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Packet: PickupItemMessage and create tests (#117)
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4 changed files with 73 additions and 1 deletions
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@ -283,6 +283,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
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sendResponse(PacketCoding.CreateGamePacket(0, ObjectDetachMessage(PlanetSideGUID(75), item_guid, app.pos, 0, 0, 0)))
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log.info("DropItem: " + msg)
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case msg @ PickupItemMessage(item_guid, player_guid, unk1, unk2) =>
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log.info("PickupItem: " + msg)
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case msg @ ReloadMessage(item_guid, ammo_clip, unk1) =>
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log.info("Reload: " + msg)
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sendResponse(PacketCoding.CreateGamePacket(0, ReloadMessage(item_guid, 123, unk1)))
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