diff --git a/common/src/main/scala/net/psforever/objects/serverobject/structures/BuildingControl.scala b/common/src/main/scala/net/psforever/objects/serverobject/structures/BuildingControl.scala index ab6926f1..f2daedba 100644 --- a/common/src/main/scala/net/psforever/objects/serverobject/structures/BuildingControl.scala +++ b/common/src/main/scala/net/psforever/objects/serverobject/structures/BuildingControl.scala @@ -18,12 +18,11 @@ class BuildingControl(building : Building) extends Actor with FactionAffinityBeh def receive : Receive = { case "startup" => - log.warn(s"Building ${building.GUID} / ${building.ModelId} / ${building.Id} in startup") ServiceManager.serviceManager ! Lookup("galaxy") //ask for a resolver to deal with the GUID system case ServiceManager.LookupResult("galaxy", endpoint) => galaxyService = endpoint - log.info("BuildingControl: Building " + building.ModelId + " Got galaxy service " + endpoint) + log.trace("BuildingControl: Building " + building.ModelId + " Got galaxy service " + endpoint) // todo: This is just a temporary solution to drain NTU over time. When base object destruction is properly implemented NTU should be deducted when base objects repair themselves context.become(Processing) @@ -39,7 +38,7 @@ class BuildingControl(building : Building) extends Actor with FactionAffinityBeh } sender ! FactionAffinity.AssertFactionAffinity(building, faction) case Building.SendMapUpdateToAllClients() => - log.info(s"Sending facility map update to all clients. Zone: ${building.Zone.Number} - Building: ${building.ModelId}") + log.info(s"Sending BuildingInfoUpdateMessage update to all clients. Zone: ${building.Zone.Number} - Building: ${building.ModelId}") var ntuLevel = 0 building.Amenities.filter(x => (x.Definition == GlobalDefinitions.resource_silo)).headOption.asInstanceOf[Option[ResourceSilo]] match { case Some(obj: ResourceSilo) => @@ -70,10 +69,7 @@ class BuildingControl(building : Building) extends Actor with FactionAffinityBeh boost_spawn_pain = false, //Boosted spawn room pain field boost_generator_pain = false //Boosted generator room pain field ))) - case _ => - log.warn(s"BuildingControl: Unknown message received from ${sender().path}") -// case default => -// log.warn(s"BuildingControl: Unknown message ${default} received from ${sender().path}") - + case default => + log.warn(s"BuildingControl: Unknown message ${default} received from ${sender().path}") } } diff --git a/pslogin/src/main/scala/WorldSessionActor.scala b/pslogin/src/main/scala/WorldSessionActor.scala index 950176ab..0e02bb44 100644 --- a/pslogin/src/main/scala/WorldSessionActor.scala +++ b/pslogin/src/main/scala/WorldSessionActor.scala @@ -419,7 +419,6 @@ class WorldSessionActor extends Actor with MDCContextAware { case GalaxyServiceResponse(_, reply) => reply match { case GalaxyResponse.MapUpdate(msg) => - log.warn(s"Client ${player.GUID} Updating map ${msg}") sendResponse(msg) }