()
- vehicle.Actor.tell(Mountable.TryMount(player2, 9), probe.ref)
- checkCanMount()
- vehicle.Actor.tell(Mountable.TryMount(player3, 0), probe.ref)
- checkCanMount()
- }
- }
-}
-
-class VehicleControlMountingBlockedSeatPermissionTest extends ActorTest {
- val probe = new TestProbe(system)
- def checkCanNotMount(): Unit = {
- val reply = probe.receiveOne(Duration.create(100, "ms"))
- reply match {
- case msg: Mountable.MountMessages =>
- assert(msg.response.isInstanceOf[Mountable.CanNotMount])
- case _ =>
- assert(false)
- }
- }
-
- def checkCanMount(): Unit = {
- val reply = probe.receiveOne(Duration.create(100, "ms"))
- reply match {
- case msg: Mountable.MountMessages =>
- assert(msg.response.isInstanceOf[Mountable.CanMount])
- case _ =>
- assert(false)
- }
- }
- val vehicle = Vehicle(GlobalDefinitions.apc_tr)
- vehicle.Faction = PlanetSideEmpire.TR
- vehicle.GUID = PlanetSideGUID(10)
- vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
-
- val player1 = Player(VehicleTest.avatar1)
- player1.GUID = PlanetSideGUID(1)
- val player2 = Player(VehicleTest.avatar1)
- player2.GUID = PlanetSideGUID(2)
-
- "Vehicle Control" should {
- //11 June 2018: Group is not supported yet so do not bother testing it
- "block players from sitting if the seat does not allow it" in {
-
- vehicle.PermissionGroup(2, 3) //passenger group -> empire
- vehicle.Actor.tell(Mountable.TryMount(player1, 3), probe.ref) //passenger seat
- checkCanMount()
- vehicle.PermissionGroup(2, 0) //passenger group -> locked
- vehicle.Actor.tell(Mountable.TryMount(player2, 4), probe.ref) //passenger seat
- checkCanNotMount()
- }
- }
-}
-
-class VehicleControlMountingDriverSeatTest extends ActorTest {
- val probe = new TestProbe(system)
- def checkCanMount(): Unit = {
- val reply = probe.receiveOne(Duration.create(100, "ms"))
- reply match {
- case msg: Mountable.MountMessages =>
- assert(msg.response.isInstanceOf[Mountable.CanMount])
- case _ =>
- assert(false)
- }
- }
- val vehicle = Vehicle(GlobalDefinitions.apc_tr)
- vehicle.Faction = PlanetSideEmpire.TR
- vehicle.GUID = PlanetSideGUID(10)
- vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
- val player1 = Player(VehicleTest.avatar1)
- player1.GUID = PlanetSideGUID(1)
-
- "Vehicle Control" should {
- "allow players to sit in the driver seat, even if it is locked, if the vehicle is unowned" in {
- assert(vehicle.PermissionGroup(0).contains(VehicleLockState.Locked)) //driver group -> locked
- assert(vehicle.Seats(0).Occupant.isEmpty)
- assert(vehicle.Owner.isEmpty)
- vehicle.Actor.tell(Mountable.TryMount(player1, 0), probe.ref)
- checkCanMount()
- assert(vehicle.Seats(0).Occupant.nonEmpty)
- }
- }
-}
-
-class VehicleControlMountingOwnedLockedDriverSeatTest extends ActorTest {
- val probe = new TestProbe(system)
- def checkCanNotMount(): Unit = {
- val reply = probe.receiveOne(Duration.create(100, "ms"))
- reply match {
- case msg: Mountable.MountMessages =>
- assert(msg.response.isInstanceOf[Mountable.CanNotMount])
- case _ =>
- assert(false)
- }
- }
-
- def checkCanMount(): Unit = {
- val reply = probe.receiveOne(Duration.create(100, "ms"))
- reply match {
- case msg: Mountable.MountMessages =>
- assert(msg.response.isInstanceOf[Mountable.CanMount])
- case _ =>
- assert(false)
- }
- }
- val vehicle = Vehicle(GlobalDefinitions.apc_tr)
- vehicle.Faction = PlanetSideEmpire.TR
- vehicle.GUID = PlanetSideGUID(10)
- vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
- val player1 = Player(VehicleTest.avatar1)
- player1.GUID = PlanetSideGUID(1)
- val player2 = Player(VehicleTest.avatar1)
- player2.GUID = PlanetSideGUID(2)
-
- "Vehicle Control" should {
- "block players that are not the current owner from sitting in the driver seat (locked)" in {
- assert(vehicle.PermissionGroup(0).contains(VehicleLockState.Locked)) //driver group -> locked
- assert(vehicle.Seats(0).Occupant.isEmpty)
- vehicle.Owner = player1.GUID
-
- vehicle.Actor.tell(Mountable.TryMount(player1, 0), probe.ref)
- checkCanMount()
- assert(vehicle.Seats(0).Occupant.nonEmpty)
- vehicle.Actor.tell(Mountable.TryDismount(player1, 0), probe.ref)
- probe.receiveOne(Duration.create(100, "ms")) //discard
- assert(vehicle.Seats(0).Occupant.isEmpty)
-
- vehicle.Actor.tell(Mountable.TryMount(player2, 0), probe.ref)
- checkCanNotMount()
- assert(vehicle.Seats(0).Occupant.isEmpty)
- }
- }
-}
-
-class VehicleControlMountingOwnedUnlockedDriverSeatTest extends ActorTest {
- val probe = new TestProbe(system)
- def checkCanMount(): Unit = {
- val reply = probe.receiveOne(Duration.create(100, "ms"))
- reply match {
- case msg: Mountable.MountMessages =>
- assert(msg.response.isInstanceOf[Mountable.CanMount])
- case _ =>
- assert(false)
- }
- }
- val vehicle = Vehicle(GlobalDefinitions.apc_tr)
- vehicle.Faction = PlanetSideEmpire.TR
- vehicle.GUID = PlanetSideGUID(10)
- vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
- val player1 = Player(VehicleTest.avatar1)
- player1.GUID = PlanetSideGUID(1)
- val player2 = Player(VehicleTest.avatar1)
- player2.GUID = PlanetSideGUID(2)
-
- "Vehicle Control" should {
- "allow players that are not the current owner to sit in the driver seat (empire)" in {
- vehicle.PermissionGroup(0, 3) //passenger group -> empire
- assert(vehicle.PermissionGroup(0).contains(VehicleLockState.Empire)) //driver group -> empire
- assert(vehicle.Seats(0).Occupant.isEmpty)
- vehicle.Owner = player1.GUID //owner set
-
- vehicle.Actor.tell(Mountable.TryMount(player1, 0), probe.ref)
- checkCanMount()
- assert(vehicle.Seats(0).Occupant.nonEmpty)
- vehicle.Actor.tell(Mountable.TryDismount(player1, 0), probe.ref)
- probe.receiveOne(Duration.create(100, "ms")) //discard
- assert(vehicle.Seats(0).Occupant.isEmpty)
-
- vehicle.Actor.tell(Mountable.TryMount(player2, 0), probe.ref)
- checkCanMount()
- assert(vehicle.Seats(0).Occupant.nonEmpty)
- }
- }
-}
-
-class VehicleControlShieldsChargingTest extends ActorTest {
- val probe = new TestProbe(system)
- val vehicle = Vehicle(GlobalDefinitions.fury)
- vehicle.GUID = PlanetSideGUID(10)
- vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
- vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
- VehicleEvents = probe.ref
- }
-
- "charge vehicle shields" in {
- assert(vehicle.Shields == 0)
- assert(!vehicle.History.exists({ p => p.isInstanceOf[VehicleShieldCharge] }))
-
- vehicle.Actor ! Vehicle.ChargeShields(15)
- val msg = probe.receiveOne(500 milliseconds)
- assert(msg match {
- case VehicleServiceMessage(_, VehicleAction.PlanetsideAttribute(_, PlanetSideGUID(10), 68, 15)) => true
- case _ => false
- })
- assert(vehicle.Shields == 15)
- assert(vehicle.History.exists({ p => p.isInstanceOf[VehicleShieldCharge] }))
- }
-}
-
-class VehicleControlShieldsNotChargingVehicleDeadTest extends ActorTest {
- val probe = new TestProbe(system)
- val vehicle = Vehicle(GlobalDefinitions.fury)
- vehicle.GUID = PlanetSideGUID(10)
- vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
- vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
- VehicleEvents = probe.ref
- }
-
- "not charge vehicle shields if the vehicle is destroyed" in {
- assert(vehicle.Health > 0)
- vehicle.Health = 0
- assert(vehicle.Health == 0)
- assert(vehicle.Shields == 0)
- assert(!vehicle.History.exists({ p => p.isInstanceOf[VehicleShieldCharge] }))
- vehicle.Actor.tell(Vehicle.ChargeShields(15), probe.ref)
-
- probe.expectNoMessage(1 seconds)
- assert(vehicle.Shields == 0)
- assert(!vehicle.History.exists({ p => p.isInstanceOf[VehicleShieldCharge] }))
- }
-}
-
-class VehicleControlShieldsNotChargingVehicleShieldsFullTest extends ActorTest {
- val probe = new TestProbe(system)
- val vehicle = Vehicle(GlobalDefinitions.fury)
- vehicle.GUID = PlanetSideGUID(10)
- vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
- vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
- VehicleEvents = probe.ref
- }
-
- "not charge vehicle shields if the vehicle is destroyed" in {
- assert(vehicle.Shields == 0)
- vehicle.Shields = vehicle.MaxShields
- assert(vehicle.Shields == vehicle.MaxShields)
- assert(!vehicle.History.exists({ p => p.isInstanceOf[VehicleShieldCharge] }))
- vehicle.Actor ! Vehicle.ChargeShields(15)
-
- probe.expectNoMessage(1 seconds)
- assert(!vehicle.History.exists({ p => p.isInstanceOf[VehicleShieldCharge] }))
- }
-}
-
-class VehicleControlShieldsNotChargingTooEarlyTest extends ActorTest {
- val probe = new TestProbe(system)
- val vehicle = Vehicle(GlobalDefinitions.fury)
- vehicle.GUID = PlanetSideGUID(10)
- vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
- vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
- VehicleEvents = probe.ref
- }
-
- "charge vehicle shields" in {
- assert(vehicle.Shields == 0)
-
- vehicle.Actor ! Vehicle.ChargeShields(15)
- val msg = probe.receiveOne(200 milliseconds)
- //assert(msg.isInstanceOf[Vehicle.UpdateShieldsCharge])
- assert(msg match {
- case VehicleServiceMessage(_, VehicleAction.PlanetsideAttribute(_, PlanetSideGUID(10), 68, 15)) => true
- case _ => false
- })
- assert(vehicle.Shields == 15)
-
- vehicle.Actor ! Vehicle.ChargeShields(15)
- probe.expectNoMessage(200 milliseconds)
- assert(vehicle.Shields == 15)
- }
-}
-
-//TODO implement message protocol for zone startup completion
-//class VehicleControlShieldsNotChargingDamagedTest extends ActorTest {
-// val probe = new TestProbe(system)
-// val vehicle = Vehicle(GlobalDefinitions.fury)
-// vehicle.GUID = PlanetSideGUID(10)
-// vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
-// vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
-// VehicleEvents = probe.ref
-// }
-// //
-// val beamer_wep = Tool(GlobalDefinitions.beamer)
-// val p_source = PlayerSource( Player(Avatar(0, "TestTarget", PlanetSideEmpire.NC, CharacterGender.Female, 1, CharacterVoice.Mute)) )
-// val projectile = Projectile(beamer_wep.Projectile, GlobalDefinitions.beamer, beamer_wep.FireMode, p_source, GlobalDefinitions.beamer.ObjectId, Vector3.Zero, Vector3.Zero)
-// val fury_dm = Vehicle(GlobalDefinitions.fury).DamageModel
-// val obj = DamageInteraction(p_source, ProjectileReason(DamageResolution.Hit, projectile, fury_dm), Vector3(1.2f, 3.4f, 5.6f))
-//
-// "not charge vehicle shields if recently damaged" in {
-// assert(vehicle.Shields == 0)
-// vehicle.Actor.tell(Vitality.Damage({case v : Vehicle => v.History(obj); obj }), probe.ref)
-//
-// val msg = probe.receiveOne(200 milliseconds)
-// assert(msg.isInstanceOf[Vitality.DamageResolution])
-// assert(vehicle.Shields == 0)
-// vehicle.Actor.tell(Vehicle.ChargeShields(15), probe.ref)
-//
-// probe.expectNoMessage(200 milliseconds)
-// assert(vehicle.Shields == 0)
-// }
-//}
-
object VehicleTest {
-
import net.psforever.objects.avatar.Avatar
import net.psforever.types.{CharacterGender, PlanetSideEmpire}
diff --git a/src/test/scala/objects/VitalityTest.scala b/src/test/scala/objects/VitalityTest.scala
index d097232c..e8aab79b 100644
--- a/src/test/scala/objects/VitalityTest.scala
+++ b/src/test/scala/objects/VitalityTest.scala
@@ -42,7 +42,7 @@ class VitalityTest extends Specification {
player.History(HealFromExoSuitChange(pSource, ExoSuitType.Standard))
player.History(RepairFromTerm(vSource, 10, GlobalDefinitions.order_terminal))
player.History(VehicleShieldCharge(vSource, 10))
- player.History(PlayerSuicide(pSource))
+ player.History(PlayerSuicide())
ok
}
@@ -56,7 +56,7 @@ class VitalityTest extends Specification {
player.History(HealFromExoSuitChange(pSource, ExoSuitType.Standard))
player.History(RepairFromTerm(vSource, 10, GlobalDefinitions.order_terminal))
player.History(VehicleShieldCharge(vSource, 10))
- player.History(PlayerSuicide(pSource))
+ player.History(PlayerSuicide())
player.History.size mustEqual 7
val list = player.ClearHistory()
@@ -92,7 +92,7 @@ class VitalityTest extends Specification {
player.History(HealFromExoSuitChange(pSource, ExoSuitType.Standard))
player.History(RepairFromTerm(vSource, 10, GlobalDefinitions.order_terminal))
player.History(VehicleShieldCharge(vSource, 10))
- player.History(PlayerSuicide(pSource))
+ player.History(PlayerSuicide())
player.LastShot match {
case Some(resolved_projectile) =>