sunder/scripts/singleplayer/singleplayer.gd
2026-02-18 18:33:17 -05:00

43 lines
1.5 KiB
GDScript

# This file is part of sunder.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
class_name Singleplayer extends Node
@export var player:Player
@export var flag:Flag
@export var map:Map
func _ready() -> void:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
player.health.exhausted.connect(_on_player_dead)
var spawn:Node = map.get_objective_spawn()
flag.global_position = spawn.global_position
player.damage.connect(
func(_source: Node, target: Node, amount: int) -> void:
target.health.damage(amount, 0))
var _on_exit := func() -> void:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
Game.change_scene()
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("exit"):
if OS.is_debug_build():
_on_exit.call()
else:
player.hud.ask("Are you sure you want to leave?", _on_exit)
func _on_player_dead(_player:Player) -> void:
var spawn:Node3D = map.get_player_spawn()
player.respawn(spawn.global_position)