open-fpsz/maps/components/deathmatch_scoring_component.gd

37 lines
1.5 KiB
GDScript

# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
class_name DeathmatchScoringComponent extends Node
@export var ON_KILL_SCORE : int = 10
# this is the node that contains all players, typically the one populated via MultiplayerSpawner
@export var _players : Node
@export var _scoreboard : Scoreboard
# only subscribe once per player, per match
func subscribe_player(player : Player) -> void:
player.died.connect(_on_player_died)
func unsubscribe_player(player : Player) -> void:
player.died.disconnect(_on_player_died)
func _on_player_died(player : Player, killer_id : int) -> void:
if player.match_participant_component.player_id != killer_id:
var node_name : String = str(killer_id)
if _players.has_node(node_name):
var killer : Player = _players.get_node(node_name)
_scoreboard.increment_kill_count(killer.match_participant_component)
_scoreboard.add_score_to_player(killer.match_participant_component, 10)