mirror of
https://codeberg.org/sunder/sunder.git
synced 2026-07-13 04:54:37 +00:00
104 lines
3.4 KiB
GDScript
104 lines
3.4 KiB
GDScript
# This file is part of sunder.
|
|
#
|
|
# This program is free software: you can redistribute it and/or modify
|
|
# it under the terms of the GNU Affero General Public License as
|
|
# published by the Free Software Foundation, either version 3 of the
|
|
# License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU Affero General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU Affero General Public License
|
|
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
class_name InputSynchronizer extends MultiplayerSynchronizer
|
|
|
|
# synchronized properties
|
|
@export var jetting:bool = false
|
|
@export var skiing:bool = false
|
|
@export var direction:Vector3
|
|
@export var rotation:Vector3
|
|
|
|
signal jump
|
|
signal primary(pressed:bool)
|
|
signal secondary(pressed:bool)
|
|
signal throw(pressed:bool)
|
|
signal cycle(shift:int)
|
|
signal select(index:int)
|
|
|
|
var history := Queue.new()
|
|
|
|
@export var id := 0 # no registered inputs yet
|
|
|
|
func sample() -> Dictionary:
|
|
return {
|
|
"id": id,
|
|
"direction": direction,
|
|
"rotation": rotation,
|
|
"jetting": jetting,
|
|
"skiing": skiing,
|
|
}
|
|
|
|
func _physics_process(delta: float) -> void:
|
|
if is_multiplayer_authority():
|
|
id += 1
|
|
|
|
func _unhandled_input(event:InputEvent) -> void:
|
|
if is_multiplayer_authority() and owner.is_alive():
|
|
var vec := Input.get_vector("left", "right", "forward", "backward")
|
|
direction = Vector3(vec.x, .0, vec.y)
|
|
jetting = Input.is_action_pressed("secondary")
|
|
skiing = Input.is_action_pressed("ski")
|
|
# handle mouse rotation
|
|
if event is InputEventMouseMotion:
|
|
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
|
|
# check to apply reverse y axis setting
|
|
if Settings.get_value("controls", "inverted_y_axis", false):
|
|
event.relative.y *= -1.0
|
|
# update rotation with new relative mouse position since last frame
|
|
var mouse_sensitivity:float = Settings.get_value("controls", "mouse_sensitivity", .6)
|
|
# clamp vertical rotation (head motion)
|
|
rotation.x -= event.relative.y * mouse_sensitivity / 100
|
|
rotation.x = clamp(rotation.x, deg_to_rad(-90.0), deg_to_rad(90.0))
|
|
# wrap horizontal rotation (to prevent accumulation)
|
|
rotation.y -= event.relative.x * mouse_sensitivity / 100
|
|
rotation.y = wrapf(rotation.y, deg_to_rad(0.0), deg_to_rad(360.0))
|
|
return
|
|
|
|
if event.is_action("primary"):
|
|
_primary.rpc(event.pressed)
|
|
elif event.is_action_pressed("secondary"):
|
|
_jump.rpc()
|
|
elif event.is_action("throw") and not event.is_echo():
|
|
_throw.rpc(event.pressed)
|
|
elif event.is_action_pressed("wheel_up"):
|
|
_cycle.rpc(1)
|
|
elif event.is_action_pressed("wheel_down"):
|
|
_cycle.rpc(-1)
|
|
elif event.is_action_pressed("inventory_slot_0"):
|
|
_select.rpc(0)
|
|
elif event.is_action_pressed("inventory_slot_1"):
|
|
_select.rpc(1)
|
|
elif event.is_action_pressed("inventory_slot_2"):
|
|
_select.rpc(2)
|
|
|
|
@rpc("authority", "call_local", "reliable")
|
|
func _jump() -> void:
|
|
jump.emit()
|
|
|
|
@rpc("authority", "call_local", "reliable")
|
|
func _throw(pressed:bool) -> void:
|
|
throw.emit(pressed)
|
|
|
|
@rpc("authority", "call_local", "reliable")
|
|
func _primary(pressed: bool) -> void:
|
|
primary.emit(pressed)
|
|
|
|
@rpc("authority", "call_local", "reliable")
|
|
func _cycle(shift:int) -> void:
|
|
cycle.emit(shift)
|
|
|
|
@rpc("authority", "call_local", "reliable")
|
|
func _select(index:int) -> void:
|
|
select.emit(index)
|