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Remove unneeded log spam when a splash weapon hits the world
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@ -265,7 +265,7 @@ class WorldSessionActor extends Actor
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def ValidObject(id : Option[PlanetSideGUID]) : Option[PlanetSideGameObject] = continent.GUID(id) match {
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case out@Some(obj) if obj.HasGUID =>
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out
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case None if id.nonEmpty =>
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case None if id.nonEmpty && id.get != PlanetSideGUID(0) =>
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//delete stale entity reference from client
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log.warn(s"Player ${player.Name} has an invalid reference to GUID ${id.get} in zone ${continent.Id}.")
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//sendResponse(ObjectDeleteMessage(id.get, 0))
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