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https://codeberg.org/sunder/sunder.git
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43 lines
1.5 KiB
GDScript
43 lines
1.5 KiB
GDScript
# This file is part of sunder.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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class_name Singleplayer extends Node
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@export var player:Player
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@export var flag:Flag
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@export var map:Map
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func _ready() -> void:
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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player.health.exhausted.connect(_on_player_dead)
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var spawn:Node = map.get_objective_spawn()
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flag.global_position = spawn.global_position
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player.damage.connect(
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func(_source: Node, target: Node, amount: int) -> void:
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target.health.damage(amount, 0))
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var _on_exit := func() -> void:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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Game.change_scene()
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("exit"):
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if OS.is_debug_build():
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_on_exit.call()
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else:
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player.hud.ask("Are you sure you want to leave?", _on_exit)
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func _on_player_dead(_player:Player) -> void:
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var spawn:Node3D = map.get_player_spawn()
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player.respawn(spawn.global_position)
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