PSF-BotServer/common/src/test/scala/objects/VehicleTest.scala

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// Copyright (c) 2017 PSForever
package objects
2018-06-17 00:09:25 +00:00
import akka.actor.Props
Facility Turrets (#223) * object class, actor class, and definitions for base turrets; untested * wired base turrets into existence, with hoop jumping; created interface for objects with mounted weapons (vehicles and turrets); working example phalanx_sgl_hevgatcan in Anguta, Ceryshen * re-wiring manned turrets so that the turreted weapon itself never changes externally but merely identifies different and changes internally; workflow for upgrading wall turrets in place (30s); clarifications and documentation for HackMessage and UseItemMessage; getting rid of orphaned packages from previous location of services * added a simple task that reverts upgraded manned turrets to their None state after a certain amount of time has passed; it works but need improvement * turret weapon upgrades now last for a duration of 30 minutes before reverting; created a service support actor base actor that underlies all current support actors; nano-dispenser now properly loads 1 unit of upgrade canister, rather than 100 units; all canister types have appropriate 2x3 inventory size * forgot to hurry; moved over the Services tests from main/test folder into the common/test folder and needed to change the location of ActorTest to accommodate it; test and documentation for MannedTurret; codecov ignore update * wired facility turrets in Anguta, Ceryshen; Akna tower, Ceryshen; and S.Villa tower, home3 (Anguta tower is a watchtower); attempted workaround for Travis CI issues with receiveN; re-introduced RemoveActorTest, at least the first test; expanded how ZoneActor performs tests on MannedTurret setup * getting rid of useless commented-out code; making common operations for mounting and dismounting * removed outdated comment; added ResourceSilo tests; added extra test for Zone
2018-07-15 01:25:44 +00:00
import base.ActorTest
import net.psforever.objects._
import net.psforever.objects.definition.{SeatDefinition, VehicleDefinition}
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.vehicles._
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.types.{CharacterVoice, ExoSuitType}
import org.specs2.mutable._
import scala.concurrent.duration.Duration
class VehicleTest extends Specification {
import VehicleTest._
"SeatDefinition" should {
val seat = new SeatDefinition
seat.ArmorRestriction = SeatArmorRestriction.MaxOnly
seat.Bailable = true
seat.ControlledWeapon = 5
"define (default)" in {
val t_seat = new SeatDefinition
t_seat.ArmorRestriction mustEqual SeatArmorRestriction.NoMax
t_seat.Bailable mustEqual false
t_seat.ControlledWeapon mustEqual None
}
"define (custom)" in {
seat.ArmorRestriction mustEqual SeatArmorRestriction.MaxOnly
seat.Bailable mustEqual true
seat.ControlledWeapon mustEqual Some(5)
}
}
"VehicleDefinition" should {
"define" in {
val fury = GlobalDefinitions.fury
fury.CanBeOwned mustEqual true
fury.CanCloak mustEqual false
fury.Seats.size mustEqual 1
fury.Seats(0).Bailable mustEqual true
fury.Seats(0).ControlledWeapon mustEqual Some(1)
fury.MountPoints.size mustEqual 2
fury.MountPoints.get(1) mustEqual Some(0)
fury.MountPoints.get(2) mustEqual Some(0)
fury.Weapons.size mustEqual 1
fury.Weapons.get(0) mustEqual None
fury.Weapons.get(1) mustEqual Some(GlobalDefinitions.fury_weapon_systema)
fury.TrunkSize.Width mustEqual 11
fury.TrunkSize.Height mustEqual 11
fury.TrunkOffset mustEqual 30
}
}
"Seat" should {
val seat_def = new SeatDefinition
seat_def.ArmorRestriction = SeatArmorRestriction.MaxOnly
seat_def.Bailable = true
seat_def.ControlledWeapon = 5
"construct" in {
val seat = new Seat(seat_def)
seat.ArmorRestriction mustEqual SeatArmorRestriction.MaxOnly
seat.Bailable mustEqual true
seat.ControlledWeapon mustEqual Some(5)
seat.isOccupied mustEqual false
seat.Occupant mustEqual None
}
"player can sit" in {
val seat = new Seat(seat_def)
seat.Occupant.isDefined mustEqual false
val player1 = Player(avatar1)
player1.ExoSuit = ExoSuitType.MAX
seat.Occupant = player1
seat.Occupant.isDefined mustEqual true
seat.Occupant.contains(player1) mustEqual true
}
"one occupant at a time" in {
val seat = new Seat(seat_def)
seat.Occupant.isDefined mustEqual false
val player1 = Player(avatar1)
player1.ExoSuit = ExoSuitType.MAX
seat.Occupant = player1
seat.Occupant.isDefined mustEqual true
seat.Occupant.contains(player1) mustEqual true
val player2 = Player(avatar1)
player2.ExoSuit = ExoSuitType.MAX
seat.Occupant = player2
seat.Occupant.isDefined mustEqual true
seat.Occupant.contains(player1) mustEqual true
}
"one player must get out of seat before other can get in" in {
val seat = new Seat(seat_def)
seat.Occupant.isDefined mustEqual false
val player1 = Player(avatar1)
player1.ExoSuit = ExoSuitType.MAX
seat.Occupant = player1
seat.Occupant.isDefined mustEqual true
seat.Occupant.contains(player1) mustEqual true
val player2 = Player(avatar2)
player2.ExoSuit = ExoSuitType.MAX
seat.Occupant = player2
seat.Occupant.isDefined mustEqual true
seat.Occupant.contains(player2) mustEqual false
seat.Occupant.contains(player1) mustEqual true
seat.Occupant = None
seat.Occupant.isDefined mustEqual false
seat.Occupant = player2
seat.Occupant.isDefined mustEqual true
seat.Occupant.contains(player2) mustEqual true
}
}
"Vehicle" should {
"construct" in {
Vehicle(GlobalDefinitions.fury)
ok
}
"construct (detailed)" in {
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
fury_vehicle.Owner mustEqual None
fury_vehicle.Seats.size mustEqual 1
fury_vehicle.Seats(0).ArmorRestriction mustEqual SeatArmorRestriction.NoMax
fury_vehicle.Seats(0).isOccupied mustEqual false
fury_vehicle.Seats(0).Occupant mustEqual None
fury_vehicle.Seats(0).Bailable mustEqual true
fury_vehicle.Seats(0).ControlledWeapon mustEqual Some(1)
fury_vehicle.PermissionGroup(0) mustEqual Some(VehicleLockState.Locked) //driver
fury_vehicle.PermissionGroup(1) mustEqual Some(VehicleLockState.Empire) //gunner
fury_vehicle.PermissionGroup(2) mustEqual Some(VehicleLockState.Empire) //passenger
fury_vehicle.PermissionGroup(3) mustEqual Some(VehicleLockState.Locked) //trunk
fury_vehicle.Weapons.size mustEqual 1
fury_vehicle.Weapons.get(0) mustEqual None
fury_vehicle.Weapons.get(1).isDefined mustEqual true
fury_vehicle.Weapons(1).Equipment.isDefined mustEqual true
fury_vehicle.Weapons(1).Equipment.get.Definition mustEqual GlobalDefinitions.fury.Weapons(1)
fury_vehicle.WeaponControlledFromSeat(0) mustEqual fury_vehicle.Weapons(1).Equipment
fury_vehicle.Trunk.Width mustEqual 11
fury_vehicle.Trunk.Height mustEqual 11
fury_vehicle.Trunk.Offset mustEqual 30
fury_vehicle.GetSeatFromMountPoint(1) mustEqual Some(0)
fury_vehicle.GetSeatFromMountPoint(2) mustEqual Some(0)
fury_vehicle.Decal mustEqual 0
fury_vehicle.Health mustEqual fury_vehicle.Definition.MaxHealth
}
"can be owned by a player" in {
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
fury_vehicle.Owner.isDefined mustEqual false
val player1 = Player(avatar1)
player1.GUID = PlanetSideGUID(1)
fury_vehicle.Owner = player1
fury_vehicle.Owner.isDefined mustEqual true
fury_vehicle.Owner.contains(PlanetSideGUID(1)) mustEqual true
}
"ownership depends on who last was granted it" in {
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
fury_vehicle.Owner.isDefined mustEqual false
val player1 = Player(avatar1)
player1.GUID = PlanetSideGUID(1)
fury_vehicle.Owner = player1
fury_vehicle.Owner.isDefined mustEqual true
fury_vehicle.Owner.contains(PlanetSideGUID(1)) mustEqual true
val player2 = Player(avatar2)
player2.GUID = PlanetSideGUID(2)
fury_vehicle.Owner = player2
fury_vehicle.Owner.isDefined mustEqual true
fury_vehicle.Owner.contains(PlanetSideGUID(2)) mustEqual true
}
"can use mount point to get seat number" in {
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
fury_vehicle.GetSeatFromMountPoint(0) mustEqual None
fury_vehicle.GetSeatFromMountPoint(1) mustEqual Some(0)
fury_vehicle.GetSeatFromMountPoint(2) mustEqual Some(0)
fury_vehicle.GetSeatFromMountPoint(3) mustEqual None
}
"has four permission groups" in {
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id) mustEqual Some(VehicleLockState.Locked)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Gunner.id) mustEqual Some(VehicleLockState.Empire)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Passenger.id) mustEqual Some(VehicleLockState.Empire)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Trunk.id) mustEqual Some(VehicleLockState.Locked)
}
"set new permission level" in {
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id) mustEqual Some(VehicleLockState.Locked)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id, VehicleLockState.Group.id) mustEqual Some(VehicleLockState.Group)
}
"set the same permission level" in {
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id) mustEqual Some(VehicleLockState.Locked)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id, VehicleLockState.Locked.id) mustEqual None
}
"alternate permission level indices" in {
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id) mustEqual fury_vehicle.PermissionGroup(10)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Gunner.id) mustEqual fury_vehicle.PermissionGroup(11)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Passenger.id) mustEqual fury_vehicle.PermissionGroup(12)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Trunk.id) mustEqual fury_vehicle.PermissionGroup(13)
(AccessPermissionGroup.Driver.id + 10) mustEqual 10
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id, VehicleLockState.Group.id) mustEqual Some(VehicleLockState.Group)
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id) mustEqual fury_vehicle.PermissionGroup(10)
}
"can determine permission group from seat" in {
val harasser_vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
harasser_vehicle.SeatPermissionGroup(0) mustEqual Some(AccessPermissionGroup.Driver)
harasser_vehicle.SeatPermissionGroup(1) mustEqual Some(AccessPermissionGroup.Gunner)
harasser_vehicle.SeatPermissionGroup(2) mustEqual None
//TODO test for AccessPermissionGroup.Passenger later
}
"can find a passenger in a seat" in {
val harasser_vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
val player1 = Player(avatar1)
player1.GUID = PlanetSideGUID(1)
val player2 = Player(avatar2)
player2.GUID = PlanetSideGUID(2)
harasser_vehicle.Seat(0).get.Occupant = player1 //don't worry about ownership for now
harasser_vehicle.Seat(1).get.Occupant = player2
harasser_vehicle.PassengerInSeat(player1) mustEqual Some(0)
harasser_vehicle.PassengerInSeat(player2) mustEqual Some(1)
harasser_vehicle.Seat(0).get.Occupant = None
harasser_vehicle.PassengerInSeat(player1) mustEqual None
harasser_vehicle.PassengerInSeat(player2) mustEqual Some(1)
}
"can find a weapon controlled from seat" in {
val harasser_vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
val chaingun_p = harasser_vehicle.Weapons(2).Equipment
chaingun_p.isDefined mustEqual true
harasser_vehicle.WeaponControlledFromSeat(0) mustEqual None
harasser_vehicle.WeaponControlledFromSeat(1) mustEqual chaingun_p
}
"can filter utilities with indices that are natural numbers" in {
val objDef = VehicleDefinition(1)
objDef.Utilities += -1 -> UtilityType.order_terminala
objDef.Utilities += 0 -> UtilityType.order_terminalb
objDef.Utilities += 2 -> UtilityType.order_terminalb
val obj = Vehicle(objDef)
obj.Utilities.size mustEqual 3
obj.Utilities(-1).UtilType mustEqual UtilityType.order_terminala
obj.Utilities(0).UtilType mustEqual UtilityType.order_terminalb
obj.Utilities.get(1) mustEqual None
obj.Utilities(2).UtilType mustEqual UtilityType.order_terminalb
val filteredMap = Vehicle.EquipmentUtilities(obj.Utilities)
filteredMap.size mustEqual 2
filteredMap.get(-1) mustEqual None
filteredMap(0).UtilType mustEqual UtilityType.order_terminalb
filteredMap(2).UtilType mustEqual UtilityType.order_terminalb
}
"access its mounted weapons by Slot" in {
val harasser_vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
harasser_vehicle.Weapons(2).Equipment.get.GUID = PlanetSideGUID(10)
harasser_vehicle.Slot(2).Equipment.get.GUID mustEqual PlanetSideGUID(10)
}
"access its trunk by Slot" in {
val harasser_vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
val ammobox = AmmoBox(GlobalDefinitions.armor_canister)
ammobox.GUID = PlanetSideGUID(10)
harasser_vehicle.Inventory += 30 -> ammobox
harasser_vehicle.Slot(30).Equipment.get.GUID mustEqual PlanetSideGUID(10)
}
"find its mounted weapons by GUID" in {
val harasser_vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
harasser_vehicle.Weapons(2).Equipment.get.GUID = PlanetSideGUID(10)
harasser_vehicle.Find(PlanetSideGUID(10)) mustEqual Some(2)
}
"find items in its trunk by GUID" in {
val harasser_vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
val ammobox = AmmoBox(GlobalDefinitions.armor_canister)
ammobox.GUID = PlanetSideGUID(10)
harasser_vehicle.Inventory += 30 -> ammobox
harasser_vehicle.Find(PlanetSideGUID(10)) mustEqual Some(30)
}
}
}
class VehicleControlStopMountingTest extends ActorTest {
"Vehicle Control" should {
"deactivate and stop handling mount messages" in {
val player1 = Player(VehicleTest.avatar1)
player1.GUID = PlanetSideGUID(1)
val player2 = Player(VehicleTest.avatar2)
val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
vehicle.GUID = PlanetSideGUID(3)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
vehicle.Actor ! Mountable.TryMount(player1, 0)
val reply = receiveOne(Duration.create(100, "ms"))
assert(reply.isInstanceOf[Mountable.MountMessages])
vehicle.Actor ! Vehicle.PrepareForDeletion
vehicle.Actor ! Mountable.TryMount(player2, 1)
expectNoMsg(Duration.create(200, "ms"))
}
}
}
class VehicleControlRestartMountingTest extends ActorTest {
"Vehicle Control" should {
"reactivate and resume handling mount messages" in {
val player1 = Player(VehicleTest.avatar1)
player1.GUID = PlanetSideGUID(1)
val player2 = Player(VehicleTest.avatar2)
player2.GUID = PlanetSideGUID(2)
val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
vehicle.GUID = PlanetSideGUID(3)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
vehicle.Actor ! Mountable.TryMount(player1, 0)
receiveOne(Duration.create(100, "ms")) //discard
vehicle.Actor ! Vehicle.PrepareForDeletion
vehicle.Actor ! Mountable.TryMount(player2, 1)
expectNoMsg(Duration.create(200, "ms"))
vehicle.Actor ! Vehicle.Reactivate
vehicle.Actor ! Mountable.TryMount(player2, 1)
val reply = receiveOne(Duration.create(100, "ms"))
assert(reply.isInstanceOf[Mountable.MountMessages])
}
}
}
class VehicleControlAlwaysDismountTest extends ActorTest {
"Vehicle Control" should {
"always allow dismount messages" in {
val player1 = Player(VehicleTest.avatar1)
player1.GUID = PlanetSideGUID(1)
val player2 = Player(VehicleTest.avatar2)
player2.GUID = PlanetSideGUID(2)
val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
vehicle.GUID = PlanetSideGUID(3)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
vehicle.Actor ! Mountable.TryMount(player1, 0)
receiveOne(Duration.create(100, "ms")) //discard
vehicle.Actor ! Mountable.TryMount(player2, 1)
receiveOne(Duration.create(100, "ms")) //discard
vehicle.Actor ! Mountable.TryDismount(player2, 1) //player2 requests dismount
val reply1 = receiveOne(Duration.create(100, "ms"))
assert(reply1.isInstanceOf[Mountable.MountMessages])
assert(reply1.asInstanceOf[Mountable.MountMessages].response.isInstanceOf[Mountable.CanDismount]) //player2 dismounts
vehicle.Actor ! Vehicle.PrepareForDeletion
vehicle.Actor ! Mountable.TryDismount(player1, 0) //player1 requests dismount
val reply2 = receiveOne(Duration.create(100, "ms"))
assert(reply2.isInstanceOf[Mountable.MountMessages])
assert(reply2.asInstanceOf[Mountable.MountMessages].response.isInstanceOf[Mountable.CanDismount]) //player1 dismounts
}
}
}
class VehicleControlMountingBlockedExosuitTest extends ActorTest {
def checkCanNotMount() : Unit = {
val reply = receiveOne(Duration.create(100, "ms"))
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanNotMount])
case _ =>
assert(false)
}
}
def checkCanMount() : Unit = {
val reply = receiveOne(Duration.create(100, "ms"))
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanMount])
case _ =>
assert(false)
}
}
"Vehicle Control" should {
"block players from sitting if their exo-suit is not allowed by the seat" in {
val vehicle = Vehicle(GlobalDefinitions.apc_tr)
vehicle.GUID = PlanetSideGUID(10)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
val player1 = Player(VehicleTest.avatar1)
player1.ExoSuit = ExoSuitType.Reinforced
player1.GUID = PlanetSideGUID(1)
val player2 = Player(VehicleTest.avatar1)
player2.ExoSuit = ExoSuitType.MAX
player2.GUID = PlanetSideGUID(2)
val player3 = Player(VehicleTest.avatar1)
player3.ExoSuit = ExoSuitType.Agile
player3.GUID = PlanetSideGUID(3)
//disallow
vehicle.Actor ! Mountable.TryMount(player1, 0) //Reinforced in non-MAX seat
checkCanNotMount()
vehicle.Actor ! Mountable.TryMount(player2, 0) //MAX in non-Reinforced seat
checkCanNotMount()
vehicle.Actor ! Mountable.TryMount(player2, 1) //MAX in non-MAX seat
checkCanNotMount()
vehicle.Actor ! Mountable.TryMount(player1, 9) //Reinforced in MAX-only seat
checkCanNotMount()
vehicle.Actor ! Mountable.TryMount(player3, 9) //Agile in MAX-only seat
checkCanNotMount()
//allow
vehicle.Actor ! Mountable.TryMount(player1, 1)
checkCanMount()
vehicle.Actor ! Mountable.TryMount(player2, 9)
checkCanMount()
vehicle.Actor ! Mountable.TryMount(player3, 0)
checkCanMount()
}
}
}
class VehicleControlMountingBlockedSeatPermissionTest extends ActorTest {
def checkCanNotMount() : Unit = {
val reply = receiveOne(Duration.create(100, "ms"))
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanNotMount])
case _ =>
assert(false)
}
}
def checkCanMount() : Unit = {
val reply = receiveOne(Duration.create(100, "ms"))
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanMount])
case _ =>
assert(false)
}
}
"Vehicle Control" should {
//11 June 2018: Group is not supported yet so do not bother testing it
"block players from sitting if the seat does not allow it" in {
val vehicle = Vehicle(GlobalDefinitions.apc_tr)
vehicle.GUID = PlanetSideGUID(10)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
val player1 = Player(VehicleTest.avatar1)
player1.GUID = PlanetSideGUID(1)
val player2 = Player(VehicleTest.avatar1)
player2.GUID = PlanetSideGUID(2)
vehicle.PermissionGroup(2,3) //passenger group -> empire
vehicle.Actor ! Mountable.TryMount(player1, 3) //passenger seat
checkCanMount()
vehicle.PermissionGroup(2,0) //passenger group -> locked
vehicle.Actor ! Mountable.TryMount(player2, 4) //passenger seat
checkCanNotMount()
}
}
}
class VehicleControlMountingDriverSeatTest extends ActorTest {
def checkCanMount() : Unit = {
val reply = receiveOne(Duration.create(100, "ms"))
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanMount])
case _ =>
assert(false)
}
}
"Vehicle Control" should {
"allow players to sit in the driver seat, even if it is locked, if the vehicle is unowned" in {
val vehicle = Vehicle(GlobalDefinitions.apc_tr)
vehicle.GUID = PlanetSideGUID(10)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
val player1 = Player(VehicleTest.avatar1)
player1.GUID = PlanetSideGUID(1)
assert(vehicle.PermissionGroup(0).contains(VehicleLockState.Locked)) //driver group -> locked
assert(vehicle.Seats(0).Occupant.isEmpty)
assert(vehicle.Owner.isEmpty)
vehicle.Actor ! Mountable.TryMount(player1, 0)
checkCanMount()
assert(vehicle.Seats(0).Occupant.nonEmpty)
}
}
}
class VehicleControlMountingOwnedLockedDriverSeatTest extends ActorTest {
def checkCanNotMount() : Unit = {
val reply = receiveOne(Duration.create(100, "ms"))
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanNotMount])
case _ =>
assert(false)
}
}
def checkCanMount() : Unit = {
val reply = receiveOne(Duration.create(100, "ms"))
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanMount])
case _ =>
assert(false)
}
}
"Vehicle Control" should {
"block players that are not the current owner from sitting in the driver seat (locked)" in {
val vehicle = Vehicle(GlobalDefinitions.apc_tr)
vehicle.GUID = PlanetSideGUID(10)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
val player1 = Player(VehicleTest.avatar1)
player1.GUID = PlanetSideGUID(1)
val player2 = Player(VehicleTest.avatar1)
player2.GUID = PlanetSideGUID(2)
assert(vehicle.PermissionGroup(0).contains(VehicleLockState.Locked)) //driver group -> locked
assert(vehicle.Seats(0).Occupant.isEmpty)
vehicle.Owner = player1.GUID
vehicle.Actor ! Mountable.TryMount(player1, 0)
checkCanMount()
assert(vehicle.Seats(0).Occupant.nonEmpty)
vehicle.Actor ! Mountable.TryDismount(player1, 0)
receiveOne(Duration.create(100, "ms")) //discard
assert(vehicle.Seats(0).Occupant.isEmpty)
vehicle.Actor ! Mountable.TryMount(player2, 0)
checkCanNotMount()
assert(vehicle.Seats(0).Occupant.isEmpty)
}
}
}
class VehicleControlMountingOwnedUnlockedDriverSeatTest extends ActorTest {
def checkCanMount() : Unit = {
val reply = receiveOne(Duration.create(100, "ms"))
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanMount])
case _ =>
assert(false)
}
}
"Vehicle Control" should {
"allow players that are not the current owner to sit in the driver seat (empire)" in {
val vehicle = Vehicle(GlobalDefinitions.apc_tr)
vehicle.GUID = PlanetSideGUID(10)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
val player1 = Player(VehicleTest.avatar1)
player1.GUID = PlanetSideGUID(1)
val player2 = Player(VehicleTest.avatar1)
player2.GUID = PlanetSideGUID(2)
vehicle.PermissionGroup(0,3) //passenger group -> empire
assert(vehicle.PermissionGroup(0).contains(VehicleLockState.Empire)) //driver group -> empire
assert(vehicle.Seats(0).Occupant.isEmpty)
vehicle.Owner = player1.GUID //owner set
vehicle.Actor ! Mountable.TryMount(player1, 0)
checkCanMount()
assert(vehicle.Seats(0).Occupant.nonEmpty)
vehicle.Actor ! Mountable.TryDismount(player1, 0)
receiveOne(Duration.create(100, "ms")) //discard
assert(vehicle.Seats(0).Occupant.isEmpty)
vehicle.Actor ! Mountable.TryMount(player2, 0)
checkCanMount()
assert(vehicle.Seats(0).Occupant.nonEmpty)
}
}
}
object VehicleTest {
import net.psforever.objects.Avatar
import net.psforever.types.{CharacterGender, PlanetSideEmpire}
val avatar1 = Avatar("test1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)
val avatar2 = Avatar("test2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)
}