Remove unneeded log spam when a splash weapon hits the world

This commit is contained in:
Mazo 2020-04-29 22:31:23 +01:00
parent 31440d341b
commit 19fe779a4e

View file

@ -265,7 +265,7 @@ class WorldSessionActor extends Actor
def ValidObject(id : Option[PlanetSideGUID]) : Option[PlanetSideGameObject] = continent.GUID(id) match {
case out@Some(obj) if obj.HasGUID =>
out
case None if id.nonEmpty =>
case None if id.nonEmpty && id.get != PlanetSideGUID(0) =>
//delete stale entity reference from client
log.warn(s"Player ${player.Name} has an invalid reference to GUID ${id.get} in zone ${continent.Id}.")
//sendResponse(ObjectDeleteMessage(id.get, 0))